Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1739 #633 of 3,686 on the Elo list →
Jacky1823679 matches
Jeffry1702407 matches
Lion1763218 matches
Jean1751108 matches
Kage170062 matches
Brad171657 matches
Lau173634 matches
El Blaze172813 matches
Goh172413 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 40 | 5,725 | 3,019 | 2,706 | 52.7% |
|---|---|---|---|---|---|
| Lion | 40 | 1,494 | 825 | 669 | 55.2% |
| Jeffry | 37 | 1,442 | 769 | 673 | 53.3% |
| Jean | 37 | 1,430 | 775 | 655 | 54.2% |
| Kage | 33 | 733 | 418 | 315 | 57.0% |
| Lau | 33 | 473 | 269 | 204 | 56.9% |
| Brad | 31 | 297 | 168 | 129 | 56.6% |
| Goh | 27 | 129 | 70 | 59 | 54.3% |
| Akira | 26 | 50 | 27 | 23 | 54.0% |
| El Blaze | 27 | 39 | 25 | 14 | 64.1% |
| Wolf | 26 | 5 | 1 | 4 | 20.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,973 of 6,509 rounds counted8.0 inputs a second (478 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.5 | 513 | 2,461 |
|---|---|---|---|
| Jeffry | 7.4 | 442 | 1,534 |
| Lion | 8.0 | 477 | 829 |
| Jean | 7.7 | 460 | 416 |
| Kage | 7.3 | 440 | 261 |
| Brad | 7.6 | 454 | 236 |
| Lau | 7.8 | 466 | 85 |
| El Blaze | 7.2 | 432 | 51 |
| Goh | 7.2 | 434 | 50 |
| Akira | 9.1 | 548 | 37 |
| Wolf | 7.6 | 458 | 13 |
By opponent's character
| Shun | 7.7 | 464 | 818 |
|---|---|---|---|
| Akira | 8.3 | 498 | 841 |
| Kage | 7.8 | 469 | 532 |
| Jacky | 8.2 | 495 | 452 |
| Lau | 8.1 | 488 | 390 |
| Jeffry | 7.8 | 468 | 403 |
| Aoi | 7.9 | 475 | 294 |
| Goh | 8.0 | 478 | 271 |
| Taka | 8.2 | 494 | 250 |
| Wolf | 7.5 | 450 | 252 |
| El Blaze | 7.7 | 462 | 188 |
| Jean | 8.1 | 483 | 206 |
| Vanessa | 7.8 | 469 | 225 |
| Lion | 8.6 | 513 | 179 |
| Pai | 7.9 | 476 | 181 |
| Brad | 7.9 | 476 | 175 |
| Sarah | 7.8 | 468 | 126 |
| Dural | 7.8 | 470 | 67 |
| Lei Fei | 7.4 | 445 | 68 |
| Eileen | 8.0 | 477 | 55 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Shun | 221 | 115 | 106 | 52.0% | +3.6 |
|---|---|---|---|---|---|
| Akira | 217 | 102 | 115 | 47.0% | -3.5 |
| Kage | 156 | 70 | 86 | 44.9% | -2.5 |
| Jacky | 122 | 77 | 45 | 63.1% | +10.9 |
| Lau | 112 | 53 | 59 | 47.3% | -3.9 |
| Jeffry | 109 | 61 | 48 | 56.0% | +2.1 |
| Aoi | 74 | 31 | 43 | 41.9% | -16.6 |
| Goh | 66 | 38 | 28 | 57.6% | +3.2 |
| Taka | 62 | 30 | 32 | 48.4% | -1.9 |
| Wolf | 62 | 35 | 27 | 56.5% | +2.2 |
| El Blaze | 59 | 34 | 25 | 57.6% | +2.2 |
| Jean | 58 | 31 | 27 | 53.5% | -2.9 |
| Vanessa | 58 | 26 | 32 | 44.8% | -3.0 |
| Lion | 49 | 28 | 21 | 57.1% | +6.1 |
| Pai | 48 | 28 | 20 | 58.3% | +7.2 |
| Brad | 43 | 18 | 25 | 41.9% | -9.3 |
