Virtua Fighter 5 REVO · v1.10 · Region: Asia
umiyama_kai
Characters played — VF5's own record
| Jacky | 40 | 5,446 | 2,879 | 2,567 | 52.9% |
|---|---|---|---|---|---|
| Lion | 40 | 1,471 | 812 | 659 | 55.2% |
| Jeffry | 37 | 1,381 | 738 | 643 | 53.4% |
| Jean | 37 | 1,346 | 732 | 614 | 54.4% |
| Kage | 33 | 705 | 403 | 302 | 57.2% |
| Lau | 33 | 435 | 246 | 189 | 56.5% |
| Brad | 30 | 256 | 145 | 111 | 56.6% |
| Goh | 27 | 129 | 70 | 59 | 54.3% |
| Akira | 26 | 37 | 17 | 20 | 46.0% |
| El Blaze | 27 | 26 | 17 | 9 | 65.4% |
| Wolf | 26 | 5 | 1 | 4 | 20.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 208 | 109 | 99 | 52.4% | +4.4 |
|---|---|---|---|---|---|
| Akira | 184 | 89 | 95 | 48.4% | -2.6 |
| Kage | 150 | 69 | 81 | 46.0% | -1.5 |
| Lau | 110 | 53 | 57 | 48.2% | -3.1 |
| Jacky | 108 | 68 | 40 | 63.0% | +10.9 |
| Jeffry | 83 | 46 | 37 | 55.4% | +3.2 |
| Aoi | 64 | 27 | 37 | 42.2% | -17.8 |
| Goh | 58 | 32 | 26 | 55.2% | +0.0 |
| Wolf | 56 | 31 | 25 | 55.4% | +1.8 |
| El Blaze | 50 | 27 | 23 | 54.0% | -3.0 |
| Taka | 50 | 25 | 25 | 50.0% | -1.0 |
| Jean | 49 | 27 | 22 | 55.1% | -1.5 |
| Vanessa | 49 | 24 | 25 | 49.0% | +1.3 |
| Lion | 40 | 21 | 19 | 52.5% | +3.2 |
| Brad | 39 | 17 | 22 | 43.6% | -7.9 |
| Pai | 37 | 21 | 16 | 56.8% | +6.5 |
| Sarah | 36 | 18 | 18 | 50.0% | -1.4 |
| Dural | 15 | 10 | 5 | 66.7% | +1.7 |
| Eileen | 11 | 4 | 7 | 36.4% | -14.6 |
| Lei Fei | 9 | 6 | 3 | 66.7% | +15.9 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 156 | 79 | 77 | 50.6% | -0.8 |
|---|---|---|---|---|---|
| Full Fence | 155 | 73 | 82 | 47.1% | -6.1 |
| Breakable Full Fence | 153 | 78 | 75 | 51.0% | +3.4 |
| Open | 148 | 87 | 61 | 58.8% | +9.6 |
| Octagon | 145 | 70 | 75 | 48.3% | -3.6 |
| Half Fence | 140 | 70 | 70 | 50.0% | -3.2 |
| Rectangle | 140 | 77 | 63 | 55.0% | +1.7 |
| Single Wall | 125 | 66 | 59 | 52.8% | -0.4 |
| Breakable Half Fence | 115 | 56 | 59 | 48.7% | -4.5 |
| Full Fence and Open | 62 | 32 | 30 | 51.6% | +4.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 848 | 50.0% | 51.8% | -1.8 |
| No walls | 429 | 54.1% | 51.5% | +2.6 |
Walls against open: -4.4 points (95% range -10.3 to +1.5), p 0.146 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 村長~災禍の中心~ (Rank 38) | 74 | 41 | 33 | 55.4% |
|---|---|---|---|---|
| VF12360-PC (Rank 37) | 35 | 24 | 11 | 68.6% |
| Mochi/かしわもち (Rank 39) | 31 | 8 | 23 | 25.8% |
| interceptor (Rank 40) | 28 | 13 | 15 | 46.4% |
