VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

umiyama_kai

Career matches11,237
Career win rate53.9%
Round win rate51.3%
Peak rank40
Distinct opponents268
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky405,4462,8792,56752.9%
Lion401,47181265955.2%
Jeffry371,38173864353.4%
Jean371,34673261454.4%
Kage3370540330257.2%
Lau3343524618956.5%
Brad3025614511156.6%
Goh27129705954.3%
Akira2637172046.0%
El Blaze272617965.4%
Wolf2651420.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun2081099952.4%+4.4
Akira184899548.4%-2.6
Kage150698146.0%-1.5
Lau110535748.2%-3.1
Jacky108684063.0%+10.9
Jeffry83463755.4%+3.2
Aoi64273742.2%-17.8
Goh58322655.2%+0.0
Wolf56312555.4%+1.8
El Blaze50272354.0%-3.0
Taka50252550.0%-1.0
Jean49272255.1%-1.5
Vanessa49242549.0%+1.3
Lion40211952.5%+3.2
Brad39172243.6%-7.9
Pai37211656.8%+6.5
Sarah36181850.0%-1.4
Dural1510566.7%+1.7
Eileen114736.4%-14.6
Lei Fei96366.7%+15.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence156797750.6%-0.8
Full Fence155738247.1%-6.1
Breakable Full Fence153787551.0%+3.4
Open148876158.8%+9.6
Octagon145707548.3%-3.6
Half Fence140707050.0%-3.2
Rectangle140776355.0%+1.7
Single Wall125665952.8%-0.4
Breakable Half Fence115565948.7%-4.5
Full Fence and Open62323051.6%+4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls84850.0%51.8%-1.8
No walls42954.1%51.5%+2.6

Walls against open: -4.4 points (95% range -10.3 to +1.5), p 0.146 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Tokkovanessa_VF (Rank 42)2026/09/23157846.7%
村長~災禍の中心~ (Rank 38)2026/09/2274413355.4%
ハンニャ (Rank 38)2026/09/192012860.0%
くりたろう (Rank 39)2026/09/182061430.0%
ふかふか (Rank 38)2026/09/1825111444.0%
マハリータまるこ (Rank 40)2026/09/17134930.8%
★闘将拉麵男★ (Rank 41)2026/09/152091145.0%
ctraum (Rank 39)2026/09/1424101441.7%
ドランクン//Konpay (Rank 39)2026/09/112214863.6%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/092112957.1%
Mochi/かしわもち (Rank 39)2026/09/093182325.8%
マクシミリアン15世 (Rank 34)2026/09/092820871.4%
ゲッパー (Rank 37)2026/09/082112957.1%
佐藤です (Rank 35)2026/09/071913668.4%
VF12360-PC (Rank 37)2026/09/0335241168.6%
PuzzG/ぱず爺 (Rank 35)2026/09/0324141058.3%
NORESPECT (Rank 30)2026/09/0223131056.5%
デネ (Rank 42)2026/08/312691734.6%
ヘニオ (Rank 33)2026/08/27179852.9%
Fibonacci (Rank 41)2026/08/241551033.3%
interceptor (Rank 40)2026/08/0628131546.4%
イイクルーン (Rank 37)2026/08/05147750.0%
もっこり (Rank 35)2026/07/2520101050.0%
テクノモデル (Rank 34)2026/07/21124833.3%
なめ (Rank 33)2026/06/29138561.5%

Round openings

Every character

crouch dash forward into guardG5499.9%
backdash into evade down3716.7%
evade down into guardG2554.6%
crouch dash forward into evade down1883.4%
punchP1272.3%
guardG1051.9%
crouch dash forward into evade up971.8%
Low Spin Kick1K+G771.4%
backdash into Spin Heel Sword4K+G771.4%
crouch dash forward into punchP751.4%
Jab StraightPP into Jab Double StraightPPP641.1%
Middle Smash6P641.1%
guardG into punchP641.1%
evade down into evade up601.1%
backward movement into evade down520.9%

853 further openings account for the other 3,333 rounds.

Counted from 1,372 of the 1,406 matches played. The rest were not pulled for openings.

Jacky

crouch dash forward into guardG27312.2%
backdash into evade down1195.3%
evade down into guardG1195.3%
crouch dash forward into evade down1064.7%
Low Spin Kick1K+G773.4%
backdash into Spin Heel Sword4K+G773.4%
Jab StraightPP into Jab Double StraightPPP642.9%
Middle Smash6P642.9%
Middle Spin Kick46K+G502.2%
guardG431.9%
backdash into Long Stride Back Knuckle4P+K391.7%
punchP into Jab StraightPP371.6%
crouch dash forward into High Angle Upper Kick6K341.5%
crouch dash forward into evade up321.4%
crouch dash forward into Smash Straight3P301.3%

251 further openings account for the other 1,082 rounds.

Counted from 556 of the 586 matches played. The rest were not pulled for openings.

Jeffry

crouch dash forward into guardG1378.9%
backdash into evade down1127.3%
evade down into guardG614.0%
punchP463.0%
Elbow Butt6P392.5%
guardG392.5%
Low Knuckle2P382.5%
backdash into Tsunami Beat3K+G372.4%
crouch dash forward into evade up372.4%
backdash into Full Swing Double Hammer41236P+K301.9%
crouch dash forward into evade down301.9%
punchP into Double KnucklePP301.9%
guardG into punchP271.8%
punchP into Ducking Low2K+G271.8%
crouch dash forward into punchP251.6%

230 further openings account for the other 825 rounds.