| Sarah | 41 | 23 | 18 | 56.1% | +4.7 |
| Dural | 18 | 11 | 7 | 61.1% | -0.6 |
| Lei Fei | 18 | 11 | 7 | 61.1% | +9.4 |
| Eileen | 14 | 5 | 9 | 35.7% | -10.2 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 191 | 86 | 105 | 45.0% | -8.5 |
|---|---|---|---|---|---|
| Open | 176 | 103 | 73 | 58.5% | +9.0 |
| Breakable Full Fence | 172 | 89 | 83 | 51.7% | +3.6 |
| Low Fence | 172 | 90 | 82 | 52.3% | +1.4 |
| Octagon | 165 | 81 | 84 | 49.1% | -2.9 |
| Half Fence | 159 | 78 | 81 | 49.1% | -2.8 |
| Rectangle | 156 | 87 | 69 | 55.8% | +2.4 |
| Breakable Half Fence | 134 | 69 | 65 | 51.5% | -2.3 |
| Single Wall | 133 | 68 | 65 | 51.1% | -1.5 |
| Full Fence and Open | 69 | 34 | 35 | 49.3% | +1.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 977 | 50.2% | 51.8% | -1.7 |
| No walls | 481 | 54.3% | 51.3% | +3.0 |
Walls against open: -4.7 points (95% range -10.3 to +1.0), p 0.105 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 村長~災禍の中心~ (Rank 39) | 76 | 43 | 33 | 56.6% |
|---|---|---|---|---|
| VF12360-PC (Rank 37) | 35 | 24 | 11 | 68.6% |
| Mochi/かしわもち (Rank 40) | 34 | 8 | 26 | 23.5% |
| NORESPECT (Rank 37) | 34 | 19 | 15 | 55.9% |
| interceptor (Rank 40) | 28 | 13 | 15 | 46.4% |
| マクシミリアン15世 (Rank 34) | 28 | 20 | 8 | 71.4% |
| PuzzG/ぱず爺 (Rank 38) | 27 | 16 | 11 | 59.3% |
| ★闘将拉麵男★ (Rank 38) | 27 | 11 | 16 | 40.7% |
| デネ (Rank 42) | 26 | 9 | 17 | 34.6% |
| ふかふか (Rank 38) | 25 | 11 | 14 | 44.0% |
| ctraum (Rank 39) | 24 | 10 | 14 | 41.7% |
| もっこり (Rank 35) | 23 | 11 | 12 | 47.8% |
| ドランクン//Konpay (Rank 39) | 22 | 14 | 8 | 63.6% |
| STAGEW(ON)@스테이지원 (Rank 41) | 21 | 12 | 9 | 57.1% |
| ゲッパー (Rank 37) | 21 | 12 | 9 | 57.1% |
| くりたろう (Rank 39) | 20 | 6 | 14 | 30.0% |
| ハンニャ (Rank 38) | 20 | 12 | 8 | 60.0% |
| ヘニオ (Rank 33) | 20 | 10 | 10 | 50.0% |
| 佐藤です (Rank 35) | 19 | 13 | 6 | 68.4% |
| Tokkovanessa_VF (Rank 42) | 17 | 7 | 10 | 41.2% |
| 下P撃ち過ぎですか!? (Rank 28) | 17 | 8 | 9 | 47.1% |
| Fibonacci (Rank 41) | 15 | 5 | 10 | 33.3% |
| U-23 (Rank 33) | 14 | 4 | 10 | 28.6% |
| かえる (Rank 38) | 14 | 5 | 9 | 35.7% |
| イイクルーン (Rank 37) | 14 | 7 | 7 | 50.0% |
Most played opponents, most recent first
| U-23 (Rank 33) | 2026/10/13 | 14 | 4 | 10 | 28.6% |
|---|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 38) | 2026/10/12 | 27 | 16 | 11 | 59.3% |
| Tokkovanessa_VF (Rank 42) | 2026/10/12 | 17 | 7 | 10 | 41.2% |
| 下P撃ち過ぎですか!? (Rank 28) | 2026/10/10 | 17 | 8 | 9 | 47.1% |
| NORESPECT (Rank 37) | 2026/10/06 | 34 | 19 | 15 | 55.9% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/05 | 76 | 43 | 33 | 56.6% |