| マクシミリアン15世 (Rank 34) | 28 | 20 | 8 | 71.4% |
| デネ (Rank 42) | 26 | 9 | 17 | 34.6% |
| ふかふか (Rank 38) | 25 | 11 | 14 | 44.0% |
| PuzzG/ぱず爺 (Rank 35) | 24 | 14 | 10 | 58.3% |
| ctraum (Rank 39) | 24 | 10 | 14 | 41.7% |
| NORESPECT (Rank 30) | 23 | 13 | 10 | 56.5% |
| ドランクン//Konpay (Rank 39) | 22 | 14 | 8 | 63.6% |
| STAGEW(ON)@스테이지원 (Rank 41) | 21 | 12 | 9 | 57.1% |
| ゲッパー (Rank 37) | 21 | 12 | 9 | 57.1% |
| ★闘将拉麵男★ (Rank 41) | 20 | 9 | 11 | 45.0% |
| くりたろう (Rank 39) | 20 | 6 | 14 | 30.0% |
| もっこり (Rank 35) | 20 | 10 | 10 | 50.0% |
| ハンニャ (Rank 38) | 20 | 12 | 8 | 60.0% |
| 佐藤です (Rank 35) | 19 | 13 | 6 | 68.4% |
| ヘニオ (Rank 33) | 17 | 9 | 8 | 52.9% |
| Fibonacci (Rank 41) | 15 | 5 | 10 | 33.3% |
| Tokkovanessa_VF (Rank 42) | 15 | 7 | 8 | 46.7% |
| イイクルーン (Rank 37) | 14 | 7 | 7 | 50.0% |
| なめ (Rank 33) | 13 | 8 | 5 | 61.5% |
| マハリータまるこ (Rank 40) | 13 | 4 | 9 | 30.8% |
| テクノモデル (Rank 34) | 12 | 4 | 8 | 33.3% |
Most played opponents, most recent first
| Tokkovanessa_VF (Rank 42) | 2026/09/23 | 15 | 7 | 8 | 46.7% |
|---|---|---|---|---|---|
| 村長~災禍の中心~ (Rank 38) | 2026/09/22 | 74 | 41 | 33 | 55.4% |
| ハンニャ (Rank 38) | 2026/09/19 | 20 | 12 | 8 | 60.0% |
| くりたろう (Rank 39) | 2026/09/18 | 20 | 6 | 14 | 30.0% |
| ふかふか (Rank 38) | 2026/09/18 | 25 | 11 | 14 | 44.0% |
| マハリータまるこ (Rank 40) | 2026/09/17 | 13 | 4 | 9 | 30.8% |
| ★闘将拉麵男★ (Rank 41) | 2026/09/15 | 20 | 9 | 11 | 45.0% |
| ctraum (Rank 39) | 2026/09/14 | 24 | 10 | 14 | 41.7% |
| ドランクン//Konpay (Rank 39) | 2026/09/11 | 22 | 14 | 8 | 63.6% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/09 | 21 | 12 | 9 | 57.1% |
| Mochi/かしわもち (Rank 39) | 2026/09/09 | 31 | 8 | 23 | 25.8% |
| マクシミリアン15世 (Rank 34) | 2026/09/09 | 28 | 20 | 8 | 71.4% |
| ゲッパー (Rank 37) | 2026/09/08 | 21 | 12 | 9 | 57.1% |
| 佐藤です (Rank 35) | 2026/09/07 | 19 | 13 | 6 | 68.4% |
| VF12360-PC (Rank 37) | 2026/09/03 | 35 | 24 | 11 | 68.6% |
| PuzzG/ぱず爺 (Rank 35) | 2026/09/03 | 24 | 14 | 10 | 58.3% |
| NORESPECT (Rank 30) | 2026/09/02 | 23 | 13 | 10 | 56.5% |
| デネ (Rank 42) | 2026/08/31 | 26 | 9 | 17 | 34.6% |
| ヘニオ (Rank 33) | 2026/08/27 | 17 | 9 | 8 | 52.9% |
| Fibonacci (Rank 41) | 2026/08/24 | 15 | 5 | 10 | 33.3% |
| interceptor (Rank 40) | 2026/08/06 | 28 | 13 | 15 | 46.4% |
| イイクルーン (Rank 37) | 2026/08/05 | 14 | 7 | 7 | 50.0% |
| もっこり (Rank 35) | 2026/07/25 | 20 | 10 | 10 | 50.0% |
| テクノモデル (Rank 34) | 2026/07/21 | 12 | 4 | 8 | 33.3% |
