VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

リーウ

  • Lau
  • Pai
  • Taka
  • Jeffry
  • Lion
  • Shun
  • Vanessa
  • Aoi
  • Kage
  • Akira
  • Jean
  • Wolf
  • Eileen
  • Lei Fei
  • Brad
  • Dural
  • El Blaze
  • Goh
Career matches9,238
Career win rate54.3%
Round win rate51.1%
Peak rank34
Distinct opponents474
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1556 #1,642 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah341,26667659053.4%
Aoi331,09459450054.3%
Lau3386546440153.6%
Pai3286245141152.3%
Jeffry3364735928855.5%
Akira2963032430651.4%
Lion3347627919758.6%
Taka3142523419155.1%
Shun3040921719253.1%
Goh3036018817252.2%
Wolf2935919316653.8%
Vanessa3032217514754.4%
Kage3231518313258.1%
Lei Fei292361419559.8%
Jean291971069153.8%
Dural301951138258.0%
Eileen29193999451.3%
El Blaze28134765856.7%
Jacky—129745557.4%
Brad29124735158.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,808 of 4,978 rounds counted

6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.9417555
Sarah6.6394524
Pai6.2372312
Taka6.5391509
Jeffry6.4382202
Lion6.7402253
Shun6.5392271
Vanessa6.3375197
Aoi6.1367198
Kage6.4386181
Akira7.2430137
Jean6.7401147
Wolf6.9415100
Lei Fei6.639988
Brad6.639747
Dural6.538956
El Blaze6.538924
Goh6.13647

By opponent's character

Wolf6.8407381
Akira6.6394428
Jacky6.6395310
Jeffry6.7400199
Pai6.4387284
Goh6.8408252
Sarah6.4381228
Lau6.8405189
Brad6.9411200
Kage6.3381201
Aoi6.3380174
Jean6.6397192
Shun6.6394130
Eileen6.2371134
El Blaze6.4385123
Lion7.042072
Vanessa6.6394111
Lei Fei6.237571
Taka6.4384116
Dural6.941313

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf126586846.0%-8.3
Akira123764761.8%+9.5
Jacky112535947.3%-2.8
Jeffry85572867.1%+15.9
Pai85473855.3%+2.6
Goh78413752.6%+0.3
Sarah76373948.7%-3.9
Lau64333151.6%+0.3
Brad59283147.5%-3.4
Kage58292950.0%+1.4
Aoi55401572.7%+21.5
Jean53292454.7%+2.3
Shun44222250.0%-0.8
Eileen41152636.6%-14.7
El Blaze38152339.5%-11.6
Lion35191654.3%+2.8
Vanessa35122334.3%-20.0
Lei Fei34132138.2%-8.2
Taka31161551.6%-1.6
Dural5050.0%-48.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle144727250.0%-2.5
Full Fence133745955.6%+4.8
Octagon127557243.3%-9.7
Breakable Full Fence126675953.2%+1.7
Single Wall122635951.6%-1.6
Breakable Half Fence120665455.0%+4.9
Low Fence119645553.8%+2.5
Open119655454.6%+3.3
Half Fence113595452.2%+1.3
Full Fence and Open57273047.4%-3.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76351.5%51.5%+0.0
No walls36053.3%52.1%+1.2

Walls against open: -1.2 points (95% range -7.8 to +5.3), p 0.718 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

temp002 (Rank 30)2026/10/022519676.0%
肉彦さん☆彡 (Rank 32)2026/09/2995455.6%
タイヨウ (Rank 30)2026/09/2774357.1%
ER_higante (Rank 29)2026/09/22115645.5%
ma_hime1007 (Rank 33)2026/09/18106460.0%
mikumoJacky (Rank 33)2026/09/1274357.1%
n-nova06 (Rank 33)2026/09/12119281.8%
AX_Booster (Rank 32)2026/09/0974357.1%
hot-milk-www (Rank 30)2026/09/0585362.5%
Uecchi-Ver53 (Rank 30)2026/09/03115645.5%
FoooooL (Rank 35)2026/09/0272528.6%
ふぇに (Rank 35)2026/08/20159660.0%
HB (Rank 30)2026/08/2094544.4%
syounai (Rank 30)2026/08/05770100.0%
けいすけ新宿 (Rank 33)2026/08/0572528.6%
Gz-KYO (Rank 32)2026/08/0476185.7%
inoshikatyo1007 (Rank 36)2026/08/0283537.5%
bh_iflg (Rank 33)2026/07/2872528.6%
カミナリおやじ (Rank 31)2026/07/2882625.0%
hsat0310 (Rank 35)2026/07/2772528.6%
ばねばば (Rank 32)2026/07/2684450.0%
Hi-VisionZERO (Rank 31)2026/07/03106460.0%
hayaya889 (Rank 31)2026/06/2183537.5%
ぁ     やごろ (Rank 35)2026/05/3174357.1%
Datchin1226 (Rank 33)2026/05/0983537.5%

