VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

mopira

Career matches1,258
Career win rate54.1%
Round win rate53.6%
Peak rank30
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira301,06357548854.1%
Wolf251951068954.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf54180.0%+46.0
Aoi32166.7%+4.0
Jacky2020.0%-76.1
Lion2020.0%-48.5
Pai220100.0%+42.7
Shun220100.0%+35.8
Brad110100.0%+44.9
El Blaze1010.0%-73.7
Jeffry1010.0%-73.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence440100.0%+59.6
Open42250.0%-16.2
Breakable Full Fence31233.3%-21.0
Low Fence31233.3%-23.0
Rectangle21150.0%-13.3
Full Fence and Open1010.0%-73.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls966.7%54.3%+12.4
No walls742.9%58.5%-15.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

okb@j>おーけーびー (Rank 27)2026/04/211010.0%
みんみんさん (Rank 32)2026/04/192020.0%
龍仙人【鬼手仏心】 (Rank 27)2026/04/19110100.0%
ぬっき~連戦しません (Rank 33)2026/04/0321150.0%
賛美歌13番 (Rank 28)2026/04/02110100.0%
ワクワク (Rank 30)2026/03/29110100.0%
AlicerLandeel (Rank 28)2026/03/29110100.0%
★闘将拉麵男★ (Rank 27)2026/03/291010.0%
ゼータ(MSZ-006) (Rank 27)2026/03/291010.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/03/2921150.0%
kazu (Rank 32)2026/03/29220100.0%
hiropo (Rank 27)2026/03/29110100.0%
fazz00r (Rank 28)2026/03/28110100.0%
ガリバー (Rank 27)2026/03/281010.0%
力戦将棋チャンネル (Rank 30)2026/03/27110100.0%

Round openings

Every character

guardG into Souka Housui3P+K1115.9%
Rimon Chouchu66P into Jouho Touken6P68.7%
Souka Housui3P+K57.2%
guardG into evade down57.2%
evade down into crouch dash forward45.8%
backdash into Koboku214P34.3%
backdash into evade down34.3%
backdash into evade up34.3%
evade up into crouch dash forward34.3%
backdash into Jouho Senshou46P22.9%
evade down into Youhou33P22.9%
forward movement into punchP22.9%
guardG into Jouho Touken6P22.9%
Elbow Butt4P into One Two UpperPPP11.4%
Jouho Touken6P11.4%

16 further openings account for the other 16 rounds.

Akira

guardG into Souka Housui3P+K1117.2%
Rimon Chouchu66P into Jouho Touken6P69.4%
Souka Housui3P+K57.8%
guardG into evade down57.8%
evade down into crouch dash forward46.2%
backdash into Koboku214P34.7%
backdash into evade down34.7%
backdash into evade up34.7%
backdash into Jouho Senshou46P23.1%
evade down into Youhou33P23.1%
evade up into crouch dash forward23.1%
guardG into Jouho Touken6P23.1%
Jouho Touken6P11.6%
backdash into Jouho Touken6P11.6%
backdash into Sokutai3K11.6%

13 further openings account for the other 13 rounds.

Wolf

Elbow Butt4P into One Two UpperPPP120.0%
down-back kick1K into Low Smash2K120.0%
evade up into crouch dash forward120.0%
forward movement into punchP120.0%
guardG into Low Drop Kick62K120.0%