Virtua Fighter 5 REVO · v1.10 · Region: South America
mopira
Characters played — VF5's own record
| Akira | 30 | 1,063 | 575 | 488 | 54.1% |
|---|---|---|---|---|---|
| Wolf | 25 | 195 | 106 | 89 | 54.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 5 | 4 | 1 | 80.0% | +46.0 |
|---|---|---|---|---|---|
| Aoi | 3 | 2 | 1 | 66.7% | +4.0 |
| Jacky | 2 | 0 | 2 | 0.0% | -76.1 |
| Lion | 2 | 0 | 2 | 0.0% | -48.5 |
| Pai | 2 | 2 | 0 | 100.0% | +42.7 |
| Shun | 2 | 2 | 0 | 100.0% | +35.8 |
| Brad | 1 | 1 | 0 | 100.0% | +44.9 |
| El Blaze | 1 | 0 | 1 | 0.0% | -73.7 |
| Jeffry | 1 | 0 | 1 | 0.0% | -73.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 4 | 4 | 0 | 100.0% | +59.6 |
|---|---|---|---|---|---|
| Open | 4 | 2 | 2 | 50.0% | -16.2 |
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -21.0 |
| Low Fence | 3 | 1 | 2 | 33.3% | -23.0 |
| Rectangle | 2 | 1 | 1 | 50.0% | -13.3 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -73.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 66.7% | 54.3% | +12.4 |
| No walls | 7 | 42.9% | 58.5% | -15.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kazu (Rank 32) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| さいたま梅澤/T.Umezawa (Rank 29) | 2 | 1 | 1 | 50.0% |
| ぬっき~連戦しません (Rank 33) | 2 | 1 | 1 | 50.0% |
| みんみんさん (Rank 32) | 2 | 0 | 2 | 0.0% |
| AlicerLandeel (Rank 28) | 1 | 1 | 0 | 100.0% |
| fazz00r (Rank 28) | 1 | 1 | 0 | 100.0% |
| hiropo (Rank 27) | 1 | 1 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 27) | 1 | 0 | 1 | 0.0% |
| ★闘将拉麵男★ (Rank 27) | 1 | 0 | 1 | 0.0% |
| ガリバー (Rank 27) | 1 | 0 | 1 | 0.0% |
| ゼータ(MSZ-006) (Rank 27) | 1 | 0 | 1 | 0.0% |
| ワクワク (Rank 30) | 1 | 1 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 30) | 1 | 1 | 0 | 100.0% |
| 賛美歌13番 (Rank 28) | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| okb@j>おーけーびー (Rank 27) | 2026/04/21 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| みんみんさん (Rank 32) | 2026/04/19 | 2 | 0 | 2 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| ぬっき~連戦しません (Rank 33) | 2026/04/03 | 2 | 1 | 1 | 50.0% |
| 賛美歌13番 (Rank 28) | 2026/04/02 | 1 | 1 | 0 | 100.0% |
| ワクワク (Rank 30) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| AlicerLandeel (Rank 28) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 27) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| ゼータ(MSZ-006) (Rank 27) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| kazu (Rank 32) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| hiropo (Rank 27) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| fazz00r (Rank 28) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| ガリバー (Rank 27) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| 力戦将棋チャンネル (Rank 30) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| guardG into Souka Housui3P+K | 11 | 15.9% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 6 | 8.7% |
| Souka Housui3P+K | 5 | 7.2% |
| guardG into evade down | 5 | 7.2% |
| evade down into crouch dash forward | 4 | 5.8% |
| backdash into Koboku214P | 3 | 4.3% |
| backdash into evade down | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| evade up into crouch dash forward | 3 | 4.3% |
| backdash into Jouho Senshou46P | 2 | 2.9% |
| evade down into Youhou33P | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG into Jouho Touken6P | 2 | 2.9% |
| Elbow Butt4P into One Two UpperPPP | 1 | 1.4% |
| Jouho Touken6P | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Akira
| guardG into Souka Housui3P+K | 11 | 17.2% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 6 | 9.4% |
| Souka Housui3P+K | 5 | 7.8% |
| guardG into evade down | 5 | 7.8% |
| evade down into crouch dash forward | 4 | 6.2% |
| backdash into Koboku214P | 3 | 4.7% |
| backdash into evade down | 3 | 4.7% |
| backdash into evade up | 3 | 4.7% |
| backdash into Jouho Senshou46P | 2 | 3.1% |
| evade down into Youhou33P | 2 | 3.1% |
| evade up into crouch dash forward | 2 | 3.1% |
| guardG into Jouho Touken6P | 2 | 3.1% |
| Jouho Touken6P | 1 | 1.6% |
| backdash into Jouho Touken6P | 1 | 1.6% |
| backdash into Sokutai3K | 1 | 1.6% |
13 further openings account for the other 13 rounds.
Wolf
| Elbow Butt4P into One Two UpperPPP | 1 | 20.0% |
|---|---|---|
| down-back kick1K into Low Smash2K | 1 | 20.0% |
| evade up into crouch dash forward | 1 | 20.0% |
| forward movement into punchP | 1 | 20.0% |
| guardG into Low Drop Kick62K | 1 | 20.0% |