Round openings

Every character

evade up into crouch dash forward2024.0%
guardG1452.9%
guardG into evade up1022.0%
punchP into kickK801.6%
Banchu6P681.4%
kickK611.2%
crouch dash forward into guardG581.2%
punchP581.2%
evade up into crouch dash back521.0%
forward movement into punchP470.9%
Honshin Soukyaku1K+G450.9%
evade down into crouch dash forward380.8%
Hiji'ate6P370.7%
kickK into punchP330.7%
Chisoutai2K+G300.6%

1,333 further openings account for the other 3,929 rounds.

Lau

Career
464–401 · 53.6%
This season
212 matches · 50.5%
Peak rank
33

First hit in 44.9% of 851 rounds. Won 51.6% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 17.9% of rounds, against 5.5% in their other rounds.

How is this tested?

evade up into crouch dash forward374.3%
Chisoutai2K+G303.5%
Kosoushou46P into forward dash293.4%
kickK into Ko'en TenshinkyakuKK263.0%
Saishikkyaku4K252.9%
backdash into Kosoushou46P232.7%
crouch dash forward into guardG222.6%
guardG222.6%
RenshouPP into Renshou Senputai3PPK192.2%
guardG into Chisoutai2K+G182.1%
Senchutai3K161.9%
Shakashou3P into RenshouPP161.9%
guardG into evade up151.7%
kickK151.7%
punchP151.7%

193 further openings account for the other 533 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–8 · 58%7–4 · 64%too few to test
Wolf5–4 · 56%5–4 · 56%too few to test
Brad4–5 · 44%4–5 · 44%too few to test
Jeffry7–5 · 58%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
676–590 · 53.4%
This season
158 matches · 53.2%
Peak rank
34

First hit in 51.7% of 633 rounds. Won 55.0% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 63.1% of rounds, against 48.8% in their other rounds.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP284.4%
evade up into crouch dash forward284.4%
Stiletto66K243.7%
punchP into Punch High KickPK223.4%
kickK into punchP213.3%
guardG into evade up172.6%
Hide Side Kick (Deflect)P+K152.3%
Quick Knee6K into Quick Knee Straight6KP152.3%
Snap Side Chop3P152.3%
backdash into Switch Kick4K152.3%
guardG152.3%
Low Spin Kick3K+G132.0%
Sharpsword44K into Sharpsword Combo44KK132.0%
Snap Side Chop3P into Snap Side Chop Double3PP132.0%
Switch Kick4K121.9%

154 further openings account for the other 375 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh6–5 · 55%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
451–411 · 52.3%
This season
128 matches · 48.4%
Peak rank
32

First hit in 50.5% of 513 rounds. Won 53.7% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Honshin Soukyaku1K+G458.8%
Kochoukyaku4K+G203.9%
Senchutai3K into Senkyaku Chushou3KP193.7%
punchP into RenkentaiPK173.3%
crouch dash forward into Souanshou3P+K163.1%
Honshin Soukyaku1K+G into guardG152.9%
evade up into crouch dash forward152.9%
guardG152.9%
forward movement into punchP142.7%
Senchuken6P132.5%
Senchutai3K132.5%
punchP into kickK132.5%
Honshin Soukyaku1K+G into backdash122.3%
Senchutai3K into guardG91.8%
Ryoushou6P+K into Renkan Maho Chuken6P+KP81.6%

134 further openings account for the other 269 rounds.

Taka

Career
234–191 · 55.1%
This season
125 matches · 42.4%
Peak rank
31

First hit in 48.7% of 507 rounds. Won 49.8% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 34.4% of rounds, against 16.7% in their other rounds.