| Mochi/かしわもち (Rank 40) | 2026/10/02 | 34 | 8 | 26 | 23.5% |
| かえる (Rank 38) | 2026/10/02 | 14 | 5 | 9 | 35.7% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/28 | 27 | 11 | 16 | 40.7% |
| もっこり (Rank 35) | 2026/09/26 | 23 | 11 | 12 | 47.8% |
| ヘニオ (Rank 33) | 2026/09/24 | 20 | 10 | 10 | 50.0% |
| ハンニャ (Rank 38) | 2026/09/19 | 20 | 12 | 8 | 60.0% |
| くりたろう (Rank 39) | 2026/09/18 | 20 | 6 | 14 | 30.0% |
| ふかふか (Rank 38) | 2026/09/18 | 25 | 11 | 14 | 44.0% |
| ctraum (Rank 39) | 2026/09/14 | 24 | 10 | 14 | 41.7% |
| ドランクン//Konpay (Rank 39) | 2026/09/11 | 22 | 14 | 8 | 63.6% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/09 | 21 | 12 | 9 | 57.1% |
| マクシミリアン15世 (Rank 34) | 2026/09/09 | 28 | 20 | 8 | 71.4% |
| ゲッパー (Rank 37) | 2026/09/08 | 21 | 12 | 9 | 57.1% |
| 佐藤です (Rank 35) | 2026/09/07 | 19 | 13 | 6 | 68.4% |
| VF12360-PC (Rank 37) | 2026/09/03 | 35 | 24 | 11 | 68.6% |
| デネ (Rank 42) | 2026/08/31 | 26 | 9 | 17 | 34.6% |
| Fibonacci (Rank 41) | 2026/08/24 | 15 | 5 | 10 | 33.3% |
| interceptor (Rank 40) | 2026/08/06 | 28 | 13 | 15 | 46.4% |
| イイクルーン (Rank 37) | 2026/08/05 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| crouch dash forward into guardG | 630 | 10.2% |
|---|---|---|
| backdash into evade down | 324 | 5.2% |
| evade down into guardG | 295 | 4.8% |
| crouch dash forward into evade down | 232 | 3.8% |
| punchP | 136 | 2.2% |
| guardG | 114 | 1.8% |
| crouch dash forward into evade up | 101 | 1.6% |
| backdash into Spin Heel Sword4K+G | 89 | 1.4% |
| crouch dash forward into punchP | 83 | 1.3% |
| Low Spin Kick1K+G | 79 | 1.3% |
| Middle Smash6P | 71 | 1.1% |
| Jab StraightPP into Jab Double StraightPPP | 69 | 1.1% |
| guardG into punchP | 67 | 1.1% |
| Middle Spin Kick46K+G | 64 | 1.0% |
| evade down into evade up | 62 | 1.0% |
929 further openings account for the other 3,765 rounds.
Counted from 1,526 of the 1,607 matches played. The rest were not pulled for openings.
Jacky
- Career
- 3,019–2,706 · 52.7%
- This season
- 683 matches · 50.1%
- Peak rank
- 40
First hit in 46.4% of 2,579 rounds. Won 52.4% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 16.4% of rounds, against 3.6% in their other rounds.
- Against Akira: backs off first in 34.8% of rounds, against 19.5% against everyone else.
- After opening the round before by moving in: moves in first in 51.6% of rounds, against 29.6% after anything else.
- After winning a round: attacks straight away in 36.7% of rounds, against 14.4% after losing one.
- When ahead: attacks straight away in 33.5% of rounds, against 19.3% when level or behind.