| なめ (Rank 33) | 2026/06/29 | 13 | 8 | 5 | 61.5% |
Round openings
Every character
| crouch dash forward into guardG | 549 | 9.9% |
|---|---|---|
| backdash into evade down | 371 | 6.7% |
| evade down into guardG | 255 | 4.6% |
| crouch dash forward into evade down | 188 | 3.4% |
| punchP | 127 | 2.3% |
| guardG | 105 | 1.9% |
| crouch dash forward into evade up | 97 | 1.8% |
| Low Spin Kick1K+G | 77 | 1.4% |
| backdash into Spin Heel Sword4K+G | 77 | 1.4% |
| crouch dash forward into punchP | 75 | 1.4% |
| Jab StraightPP into Jab Double StraightPPP | 64 | 1.1% |
| Middle Smash6P | 64 | 1.1% |
| guardG into punchP | 64 | 1.1% |
| evade down into evade up | 60 | 1.1% |
| backward movement into evade down | 52 | 0.9% |
853 further openings account for the other 3,333 rounds.
Counted from 1,372 of the 1,406 matches played. The rest were not pulled for openings.
Jacky
| crouch dash forward into guardG | 273 | 12.2% |
|---|---|---|
| backdash into evade down | 119 | 5.3% |
| evade down into guardG | 119 | 5.3% |
| crouch dash forward into evade down | 106 | 4.7% |
| Low Spin Kick1K+G | 77 | 3.4% |
| backdash into Spin Heel Sword4K+G | 77 | 3.4% |
| Jab StraightPP into Jab Double StraightPPP | 64 | 2.9% |
| Middle Smash6P | 64 | 2.9% |
| Middle Spin Kick46K+G | 50 | 2.2% |
| guardG | 43 | 1.9% |
| backdash into Long Stride Back Knuckle4P+K | 39 | 1.7% |
| punchP into Jab StraightPP | 37 | 1.6% |
| crouch dash forward into High Angle Upper Kick6K | 34 | 1.5% |
| crouch dash forward into evade up | 32 | 1.4% |
| crouch dash forward into Smash Straight3P | 30 | 1.3% |
251 further openings account for the other 1,082 rounds.
Counted from 556 of the 586 matches played. The rest were not pulled for openings.
Jeffry
| crouch dash forward into guardG | 137 | 8.9% |
|---|---|---|
| backdash into evade down | 112 | 7.3% |
| evade down into guardG | 61 | 4.0% |
| punchP | 46 | 3.0% |
| Elbow Butt6P | 39 | 2.5% |
| guardG | 39 | 2.5% |
| Low Knuckle2P | 38 | 2.5% |
| backdash into Tsunami Beat3K+G | 37 | 2.4% |
| crouch dash forward into evade up | 37 | 2.4% |
| backdash into Full Swing Double Hammer41236P+K | 30 | 1.9% |
| crouch dash forward into evade down | 30 | 1.9% |
| punchP into Double KnucklePP | 30 | 1.9% |
| guardG into punchP | 27 | 1.8% |
| punchP into Ducking Low2K+G | 27 | 1.8% |
| crouch dash forward into punchP | 25 | 1.6% |
230 further openings account for the other 825 rounds.
