Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1556 #1,642 of 3,686 on the Elo list →
Lau1581212 matches
Sarah1575158 matches
Pai1535128 matches
Taka1533125 matches
Jeffry1561113 matches
Lion156394 matches
Shun152672 matches
Vanessa153851 matches
Aoi156449 matches
Kage157846 matches
Akira156042 matches
Jean155736 matches
Wolf155024 matches
Eileen153623 matches
Lei Fei155322 matches
Brad155815 matches
Dural154815 matches
El Blaze155710 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 34 | 1,266 | 676 | 590 | 53.4% |
|---|---|---|---|---|---|
| Aoi | 33 | 1,094 | 594 | 500 | 54.3% |
| Lau | 33 | 865 | 464 | 401 | 53.6% |
| Pai | 32 | 862 | 451 | 411 | 52.3% |
| Jeffry | 33 | 647 | 359 | 288 | 55.5% |
| Akira | 29 | 630 | 324 | 306 | 51.4% |
| Lion | 33 | 476 | 279 | 197 | 58.6% |
| Taka | 31 | 425 | 234 | 191 | 55.1% |
| Shun | 30 | 409 | 217 | 192 | 53.1% |
| Goh | 30 | 360 | 188 | 172 | 52.2% |
| Wolf | 29 | 359 | 193 | 166 | 53.8% |
| Vanessa | 30 | 322 | 175 | 147 | 54.4% |
| Kage | 32 | 315 | 183 | 132 | 58.1% |
| Lei Fei | 29 | 236 | 141 | 95 | 59.8% |
| Jean | 29 | 197 | 106 | 91 | 53.8% |
| Dural | 30 | 195 | 113 | 82 | 58.0% |
| Eileen | 29 | 193 | 99 | 94 | 51.3% |
| El Blaze | 28 | 134 | 76 | 58 | 56.7% |
| Jacky | — | 129 | 74 | 55 | 57.4% |
| Brad | 29 | 124 | 73 | 51 | 58.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,808 of 4,978 rounds counted6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.9 | 417 | 555 |
|---|---|---|---|
| Sarah | 6.6 | 394 | 524 |
| Pai | 6.2 | 372 | 312 |
| Taka | 6.5 | 391 | 509 |
| Jeffry | 6.4 | 382 | 202 |
| Lion | 6.7 | 402 | 253 |
| Shun | 6.5 | 392 | 271 |
| Vanessa | 6.3 | 375 | 197 |
| Aoi | 6.1 | 367 | 198 |
| Kage | 6.4 | 386 | 181 |
| Akira | 7.2 | 430 | 137 |
| Jean | 6.7 | 401 | 147 |
| Wolf | 6.9 | 415 | 100 |
| Lei Fei | 6.6 | 399 | 88 |
| Brad | 6.6 | 397 | 47 |
| Dural | 6.5 | 389 | 56 |
| El Blaze | 6.5 | 389 | 24 |
| Goh | 6.1 | 364 | 7 |
By opponent's character
| Wolf | 6.8 | 407 | 381 |
|---|---|---|---|
| Akira | 6.6 | 394 | 428 |
| Jacky | 6.6 | 395 | 310 |
| Jeffry | 6.7 | 400 | 199 |
| Pai | 6.4 | 387 | 284 |
| Goh | 6.8 | 408 | 252 |
| Sarah | 6.4 | 381 | 228 |
| Lau | 6.8 | 405 | 189 |
| Brad | 6.9 | 411 | 200 |
| Kage | 6.3 | 381 | 201 |
| Aoi | 6.3 | 380 | 174 |
| Jean | 6.6 | 397 | 192 |
| Shun | 6.6 | 394 | 130 |
| Eileen | 6.2 | 371 | 134 |
| El Blaze | 6.4 | 385 | 123 |
| Lion | 7.0 | 420 | 72 |
| Vanessa | 6.6 | 394 | 111 |
| Lei Fei | 6.2 | 375 | 71 |