- Against a Shun on 1+ drinks: moves in first in 40.4% of rounds, against 16.6% against a Shun on other counts.
- In round 1: opens with “backdash into evade down” in 8.0% of rounds, against 2.8% in their other rounds.
- Against Goh: opens with “backdash into 4K+G Spin Heel Sword” in 9.6% of rounds, against 3.1% against everyone else.
- After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 17.4% of rounds, against 5.4% after anything else.
- After losing a round: opens with “crouch dash forward into G guard” in 16.8% of rounds, against 9.1% after winning one.
- When behind: opens with “evade down into G guard” in 6.9% of rounds, against 3.8% when ahead or level.
| crouch dash forward into guardG | 323 | 12.5% |
|---|---|---|
| evade down into guardG | 142 | 5.5% |
| crouch dash forward into evade down | 140 | 5.4% |
| backdash into evade down | 106 | 4.1% |
| backdash into Spin Heel Sword4K+G | 89 | 3.4% |
| Low Spin Kick1K+G | 79 | 3.0% |
| Middle Smash6P | 71 | 2.7% |
| Jab StraightPP into Jab Double StraightPPP | 69 | 2.7% |
| Middle Spin Kick46K+G | 64 | 2.5% |
| backdash into Long Stride Back Knuckle4P+K | 53 | 2.0% |
| crouch dash forward into Smash Straight3P | 53 | 2.0% |
| guardG | 49 | 1.9% |
| crouch dash forward into High Angle Upper Kick6K | 41 | 1.6% |
| punchP into Jab StraightPP | 37 | 1.4% |
| backdash into Chopping Blow2P+K | 34 | 1.3% |
270 further openings account for the other 1,240 rounds.
Counted from 641 of the 683 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 20–17 · 54% | 25–21 · 54% | -0.1 |
| Kage | 18–22 · 45% | 9–10 · 47% | too few to test |
| Akira | 12–29 · 29% | 7–8 · 47% | too few to test |
| Aoi | 13–20 · 39% | 7–11 · 39% | too few to test |
| Lau | 14–22 · 39% | 9–10 · 47% | too few to test |
| Jacky | 15–8 · 65% | 8–5 · 62% | too few to test |
| Jeffry | 4–13 · 24% | 5–1 · 83% | too few to test |
| Vanessa | 10–14 · 42% | 3–4 · 43% | too few to test |
| El Blaze | 12–8 · 60% | 5–7 · 42% | too few to test |
| Taka | 13–8 · 62% | 5–5 · 50% | too few to test |
| Goh | 8–4 · 67% | 5–4 · 56% | too few to test |
| Lion | 15–8 · 65% | 3–2 · 60% | too few to test |
| Sarah | 8–5 · 62% | 5–5 · 50% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 769–673 · 53.3%
- This season
- 407 matches · 48.9%
- Peak rank
- 37
First hit in 53.3% of 1,609 rounds. Won 53.0% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 17.8% of rounds, against 6.2% in their other rounds.
- After opening the round before by moving in: moves in first in 38.8% of rounds, against 20.3% after anything else.
- After winning a round: attacks straight away in 47.9% of rounds, against 26.0% after losing one.
- When ahead: attacks straight away in 45.2% of rounds, against 29.6% when level or behind.
- In round 1: opens with “evade down into G guard” in 7.9% of rounds, against 2.9% in their other rounds.
- Against Sarah: opens with “P punch” in 10.3% of rounds, against 2.6% against everyone else.
