VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

방가방가

  • Akira
  • Jean
  • Taka
Career matches4,097
Career win rate51.2%
Round win rate50.3%
Peak rank33
Distinct opponents690
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1558 #1,617 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky333,2641,6201,64449.6%
Akira3362534028554.4%
Jean271891206963.5%
Taka281918194.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,682 of 7,721 rounds counted

6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.33766,270
Akira7.2431980
Jean6.1366385
Taka6.438347

By opponent's character

Akira6.4386946
Jacky6.6396804
Jeffry6.4382550
Wolf6.4383589
Pai6.1364493
Sarah6.3380431
Goh6.4386408
Lau6.8410401
Brad6.6397390
Shun6.5387366
Jean6.3379379
Aoi6.2369337
Lei Fei6.0361301
Kage6.0359259
El Blaze6.0360261
Lion6.0358242
Taka7.3438180
Vanessa6.4384158
Eileen6.0360132
Dural5.533355

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira24410414042.6%-8.4
Jacky2041178757.4%+6.5
Jeffry142667646.5%-2.0
Wolf142786454.9%+3.9
Pai124626250.0%-2.8
Sarah108693963.9%+10.1
Goh103703368.0%+18.9
Lau103505348.5%-1.2
Brad97544355.7%+5.7
Shun96504652.1%+3.7
Jean95415443.2%-5.7
Aoi86374943.0%-11.3
Lei Fei77403752.0%-3.1
Kage69264337.7%-12.0
El Blaze66313547.0%-1.7
Lion65283743.1%-7.8
Taka44242054.5%+2.4
Vanessa41301173.2%+18.9
Eileen35161945.7%-10.4
Dural1531220.0%-26.3

1 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence21611210451.9%+0.6
Full Fence21411010451.4%-0.5
Half Fence2111129953.1%+2.1
Open2079611146.4%-3.4
Octagon1999710248.7%-2.7
Breakable Full Fence1931048953.9%+3.3
Breakable Half Fence181958652.5%+2.7
Single Wall175849148.0%-2.2
Rectangle171809146.8%-5.3
Full Fence and Open83434051.8%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,16951.2%51.1%+0.0
No walls59848.8%50.3%-1.4

Walls against open: +1.5 points (95% range -3.7 to +6.6), p 0.576 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/18124833.3%
striker0123 (Rank 32)2026/10/16114736.4%
マクシミリアン15世 (Rank 31)2026/10/16149564.3%
カミナリおやじ (Rank 32)2026/10/1694544.4%
nassy-0106 (Rank 36)2026/10/16124833.3%
イチゲン (Rank 30)2026/10/1095455.6%
private-ryan-yk (Rank 29)2026/10/1095455.6%
saw121 (Rank 32)2026/10/0924141058.3%
gin-chaman (Rank 29)2026/10/08135838.5%
ヘニオ (Rank 34)2026/10/062481633.3%
cream-soba-1972 (Rank 30)2026/10/03107370.0%
GOODGODDOG (Rank 33)2026/09/30145935.7%
はげまん (Rank 30)2026/09/3094544.4%
Zenpro-052 (Rank 32)2026/09/3084450.0%
juste (Rank 31)2026/09/291711664.7%
うをん (Rank 33)2026/09/28103730.0%
otoko-zaka4649 (Rank 28)2026/09/2581712.5%
warukumadorikuma (Rank 32)2026/09/2284450.0%
Akishin-0313 (Rank 29)2026/09/16147750.0%
ShieldHolder (Rank 29)2026/08/21113827.3%
Super-J-McWild (Rank 24)2026/08/03129375.0%
HB (Rank 29)2026/08/021221016.7%
伍の人 (Rank 29)2026/07/2594544.4%
Hi-VisionZERO (Rank 31)2026/07/061910952.6%
TaKaArAsHi573 (Rank 24)2026/06/19105550.0%

Round openings

Every character

backdash into evade up68510.2%
Middle Smash6P5017.4%
Middle Smash6P into kickK3565.3%
Dash Hammer Kick66K3194.7%
backdash2393.5%
backdash into Middle Smash6P2303.4%
backdash into evade down2273.4%
Low Spin Kick1K+G into guardG1952.9%
Rimon Chouchu66P1712.5%
Low Spin Kick1K+G1452.1%
Yoko'enpi6P1422.1%
backdash into guardG1352.0%
backdash into Beat & Back KnuckleP+KP1261.9%
backdash into Beat KnuckleP+K1201.8%
no input1131.7%

396 further openings account for the other 3,043 rounds.

Counted from 1,709 of the 1,956 matches played. The rest were not pulled for openings.

Jacky

Career
1,620–1,644 · 49.6%
This season
1,593 matches · 49.4%
Peak rank
33

First hit in 48.0% of 5,531 rounds. Won 54.6% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 66.8% of rounds, against 43.0% in their other rounds.
  • Against Wolf: backs off first in 70.8% of rounds, against 47.1% against everyone else.
  • After opening the round before by waiting: waits first in 39.8% of rounds, against 2.7% after anything else.
  • After winning a round: attacks straight away in 54.3% of rounds, against 38.5% after losing one.
  • When behind: waits first in 6.8% of rounds, against 1.6% when ahead or level.
  • After landing the first hit of the round before: backs off first in 45.6% of rounds, against 40.7% after being hit first.
  • In round 2: opens with “6P Middle Smash” in 11.9% of rounds, against 7.9% in their other rounds.
  • Against Wolf: opens with “backdash into 6P Middle Smash” in 9.2% of rounds, against 3.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 14.7% of rounds, against 9.0% after anything else.
  • After winning a round: opens with “6P Middle Smash” in 13.3% of rounds, against 8.2% after losing one.
  • When ahead: opens with “6P Middle Smash” in 13.1% of rounds, against 9.6% when level or behind.