| Taka | 6.4 | 384 | 116 |
| Dural | 6.9 | 413 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 126 | 58 | 68 | 46.0% | -8.3 |
|---|---|---|---|---|---|
| Akira | 123 | 76 | 47 | 61.8% | +9.5 |
| Jacky | 112 | 53 | 59 | 47.3% | -2.8 |
| Jeffry | 85 | 57 | 28 | 67.1% | +15.9 |
| Pai | 85 | 47 | 38 | 55.3% | +2.6 |
| Goh | 78 | 41 | 37 | 52.6% | +0.3 |
| Sarah | 76 | 37 | 39 | 48.7% | -3.9 |
| Lau | 64 | 33 | 31 | 51.6% | +0.3 |
| Brad | 59 | 28 | 31 | 47.5% | -3.4 |
| Kage | 58 | 29 | 29 | 50.0% | +1.4 |
| Aoi | 55 | 40 | 15 | 72.7% | +21.5 |
| Jean | 53 | 29 | 24 | 54.7% | +2.3 |
| Shun | 44 | 22 | 22 | 50.0% | -0.8 |
| Eileen | 41 | 15 | 26 | 36.6% | -14.7 |
| El Blaze | 38 | 15 | 23 | 39.5% | -11.6 |
| Lion | 35 | 19 | 16 | 54.3% | +2.8 |
| Vanessa | 35 | 12 | 23 | 34.3% | -20.0 |
| Lei Fei | 34 | 13 | 21 | 38.2% | -8.2 |
| Taka | 31 | 16 | 15 | 51.6% | -1.6 |
| Dural | 5 | 0 | 5 | 0.0% | -48.0 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 144 | 72 | 72 | 50.0% | -2.5 |
|---|---|---|---|---|---|
| Full Fence | 133 | 74 | 59 | 55.6% | +4.8 |
| Octagon | 127 | 55 | 72 | 43.3% | -9.7 |
| Breakable Full Fence | 126 | 67 | 59 | 53.2% | +1.7 |
| Single Wall | 122 | 63 | 59 | 51.6% | -1.6 |
| Breakable Half Fence | 120 | 66 | 54 | 55.0% | +4.9 |
| Low Fence | 119 | 64 | 55 | 53.8% | +2.5 |
| Open | 119 | 65 | 54 | 54.6% | +3.3 |
| Half Fence | 113 | 59 | 54 | 52.2% | +1.3 |
| Full Fence and Open | 57 | 27 | 30 | 47.4% | -3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 763 | 51.5% | 51.5% | +0.0 |
| No walls | 360 | 53.3% | 52.1% | +1.2 |
Walls against open: -1.2 points (95% range -7.8 to +5.3), p 0.718 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| temp002 (Rank 30) | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|
| ふぇに (Rank 35) | 15 | 9 | 6 | 60.0% |
| ER_higante (Rank 29) | 11 | 5 | 6 | 45.5% |
| Uecchi-Ver53 (Rank 30) | 11 | 5 | 6 | 45.5% |
| n-nova06 (Rank 33) | 11 | 9 | 2 | 81.8% |
| Hi-VisionZERO (Rank 31) | 10 | 6 | 4 | 60.0% |
| ma_hime1007 (Rank 33) | 10 | 6 | 4 | 60.0% |
| HB (Rank 30) | 9 | 4 | 5 | 44.4% |
| 肉彦さん☆彡 (Rank 32) | 9 | 5 | 4 | 55.6% |
| Datchin1226 (Rank 33) | 8 | 3 | 5 | 37.5% |
| hayaya889 (Rank 31) | 8 | 3 | 5 | 37.5% |
| hot-milk-www (Rank 30) | 8 | 5 | 3 | 62.5% |
| inoshikatyo1007 (Rank 36) | 8 | 3 | 5 | 37.5% |
| ばねばば (Rank 32) | 8 | 4 | 4 | 50.0% |
| カミナリおやじ (Rank 31) | 8 | 2 | 6 | 25.0% |
| AX_Booster (Rank 32) | 7 | 4 | 3 | 57.1% |
| FoooooL (Rank 35) | 7 | 2 | 5 | 28.6% |