- After losing a round: opens with “evade down into G guard” in 5.0% of rounds, against 0.8% after winning one.
| crouch dash forward into guardG | 143 | 8.8% |
|---|---|---|
| backdash into evade down | 86 | 5.3% |
| evade down into guardG | 67 | 4.1% |
| punchP | 46 | 2.8% |
| Elbow Butt6P | 42 | 2.6% |
| guardG | 40 | 2.5% |
| Low Knuckle2P | 39 | 2.4% |
| backdash into Tsunami Beat3K+G | 39 | 2.4% |
| crouch dash forward into evade up | 38 | 2.3% |
| punchP into Double KnucklePP | 35 | 2.1% |
| backdash into Full Swing Double Hammer41236P+K | 32 | 2.0% |
| backdash into Knee Attack6K | 31 | 1.9% |
| crouch dash forward into evade down | 31 | 1.9% |
| guardG into punchP | 29 | 1.8% |
| punchP into Ducking Low2K+G | 27 | 1.7% |
242 further openings account for the other 900 rounds.
Counted from 404 of the 407 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 22–28 · 44% | 9–6 · 60% | too few to test |
| Kage | 16–30 · 35% | 2–4 · 33% | too few to test |
| Jeffry | 18–13 · 58% | 10–7 · 59% | too few to test |
| Shun | 9–7 · 56% | 6–9 · 40% | too few to test |
| Jacky | 17–12 · 59% | 3–0 · 100% | too few to test |
| Jean | 6–6 · 50% | 0–0 · — | too few to test |
| Wolf | 4–8 · 33% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 825–669 · 55.2%
- This season
- 218 matches · 53.2%
- Peak rank
- 40
First hit in 50.6% of 886 rounds. Won 57.8% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 19.3% of rounds, against 5.8% in their other rounds.
- On Open stages: backs off first in 33.6% of rounds, against 17.9% on the other stages.
- After winning a round: attacks straight away in 50.6% of rounds, against 30.3% after losing one.
- When ahead: attacks straight away in 46.9% of rounds, against 33.6% when level or behind.
- In round 1: opens with “evade down into G guard” in 8.3% of rounds, against 2.1% in their other rounds.
| crouch dash forward into guardG | 62 | 7.0% |
|---|---|---|
| backdash into evade down | 56 | 6.3% |
| evade down into guardG | 32 | 3.6% |
| punchP | 32 | 3.6% |
| crouch dash forward into evade down | 29 | 3.3% |
| Banchu6P | 28 | 3.2% |
| backdash into Sentai4K | 23 | 2.6% |
| crouch dash forward into evade up | 20 | 2.2% |
| guardG into punchP | 20 | 2.2% |
| crouch dash forward into punchP | 17 | 1.9% |
| Juchou Senshou8P+K | 15 | 1.7% |
| backdash into Tanhikyaku46K | 14 | 1.6% |
| crouch dash forward into Senkyutai1K | 14 | 1.6% |
| punchP into Banchu6P | 14 | 1.6% |
| punchP into Senkyutai1K | 14 | 1.6% |
178 further openings account for the other 497 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 14–18 · 44% | 16–12 · 57% | too few to test |
| Lau | 10–11 · 48% | 8–4 · 67% | too few to test |
| Akira | 7–8 · 47% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 775–655 · 54.2%
- This season
- 108 matches · 55.6%
- Peak rank
- 37
First hit in 57.0% of 381 rounds. Won 57.1% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 20.4% of rounds, against 4.5% in their other rounds.
- Against Akira: evades first in 17.9% of rounds, against 9.1% against everyone else.
- After winning a round: attacks straight away in 47.1% of rounds, against 22.6% after losing one.
- In round 4 or later: opens with “6P Yoko'enpi” in 14.6% of rounds, against 6.5% in their other rounds.
- Against Akira: opens with “6P Yoko'enpi” in 9.5% of rounds, against 8.4% against everyone else.
| crouch dash forward into guardG | 43 | 11.3% |
|---|---|---|
| Yoko'enpi6P | 33 | 8.7% |
| punchP | 16 | 4.2% |
| backdash into evade down | 14 | 3.7% |
| evade down into guardG | 14 | 3.7% |
| backdash into Chudan Mawashigeri3K | 12 | 3.1% |
| crouch dash forward into evade down | 9 | 2.4% |
| guardG | 8 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 7 | 1.8% |
| backdash into Hou'ou Kourui Otoshi4K+G | 7 | 1.8% |
| crouch dash forward into Yamakuzushi6K | 7 | 1.8% |
| crouch dash forward into evade up | 7 | 1.8% |
| guardG into punchP | 7 | 1.8% |
| punchP into Yoko'enpi6P | 7 | 1.8% |
| punchP into Yamakuzushi6K | 6 | 1.6% |
112 further openings account for the other 184 rounds.
