VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

hibiki1030

  • Wolf
  • El Blaze
  • Goh
  • Pai
  • Jean
  • Jacky
  • Lau
  • Lion
Career matches5,574
Career win rate59.3%
Round win rate53.1%
Peak rank38
Distinct opponents154
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1720 #703 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei381,55787668156.3%
Wolf3588548739855.0%
Jean3776745431359.2%
Eileen—44828116762.7%
Lion3236121314859.0%
Lau3334322012364.1%
Brad—30218012259.6%
Jacky302111347763.5%
Pai322091377265.5%
Vanessa—1781106861.8%
El Blaze321731126164.7%
Goh32122883472.1%
Taka—1813572.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,860 of 2,072 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.4445502
Wolf6.7399581
El Blaze7.3440232
Goh6.3381143
Pai7.6454136
Jean7.1424116
Jacky7.645583
Lau7.544946
Lion7.343621

By opponent's character

Jacky7.2432280
Wolf7.2433200
Goh7.5451173
Jeffry6.7401125
El Blaze7.3438124
Shun6.7404102
Jean7.0420115
Lau7.142694
Akira6.9417100
Lion7.142682
Sarah7.142697
Kage7.243170
Pai7.142751
Vanessa6.841068
Aoi7.544740
Taka6.841044
Brad6.539043
Eileen6.337631
Lei Fei7.545317
Dural6.74024

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky67422562.7%+12.4
Wolf49292059.2%-0.8
Goh47222546.8%-12.5
Jeffry40221855.0%-1.9
El Blaze33201360.6%+2.9
Shun33151845.5%-7.0
Jean29191065.5%+11.5
Lau29161355.2%-2.0
Akira28171160.7%+1.9
Lion24121250.0%-5.0
Sarah2418675.0%+17.3
Kage1991047.4%-8.7
Pai1711664.7%+9.3
Vanessa1551033.3%-16.9
Aoi137653.9%-0.3
Taka116554.5%+0.8
Brad103730.0%-26.4
Eileen83537.5%-17.9
Lei Fei43175.0%+17.8
Dural110100.0%+31.2

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence74373750.0%-3.3
Open63352855.6%-2.0
Octagon53292454.7%-3.9
Breakable Full Fence52292355.8%+0.9
Low Fence49292059.2%+6.1
Rectangle48222645.8%-11.4
Half Fence46331371.7%+15.2
Breakable Half Fence45261957.8%+2.7
Full Fence and Open27121544.4%-10.8
Single Wall2617965.4%+6.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31855.3%55.7%-0.3
No walls13858.7%56.3%+2.4

Walls against open: -2.7 points (95% range -12.8 to +7.4), p 0.599 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 33)2026/10/1885362.5%
ゲッパー (Rank 37)2026/09/2453260.0%
★闘将拉麵男★ (Rank 38)2026/09/24168850.0%
타우끼/taukee (Rank 36)2026/09/141651131.2%
hikabun (Rank 36)2026/09/06105550.0%
vivid_dot4 (Rank 35)2026/08/3154180.0%
elf4sale (Rank 32)2026/08/3175271.4%
NORESPECT (Rank 36)2026/08/262112957.1%
LEO (Rank 36)2026/08/23117463.6%
全てにイラつく (Rank 33)2026/08/05550100.0%
りてりん (Rank 35)2026/08/0473442.9%
ツッチー (Rank 37)2026/08/0453260.0%
interceptor (Rank 40)2026/08/04168850.0%
delicioso (Rank 33)2026/08/041611568.8%
REDdog.狂犬 (Rank 33)2026/08/04104640.0%
失礼!スマッシュ☆彡 (Rank 26)2026/07/2954180.0%
maripon (Rank 31)2026/07/2975271.4%
banpal/バンパル (Rank 35)2026/07/2572528.6%
Naught (Rank 36)2026/07/2552340.0%
南部の釣れないルアー (Rank 30)2026/07/0876185.7%
カミナリおやじ (Rank 29)2026/07/0864266.7%
BANANA (Rank 28)2026/06/1998188.9%
fwnd1396 (Rank 34)2026/06/0653260.0%
Multipla (Rank 26)2026/06/0454180.0%
へにほに (Rank 36)2026/05/1553260.0%

Round openings

Every character

evade down into forward dash783.9%
Senpukyaku66K+G743.7%
forward movement into punchP743.7%
backdash into evade up693.5%
evade up into forward dash663.3%
crouch into Arrow Knuckle3P482.4%
evade down into throw escape462.3%
evade up into throw escape442.2%
offensive move412.1%
Toushou66P into Kakushu Suigeki6P361.8%
backdash into evade down321.6%
backdash into offensive move241.2%
backdash into throw escape201.0%
Low Hammer2P191.0%
Demon Dance9P+K into Demon's Tail9P+KK180.9%

581 further openings account for the other 1,297 rounds.