Lion
| crouch dash forward into guardG | 62 | 7.2% |
|---|---|---|
| backdash into evade down | 58 | 6.7% |
| evade down into guardG | 30 | 3.5% |
| punchP | 30 | 3.5% |
| Banchu6P | 28 | 3.3% |
| crouch dash forward into evade down | 27 | 3.1% |
| backdash into Sentai4K | 22 | 2.6% |
| crouch dash forward into evade up | 20 | 2.3% |
| guardG into punchP | 20 | 2.3% |
| crouch dash forward into punchP | 17 | 2.0% |
| Juchou Senshou8P+K | 15 | 1.7% |
| crouch dash forward into Senkyutai1K | 14 | 1.6% |
| punchP into Banchu6P | 14 | 1.6% |
| punchP into Senkyutai1K | 14 | 1.6% |
| Banchu6P into Banchu Renkanshu6PP | 13 | 1.5% |
166 further openings account for the other 476 rounds.
Jean
| Yoko'enpi6P | 27 | 9.8% |
|---|---|---|
| crouch dash forward into guardG | 23 | 8.4% |
| backdash into evade down | 15 | 5.5% |
| punchP | 13 | 4.7% |
| backdash into Chudan Mawashigeri3K | 10 | 3.6% |
| crouch dash forward into Yamakuzushi6K | 7 | 2.5% |
| evade down into guardG | 7 | 2.5% |
| guardG | 7 | 2.5% |
| guardG into punchP | 6 | 2.2% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 1.8% |
| backdash into Yamakuzushi6K | 5 | 1.8% |
| crouch dash forward into evade down | 5 | 1.8% |
| crouch dash forward into evade up | 5 | 1.8% |
| punchP into Yamakuzushi6K | 5 | 1.8% |
| punchP into Yoko'enpi6P | 5 | 1.8% |
89 further openings account for the other 130 rounds.
Counted from 68 of the 72 matches played. The rest were not pulled for openings.
Brad
| backdash into evade down | 32 | 14.0% |
|---|---|---|
| crouch dash forward into evade down | 13 | 5.7% |
| crouch dash forward into guardG | 13 | 5.7% |
| punchP | 10 | 4.4% |
| forward dash into Elbow Hook6P | 9 | 4.0% |
| evade down into guardG | 8 | 3.5% |
| Ducking6P+K+G into Sting BlowP+K | 7 | 3.1% |
| Elbow Hook6P | 7 | 3.1% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 7 | 3.1% |
| crouch dash forward into Elbow Hook6P | 6 | 2.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 1.8% |
| backdash into Jackal Straight46P+K | 4 | 1.8% |
| backdash into Pap Sawk Kao46K+G | 4 | 1.8% |
| guardG into evade down | 4 | 1.8% |
| punchP into Elbow Hook6P | 4 | 1.8% |
69 further openings account for the other 96 rounds.
Kage
| crouch dash forward into guardG | 22 | 11.1% |
|---|---|---|
| backdash into evade down | 11 | 5.6% |
| evade down into guardG | 10 | 5.0% |
| backdash into Furikakato OtoshiK+G | 9 | 4.5% |
| Jizuridan2P | 6 | 3.0% |
| crouch dash forward into punchP | 5 | 2.5% |
| punchP | 5 | 2.5% |
| punchP into throwP+G | 5 | 2.5% |
| Hiji'uchi6P | 4 | 2.0% |
| Rasen4P into Surigeri2K | 4 | 2.0% |
| backward movement into evade down | 4 | 2.0% |
| evade down into Hiji'uchi6P | 4 | 2.0% |
| evade down into Ryubisen44K+G | 4 | 2.0% |
| evade down into punchP | 4 | 2.0% |
| guardG into Jizuridan2P | 4 | 2.0% |
65 further openings account for the other 97 rounds.
