VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

Okaka_vfes

  • Aoi
  • Pai
  • Jacky
  • El Blaze
  • Goh
  • Lau
Career matches5,058
Career win rate53.9%
Round win rate49.2%
Peak rank39
Distinct opponents163
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1840 #264 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean393,2301,6911,53952.4%
Aoi371,48478170352.6%
Jacky382491787171.5%
Pai3182641878.0%
El Blaze26770100.0%
Goh2653260.0%
Lau26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,576 of 1,901 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 37% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.74001,267
Aoi7.0417122
Pai6.237094
Jacky7.645777
El Blaze7.54507
Goh6.84105
Lau6.94154

By opponent's character

Akira6.9412234
Kage6.7402121
Vanessa6.5389144
Sarah7.142670
Lion6.7403111
El Blaze6.438694
Lau7.243199
Pai7.0418107
Brad6.840569
Jacky6.740557
Goh5.935360
Jeffry6.941256
Eileen6.136871
Wolf6.840860
Shun6.941644
Taka6.538846
Aoi6.941246
Jean6.639847
Lei Fei6.337740

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira59332655.9%+9.2
Kage44212347.7%-3.6
Vanessa37201754.0%+8.6
Sarah36181850.0%+6.8
Lion35161945.7%-0.7
El Blaze26141253.9%-0.3
Lau2691734.6%-10.7
Pai26161061.5%+14.9
Brad2481633.3%-16.7
Jacky2013765.0%+13.3
Goh1915479.0%+26.5
Jeffry1961331.6%-17.4
Eileen1851327.8%-15.4
Wolf1812666.7%+12.2
Shun145935.7%-14.7
Taka134930.8%-18.5
Aoi125741.7%-13.9
Jean115645.5%-8.5
Lei Fei93633.3%-20.7
Dural1010.0%-36.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall57312654.4%+5.8
Breakable Full Fence56272948.2%+1.9
Open56292751.8%+5.6
Octagon51272452.9%+2.7
Breakable Half Fence48242450.0%+2.7
Full Fence44222250.0%-0.2
Half Fence36162044.4%-4.7
Rectangle34122235.3%-12.2
Low Fence33122136.4%-16.9
Full Fence and Open2415962.5%+17.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26947.6%48.4%-0.8
No walls14649.3%49.0%+0.3

Walls against open: -1.1 points (95% range -11.6 to +9.3), p 0.833 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RUSH (Rank 38)2026/10/1485362.5%
寿司眼鉄 (Rank 39)2026/10/1484450.0%
Kiri (Rank 39)2026/10/1463350.0%
陰キャチー牛くそ眼鏡 (Rank 41)2026/10/0662433.3%
a.k.aとりてん (Rank 39)2026/10/061913668.4%
くろね@のびしろF (Rank 35)2026/10/0652340.0%
のびもあ (Rank 40)2026/10/06123925.0%
ヘニオ (Rank 34)2026/10/0653260.0%
montanmo (Rank 38)2026/10/0674357.1%
ゲッパー (Rank 39)2026/10/0676185.7%
ハナノコルンルン (Rank 40)2026/10/0694544.4%
위스키라벨앞에음주경고라니. (Rank 39)2026/10/0563350.0%
Re:Biz (Rank 40)2026/09/2493633.3%
take4vf (Rank 41)2026/09/2454180.0%
『ρε』.α (Rank 41)2026/09/1852340.0%
ncub5030 (Rank 38)2026/09/1683537.5%
たまつばき (Rank 40)2026/09/1653260.0%
デネ (Rank 41)2026/09/1381712.5%
めがじぇね (Rank 40)2026/07/2771614.3%
fex_807 (Rank 34)2026/07/08147750.0%
じゃんぬ兄(公認) (Rank 35)2026/06/0954180.0%
ひかる (Rank 40)2026/05/1951420.0%
7連休 (Rank 35)2026/05/1874357.1%
保育園中退 (Rank 38)2026/04/19114736.4%
俺様バーンズ (Rank 33)2026/04/1951420.0%

Round openings

Every character

Gyaku Seikenzuki66P24114.8%
backdash into Kake'uchi~Maekeri'age46PK825.0%
Yoko'enpi6P664.0%
Shitamaeken2P593.6%
punchP533.2%
guardG into Gyaku Seikenzuki66P503.1%
backdash into evade up402.5%
guardG352.1%
guardG into evade up342.1%
backdash into Kake'uchi46P332.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK271.7%
backdash into Oihiji4P+K271.7%
Shitanagi Shutou1P261.6%
Koromoguruma66P241.5%
punchP into KounirenPP241.5%

242 further openings account for the other 809 rounds.

