Virtua Fighter 5 REVO · v1.10 · Region: Asia
AX_Booster
Characters played — VF5's own record
| Shun | 33 | 3,040 | 1,524 | 1,516 | 50.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 42 | 15 | 27 | 35.7% | -8.0 |
|---|---|---|---|---|---|
| Jacky | 41 | 18 | 23 | 43.9% | +3.6 |
| Goh | 31 | 13 | 18 | 41.9% | +1.0 |
| Aoi | 27 | 15 | 12 | 55.6% | +14.9 |
| Sarah | 25 | 12 | 13 | 48.0% | +2.5 |
| Jean | 24 | 10 | 14 | 41.7% | -5.8 |
| Pai | 19 | 9 | 10 | 47.4% | +3.3 |
| El Blaze | 18 | 8 | 10 | 44.4% | +3.1 |
| Wolf | 15 | 4 | 11 | 26.7% | -15.1 |
| Jeffry | 14 | 10 | 4 | 71.4% | +25.4 |
| Lau | 12 | 3 | 9 | 25.0% | -17.9 |
| Brad | 11 | 5 | 6 | 45.5% | +6.9 |
| Shun | 11 | 3 | 8 | 27.3% | -11.8 |
| Lei Fei | 10 | 5 | 5 | 50.0% | +8.3 |
| Lion | 10 | 4 | 6 | 40.0% | +0.4 |
| Kage | 9 | 2 | 7 | 22.2% | -20.4 |
| Dural | 5 | 1 | 4 | 20.0% | -12.8 |
| Taka | 5 | 2 | 3 | 40.0% | -5.2 |
| Vanessa | 5 | 3 | 2 | 60.0% | +18.7 |
| Eileen | 1 | 0 | 1 | 0.0% | -46.9 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 43 | 16 | 27 | 37.2% | -6.0 |
|---|---|---|---|---|---|
| Low Fence | 38 | 13 | 25 | 34.2% | -7.2 |
| Breakable Half Fence | 36 | 17 | 19 | 47.2% | +5.8 |
| Single Wall | 35 | 19 | 16 | 54.3% | +10.9 |
| Breakable Full Fence | 34 | 11 | 23 | 32.4% | -6.6 |
| Half Fence | 32 | 13 | 19 | 40.6% | -1.3 |
| Octagon | 30 | 15 | 15 | 50.0% | +2.8 |
| Full Fence | 28 | 9 | 19 | 32.1% | -13.8 |
| Rectangle | 21 | 12 | 9 | 57.1% | +20.5 |
| Full Fence and Open | 18 | 8 | 10 | 44.4% | -0.9 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 181 | 42.5% | 42.2% | +0.4 |
| No walls | 116 | 41.4% | 42.5% | -1.1 |
Walls against open: +1.5 points (95% range -9.8 to +12.8), p 0.800 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| リーウ (Rank 31) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| AMUSEUM (Rank 31) | 6 | 2 | 4 | 33.3% |
| XXX (Rank 29) | 6 | 2 | 4 | 33.3% |
| orz (Rank 30) | 6 | 2 | 4 | 33.3% |
| うめおに。 (Rank 30) | 6 | 3 | 3 | 50.0% |
| Bird-Tat (Rank 33) | 5 | 2 | 3 | 40.0% |
| GreenJacky (Rank 31) | 5 | 3 | 2 | 60.0% |
| ぴょろすぽ (Rank 31) | 5 | 3 | 2 | 60.0% |
| 黒シャツ (Rank 32) | 5 | 0 | 5 | 0.0% |
| Lidly (Rank 26) | 4 | 2 | 2 | 50.0% |
| REDdog.狂犬 (Rank 33) | 4 | 1 | 3 | 25.0% |
| Rosagigantea (Rank 27) | 4 | 3 | 1 | 75.0% |
| VanWinkle (Rank 32) | 4 | 2 | 2 | 50.0% |
| cokeshi (Rank 30) | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 33) | 4 | 0 | 4 | 0.0% |
| え~る (Rank 32) | 4 | 2 | 2 | 50.0% |
| ガリバー (Rank 30) | 4 | 1 | 3 | 25.0% |
| ヘニオ (Rank 34) | 4 | 1 | 3 | 25.0% |
| 寿司眼鉄 (Rank 33) | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 30) | 4 | 2 | 2 | 50.0% |
| HIROCHILL (Rank 29) | 3 | 2 | 1 | 66.7% |
| クロサギ@はなちゃん (Rank 31) | 3 | 1 | 2 | 33.3% |
| ニトロ (Rank 32) | 3 | 2 | 1 | 66.7% |
| 影虎 (Rank 33) | 3 | 1 | 2 | 33.3% |
| 獣王(設定2) (Rank 31) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| GreenJacky (Rank 31) | 2026/09/17 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| Bird-Tat (Rank 33) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| え~る (Rank 32) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| ニトロ (Rank 32) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| 黒シャツ (Rank 32) | 2026/09/14 | 5 | 0 | 5 | 0.0% |
| orz (Rank 30) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| ヘニオ (Rank 34) | 2026/09/09 | 4 | 1 | 3 | 25.0% |
| リーウ (Rank 31) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
| cokeshi (Rank 30) | 2026/09/09 | 4 | 3 | 1 | 75.0% |
| 鳩男 (Rank 30) | 2026/09/09 | 4 | 2 | 2 | 50.0% |
| AMUSEUM (Rank 31) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| クロサギ@はなちゃん (Rank 31) | 2026/09/09 | 3 | 1 | 2 | 33.3% |
| HIROCHILL (Rank 29) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| REDdog.狂犬 (Rank 33) | 2026/08/31 | 4 | 1 | 3 | 25.0% |
| VanWinkle (Rank 32) | 2026/08/23 | 4 | 2 | 2 | 50.0% |
| 影虎 (Rank 33) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| ぴょろすぽ (Rank 31) | 2026/08/02 | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 31) | 2026/07/26 | 3 | 0 | 3 | 0.0% |
| Rosagigantea (Rank 27) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| うめおに。 (Rank 30) | 2026/07/08 | 6 | 3 | 3 | 50.0% |
| 寿司眼鉄 (Rank 33) | 2026/07/03 | 4 | 1 | 3 | 25.0% |
| ∈挙動不審∋ (Rank 33) | 2026/07/03 | 4 | 0 | 4 | 0.0% |
| ガリバー (Rank 30) | 2026/06/15 | 4 | 1 | 3 | 25.0% |
| XXX (Rank 29) | 2026/06/14 | 6 | 2 | 4 | 33.3% |
| Lidly (Rank 26) | 2026/05/07 | 4 | 2 | 2 | 50.0% |
Round openings
Shun
| backdash into offensive move | 377 | 28.6% |
|---|---|---|
| crouch into Haisenchu1P | 135 | 10.2% |
| crouch into Gyou'in Haishu3P | 134 | 10.2% |
| evade up into throwP+G | 65 | 4.9% |
| guardG into Gyou'in Haishu3P | 63 | 4.8% |
| forward dash into throwP+G | 41 | 3.1% |
| offensive move | 38 | 2.9% |
| evade up into forward dash | 32 | 2.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 28 | 2.1% |
| offensive move into guardG | 25 | 1.9% |
| guardG | 22 | 1.7% |
| Gyou'in Haishu3P | 21 | 1.6% |
| offensive move into evade down | 16 | 1.2% |
| Haisenchu1P | 14 | 1.1% |
| Haisenchu1P into guardG | 13 | 1.0% |
88 further openings account for the other 294 rounds.
