VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

Juicebox

Career matches18
Career win rate50.0%
Round win rate48.6%
Peak rank36
Distinct opponents2
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh36189950.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Eileen100485248.0%-13.9
Shun54180.0%+13.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence32161650.0%-6.7
Half Fence21111052.4%-2.9
Octagon145935.7%-24.8
Rectangle148657.1%+52.3
Single Wall135838.5%-18.5
Low Fence95455.6%+1.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8149.4%47.7%+1.7
No walls2245.5%54.7%-9.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

TrickyEileen (Rank 1)100485248.0%
chexmixofdeath (Rank 33)54180.0%

Most played opponents, most recent first

TrickyEileen (Rank 1)2026/09/08100485248.0%
chexmixofdeath (Rank 33)2026/07/1854180.0%

Round openings

Goh

punchP into kickK235.3%
Sune'uchi2P163.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G153.5%
punchP133.0%
Hiji'ate6P102.3%
crouch dash forward into throwP+G102.3%
crouch into Kirin33P102.3%
backward movement into Ropputsubushi6P+K92.1%
crouch dash forward into Kirin33P92.1%
crouch into Ni'oudaoshi3K+G81.8%
Karura4P+K into backward movement71.6%
evade down into throwP+G71.6%
punchP into Shouda~KasumigoroshiPK71.6%
Hiji'ate6P into forward dash61.4%
Karura4P+K61.4%

150 further openings account for the other 278 rounds.