Virtua Fighter 5 REVO · v1.10 · Region: Asia
AST_13
Characters played — VF5's own record
| Vanessa | 34 | 594 | 378 | 216 | 63.6% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 4 | 2 | 2 | 50.0% | +4.1 |
|---|---|---|---|---|---|
| El Blaze | 3 | 0 | 3 | 0.0% | -47.9 |
| Pai | 3 | 1 | 2 | 33.3% | -15.1 |
| Aoi | 2 | 1 | 1 | 50.0% | +4.3 |
| Lion | 2 | 2 | 0 | 100.0% | +64.8 |
| Wolf | 2 | 2 | 0 | 100.0% | +48.9 |
| Goh | 1 | 1 | 0 | 100.0% | +65.5 |
| Jacky | 1 | 0 | 1 | 0.0% | -48.6 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -36.5 |
| Taka | 1 | 0 | 1 | 0.0% | -48.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 6 | 5 | 1 | 83.3% | +50.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -15.1 |
| Octagon | 3 | 1 | 2 | 33.3% | -22.2 |
| Half Fence | 2 | 2 | 0 | 100.0% | +73.3 |
| Low Fence | 2 | 0 | 2 | 0.0% | -42.2 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -48.6 |
| Full Fence | 1 | 0 | 1 | 0.0% | -48.6 |
| Rectangle | 1 | 0 | 1 | 0.0% | -48.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 11 | 36.4% | 45.6% | -9.3 |
| No walls | 8 | 62.5% | 45.4% | +17.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 太鼓の別人@夏Bonus無し (Rank 33) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| Eno (Rank 30) | 2 | 0 | 2 | 0.0% |
| LEO (Rank 36) | 2 | 0 | 2 | 0.0% |
| becks_r3 (Rank 34) | 2 | 2 | 0 | 100.0% |
| ちばちゃん (Rank 33) | 2 | 1 | 1 | 50.0% |
| へっぽこラウ (Rank 36) | 2 | 2 | 0 | 100.0% |
| fwnd1396 (Rank 34) | 1 | 0 | 1 | 0.0% |
| 〔ネ単〕-ZEN- (Rank 37) | 1 | 0 | 1 | 0.0% |
| ふぇに (Rank 34) | 1 | 0 | 1 | 0.0% |
| 滝太郎(Takitarou) (Rank 33) | 1 | 0 | 1 | 0.0% |
| 타우끼/taukee (Rank 35) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| LEO (Rank 36) | 2026/08/25 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| ちばちゃん (Rank 33) | 2026/08/03 | 2 | 1 | 1 | 50.0% |
| 滝太郎(Takitarou) (Rank 33) | 2026/07/29 | 1 | 0 | 1 | 0.0% |
| へっぽこラウ (Rank 36) | 2026/07/27 | 2 | 2 | 0 | 100.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| Eno (Rank 30) | 2026/07/25 | 2 | 0 | 2 | 0.0% |
| 타우끼/taukee (Rank 35) | 2026/07/14 | 1 | 1 | 0 | 100.0% |
| 〔ネ単〕-ZEN- (Rank 37) | 2026/07/10 | 1 | 0 | 1 | 0.0% |
| ふぇに (Rank 34) | 2026/06/23 | 1 | 0 | 1 | 0.0% |
| fwnd1396 (Rank 34) | 2026/06/23 | 1 | 0 | 1 | 0.0% |
| becks_r3 (Rank 34) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
Round openings
Vanessa
| Defensive Style: guard into evade down | 5 | 6.3% |
|---|---|---|
| Offensive Style: guard | 5 | 6.3% |
| Offensive Style: evade up | 4 | 5.1% |
| Defensive Style: evade down into guardG | 3 | 3.8% |
| Offensive Style: crouch dash back into Pile Bunker6P+K | 3 | 3.8% |
| Offensive Style: evade down into guardG | 3 | 3.8% |
| Offensive Style: guard into Pile Bunker6P+K | 3 | 3.8% |
| Offensive Style: guard into evade down | 3 | 3.8% |
| Defensive Style: Parrying High Kick (Deflect) | 2 | 2.5% |
| Defensive Style: backdash into Shadow Slicer66K | 2 | 2.5% |
| Defensive Style: guard | 2 | 2.5% |
| Offensive Style: backdash into Pile Bunker6P+K | 2 | 2.5% |
| Offensive Style: evade down into Spinning Savate66K+G | 2 | 2.5% |
| Offensive Style: guard into Body Blow6P | 2 | 2.5% |
| Offensive Style: guard into Bunker Buster9P | 2 | 2.5% |
34 further openings account for the other 36 rounds.