| Gz-KYO (Rank 32) | 7 | 6 | 1 | 85.7% |
| bh_iflg (Rank 33) | 7 | 2 | 5 | 28.6% |
| hsat0310 (Rank 35) | 7 | 2 | 5 | 28.6% |
| mikumoJacky (Rank 33) | 7 | 4 | 3 | 57.1% |
| syounai (Rank 30) | 7 | 7 | 0 | 100.0% |
| ぁ やごろ (Rank 35) | 7 | 4 | 3 | 57.1% |
| けいすけ新宿 (Rank 33) | 7 | 2 | 5 | 28.6% |
| タイヨウ (Rank 30) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| temp002 (Rank 30) | 2026/10/02 | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|---|
| 肉彦さん☆彡 (Rank 32) | 2026/09/29 | 9 | 5 | 4 | 55.6% |
| タイヨウ (Rank 30) | 2026/09/27 | 7 | 4 | 3 | 57.1% |
| ER_higante (Rank 29) | 2026/09/22 | 11 | 5 | 6 | 45.5% |
| ma_hime1007 (Rank 33) | 2026/09/18 | 10 | 6 | 4 | 60.0% |
| mikumoJacky (Rank 33) | 2026/09/12 | 7 | 4 | 3 | 57.1% |
| n-nova06 (Rank 33) | 2026/09/12 | 11 | 9 | 2 | 81.8% |
| AX_Booster (Rank 32) | 2026/09/09 | 7 | 4 | 3 | 57.1% |
| hot-milk-www (Rank 30) | 2026/09/05 | 8 | 5 | 3 | 62.5% |
| Uecchi-Ver53 (Rank 30) | 2026/09/03 | 11 | 5 | 6 | 45.5% |
| FoooooL (Rank 35) | 2026/09/02 | 7 | 2 | 5 | 28.6% |
| ふぇに (Rank 35) | 2026/08/20 | 15 | 9 | 6 | 60.0% |
| HB (Rank 30) | 2026/08/20 | 9 | 4 | 5 | 44.4% |
| syounai (Rank 30) | 2026/08/05 | 7 | 7 | 0 | 100.0% |
| けいすけ新宿 (Rank 33) | 2026/08/05 | 7 | 2 | 5 | 28.6% |
| Gz-KYO (Rank 32) | 2026/08/04 | 7 | 6 | 1 | 85.7% |
| inoshikatyo1007 (Rank 36) | 2026/08/02 | 8 | 3 | 5 | 37.5% |
| bh_iflg (Rank 33) | 2026/07/28 | 7 | 2 | 5 | 28.6% |
| カミナリおやじ (Rank 31) | 2026/07/28 | 8 | 2 | 6 | 25.0% |
| hsat0310 (Rank 35) | 2026/07/27 | 7 | 2 | 5 | 28.6% |
| ばねばば (Rank 32) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
| Hi-VisionZERO (Rank 31) | 2026/07/03 | 10 | 6 | 4 | 60.0% |
| hayaya889 (Rank 31) | 2026/06/21 | 8 | 3 | 5 | 37.5% |
| ぁ やごろ (Rank 35) | 2026/05/31 | 7 | 4 | 3 | 57.1% |
| Datchin1226 (Rank 33) | 2026/05/09 | 8 | 3 | 5 | 37.5% |
Round openings
Every character
| evade up into crouch dash forward | 202 | 4.0% |
|---|---|---|
| guardG | 145 | 2.9% |
| guardG into evade up | 102 | 2.0% |
| punchP into kickK | 80 | 1.6% |
| Banchu6P | 68 | 1.4% |
| kickK | 61 | 1.2% |
| crouch dash forward into guardG | 58 | 1.2% |
| punchP | 58 | 1.2% |
| evade up into crouch dash back | 52 | 1.0% |
| forward movement into punchP | 47 | 0.9% |
| Honshin Soukyaku1K+G | 45 | 0.9% |
| evade down into crouch dash forward | 38 | 0.8% |
| Hiji'ate6P | 37 | 0.7% |
| kickK into punchP | 33 | 0.7% |
| Chisoutai2K+G | 30 | 0.6% |
1,333 further openings account for the other 3,929 rounds.