Counted from 93 of the 108 matches played. The rest were not pulled for openings.
Kage
- Career
- 418–315 · 57.0%
- This season
- 62 matches · 51.6%
- Peak rank
- 33
First hit in 55.4% of 242 rounds. Won 51.5% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 25 | 10.3% |
|---|---|---|
| evade down into guardG | 13 | 5.3% |
| backdash into Furikakato OtoshiK+G | 12 | 4.9% |
| Hiji'uchi6P | 8 | 3.3% |
| backdash into evade down | 7 | 2.9% |
| Jizuridan2P | 6 | 2.5% |
| crouch dash forward into punchP | 6 | 2.5% |
| punchP into ResshouPP | 6 | 2.5% |
| crouch dash forward into evade down | 5 | 2.1% |
| punchP | 5 | 2.1% |
| punchP into throwP+G | 5 | 2.1% |
| Rasen4P into Surigeri2K | 4 | 1.6% |
| backdash into Ryubisen44K+G | 4 | 1.6% |
| evade down into Hiji'uchi6P | 4 | 1.6% |
| evade down into Ryubisen44K+G | 4 | 1.6% |
84 further openings account for the other 129 rounds.
Counted from 57 of the 62 matches played. The rest were not pulled for openings.
Brad
- Career
- 168–129 · 56.6%
- This season
- 57 matches · 59.6%
- Peak rank
- 31
First hit in 50.7% of 227 rounds. Won 57.4% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 27 | 11.8% |
|---|---|---|
| crouch dash forward into evade down | 13 | 5.7% |
| crouch dash forward into guardG | 13 | 5.7% |
| punchP | 10 | 4.4% |
| forward dash into Elbow Hook6P | 9 | 4.0% |
| evade down into guardG | 8 | 3.5% |
| Ducking6P+K+G into Sting BlowP+K | 7 | 3.1% |
| Elbow Hook6P | 7 | 3.1% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 7 | 3.1% |
| backdash into Jackal Straight46P+K | 6 | 2.6% |
| crouch dash forward into Elbow Hook6P | 6 | 2.6% |
| backdash into Pap Sawk Kao46K+G | 5 | 2.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 1.8% |
| guardG into evade down | 4 | 1.8% |
| punchP into Elbow Hook6P | 4 | 1.8% |
71 further openings account for the other 98 rounds.
Counted from 55 of the 57 matches played. The rest were not pulled for openings.
Lau
- Career
- 269–204 · 56.9%
- This season
- 34 matches · 67.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 15 | 15.6% |
|---|---|---|
| crouch dash forward into guardG | 12 | 12.5% |
| backdash into evade down | 8 | 8.3% |
| Chugeki6P | 5 | 5.2% |
| backdash into Sako Soushou4P+K | 3 | 3.1% |
| backward movement into evade down | 3 | 3.1% |
| Fukko Kensou1P | 2 | 2.1% |
| backdash into Kosoushou46P | 2 | 2.1% |
| backdash into Senchutai3K | 2 | 2.1% |
| crouch dash forward into Souchuken2P | 2 | 2.1% |
| crouch dash forward into punchP | 2 | 2.1% |
| evade down into forward dash | 2 | 2.1% |
| evade up into Kosoushou46P | 2 | 2.1% |
| forward dash into Hou'ou Soushou6PP | 2 | 2.1% |
| punchP | 2 | 2.1% |
32 further openings account for the other 32 rounds.
Counted from 25 of the 34 matches played. The rest were not pulled for openings.