Counted from 399 of the 447 matches played. The rest were not pulled for openings.

Jean

Career
1,691–1,539 · 52.4%
This season
363 matches · 43.8%
Peak rank
39

First hit in 54.7% of 1,274 rounds. Won 50.2% of the rounds they struck first, 40.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 28.9% of rounds, against 19.6% in their other rounds.
  • In round 2: opens with “66P Gyaku Seikenzuki” in 30.8% of rounds, against 14.9% in their other rounds.
  • Against Brad: opens with “backdash into 46PK Kake'uchi~Maekeri'age” in 16.7% of rounds, against 5.8% against everyone else.

How is this tested?

Gyaku Seikenzuki66P24118.8%
backdash into Kake'uchi~Maekeri'age46PK826.4%
Yoko'enpi6P665.1%
Shitamaeken2P594.6%
punchP524.0%
guardG into Gyaku Seikenzuki66P503.9%
backdash into Kake'uchi46P332.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK272.1%
backdash into Oihiji4P+K272.1%
backdash into evade up272.1%
guardG272.1%
guardG into evade up272.1%
Shitanagi Shutou1P262.0%
punchP into KounirenPP241.9%
guardG into Yoko'enpi6P201.6%

153 further openings account for the other 495 rounds.

Counted from 315 of the 363 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage12–15 · 44%3–4 · 43%too few to test
Akira11–10 · 52%6–5 · 55%too few to test
Vanessa12–6 · 67%4–4 · 50%too few to test
Lion4–5 · 44%5–10 · 33%too few to test
Lau5–14 · 26%1–1 · 50%too few to test
Pai4–3 · 57%9–5 · 64%too few to test
Sarah4–9 · 31%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
781–703 · 52.6%
This season
57 matches · 57.9%
Peak rank
37

First hit in 49.4% of 243 rounds. Won 56.7% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P249.8%
Ouda6P+K239.4%
Chudan Hiji'ate6P145.7%
Kusanagi2K+G135.3%
backward movement into Hou'oushu3P135.3%
backdash into evade up114.5%
guardG into Koromoguruma66P114.5%
backward movement into evade up93.7%
punchP into NirentotsuPP72.9%
Ryoushi43P62.5%
guardG into evade up62.5%
NirentotsuPP into Nirentotsu OuchuPPP52.0%
evade down into Koromoguruma66P52.0%
guardG52.0%
Chudan Hiji'ate6P into backward movement41.6%

53 further openings account for the other 88 rounds.

Pai

Career
64–18 · 78.0%
This season
25 matches · 88.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukasui3P into Souka Rensui3PP1516.0%
Honshin Soukyaku1K+G1212.8%
Senchuken6P88.5%
Ensei Haijinkyaku7K+G55.3%
punchP into RenshouPP55.3%
Kochoukyaku4K+G44.3%
backdash into Honrakukyaku46K+G44.3%
Senchutai3K33.2%
guardG33.2%
guardG into Senchuken6P33.2%
guardG into Senchutai3K33.2%
RenshouPP into RaigekishouPPP22.1%
Soukasui3P22.1%
backdash into evade up22.1%
Senchuken6P into forward dash11.1%

22 further openings account for the other 22 rounds.

Goh

Career
3–2 · 60.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sune Kudaki43P120.0%
backdash into Garyu66K120.0%
evade up into forward dash120.0%
guardG into Garyu66K120.0%
guardG into evade up120.0%

Lau

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chisoutai2K+G250.0%
backdash into Sako Soushou4P+K125.0%
evade up into crouch dash forward125.0%

Not counted here: El Blaze, Jacky. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 3 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lau: not tested (too few rounds)