Lau
- Career
- 464–401 · 53.6%
- This season
- 212 matches · 50.5%
- Peak rank
- 33
First hit in 44.9% of 851 rounds. Won 51.6% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 17.9% of rounds, against 5.5% in their other rounds.
| evade up into crouch dash forward | 37 | 4.3% |
|---|---|---|
| Chisoutai2K+G | 30 | 3.5% |
| Kosoushou46P into forward dash | 29 | 3.4% |
| kickK into Ko'en TenshinkyakuKK | 26 | 3.0% |
| Saishikkyaku4K | 25 | 2.9% |
| backdash into Kosoushou46P | 23 | 2.7% |
| crouch dash forward into guardG | 22 | 2.6% |
| guardG | 22 | 2.6% |
| RenshouPP into Renshou Senputai3PPK | 19 | 2.2% |
| guardG into Chisoutai2K+G | 18 | 2.1% |
| Senchutai3K | 16 | 1.9% |
| Shakashou3P into RenshouPP | 16 | 1.9% |
| guardG into evade up | 15 | 1.7% |
| kickK | 15 | 1.7% |
| punchP | 15 | 1.7% |
193 further openings account for the other 533 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–8 · 58% | 7–4 · 64% | too few to test |
| Wolf | 5–4 · 56% | 5–4 · 56% | too few to test |
| Brad | 4–5 · 44% | 4–5 · 44% | too few to test |
| Jeffry | 7–5 · 58% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 676–590 · 53.4%
- This season
- 158 matches · 53.2%
- Peak rank
- 34
First hit in 51.7% of 633 rounds. Won 55.0% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 63.1% of rounds, against 48.8% in their other rounds.
| Rising Elbow6P into Elbow Side Chop6PP | 28 | 4.4% |
|---|---|---|
| evade up into crouch dash forward | 28 | 4.4% |
| Stiletto66K | 24 | 3.7% |
| punchP into Punch High KickPK | 22 | 3.4% |
| kickK into punchP | 21 | 3.3% |
| guardG into evade up | 17 | 2.6% |
| Hide Side Kick (Deflect)P+K | 15 | 2.3% |
| Quick Knee6K into Quick Knee Straight6KP | 15 | 2.3% |
| Snap Side Chop3P | 15 | 2.3% |
| backdash into Switch Kick4K | 15 | 2.3% |
| guardG | 15 | 2.3% |
| Low Spin Kick3K+G | 13 | 2.0% |
| Sharpsword44K into Sharpsword Combo44KK | 13 | 2.0% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 13 | 2.0% |
| Switch Kick4K | 12 | 1.9% |
154 further openings account for the other 375 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 6–5 · 55% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 451–411 · 52.3%
- This season
- 128 matches · 48.4%
- Peak rank
- 32
First hit in 50.5% of 513 rounds. Won 53.7% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Honshin Soukyaku1K+G | 45 | 8.8% |
|---|---|---|
| Kochoukyaku4K+G | 20 | 3.9% |
| Senchutai3K into Senkyaku Chushou3KP | 19 | 3.7% |
| punchP into RenkentaiPK | 17 | 3.3% |
| crouch dash forward into Souanshou3P+K | 16 | 3.1% |
| Honshin Soukyaku1K+G into guardG | 15 | 2.9% |
| evade up into crouch dash forward | 15 | 2.9% |
| guardG | 15 | 2.9% |
| forward movement into punchP | 14 | 2.7% |
| Senchuken6P | 13 | 2.5% |
| Senchutai3K | 13 | 2.5% |
| punchP into kickK | 13 | 2.5% |
| Honshin Soukyaku1K+G into backdash | 12 | 2.3% |
| Senchutai3K into guardG | 9 | 1.8% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 8 | 1.6% |
134 further openings account for the other 269 rounds.