Goh
- Career
- 70–59 · 54.3%
- This season
- 13 matches · 46.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 5 | 10.0% |
|---|---|---|
| backdash into evade down | 5 | 10.0% |
| evade down into guardG | 4 | 8.0% |
| backdash into throwP+G | 3 | 6.0% |
| Hiji'ate6P | 2 | 4.0% |
| Soukyu46P | 2 | 4.0% |
| backdash into Soukyu46P | 2 | 4.0% |
| backdash into kickK | 2 | 4.0% |
| backward movement into evade down | 2 | 4.0% |
| punchP | 2 | 4.0% |
| Raikou3P into Denkou3PP | 1 | 2.0% |
| Soukyu46P into forward movement | 1 | 2.0% |
| Sune'uchi2P | 1 | 2.0% |
| Tsukikage6K | 1 | 2.0% |
| backdash into Maegeri3K | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Akira
- Career
- 27–23 · 54.0%
- This season
- 9 matches · 77.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 14 | 37.8% |
|---|---|---|
| crouch dash forward into guardG | 3 | 8.1% |
| backdash into Koboku214P | 2 | 5.4% |
| backdash into Rimon Chouchu66P | 2 | 5.4% |
| guardG | 2 | 5.4% |
| Rimon Chouchu66P | 1 | 2.7% |
| SoutoP+K | 1 | 2.7% |
| backdash into Gekiho Honko2P+K+G | 1 | 2.7% |
| backdash into Jouho Senshou46P | 1 | 2.7% |
| backdash into KansuitaiPK | 1 | 2.7% |
| backward movement into evade down | 1 | 2.7% |
| crouch dash forward into evade down | 1 | 2.7% |
| crouch dash forward into evade up | 1 | 2.7% |
| crouch dash forward into punchP | 1 | 2.7% |
| evade down into punchP | 1 | 2.7% |
4 further openings account for the other 4 rounds.
El Blaze
- Career
- 25–14 · 64.1%
- This season
- 13 matches · 61.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 6 | 19.4% |
|---|---|---|
| crouch dash forward into evade down | 3 | 9.7% |
| crouch dash forward into Sit Jab2P | 2 | 6.5% |
| guardG into punchP | 2 | 6.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 3.2% |
| Double ElbowP+KP into Combo Elbow UpperP+KPP | 1 | 3.2% |
| Shadow Strike6P | 1 | 3.2% |
| Volcano Upper4P+K | 1 | 3.2% |
| backdash into Demon's Tail9P+KK | 1 | 3.2% |
| backdash into ElbowP+K | 1 | 3.2% |
| backdash into Hammer Smash46P+K | 1 | 3.2% |
| backdash into Head Smash Kick46K | 1 | 3.2% |
| backdash into Jumping Hammer Knuckle8P+K | 1 | 3.2% |
| backdash into Sit Jab2P | 1 | 3.2% |
| backdash into Volcano Knee6K+G | 1 | 3.2% |
7 further openings account for the other 7 rounds.
Counted from 8 of the 13 matches played. The rest were not pulled for openings.
Wolf
- Career
- 1–4 · 20.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Comet Hook1P | 1 | 7.7% |
|---|---|---|
| Low Drop Kick62K into guardG | 1 | 7.7% |
| Low Hammer2P | 1 | 7.7% |
| Low Hammer2P into Arrow Knuckle3P | 1 | 7.7% |
| Rolling Savate6K+G into forward movement | 1 | 7.7% |
| backdash into Heavy Middle Kick3K+G | 1 | 7.7% |
| backdash into Rolling Elbow43P | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| backward movement into evade down | 1 | 7.7% |
| evade up into crouch dash forward | 1 | 7.7% |
| evade up into evade down | 1 | 7.7% |
| guardG into Low Hammer2P | 1 | 7.7% |
| punchP into Face Lift Kick3K | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (64 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 11 of 18 tests hold up
- Jeffry: 7 of 17 tests hold up
- Lion: 5 of 15 tests hold up
- Jean: 5 of 14 tests hold up
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
