VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

JusLaxy

Career matches368
Career win rate69.8%
Round win rate61.5%
Peak rank32
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Vanessa3236825711169.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun74357.1%-14.1
Jeffry440100.0%+23.6
Akira31233.3%+10.8
Jacky21150.0%-23.0
Kage21150.0%-3.1
Sarah220100.0%+28.8
Aoi110100.0%+5.9
Goh1010.0%-50.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon53260.0%-19.6
Breakable Full Fence42250.0%-14.5
Open41325.0%-6.2
Full Fence and Open220100.0%+21.3
Half Fence220100.0%+21.3
Low Fence110100.0%+34.8
Single Wall110100.0%+34.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1163.6%71.3%-7.7
No walls650.0%42.3%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

leefung._ (Rank 30)74357.1%
Demonell (Rank 26)440100.0%
interceptor (Rank 40)31233.3%
Crashing_Blow2003 (Rank 33)21150.0%
DatDemo (Rank 28)220100.0%
VF31998 (Rank 29)21150.0%
Themis (Rank 12)110100.0%
타우끼/taukee (Rank 34)1010.0%

Most played opponents, most recent first

interceptor (Rank 40)2026/07/1131233.3%
DatDemo (Rank 28)2026/07/06220100.0%
VF31998 (Rank 29)2026/07/0621150.0%
leefung._ (Rank 30)2026/07/0674357.1%
Themis (Rank 12)2026/07/06110100.0%
Crashing_Blow2003 (Rank 33)2026/07/0521150.0%
타우끼/taukee (Rank 34)2026/07/051010.0%
Demonell (Rank 26)2026/07/05440100.0%

Round openings

Vanessa

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP89.6%
Defensive Style: backdash into back kick+guard4K+G67.2%
Offensive Style: Counter Strike into Body Blow6P56.0%
Defensive Style: Cut-in Knee Kick into throwP+G44.8%
Offensive Style: Back Charge Kick33.6%
Offensive Style: Knee Kick into throwP+G33.6%
Offensive Style: evade up into guardG33.6%
Offensive Style: forward movement into punchP33.6%
Offensive Style: kick33.6%
Offensive Style: kick into punchP33.6%
Defensive Style: backdash into Back Charge Kick44K+G22.4%
Defensive Style: forward movement into guardG22.4%
Defensive Style: forward movement into punchP22.4%
Offensive Style: backdash into Back Charge Kick44K+G22.4%
Offensive Style: backdash into back kick+guard4K+G22.4%

30 further openings account for the other 32 rounds.