Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1344 #2,940 of 3,686 on the Elo list →
Jean136744 matches
Lau135740 matches
Jacky135833 matches
Pai135931 matches
Jeffry136125 matches
Goh135220 matches
Brad134819 matches
Lei Fei135718 matches
Vanessa133016 matches
Wolf135815 matches
Lion133914 matches
Aoi134812 matches
Eileen135311 matches
Taka134410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 24 | 270 | 157 | 113 | 58.1% |
|---|---|---|---|---|---|
| Jean | 23 | 220 | 126 | 94 | 57.3% |
| Lau | 23 | 193 | 105 | 88 | 54.4% |
| Goh | 24 | 168 | 102 | 66 | 60.7% |
| Lei Fei | 23 | 165 | 94 | 71 | 57.0% |
| Brad | 23 | 162 | 95 | 67 | 58.6% |
| Wolf | 22 | 136 | 80 | 56 | 58.8% |
| Pai | 24 | 126 | 81 | 45 | 64.3% |
| Sarah | 23 | 117 | 75 | 42 | 64.1% |
| Vanessa | 22 | 116 | 72 | 44 | 62.1% |
| Jeffry | 23 | 115 | 73 | 42 | 63.5% |
| Lion | 22 | 103 | 66 | 37 | 64.1% |
| Kage | 21 | 86 | 51 | 35 | 59.3% |
| Akira | 18 | 75 | 46 | 29 | 61.3% |
| Aoi | 20 | 70 | 48 | 22 | 68.6% |
| Eileen | 20 | 66 | 44 | 22 | 66.7% |
| El Blaze | 16 | 45 | 24 | 21 | 53.3% |
| Taka | 15 | 39 | 19 | 20 | 48.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,753 of 1,755 rounds counted5.4 inputs a second (326 a minute) this season. Faster than 7% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.5 | 328 | 177 |
|---|---|---|---|
| Jacky | 5.6 | 333 | 163 |
| Pai | 5.3 | 317 | 168 |
| Lau | 5.3 | 320 | 162 |
| Vanessa | 5.4 | 326 | 156 |
| Wolf | 5.1 | 304 | 124 |
| Jeffry | 4.9 | 291 | 106 |
| Lei Fei | 5.7 | 341 | 83 |
| Goh | 5.4 | 324 | 82 |
| Lion | 5.8 | 347 | 76 |
| Brad | 5.4 | 322 | 77 |
| Akira | 5.9 | 356 | 71 |
| Taka | 5.7 | 342 | 77 |
| Aoi | 5.6 | 334 | 64 |
| Sarah | 5.5 | 330 | 69 |
| Eileen | 5.3 | 319 | 41 |
| Kage | 5.7 | 339 | 31 |
| El Blaze | 5.4 | 324 | 26 |
By opponent's character
| Akira | 5.4 | 325 | 418 |
|---|---|---|---|
| Aoi | 5.6 | 334 | 138 |
| Lau | 5.3 | 321 | 139 |
| Jeffry | 5.3 | 319 | 124 |
| Shun | 5.6 | 338 | 114 |
| Goh | 5.3 | 319 | 103 |
| Wolf | 5.5 | 330 | 89 |
| Jean | 5.6 | 335 | 101 |
| Brad | 5.4 | 322 | 86 |
| Jacky | 5.3 | 320 | 76 |
| Sarah | 5.5 | 330 | 80 |
| El Blaze | 5.5 | 332 | 72 |
| Lei Fei | 5.2 | 309 | 43 |
| Vanessa | 5.4 | 324 | 45 |
| Kage | 5.2 | 315 | 39 |
| Eileen | 5.3 | 319 | 33 |
| Pai | 5.3 | 318 | 21 |
| Lion | 5.6 | 338 | 17 |
| Taka | 5.4 | 322 | 11 |
| Dural | 6.0 | 360 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 104 | 77 | 27 | 74.0% | +10.4 |