How is this tested?

Hiji'ate6P377.3%
kickK336.5%
punchP into Hiji'ate6P285.5%
guardG265.1%
Aka'oni MidaremageP+K214.1%
evade up into crouch dash forward183.5%
Takatsumehashi3P+K173.3%
Sokubi Otoshi41236P142.8%
Takatsumehashi3P+K into guardG132.5%
guardG into evade up112.2%
Tsuyubarai2P+K into Tsuyubarai 22P+KP102.0%
punchP102.0%
Tsuyubarai2P+K91.8%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP81.6%
backdash into Sokubi Otoshi41236P81.6%

131 further openings account for the other 246 rounds.

Jeffry

Career
359–288 · 55.5%
This season
113 matches · 49.6%
Peak rank
33

First hit in 51.1% of 454 rounds. Won 54.3% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Knee Push4K into Knee Push Wild Hook4KP265.7%
kickK into Stunner KnuckleKP204.4%
Side Kick3K194.2%
punchP into Double KnucklePP194.2%
Ducking Low2K+G183.9%
punchP into Knuckle KickPK183.9%
punchP into kickK183.9%
evade up into crouch dash forward173.7%
guardG173.7%
Side Kick3K into guardG132.8%
Elbow Butt6P112.4%
Hell Dunk Elbow2P+K102.2%
crouch dash forward into guardG81.8%
guardG into evade up81.8%
guardG into Tsunami Beat3K+G71.5%

137 further openings account for the other 229 rounds.

Lion

Career
279–197 · 58.6%
This season
94 matches · 55.3%
Peak rank
33

First hit in 52.4% of 395 rounds. Won 56.0% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Banchu6P6817.2%
Tenshin Ryou'inkyaku6K+G225.6%
evade up into crouch dash forward174.3%
Kousoutai2K+G143.5%
guardG143.5%
punchP into kickK112.8%
Dantai3K into guardG102.5%
guardG into evade up102.5%
punchP into Banchu6P102.5%
Attai2K into Tousentai2KK+G82.0%
Shicchi Soutai3K+G71.8%
Dantai3K61.5%
Sentai4K into Sentai Shumen4KP61.5%
Zensou Tenshinkyaku44K+G61.5%
HakotsushuP+K+G into evade up51.3%

110 further openings account for the other 182 rounds.

Shun

Career
217–192 · 53.1%
This season
72 matches · 48.6%
Peak rank
30

First hit in 50.4% of 268 rounds. Won 56.3% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Kasen Chugeki6P134.8%
Kasen Chugeki6P124.4%
Koushinhi4P+K+G124.4%
evade up into crouch dash forward124.4%
guardG103.7%
guardG into evade up93.3%
backward movement into Gekizan Senchu3P+K83.0%
Haisenchu1P72.6%
evade up into crouch dash back72.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK62.2%
Tenshin Haishu4P62.2%
Gyou'in Haishu3P51.9%
Tanhi ChougekiK+G51.9%
evade up into evade down51.9%
guardG into Gyou'in Haishu3P51.9%

95 further openings account for the other 149 rounds.

Aoi

Career
594–500 · 54.3%
This season
49 matches · 63.3%
Peak rank
33

First hit in 43.1% of 197 rounds. Won 64.7% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hou'oushu3P2211.1%
evade up into crouch dash forward115.6%
guardG105.0%
Maegeri3K84.0%
Ouda6P+K84.0%
Ouda6P+K into Oushu Hiji'ate6P+KP73.5%
Kusanagi2K+G into Tenchi In'youP+K+G63.0%
Kusanagi2K+G52.5%
Tenchi In'youP+K+G52.5%
guardG into Sodeshinken33P+K52.5%
Hou'oushu3P into forward dash42.0%
Shinchuzuki (Deflect)236P+K42.0%
Tsumujikaze64P42.0%
guardG into Hou'oushu3P42.0%
guardG into evade up42.0%

62 further openings account for the other 91 rounds.