Counted from 479 of the 501 matches played. The rest were not pulled for openings.

Lei Fei

Career
876–681 · 56.3%
This season
164 matches · 54.3%
Peak rank
38

First hit in 52.5% of 685 rounds. Won 52.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 34.8% of rounds, against 18.2% in their other rounds.
  • After winning a round: attacks straight away in 56.2% of rounds, against 33.3% after losing one.
  • When ahead: attacks straight away in 55.0% of rounds, against 38.5% when level or behind.
  • In round 3: opens with “66K+G Senpukyaku” in 16.5% of rounds, against 9.0% in their other rounds.
  • Against El Blaze: opens with “offensive move” in 15.9% of rounds, against 4.2% against everyone else.

How is this tested?

Senpukyaku66K+G7410.8%
offensive move395.7%
Toushou66P into Kakushu Suigeki6P365.2%
backdash into evade up294.2%
backdash into offensive move233.4%
forward movement into punchP213.1%
backdash into evade down202.9%
crouch into Fukusoushou2P182.6%
forward movement into Sayu ShoukenPP172.5%
evade down into forward dash162.3%
evade down into throw escape121.8%
Fukusoushou2P111.6%
evade down into Toukyaku66K111.6%
evade down into Toushou66P111.6%
Dantai4K101.5%

157 further openings account for the other 338 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh8–7 · 53%5–3 · 62%too few to test
El Blaze11–7 · 61%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
487–398 · 55.0%
This season
143 matches · 46.1%
Peak rank
35

First hit in 49.5% of 535 rounds. Won 46.8% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by evading: evades first in 40.9% of rounds, against 22.9% after anything else.

How is this tested?

crouch into Arrow Knuckle3P488.9%
Low Hammer2P193.5%
backdash into evade up193.5%
Quick Shoulder66P+K183.4%
evade up into forward dash183.4%
forward movement into punchP173.2%
Rolling Savate6K+G163.0%
evade down into forward dash163.0%
evade up into Quick Shoulder66P+K163.0%
evade up into Jumping Knee Butt66K+G122.2%
crouch into Low Hammer2P112.0%
evade down into Jumping Knee Butt66K+G112.0%
evade up into throw escape112.0%
evade down into Quick Shoulder66P+K101.9%
Quick Shoulder66P+K into forward movement81.5%

142 further openings account for the other 287 rounds.

Counted from 130 of the 143 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–9 · 55%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
112–61 · 64.7%
This season
56 matches · 69.6%
Peak rank
32

First hit in 47.2% of 229 rounds. Won 59.3% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into forward dash198.2%
Demon Dance9P+K into Demon's Tail9P+KK187.7%
evade up into forward dash156.4%
evade up into throw escape114.7%
backdash into Shadow Strike6P104.3%
backdash into evade up104.3%
evade down into throw escape93.9%
forward movement into punchP83.4%
backdash into throw escape73.0%
evade down into Shadow Strike6P62.6%
crouch dash forward into Shadow Strike6P52.1%
crouch dash forward into evade down41.7%
evade up into Volcano Upper4P+K41.7%
forward dash into Volcano Upper4P+K41.7%
Shadow Strike6P31.3%

72 further openings account for the other 100 rounds.

Goh

Career
88–34 · 72.1%
This season
35 matches · 71.4%
Peak rank
32

First hit in 49.0% of 143 rounds. Won 65.7% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into forward dash128.4%
evade up into throw escape96.3%
backdash into Karura4P+K85.6%
backdash into Maegeri3K64.2%
backdash into Ni'oudaoshi3K+G53.5%
evade up into Garyu66K53.5%
evade up into forward dash53.5%
evade down into Ni'oudaoshi3K+G42.8%
evade down into throw escape42.8%
forward movement into punchP42.8%
Hiji'ate6P32.1%
backdash into Kyousengeri46K32.1%
backdash into evade up32.1%
crouch dash forward into throw escape32.1%
crouch into Sune Kudaki43P32.1%

59 further openings account for the other 66 rounds.

