VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

太鼓の別人/Don'tUseDelay1

  • Akira
  • Pai
  • Sarah
Career matches12,658
Career win rate49.5%
Round win rate49.3%
Peak rank35
Distinct opponents645
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1651 #1,042 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf354,3872,1382,24948.7%
Akira334,1172,0222,09549.1%
Pai343,3961,7101,68650.4%
Sarah3175839436452.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,314 of 9,299 rounds counted

7.2 inputs a second (435 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.74633,616
Wolf6.84071,560
Pai6.84111,655
Sarah6.6398483

By opponent's character

Jacky7.2430883
Akira7.5452816
Jeffry7.2433615
Wolf7.2432597
Kage7.2435450
Pai7.5449443
Aoi6.9416365
Sarah7.3440384
Goh7.0422394
Lau7.4442285
Brad7.1425344
Jean7.1428362
Lei Fei7.2434247
Lion7.7461277
Shun7.2433271
El Blaze7.0420194
Vanessa6.9414132
Dural7.6458121
Taka6.941572
Eileen7.645862

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky24611613047.1%-2.9
Akira23710912846.0%-3.0
Jeffry2001039751.5%+3.4
Wolf170927854.1%+4.1
Kage143667746.1%-2.4
Pai139746553.2%+4.3
Aoi133666749.6%-0.2
Sarah131636848.1%+1.0
Goh120596149.2%+1.0
Lau115516444.4%-4.8
Brad107476043.9%-3.2
Jean97415642.3%-3.6
Lei Fei90464451.1%+5.2
Lion89424747.2%+0.1
Shun77383949.4%+1.2
El Blaze67323547.8%+0.1
Vanessa63333052.4%+7.0
Dural31131841.9%-7.0
Taka2416866.7%+16.4
Eileen2261627.3%-19.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence27313513849.5%+1.5
Full Fence27314412952.8%+5.3
Half Fence23911212746.9%-2.8
Open2319613541.6%-7.9
Low Fence21910111846.1%-3.0
Single Wall2158612940.0%-8.6
Rectangle2071169156.0%+8.8
Breakable Full Fence2021059752.0%+3.3
Octagon1989610248.5%+1.3
Full Fence and Open136657147.8%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,39250.9%48.3%+2.5
No walls66542.6%48.4%-5.9

Walls against open: +8.4 points (95% range +3.7 to +13.1), p <0.001 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Koutei (Rank 33)2026/10/1824101441.7%
五寸釘くん (Rank 34)2026/10/161551033.3%
temp002 (Rank 31)2026/10/161310376.9%
toruko_ss500 (Rank 32)2026/10/16126650.0%
タイヨウ (Rank 30)2026/10/1527151255.6%
あをゐ (Rank 33)2026/10/141751229.4%
juste (Rank 29)2026/10/09119281.8%
えびもち (Rank 33)2026/10/09148657.1%
PIECE-Estate66 (Rank 32)2026/10/05116554.5%
jiwoonpk (Rank 32)2026/10/04114736.4%
BANANA (Rank 32)2026/10/03169756.2%
Sore (Rank 37)2026/10/02125741.7%
BudEkins_may (Rank 33)2026/09/30147750.0%
あばぎ (Rank 33)2026/09/29118372.7%
ガリバー (Rank 31)2026/09/27126650.0%
肉彦さん☆彡 (Rank 34)2026/09/26169756.2%
クロサギ@はなちゃん (Rank 30)2026/09/181510566.7%
zaduhkj (Rank 34)2026/09/08114736.4%
siesuu (Rank 31)2026/09/08116554.5%
gigantic-show422 (Rank 32)2026/09/04157846.7%
migu_garden (Rank 34)2026/09/03113827.3%
HB (Rank 30)2026/09/021771041.2%
NORESPECT (Rank 37)2026/09/0231112035.5%
striker0123 (Rank 30)2026/06/23129375.0%
goripon_actor (Rank 28)2026/06/02135838.5%

Round openings

Every character

guardG into evade down6647.6%
guardG into evade up5075.8%
guardG into throw escape2232.6%
evade down into evade up2222.5%
Rimon Chouchu66P into forward dash2112.4%
guardG into Gasp Kneel Palm Bomb6P+K2042.4%
guardG into Souka Housui3P+K1902.2%
evade down into guardG1752.0%
guardG into Jouho Touken6P1571.8%
evade up into Souka Housui3P+K1431.6%
evade up into crouch dash forward1131.3%
backdash into Jouho Senshou46P1061.2%
evade down into throw escape1061.2%
evade down into Jouho Touken6P1051.2%
forward dash into Jouho Touken6P1041.2%

717 further openings account for the other 5,465 rounds.

Counted from 2,148 of the 2,301 matches played. The rest were not pulled for openings.