Vanessa

Career
175–147 · 54.4%
This season
51 matches · 47.1%
Peak rank
30

First hit in 29.4% of 197 rounds. Won 56.9% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer168.1%
Defensive Style: evade up into crouch dash forward147.1%
Defensive Style: Back Knuckle into Back Knuckle High6PK115.6%
Defensive Style: Bone Crush Middle into guardG115.6%
Defensive Style: Bone Crush Middle105.1%
Defensive Style: forward movement into punchP94.6%
Defensive Style: guard73.5%
Defensive Style: punch into kickK73.5%
Defensive Style: Low Spin Slicer52.5%
Defensive Style: backdash into evade up42.0%
Defensive Style: crouch dash forward into guardG42.0%
Defensive Style: forward movement into Jab High KickPK42.0%
Defensive Style: guard into throw escape42.0%
Defensive Style: kick into Switch Left SlicerKK42.0%
Defensive Style: Back Knuckle31.5%

66 further openings account for the other 84 rounds.

Kage

Career
183–132 · 58.1%
This season
46 matches · 65.2%
Peak rank
32

First hit in 50.6% of 176 rounds. Won 52.8% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K126.6%
evade up into crouch dash forward126.6%
Hiji'uchi6P105.5%
Surigeri2K105.5%
Nakageri3K95.0%
Nakageri3K into guardG84.4%
Tsumujigeri2K+G84.4%
guardG into evade up84.4%
Nakageri3K into Nirenkyaku3KK52.8%
punchP52.8%
punchP into HagasanePK52.8%
punchP into ResshouPP52.8%
backdash into Rasen4P42.2%
guardG42.2%
Jizuridan2P31.7%

54 further openings account for the other 73 rounds.

Akira

Career
324–306 · 51.4%
This season
42 matches · 61.9%
Peak rank
29

First hit in 54.8% of 166 rounds. Won 60.4% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2012.1%
forward dash into Jouho Touken6P159.0%
forward dash into Souka Housui3P+K148.4%
guardG into evade up63.6%
guardG into Jouho Touken6P53.0%
Rimon Chouchu66P into forward dash42.4%
Souka Housui3P+K42.4%
Youhou33P42.4%
evade up into crouch dash forward42.4%
Sokutai3K31.8%
Sokutai3K into guardG31.8%
backward movement into forward punch+kick6P+K31.8%
evade down into crouch dash forward31.8%
forward dash into Youteitou6K31.8%
guardG31.8%

59 further openings account for the other 72 rounds.

Jean

Career
106–91 · 53.8%
This season
36 matches · 55.6%
Peak rank
29

First hit in 49.0% of 147 rounds. Won 61.1% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward117.5%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK96.1%
Renge Karitsumi2K+G96.1%
punchP into kickK85.4%
punchP into Maeken~Joudan MawashigeriPK64.1%
Gyaku Seikenzuki66P53.4%
Hangetsu NirenzukiP+K53.4%
Harai'uke (Deflect)4P+K+G53.4%
Hizageri4K into Kousenshu4KP42.7%
guardG42.7%
kickK into Maegeri~InabikariKP32.0%
Sune'ori1K+G21.4%
evade down into crouch dash forward21.4%
evade down into forward dash21.4%
evade up into crouch dash back21.4%

64 further openings account for the other 70 rounds.

Wolf

Career
193–166 · 53.8%
This season
24 matches · 45.8%
Peak rank
29

First hit in 43.0% of 100 rounds. Won 53.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Savate4K1818.0%
crouch dash forward into Arrow Knuckle3P55.0%
crouch dash forward into throwP+G55.0%
evade up into crouch dash forward55.0%
crouch dash forward into guardG44.0%
punchP into Hammer KickPK44.0%
Face Lift Kick3K33.0%
Quick Shoulder66P+K33.0%
guardG into Quick Shoulder66P+K33.0%
guardG into Savate4K33.0%
punchP into kickK33.0%
crouch dash forward into Elbow Butt4P22.0%
crouch dash forward into Low Smash2K22.0%
evade down into crouch dash forward22.0%
kickK into Double High KickKK22.0%

36 further openings account for the other 36 rounds.