Lau
| evade down into guardG | 15 | 15.6% |
|---|---|---|
| crouch dash forward into guardG | 12 | 12.5% |
| backdash into evade down | 8 | 8.3% |
| Chugeki6P | 5 | 5.2% |
| backdash into Sako Soushou4P+K | 3 | 3.1% |
| backward movement into evade down | 3 | 3.1% |
| Fukko Kensou1P | 2 | 2.1% |
| backdash into Kosoushou46P | 2 | 2.1% |
| backdash into Senchutai3K | 2 | 2.1% |
| crouch dash forward into Souchuken2P | 2 | 2.1% |
| crouch dash forward into punchP | 2 | 2.1% |
| evade down into forward dash | 2 | 2.1% |
| evade up into Kosoushou46P | 2 | 2.1% |
| forward dash into Hou'ou Soushou6PP | 2 | 2.1% |
| punchP | 2 | 2.1% |
32 further openings account for the other 32 rounds.
Goh
| backdash into evade down | 7 | 14.0% |
|---|---|---|
| backdash into Karura4P+K | 5 | 10.0% |
| evade down into guardG | 5 | 10.0% |
| Hiji'ate6P | 2 | 4.0% |
| Soukyu46P | 2 | 4.0% |
| backdash into Soukyu46P | 2 | 4.0% |
| backdash into throwP+G | 2 | 4.0% |
| backward movement into evade down | 2 | 4.0% |
| punchP | 2 | 4.0% |
| Raikou3P into Denkou3PP | 1 | 2.0% |
| Soukyu46P into forward movement | 1 | 2.0% |
| Sune'uchi2P | 1 | 2.0% |
| Tsukikage6K | 1 | 2.0% |
| backdash into Maegeri3K | 1 | 2.0% |
| backdash into kickK | 1 | 2.0% |
15 further openings account for the other 15 rounds.
El Blaze
| crouch dash forward into guardG | 6 | 19.4% |
|---|---|---|
| crouch dash forward into evade down | 3 | 9.7% |
| backdash into evade down | 2 | 6.5% |
| crouch dash forward into Sit Jab2P | 2 | 6.5% |
| guardG into punchP | 2 | 6.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 3.2% |
| Double ElbowP+KP into Combo Elbow UpperP+KPP | 1 | 3.2% |
| Shadow Strike6P | 1 | 3.2% |
| Volcano Upper4P+K | 1 | 3.2% |
| backdash into Demon's Tail9P+KK | 1 | 3.2% |
| backdash into ElbowP+K | 1 | 3.2% |
| backdash into Head Smash Kick46K | 1 | 3.2% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 3.2% |
| backdash into Sit Jab2P | 1 | 3.2% |
| backdash into backward movement | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Akira
| backdash into evade down | 6 | 28.6% |
|---|---|---|
| backdash into Koboku214P | 2 | 9.5% |
| guardG | 2 | 9.5% |
| SoutoP+K | 1 | 4.8% |
| backdash into Gekiho Honko2P+K+G | 1 | 4.8% |
| backdash into Jouho Senshou46P | 1 | 4.8% |
| backdash into Rimon Chouchu66P | 1 | 4.8% |
| backdash into backward movement | 1 | 4.8% |
| crouch dash forward into evade down | 1 | 4.8% |
| crouch dash forward into evade up | 1 | 4.8% |
| crouch dash forward into guardG | 1 | 4.8% |
| evade down into punchP | 1 | 4.8% |
| evade up into evade down | 1 | 4.8% |
| punchP into Fujinkyaku2K+G | 1 | 4.8% |
Wolf
| Comet Hook1P | 1 | 7.7% |
|---|---|---|
| Low Drop Kick62K into guardG | 1 | 7.7% |
| Low Hammer2P | 1 | 7.7% |
| Low Hammer2P into Arrow Knuckle3P | 1 | 7.7% |
| Rolling Savate6K+G into forward movement | 1 | 7.7% |
| backdash into Heavy Middle Kick3K+G | 1 | 7.7% |
| backdash into Rolling Elbow43P | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backward movement into evade down | 1 | 7.7% |
| evade up into crouch dash forward | 1 | 7.7% |
| evade up into evade down | 1 | 7.7% |
| guardG into Low Hammer2P | 1 | 7.7% |
| punchP into Face Lift Kick3K | 1 | 7.7% |