Pai

Career
137–72 · 65.5%
This season
33 matches · 63.6%
Peak rank
32

First hit in 41.5% of 135 rounds. Won 60.7% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into forward dash107.3%
evade down into throw escape107.3%
evade up into forward dash96.6%
forward movement into punchP64.4%
evade up into throw escape42.9%
backdash into Ensei Touku Haikyaku66K+G32.2%
backdash into evade down32.2%
evade up into Enshi Soushou66P32.2%
evade up into Hi'en Tankyaku9K32.2%
forward movement into Ensei Soushouheki4P32.2%
Chouho Soukasui66P+K into backward movement21.5%
Enbu Renkyaku6K+G into forward movement21.5%
Enshi Soushou66P21.5%
Heiho Chutenshou64P21.5%
Hi'en Tankyaku9K into forward dash21.5%

64 further openings account for the other 72 rounds.

Jean

Career
454–313 · 59.2%
This season
32 matches · 53.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP88.6%
evade down into Gyaku Seikenzuki66P66.5%
forward movement into Nishin KakegeriPPK66.5%
backdash into Doumawashi Kaitengeri46K+G55.4%
backdash into Kake'uchi46P44.3%
Gyaku Seikenzuki66P into Yoko'enpi6P33.2%
evade up into forward dash33.2%
Shitamaeken2P22.1%
Yoko'enpi6P22.1%
backdash into Koubougeri6K+G22.1%
backdash into Shutoukiri4P22.1%
backdash into evade up22.1%
crouch dash forward into Shitanagi Shutou1P22.1%
crouch dash forward into evade down22.1%
crouch dash forward into throwP+G22.1%

41 further openings account for the other 42 rounds.

Counted from 23 of the 32 matches played. The rest were not pulled for openings.

Jacky

Career
134–77 · 63.5%
This season
23 matches · 52.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Dash Hammer Kick66K77.7%
backdash into Spin Heel Sword4K+G55.5%
evade up into forward dash44.4%
forward movement into Jab Double StraightPPP44.4%
forward movement into punchP44.4%
High Angle Upper Kick6K33.3%
crouch dash forward into Smash Straight3P33.3%
evade down into forward dash33.3%
Groin Kick6K+G22.2%
Step-in Middle Kick66K+G22.2%
backdash into evade up22.2%
crouch dash back into Spin Heel Sword4K+G22.2%
evade down into Smash Straight3P22.2%
evade up into Middle Smash6P22.2%
evade up into kickK22.2%

42 further openings account for the other 44 rounds.

Lau

Career
220–123 · 64.1%
This season
10 matches · 70.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up48.7%
Souchuken2P24.3%
backdash into Sako Soushou4P+K24.3%
backdash into Touku Kosenkyaku9K24.3%
evade down into throw escape24.3%
evade up24.3%
evade up into forward dash24.3%
Hi'en Tenshinshou44P into crouch12.2%
Touku Kosenkyaku9K12.2%
backdash into Chisoutai2K+G12.2%
backdash into Chugeki6P12.2%
backdash into Hi'en Renshou44PP12.2%
backdash into Hi'en Tenshinshou44P12.2%
backdash into Kensou4P12.2%
backdash into Souko Sensou66P+K12.2%

22 further openings account for the other 22 rounds.

Lion

Career
213–148 · 59.0%
This season
5 matches · 80.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP628.6%
Banchu6P into crouch dash back14.8%
Katousui2P14.8%
Koushu RensuiPP into Renkan SenshouPPP14.8%
Touku Rigou Bantaitetsu46K+G14.8%
backdash into Senshippo66P14.8%
backdash into Touku Rigou Bantaitetsu46K+G14.8%
backdash into Zensou Tenshinkyaku44K+G14.8%
crouch into In'you4P14.8%
crouch into Katousui2P14.8%
evade down into Senshippo66P14.8%
evade down into Tourou Youzan66P+KP14.8%
evade down into throw escape14.8%
evade up into Juchou Senshou8P+K14.8%
no input14.8%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 5 of 15 tests hold up
  • Wolf: 1 of 14 tests hold up
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)