Akira

Career
2,022–2,095 · 49.1%
This season
1,114 matches · 48.3%
Peak rank
33

First hit in 54.0% of 3,845 rounds. Won 52.0% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 32.1% of rounds, against 24.4% in their other rounds.
  • Against Wolf: backs off first in 15.0% of rounds, against 5.7% against everyone else.
  • After opening the round before by waiting: waits first in 42.3% of rounds, against 31.8% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 14.3% of rounds, against 10.4% after anything else.
  • After winning a round: attacks straight away in 31.6% of rounds, against 10.6% after losing one.
  • When ahead: backs off first in 12.8% of rounds, against 3.9% when level or behind.
  • In round 1: opens with “G guard into evade up” in 10.1% of rounds, against 5.8% in their other rounds.
  • Against Jeffry: opens with “G guard into evade up” in 13.4% of rounds, against 6.3% against everyone else.
  • After opening the round before with “G guard into evade down”: opens with “G guard into 6P Jouho Touken” in 10.1% of rounds, against 4.2% after anything else.
  • After winning a round: opens with “66P Rimon Chouchu into forward dash” in 9.4% of rounds, against 2.1% after losing one.
  • When ahead: opens with “66P Rimon Chouchu into forward dash” in 7.5% of rounds, against 4.3% when level or behind.

How is this tested?

guardG into evade down2676.9%
guardG into evade up2666.9%
Rimon Chouchu66P into forward dash2115.5%
guardG into Souka Housui3P+K1904.9%
guardG into Jouho Touken6P1574.1%
evade up into Souka Housui3P+K1433.7%
evade down into evade up1132.9%
backdash into Jouho Senshou46P1062.7%
evade down into Jouho Touken6P1052.7%
forward dash into Jouho Touken6P1042.7%
Rimon Chouchu66P992.6%
Yakuho Chouchu666P into forward dash962.5%
evade up into crouch dash forward892.3%
guardG into Rimon Chouchu66P892.3%
guardG into throw escape782.0%

224 further openings account for the other 1,757 rounds.

Counted from 965 of the 1,114 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–34 · 42%13–17 · 43%+0.2
Jacky34–28 · 55%8–11 · 42%too few to test
Jeffry30–26 · 54%9–9 · 50%too few to test
Sarah34–22 · 61%6–7 · 46%too few to test
Pai29–19 · 60%13–11 · 54%too few to test
Wolf21–16 · 57%6–11 · 35%too few to test
Aoi19–18 · 51%6–5 · 55%too few to test
Kage16–18 · 47%8–7 · 53%too few to test
Goh20–16 · 56%5–5 · 50%too few to test
Lion14–14 · 50%5–10 · 33%too few to test
Lau12–16 · 43%3–8 · 27%too few to test
Lei Fei11–10 · 52%3–10 · 23%too few to test
Shun13–11 · 54%3–8 · 27%too few to test
Brad7–16 · 30%3–5 · 38%too few to test
Jean6–5 · 55%3–12 · 20%too few to test
El Blaze9–6 · 60%5–5 · 50%too few to test
Vanessa11–8 · 58%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

149 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
2,138–2,249 · 48.7%
This season
599 matches · 45.7%
Peak rank
35

First hit in 47.9% of 2,399 rounds. Won 51.6% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 26.9% of rounds, against 21.4% in their other rounds.
  • Against Wolf: backs off first in 11.6% of rounds, against 4.0% against everyone else.
  • After winning a round: attacks straight away in 34.2% of rounds, against 12.0% after losing one.
  • When ahead: attacks straight away in 31.6% of rounds, against 16.5% when level or behind.
  • In round 4 or later: opens with “66P+K Quick Shoulder” in 6.3% of rounds, against 3.0% in their other rounds.
  • Against Sarah: opens with “evade down into 66P+K Quick Shoulder” in 12.8% of rounds, against 2.7% against everyone else.
  • On Rectangle stages: opens with “evade down into 66P+K Quick Shoulder” in 7.3% of rounds, against 2.5% on the other stages.
  • After losing a round: opens with “G guard into evade down” in 13.3% of rounds, against 4.1% after winning one.
  • When behind: opens with “G guard into evade down” in 12.7% of rounds, against 6.2% when ahead or level.

How is this tested?

guardG into evade down2189.0%
guardG into Gasp Kneel Palm Bomb6P+K2048.4%
guardG into throw escape1104.5%
Quick Shoulder66P+K953.9%
evade down into Quick Shoulder66P+K753.1%
guardG into Quick Shoulder66P+K753.1%
Rolling Savate6K+G622.5%
guardG into Regret Discharge33P+K582.4%
evade down into guardG572.3%
Low Drop Kick62K532.2%
evade down into Elbow Butt4P512.1%
guardG into evade up512.1%
evade down into evade up451.9%
evade down into throw escape361.5%
punchP into Jab StraightPP331.4%