Taka
- Career
- 234–191 · 55.1%
- This season
- 125 matches · 42.4%
- Peak rank
- 31
First hit in 48.7% of 507 rounds. Won 49.8% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 34.4% of rounds, against 16.7% in their other rounds.
| Hiji'ate6P | 37 | 7.3% |
|---|---|---|
| kickK | 33 | 6.5% |
| punchP into Hiji'ate6P | 28 | 5.5% |
| guardG | 26 | 5.1% |
| Aka'oni MidaremageP+K | 21 | 4.1% |
| evade up into crouch dash forward | 18 | 3.5% |
| Takatsumehashi3P+K | 17 | 3.3% |
| Sokubi Otoshi41236P | 14 | 2.8% |
| Takatsumehashi3P+K into guardG | 13 | 2.5% |
| guardG into evade up | 11 | 2.2% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 10 | 2.0% |
| punchP | 10 | 2.0% |
| Tsuyubarai2P+K | 9 | 1.8% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 8 | 1.6% |
| backdash into Sokubi Otoshi41236P | 8 | 1.6% |
131 further openings account for the other 246 rounds.
Jeffry
- Career
- 359–288 · 55.5%
- This season
- 113 matches · 49.6%
- Peak rank
- 33
First hit in 51.1% of 454 rounds. Won 54.3% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Knee Push4K into Knee Push Wild Hook4KP | 26 | 5.7% |
|---|---|---|
| kickK into Stunner KnuckleKP | 20 | 4.4% |
| Side Kick3K | 19 | 4.2% |
| punchP into Double KnucklePP | 19 | 4.2% |
| Ducking Low2K+G | 18 | 3.9% |
| punchP into Knuckle KickPK | 18 | 3.9% |
| punchP into kickK | 18 | 3.9% |
| evade up into crouch dash forward | 17 | 3.7% |
| guardG | 17 | 3.7% |
| Side Kick3K into guardG | 13 | 2.8% |
| Elbow Butt6P | 11 | 2.4% |
| Hell Dunk Elbow2P+K | 10 | 2.2% |
| crouch dash forward into guardG | 8 | 1.8% |
| guardG into evade up | 8 | 1.8% |
| guardG into Tsunami Beat3K+G | 7 | 1.5% |
137 further openings account for the other 229 rounds.
Lion
- Career
- 279–197 · 58.6%
- This season
- 94 matches · 55.3%
- Peak rank
- 33
First hit in 52.4% of 395 rounds. Won 56.0% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Banchu6P | 68 | 17.2% |
|---|---|---|
| Tenshin Ryou'inkyaku6K+G | 22 | 5.6% |
| evade up into crouch dash forward | 17 | 4.3% |
| Kousoutai2K+G | 14 | 3.5% |
| guardG | 14 | 3.5% |
| punchP into kickK | 11 | 2.8% |
| Dantai3K into guardG | 10 | 2.5% |
| guardG into evade up | 10 | 2.5% |
| punchP into Banchu6P | 10 | 2.5% |
| Attai2K into Tousentai2KK+G | 8 | 2.0% |
| Shicchi Soutai3K+G | 7 | 1.8% |
| Dantai3K | 6 | 1.5% |
| Sentai4K into Sentai Shumen4KP | 6 | 1.5% |
| Zensou Tenshinkyaku44K+G | 6 | 1.5% |
| HakotsushuP+K+G into evade up | 5 | 1.3% |
110 further openings account for the other 182 rounds.
Shun
- Career
- 217–192 · 53.1%
- This season
- 72 matches · 48.6%
- Peak rank
- 30
First hit in 50.4% of 268 rounds. Won 56.3% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Kasen Chugeki6P | 13 | 4.8% |
|---|---|---|
| Kasen Chugeki6P | 12 | 4.4% |
| Koushinhi4P+K+G | 12 | 4.4% |
| evade up into crouch dash forward | 12 | 4.4% |
| guardG | 10 | 3.7% |
| guardG into evade up | 9 | 3.3% |
| backward movement into Gekizan Senchu3P+K | 8 | 3.0% |
| Haisenchu1P | 7 | 2.6% |
| evade up into crouch dash back | 7 | 2.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 6 | 2.2% |
| Tenshin Haishu4P | 6 | 2.2% |
| Gyou'in Haishu3P | 5 | 1.9% |
| Tanhi ChougekiK+G | 5 | 1.9% |
| evade up into evade down | 5 | 1.9% |
| guardG into Gyou'in Haishu3P | 5 | 1.9% |
95 further openings account for the other 149 rounds.