How is this tested?

backdash into evade up59410.6%
Middle Smash6P5018.9%
Middle Smash6P into kickK3566.3%
Dash Hammer Kick66K3195.7%
backdash into Middle Smash6P2304.1%
backdash2203.9%
Low Spin Kick1K+G into guardG1953.5%
backdash into evade down1913.4%
Low Spin Kick1K+G1452.6%
backdash into Beat & Back KnuckleP+KP1262.2%
backdash into Beat KnuckleP+K1202.1%
punchP into Jab StraightPP1132.0%
backdash into Bil Jee6P+K1112.0%
backdash into guardG1061.9%
no input1061.9%

269 further openings account for the other 2,199 rounds.

Counted from 1,424 of the 1,593 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira46–69 · 40%21–29 · 42%-0.5
Jacky49–33 · 60%26–22 · 54%+1.6
Jeffry27–42 · 39%18–19 · 49%-13.6
Wolf34–35 · 49%18–14 · 56%-7.1
Pai26–37 · 41%12–13 · 48%too few to test
Goh28–17 · 62%13–5 · 72%too few to test
Sarah33–16 · 67%11–12 · 48%too few to test
Lau19–17 · 53%10–17 · 37%too few to test
Brad18–14 · 56%15–13 · 54%too few to test
Aoi16–28 · 36%9–10 · 47%too few to test
Jean20–22 · 48%10–12 · 45%too few to test
Shun15–17 · 47%12–9 · 57%too few to test
Lion12–16 · 43%5–14 · 26%too few to test
El Blaze19–20 · 49%3–8 · 27%too few to test
Kage16–17 · 48%5–10 · 33%too few to test
Lei Fei5–12 · 29%8–11 · 42%too few to test
Vanessa16–3 · 84%5–4 · 56%too few to test
Eileen11–6 · 65%2–7 · 22%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

169 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
340–285 · 54.4%
This season
247 matches · 52.6%
Peak rank
33

First hit in 56.4% of 669 rounds. Won 53.3% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: opens with “backdash into evade up” in 27.5% of rounds, against 9.9% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 23.3% of rounds, against 7.8% after anything else.

How is this tested?

Rimon Chouchu66P17125.3%
backdash into evade up7611.2%
Rimon Chouchu66P into crouch dash forward365.3%
backdash into Jouho Touken6P284.1%
backdash into Jouho Senshou46P253.7%
backdash into evade down243.5%
backdash into Satei3K+G233.4%
evade up into Rimon Chouchu66P223.2%
backdash into Goko Shutsudou3K+GP203.0%
Rimon Chouchu66P into evade down152.2%
backdash into forward dash152.2%
Housui2P into forward dash101.5%
backdash into throwP+G101.5%
Rimon Chouchu66P into forward dash91.3%
Jouho Senshou46P81.2%

75 further openings account for the other 184 rounds.

Counted from 169 of the 247 matches played. The rest were not pulled for openings.

Jean

Career
120–69 · 63.5%
This season
104 matches · 65.4%
Peak rank
27

First hit in 54.5% of 378 rounds. Won 67.0% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 62.5% of rounds, against 33.0% in their other rounds.

How is this tested?

Yoko'enpi6P14236.2%
backdash into Gyaku Seikenzuki66P348.7%
backdash into guardG215.4%
Gyaku Seikenzuki66P205.1%
backdash into Yoko'enpi6P164.1%
backdash into evade up143.6%
backdash102.5%
Shitamaeken2P71.8%
backdash into Konohana Sakuya43P+K71.8%
backdash into evade down71.8%
KounirenPP into Nishin KakegeriPPK61.5%
backdash into Chudan Mawashigeri3K61.5%
backdash into Tate'enpi~Tenkai Hizageri33PK61.5%
backdash into Kake'uchi~Maekeri'age46PK51.3%
punchP51.3%

60 further openings account for the other 86 rounds.

Taka

Career
18–1 · 94.7%
This season
12 matches · 91.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P919.1%
punchP612.8%
backdash into Kachi'age33P+K510.6%
backdash into evade down510.6%
backdash into guardG36.4%
crouch into Shita Harite2P24.3%
punchP into Tsuppari 2PP24.3%
Hiji'ate6P into backward movement12.1%
Hiji'ate6P into forward movement12.1%
Morotezuki66P into Tsuppari 2PP12.1%
Morotezuki66P into punchP12.1%
backdash12.1%
backdash into Hiji'ate6P12.1%
backdash into Morote Tsuppari66PP12.1%
backdash into evade up12.1%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 11 of 18 tests hold up
  • Akira: 2 of 15 tests hold up
  • Jean: 1 of 15 tests hold up
  • Taka: not tested (too few rounds)