VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

AX_Booster

Career matches3,040
Career win rate50.1%
Round win rate45.1%
Peak rank33
Distinct opponents175
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun333,0401,5241,51650.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42152735.7%-8.0
Jacky41182343.9%+3.6
Goh31131841.9%+1.0
Aoi27151255.6%+14.9
Sarah25121348.0%+2.5
Jean24101441.7%-5.8
Pai1991047.4%+3.3
El Blaze1881044.4%+3.1
Wolf1541126.7%-15.1
Jeffry1410471.4%+25.4
Lau123925.0%-17.9
Brad115645.5%+6.9
Shun113827.3%-11.8
Lei Fei105550.0%+8.3
Lion104640.0%+0.4
Kage92722.2%-20.4
Dural51420.0%-12.8
Taka52340.0%-5.2
Vanessa53260.0%+18.7
Eileen1010.0%-46.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open43162737.2%-6.0
Low Fence38132534.2%-7.2
Breakable Half Fence36171947.2%+5.8
Single Wall35191654.3%+10.9
Breakable Full Fence34112332.4%-6.6
Half Fence32131940.6%-1.3
Octagon30151550.0%+2.8
Full Fence2891932.1%-13.8
Rectangle2112957.1%+20.5
Full Fence and Open1881044.4%-0.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18142.5%42.2%+0.4
No walls11641.4%42.5%-1.1

Walls against open: +1.5 points (95% range -9.8 to +12.8), p 0.800 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GreenJacky (Rank 31)2026/09/1753260.0%
Bird-Tat (Rank 33)2026/09/1452340.0%
え~る (Rank 32)2026/09/1442250.0%
ニトロ (Rank 32)2026/09/1432166.7%
黒シャツ (Rank 32)2026/09/145050.0%
orz (Rank 30)2026/09/1462433.3%
ヘニオ (Rank 34)2026/09/0941325.0%
リーウ (Rank 31)2026/09/0973442.9%
cokeshi (Rank 30)2026/09/0943175.0%
鳩男 (Rank 30)2026/09/0942250.0%
AMUSEUM (Rank 31)2026/09/0962433.3%
クロサギ@はなちゃん (Rank 31)2026/09/0931233.3%
HIROCHILL (Rank 29)2026/08/3132166.7%
REDdog.狂犬 (Rank 33)2026/08/3141325.0%
VanWinkle (Rank 32)2026/08/2342250.0%
影虎 (Rank 33)2026/08/2331233.3%
ぴょろすぽ (Rank 31)2026/08/0253260.0%
獣王(設定2) (Rank 31)2026/07/263030.0%
Rosagigantea (Rank 27)2026/07/2643175.0%
うめおに。 (Rank 30)2026/07/0863350.0%
寿司眼鉄 (Rank 33)2026/07/0341325.0%
∈挙動不審∋ (Rank 33)2026/07/034040.0%
ガリバー (Rank 30)2026/06/1541325.0%
XXX (Rank 29)2026/06/1462433.3%
Lidly (Rank 26)2026/05/0742250.0%

Round openings

Shun

backdash into offensive move37728.6%
crouch into Haisenchu1P13510.2%
crouch into Gyou'in Haishu3P13410.2%
evade up into throwP+G654.9%
guardG into Gyou'in Haishu3P634.8%
forward dash into throwP+G413.1%
offensive move382.9%
evade up into forward dash322.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP282.1%
offensive move into guardG251.9%
guardG221.7%
Gyou'in Haishu3P211.6%
offensive move into evade down161.2%
Haisenchu1P141.1%
Haisenchu1P into guardG131.0%

88 further openings account for the other 294 rounds.