Aoi
- Career
- 594–500 · 54.3%
- This season
- 49 matches · 63.3%
- Peak rank
- 33
First hit in 43.1% of 197 rounds. Won 64.7% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hou'oushu3P | 22 | 11.1% |
|---|---|---|
| evade up into crouch dash forward | 11 | 5.6% |
| guardG | 10 | 5.0% |
| Maegeri3K | 8 | 4.0% |
| Ouda6P+K | 8 | 4.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 7 | 3.5% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 6 | 3.0% |
| Kusanagi2K+G | 5 | 2.5% |
| Tenchi In'youP+K+G | 5 | 2.5% |
| guardG into Sodeshinken33P+K | 5 | 2.5% |
| Hou'oushu3P into forward dash | 4 | 2.0% |
| Shinchuzuki (Deflect)236P+K | 4 | 2.0% |
| Tsumujikaze64P | 4 | 2.0% |
| guardG into Hou'oushu3P | 4 | 2.0% |
| guardG into evade up | 4 | 2.0% |
62 further openings account for the other 91 rounds.
Vanessa
- Career
- 175–147 · 54.4%
- This season
- 51 matches · 47.1%
- Peak rank
- 30
First hit in 29.4% of 197 rounds. Won 56.9% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 16 | 8.1% |
|---|---|---|
| Defensive Style: evade up into crouch dash forward | 14 | 7.1% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 11 | 5.6% |
| Defensive Style: Bone Crush Middle into guardG | 11 | 5.6% |
| Defensive Style: Bone Crush Middle | 10 | 5.1% |
| Defensive Style: forward movement into punchP | 9 | 4.6% |
| Defensive Style: guard | 7 | 3.5% |
| Defensive Style: punch into kickK | 7 | 3.5% |
| Defensive Style: Low Spin Slicer | 5 | 2.5% |
| Defensive Style: backdash into evade up | 4 | 2.0% |
| Defensive Style: crouch dash forward into guardG | 4 | 2.0% |
| Defensive Style: forward movement into Jab High KickPK | 4 | 2.0% |
| Defensive Style: guard into throw escape | 4 | 2.0% |
| Defensive Style: kick into Switch Left SlicerKK | 4 | 2.0% |
| Defensive Style: Back Knuckle | 3 | 1.5% |
66 further openings account for the other 84 rounds.
Kage
- Career
- 183–132 · 58.1%
- This season
- 46 matches · 65.2%
- Peak rank
- 32
First hit in 50.6% of 176 rounds. Won 52.8% of the rounds they struck first, 58.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 12 | 6.6% |
|---|---|---|
| evade up into crouch dash forward | 12 | 6.6% |
| Hiji'uchi6P | 10 | 5.5% |
| Surigeri2K | 10 | 5.5% |
| Nakageri3K | 9 | 5.0% |
| Nakageri3K into guardG | 8 | 4.4% |
| Tsumujigeri2K+G | 8 | 4.4% |
| guardG into evade up | 8 | 4.4% |
| Nakageri3K into Nirenkyaku3KK | 5 | 2.8% |
| punchP | 5 | 2.8% |
| punchP into HagasanePK | 5 | 2.8% |
| punchP into ResshouPP | 5 | 2.8% |
| backdash into Rasen4P | 4 | 2.2% |
| guardG | 4 | 2.2% |
| Jizuridan2P | 3 | 1.7% |
54 further openings account for the other 73 rounds.
Akira
- Career
- 324–306 · 51.4%
- This season
- 42 matches · 61.9%
- Peak rank
- 29
First hit in 54.8% of 166 rounds. Won 60.4% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 20 | 12.1% |
|---|---|---|
| forward dash into Jouho Touken6P | 15 | 9.0% |
| forward dash into Souka Housui3P+K | 14 | 8.4% |
| guardG into evade up | 6 | 3.6% |
| guardG into Jouho Touken6P | 5 | 3.0% |
| Rimon Chouchu66P into forward dash | 4 | 2.4% |
| Souka Housui3P+K | 4 | 2.4% |
| Youhou33P | 4 | 2.4% |
| evade up into crouch dash forward | 4 | 2.4% |
| Sokutai3K | 3 | 1.8% |
| Sokutai3K into guardG | 3 | 1.8% |
| backward movement into forward punch+kick6P+K | 3 | 1.8% |
| evade down into crouch dash forward | 3 | 1.8% |
| forward dash into Youteitou6K | 3 | 1.8% |
| guardG | 3 | 1.8% |
59 further openings account for the other 72 rounds.