Lion

crouch dash forward into guardG627.2%
backdash into evade down586.7%
evade down into guardG303.5%
punchP303.5%
Banchu6P283.3%
crouch dash forward into evade down273.1%
backdash into Sentai4K222.6%
crouch dash forward into evade up202.3%
guardG into punchP202.3%
crouch dash forward into punchP172.0%
Juchou Senshou8P+K151.7%
crouch dash forward into Senkyutai1K141.6%
punchP into Banchu6P141.6%
punchP into Senkyutai1K141.6%
Banchu6P into Banchu Renkanshu6PP131.5%

166 further openings account for the other 476 rounds.

Jean

Yoko'enpi6P279.8%
crouch dash forward into guardG238.4%
backdash into evade down155.5%
punchP134.7%
backdash into Chudan Mawashigeri3K103.6%
crouch dash forward into Yamakuzushi6K72.5%
evade down into guardG72.5%
guardG72.5%
guardG into punchP62.2%
backdash into Doumawashi Kaitengeri46K+G51.8%
backdash into Yamakuzushi6K51.8%
crouch dash forward into evade down51.8%
crouch dash forward into evade up51.8%
punchP into Yamakuzushi6K51.8%
punchP into Yoko'enpi6P51.8%

89 further openings account for the other 130 rounds.

Counted from 68 of the 72 matches played. The rest were not pulled for openings.

Brad

backdash into evade down3214.0%
crouch dash forward into evade down135.7%
crouch dash forward into guardG135.7%
punchP104.4%
forward dash into Elbow Hook6P94.0%
evade down into guardG83.5%
Ducking6P+K+G into Sting BlowP+K73.1%
Elbow Hook6P73.1%
Jolt Upper3P into Jolt Upper~Spin Kick3PK73.1%
crouch dash forward into Elbow Hook6P62.6%
Ducking6P+K+G into Crush Knee KickK+G41.8%
backdash into Jackal Straight46P+K41.8%
backdash into Pap Sawk Kao46K+G41.8%
guardG into evade down41.8%
punchP into Elbow Hook6P41.8%

69 further openings account for the other 96 rounds.

Kage

crouch dash forward into guardG2211.1%
backdash into evade down115.6%
evade down into guardG105.0%
backdash into Furikakato OtoshiK+G94.5%
Jizuridan2P63.0%
crouch dash forward into punchP52.5%
punchP52.5%
punchP into throwP+G52.5%
Hiji'uchi6P42.0%
Rasen4P into Surigeri2K42.0%
backward movement into evade down42.0%
evade down into Hiji'uchi6P42.0%
evade down into Ryubisen44K+G42.0%
evade down into punchP42.0%
guardG into Jizuridan2P42.0%

65 further openings account for the other 97 rounds.

Lau

evade down into guardG1515.6%
crouch dash forward into guardG1212.5%
backdash into evade down88.3%
Chugeki6P55.2%
backdash into Sako Soushou4P+K33.1%
backward movement into evade down33.1%
Fukko Kensou1P22.1%
backdash into Kosoushou46P22.1%
backdash into Senchutai3K22.1%
crouch dash forward into Souchuken2P22.1%
crouch dash forward into punchP22.1%
evade down into forward dash22.1%
evade up into Kosoushou46P22.1%
forward dash into Hou'ou Soushou6PP22.1%
punchP22.1%

32 further openings account for the other 32 rounds.

Goh

backdash into evade down714.0%
backdash into Karura4P+K510.0%
evade down into guardG510.0%
Hiji'ate6P24.0%
Soukyu46P24.0%
backdash into Soukyu46P24.0%
backdash into throwP+G24.0%
backward movement into evade down24.0%
punchP24.0%
Raikou3P into Denkou3PP12.0%
Soukyu46P into forward movement12.0%
Sune'uchi2P12.0%
Tsukikage6K12.0%
backdash into Maegeri3K12.0%
backdash into kickK12.0%

15 further openings account for the other 15 rounds.

El Blaze

crouch dash forward into guardG619.4%
crouch dash forward into evade down39.7%
backdash into evade down26.5%
crouch dash forward into Sit Jab2P26.5%
guardG into punchP26.5%
Demon Dance9P+K into Demon's Tail9P+KK13.2%
Double ElbowP+KP into Combo Elbow UpperP+KPP13.2%
Shadow Strike6P13.2%
Volcano Upper4P+K13.2%
backdash into Demon's Tail9P+KK13.2%
backdash into ElbowP+K13.2%
backdash into Head Smash Kick46K13.2%
backdash into Jumping Hammer Knuckle8P+K13.2%
backdash into Sit Jab2P13.2%
backdash into backward movement13.2%

6 further openings account for the other 6 rounds.

Akira

backdash into evade down628.6%
backdash into Koboku214P29.5%
guardG29.5%
SoutoP+K14.8%
backdash into Gekiho Honko2P+K+G14.8%
backdash into Jouho Senshou46P14.8%
backdash into Rimon Chouchu66P14.8%
backdash into backward movement14.8%
crouch dash forward into evade down14.8%
crouch dash forward into evade up14.8%
crouch dash forward into guardG14.8%
evade down into punchP14.8%
evade up into evade down14.8%
punchP into Fujinkyaku2K+G14.8%

Wolf

Comet Hook1P17.7%
Low Drop Kick62K into guardG17.7%
Low Hammer2P17.7%
Low Hammer2P into Arrow Knuckle3P17.7%
Rolling Savate6K+G into forward movement17.7%
backdash into Heavy Middle Kick3K+G17.7%
backdash into Rolling Elbow43P17.7%
backdash into evade down17.7%
backward movement into evade down17.7%
evade up into crouch dash forward17.7%
evade up into evade down17.7%
guardG into Low Hammer2P17.7%
punchP into Face Lift Kick3K17.7%