Eileen

Career
99–94 · 51.3%
This season
23 matches · 34.8%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokutantai3K into guardG1011.0%
Douchu6P into Jouho Chu'un6PP77.7%
Douchu6P55.5%
punchP into RententaiPK55.5%
Sokutantai3K44.4%
Rigou TenshintaiK+G33.3%
Zensoutai2K+G33.3%
Zensoutai2K+G into Zensou Senpu2K+GK33.3%
evade up into crouch dash back33.3%
evade up into crouch dash forward33.3%
forward movement into punchP33.3%
Hairenkyaku4K22.2%
Honshin Kousoutai3K+G22.2%
Honshin Senputai6K+G into Hikou Rantsui6K+GK22.2%
Tenshin Rinheki1P into Rinheki Hairen1PK22.2%

31 further openings account for the other 34 rounds.

Lei Fei

Career
141–95 · 59.8%
This season
22 matches · 59.1%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bunkyaku3K into guardG910.2%
punchP into Sayu ShoukenPP910.2%
Toushou66P66.8%
Bunkyaku3K55.7%
Zensoutai2K+G55.7%
Bunkyaku3K into forward dash33.4%
SokutankyakuK+G into Shishi DaichoukouK+GP33.4%
kickK into crouch33.4%
offensive move33.4%
Kakushu Suigeki6P22.3%
down-back kick1K22.3%
forward movement into punchP22.3%
guardG into Kaisei Tento1P+K22.3%
Chutenhou3P into down-forward punch+kick+guard3P+K+G11.1%
Chutenhou3P into down-forward, forward punch+kick+guard36P+K+G11.1%

32 further openings account for the other 32 rounds.

Brad

Career
73–51 · 58.9%
This season
15 matches · 73.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jolt Upper3P into Jolt Upper~Spin Kick3PK69.2%
Middle Kick3K57.7%
evade up into crouch dash forward57.7%
Spine Whip4P into Lumpini Combination4PK46.2%
Jolt Upper3P34.6%
Middle Kick3K into guardG34.6%
guardG34.6%
punchP into kickK34.6%
Jolt Upper3P into Jolt Double Shot3PP+K23.1%
Jolt Upper3P into kickK23.1%
crouch dash forward into Jaguar Tail2K+G23.1%
crouch dash forward into Jolt Upper3P23.1%
crouch dash forward into punchP23.1%
evade up into crouch dash back23.1%
forward movement into punchP23.1%

17 further openings account for the other 19 rounds.

Dural

Career
113–82 · 58.0%
This season
15 matches · 46.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nakageri3K into Nagiharai3KP610.7%
Nakageri3K into guardG47.1%
Rising Elbow6P47.1%
guardG into evade up35.4%
evade up into throwP+G23.6%
forward movement into punchP23.6%
Cut Upper3P into guardG11.8%
Dash Hammer Kick66K11.8%
Hi'en Tankyaku9K into guardG11.8%
Knee Kick6K into Fudousatsu Arata6KP11.8%
Nakageri3K11.8%
Nakageri3K into forward dash11.8%
Side Kick Combination3KKK into Backer Shift Combination3KKKK11.8%
backdash into Cut Upper3P11.8%
backdash into backward movement11.8%

26 further openings account for the other 26 rounds.

El Blaze

Career
76–58 · 56.7%
This season
10 matches · 80.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward410.0%
punchP into Jab~High KickPK37.5%
Back Knuckle4P into Shadow Spin Kick4PK25.0%
Shadow Strike6P25.0%
Shadow Strike6P into Shadow Fang6PK25.0%
crouch dash forward into Middle Kick3K25.0%
forward movement into Jab~High KickPK25.0%
forward movement into punchP25.0%
High Spin KickK+G12.5%
Middle Kick3K12.5%
Middle Kick3K into guardG12.5%
Shadow Spear6K12.5%
Shadow Spear6K into forward movement12.5%
Spinning Thrust Kick3K+G12.5%
Toe Kick4K12.5%

14 further openings account for the other 14 rounds.

Goh

Career
188–172 · 52.2%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haraigeri2K+G114.3%
Maegeri3K114.3%
Tsukikage6K into Raikou3P114.3%
evade down into crouch dash forward114.3%
evade up into crouch dash forward114.3%
guardG114.3%
guardG into Maegeri3K114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 1 of 14 tests hold up
  • Sarah: 1 of 14 tests hold up
  • Pai: 0 of 15 tests hold up
  • Taka: 1 of 14 tests hold up
  • Jeffry: 0 of 11 tests hold up
  • Lion: 0 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)