221 further openings account for the other 1,211 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry22–22 · 50%12–11 · 52%too few to test
Jacky16–16 · 50%11–10 · 52%too few to test
Akira17–16 · 52%13–9 · 59%too few to test
Kage11–16 · 41%5–8 · 38%too few to test
Aoi12–17 · 41%6–5 · 55%too few to test
Wolf8–21 · 28%6–3 · 67%too few to test
Goh10–10 · 50%2–9 · 18%too few to test
Brad11–7 · 61%3–7 · 30%too few to test
Lau7–15 · 32%3–2 · 60%too few to test
Jean9–13 · 41%0–1 · 0%too few to test
Pai9–4 · 69%1–7 · 12%too few to test
Sarah2–9 · 18%2–6 · 25%too few to test
Lion4–7 · 36%0–4 · 0%too few to test
El Blaze5–5 · 50%3–6 · 33%too few to test
Shun4–7 · 36%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
1,710–1,686 · 50.4%
This season
456 matches · 50.2%
Peak rank
34

First hit in 51.7% of 1,839 rounds. Won 52.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 27.7% of rounds, against 22.5% in their other rounds.
  • Against Wolf: backs off first in 31.3% of rounds, against 4.9% against everyone else.
  • After opening the round before by backing off: backs off first in 28.3% of rounds, against 7.1% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 13.3% of rounds, against 7.2% after anything else.
  • After winning a round: attacks straight away in 29.2% of rounds, against 10.1% after losing one.
  • When ahead: backs off first in 13.1% of rounds, against 5.1% when level or behind.
  • In round 1: opens with “evade down into 46P+K Tenshin Oushoushou” in 5.8% of rounds, against 2.2% in their other rounds.
  • Against Wolf: opens with “backdash into 46P+K Tenshin Oushoushou” in 13.9% of rounds, against 1.8% against everyone else.
  • After winning a round: opens with “backdash into 46P+K Tenshin Oushoushou” in 6.6% of rounds, against 0.4% after losing one.
  • When ahead: opens with “backdash into 46P+K Tenshin Oushoushou” in 7.2% of rounds, against 0.9% when level or behind.

How is this tested?

guardG into evade up1387.5%
guardG into evade down1216.5%
Tenshin Oushoushou46P+K834.5%
evade down into Tenshin Oushoushou46P+K563.0%
backdash into Tenshin Oushoushou46P+K542.9%
evade down into evade up542.9%
guardG into Souanshou3P+K532.9%
guardG into Soukasui3P532.9%
evade down into guardG482.6%
Senchuken6P392.1%
guardG into Enbikyaku3K+G361.9%
guardG into Souka Rensui3PP351.9%
crouch dash forward into Senchutai3K321.7%
guardG into Bajou Kaikyuu236P321.7%
guardG into Tenshin Oushoushou46P+K291.6%

230 further openings account for the other 984 rounds.

Counted from 452 of the 456 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–17 · 43%7–11 · 39%too few to test
Akira12–15 · 44%14–9 · 61%too few to test
Wolf22–10 · 69%6–5 · 55%too few to test
Jeffry8–6 · 57%6–8 · 43%too few to test
Lei Fei11–4 · 73%6–10 · 38%too few to test
Lau10–7 · 59%5–8 · 38%too few to test
Pai11–8 · 58%2–6 · 25%too few to test
Kage4–7 · 36%5–8 · 38%too few to test
Jean7–7 · 50%5–3 · 62%too few to test
Brad4–5 · 44%5–6 · 45%too few to test
Goh4–4 · 50%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
394–364 · 52.0%
This season
132 matches · 54.5%
Peak rank
31

First hit in 48.0% of 540 rounds. Won 56.0% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 60.6% of rounds, against 40.3% in their other rounds.
  • Against Jacky: moves in first in 37.5% of rounds, against 11.5% against everyone else.
  • After opening the round before by moving in: moves in first in 33.3% of rounds, against 14.1% after anything else.
  • After losing a round: waits first in 51.0% of rounds, against 30.6% after winning one.
  • When behind: waits first in 55.3% of rounds, against 32.9% when ahead or level.
  • In round 1: opens with “G guard into 6P Rising Elbow” in 8.3% of rounds, against 3.2% in their other rounds.
  • After losing a round: opens with “G guard into evade down” in 15.5% of rounds, against 4.3% after winning one.
  • When behind: opens with “G guard into evade down” in 16.3% of rounds, against 5.0% when ahead or level.

How is this tested?

guardG into evade down5810.7%
guardG into evade up529.6%
guardG into Rising Elbow6P244.4%
crouch dash forward into Dragon Smash Cannon1K193.5%
evade down into guardG193.5%
guardG into Dragon Smash Cannon1K173.1%
crouch dash back into Dragon Smash Cannon1K132.4%
evade down into Rising Elbow6P122.2%
Stiletto66K112.0%
guardG into Long Snap Side Chop3P+K112.0%
evade down into evade up101.8%
Rising Elbow6P91.6%
crouch dash forward into Stiletto66K91.6%
forward dash into Quick Knee6K91.6%
guardG into throw escape91.6%

125 further openings account for the other 262 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–3 · 75%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 11 of 16 tests hold up
  • Wolf: 9 of 16 tests hold up
  • Pai: 10 of 16 tests hold up
  • Sarah: 8 of 15 tests hold up