Jean
- Career
- 106–91 · 53.8%
- This season
- 36 matches · 55.6%
- Peak rank
- 29
First hit in 49.0% of 147 rounds. Won 61.1% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 11 | 7.5% |
|---|---|---|
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 9 | 6.1% |
| Renge Karitsumi2K+G | 9 | 6.1% |
| punchP into kickK | 8 | 5.4% |
| punchP into Maeken~Joudan MawashigeriPK | 6 | 4.1% |
| Gyaku Seikenzuki66P | 5 | 3.4% |
| Hangetsu NirenzukiP+K | 5 | 3.4% |
| Harai'uke (Deflect)4P+K+G | 5 | 3.4% |
| Hizageri4K into Kousenshu4KP | 4 | 2.7% |
| guardG | 4 | 2.7% |
| kickK into Maegeri~InabikariKP | 3 | 2.0% |
| Sune'ori1K+G | 2 | 1.4% |
| evade down into crouch dash forward | 2 | 1.4% |
| evade down into forward dash | 2 | 1.4% |
| evade up into crouch dash back | 2 | 1.4% |
64 further openings account for the other 70 rounds.
Wolf
- Career
- 193–166 · 53.8%
- This season
- 24 matches · 45.8%
- Peak rank
- 29
First hit in 43.0% of 100 rounds. Won 53.5% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Savate4K | 18 | 18.0% |
|---|---|---|
| crouch dash forward into Arrow Knuckle3P | 5 | 5.0% |
| crouch dash forward into throwP+G | 5 | 5.0% |
| evade up into crouch dash forward | 5 | 5.0% |
| crouch dash forward into guardG | 4 | 4.0% |
| punchP into Hammer KickPK | 4 | 4.0% |
| Face Lift Kick3K | 3 | 3.0% |
| Quick Shoulder66P+K | 3 | 3.0% |
| guardG into Quick Shoulder66P+K | 3 | 3.0% |
| guardG into Savate4K | 3 | 3.0% |
| punchP into kickK | 3 | 3.0% |
| crouch dash forward into Elbow Butt4P | 2 | 2.0% |
| crouch dash forward into Low Smash2K | 2 | 2.0% |
| evade down into crouch dash forward | 2 | 2.0% |
| kickK into Double High KickKK | 2 | 2.0% |
36 further openings account for the other 36 rounds.
Eileen
- Career
- 99–94 · 51.3%
- This season
- 23 matches · 34.8%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Sokutantai3K into guardG | 10 | 11.0% |
|---|---|---|
| Douchu6P into Jouho Chu'un6PP | 7 | 7.7% |
| Douchu6P | 5 | 5.5% |
| punchP into RententaiPK | 5 | 5.5% |
| Sokutantai3K | 4 | 4.4% |
| Rigou TenshintaiK+G | 3 | 3.3% |
| Zensoutai2K+G | 3 | 3.3% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 3 | 3.3% |
| evade up into crouch dash back | 3 | 3.3% |
| evade up into crouch dash forward | 3 | 3.3% |
| forward movement into punchP | 3 | 3.3% |
| Hairenkyaku4K | 2 | 2.2% |
| Honshin Kousoutai3K+G | 2 | 2.2% |
| Honshin Senputai6K+G into Hikou Rantsui6K+GK | 2 | 2.2% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 2 | 2.2% |
31 further openings account for the other 34 rounds.
Lei Fei
- Career
- 141–95 · 59.8%
- This season
- 22 matches · 59.1%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Bunkyaku3K into guardG | 9 | 10.2% |
|---|---|---|
| punchP into Sayu ShoukenPP | 9 | 10.2% |
| Toushou66P | 6 | 6.8% |
| Bunkyaku3K | 5 | 5.7% |
| Zensoutai2K+G | 5 | 5.7% |
| Bunkyaku3K into forward dash | 3 | 3.4% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 3 | 3.4% |
| kickK into crouch | 3 | 3.4% |
| offensive move | 3 | 3.4% |
| Kakushu Suigeki6P | 2 | 2.3% |
| down-back kick1K | 2 | 2.3% |
| forward movement into punchP | 2 | 2.3% |
| guardG into Kaisei Tento1P+K | 2 | 2.3% |
| Chutenhou3P into down-forward punch+kick+guard3P+K+G | 1 | 1.1% |
| Chutenhou3P into down-forward, forward punch+kick+guard36P+K+G | 1 | 1.1% |
32 further openings account for the other 32 rounds.
Brad
- Career
- 73–51 · 58.9%
- This season
- 15 matches · 73.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 6 | 9.2% |
|---|---|---|
| Middle Kick3K | 5 | 7.7% |
| evade up into crouch dash forward | 5 | 7.7% |
| Spine Whip4P into Lumpini Combination4PK | 4 | 6.2% |
| Jolt Upper3P | 3 | 4.6% |
| Middle Kick3K into guardG | 3 | 4.6% |
| guardG | 3 | 4.6% |
| punchP into kickK | 3 | 4.6% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 2 | 3.1% |
| Jolt Upper3P into kickK | 2 | 3.1% |
| crouch dash forward into Jaguar Tail2K+G | 2 | 3.1% |
| crouch dash forward into Jolt Upper3P | 2 | 3.1% |
| crouch dash forward into punchP | 2 | 3.1% |
| evade up into crouch dash back | 2 | 3.1% |
| forward movement into punchP | 2 | 3.1% |
17 further openings account for the other 19 rounds.
Dural
- Career
- 113–82 · 58.0%
- This season
- 15 matches · 46.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Nakageri3K into Nagiharai3KP | 6 | 10.7% |
|---|---|---|
| Nakageri3K into guardG | 4 | 7.1% |
| Rising Elbow6P | 4 | 7.1% |
| guardG into evade up | 3 | 5.4% |
| evade up into throwP+G | 2 | 3.6% |
| forward movement into punchP | 2 | 3.6% |
| Cut Upper3P into guardG | 1 | 1.8% |
| Dash Hammer Kick66K | 1 | 1.8% |
| Hi'en Tankyaku9K into guardG | 1 | 1.8% |
| Knee Kick6K into Fudousatsu Arata6KP | 1 | 1.8% |
| Nakageri3K | 1 | 1.8% |
| Nakageri3K into forward dash | 1 | 1.8% |
| Side Kick Combination3KKK into Backer Shift Combination3KKKK | 1 | 1.8% |
| backdash into Cut Upper3P | 1 | 1.8% |
| backdash into backward movement | 1 | 1.8% |
26 further openings account for the other 26 rounds.
El Blaze
- Career
- 76–58 · 56.7%
- This season
- 10 matches · 80.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 4 | 10.0% |
|---|---|---|
| punchP into Jab~High KickPK | 3 | 7.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 2 | 5.0% |
| Shadow Strike6P | 2 | 5.0% |
| Shadow Strike6P into Shadow Fang6PK | 2 | 5.0% |
| crouch dash forward into Middle Kick3K | 2 | 5.0% |
| forward movement into Jab~High KickPK | 2 | 5.0% |
| forward movement into punchP | 2 | 5.0% |
| High Spin KickK+G | 1 | 2.5% |
| Middle Kick3K | 1 | 2.5% |
| Middle Kick3K into guardG | 1 | 2.5% |
| Shadow Spear6K | 1 | 2.5% |
| Shadow Spear6K into forward movement | 1 | 2.5% |
| Spinning Thrust Kick3K+G | 1 | 2.5% |
| Toe Kick4K | 1 | 2.5% |
14 further openings account for the other 14 rounds.
Goh
- Career
- 188–172 · 52.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 1 of 14 tests hold up
- Sarah: 1 of 14 tests hold up
- Pai: 0 of 15 tests hold up
- Taka: 1 of 14 tests hold up
- Jeffry: 0 of 11 tests hold up
- Lion: 0 of 15 tests hold up
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Dural: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Goh: not tested (too few rounds)