|---|---|---|---|---|---|
| Aoi | 36 | 23 | 13 | 63.9% | -2.6 |
| Lau | 34 | 19 | 15 | 55.9% | -0.3 |
| Jeffry | 30 | 18 | 12 | 60.0% | -7.1 |
| Shun | 29 | 17 | 12 | 58.6% | -10.2 |
| Goh | 25 | 15 | 10 | 60.0% | +0.0 |
| Wolf | 23 | 16 | 7 | 69.6% | +4.8 |
| Jean | 22 | 7 | 15 | 31.8% | -9.3 |
| Brad | 21 | 12 | 9 | 57.1% | +0.7 |
| Jacky | 21 | 9 | 12 | 42.9% | -18.8 |
| Sarah | 20 | 12 | 8 | 60.0% | -6.1 |
| El Blaze | 19 | 13 | 6 | 68.4% | +11.3 |
| Lei Fei | 11 | 7 | 4 | 63.6% | +9.2 |
| Vanessa | 11 | 8 | 3 | 72.7% | +13.5 |
| Kage | 10 | 5 | 5 | 50.0% | -10.4 |
| Eileen | 8 | 3 | 5 | 37.5% | -22.2 |
| Pai | 5 | 2 | 3 | 40.0% | -5.5 |
| Lion | 4 | 3 | 1 | 75.0% | +8.5 |
| Taka | 3 | 3 | 0 | 100.0% | +29.8 |
| Dural | 1 | 1 | 0 | 100.0% | +39.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 53 | 30 | 23 | 56.6% | -11.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 51 | 31 | 20 | 60.8% | -0.1 |
| Open | 49 | 37 | 12 | 75.5% | +10.8 |
| Rectangle | 47 | 31 | 16 | 66.0% | +4.6 |
| Full Fence | 46 | 25 | 21 | 54.4% | -8.1 |
| Octagon | 45 | 24 | 21 | 53.3% | -11.0 |
| Breakable Full Fence | 41 | 27 | 14 | 65.8% | +8.2 |
| Single Wall | 37 | 23 | 14 | 62.2% | +5.0 |
| Low Fence | 36 | 21 | 15 | 58.3% | -1.4 |
| Full Fence and Open | 18 | 13 | 5 | 72.2% | +10.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 283 | 59.4% | 62.2% | -2.8 |
| No walls | 122 | 66.4% | 61.5% | +4.9 |
Walls against open: -7.7 points (95% range -19.3 to +3.9), p 0.193 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 流形 (Rank 14) | 48 | 41 | 7 | 85.4% |
|---|---|---|---|---|
| dalmax72 (Rank 22) | 22 | 17 | 5 | 77.3% |
| 6132da (Rank 24) | 21 | 16 | 5 | 76.2% |
| 天道酬勤 (Rank 21) | 17 | 9 | 8 | 52.9% |
| Might小麥豆漿 (Rank 21) | 13 | 8 | 5 | 61.5% |
| けつ毛バーガー相場 (Rank 24) | 11 | 7 | 4 | 63.6% |
| allgonnaworkout (Rank 25) | 9 | 5 | 4 | 55.6% |
| ねこ吉 (Rank 21) | 9 | 6 | 3 | 66.7% |
| a39611619 (Rank 21) | 8 | 6 | 2 | 75.0% |
| 我又 (Rank 13) | 8 | 8 | 0 | 100.0% |
| CHASER (Rank 22) | 7 | 5 | 2 | 71.4% |
| jin.i.enjoy (Rank 12) | 7 | 7 | 0 | 100.0% |
| qzmix (Rank 22) | 7 | 5 | 2 | 71.4% |
| t_k_o_7 (Rank 13) | 7 | 6 | 1 | 85.7% |
| ★★★★★ (Rank 25) | 7 | 0 | 7 | 0.0% |
| 委員ちょ (Rank 21) | 7 | 6 | 1 | 85.7% |
| HIROCHILL (Rank 27) | 6 | 2 | 4 | 33.3% |
| edmond3288 (Rank 16) | 6 | 5 | 1 | 83.3% |
| omuretukun (Rank 22) | 6 | 3 | 3 | 50.0% |
| 偷桃 (Rank 23) | 6 | 2 | 4 | 33.3% |
| 코난 (Rank 25) | 6 | 1 | 5 | 16.7% |
| TaKaArAsHi573 (Rank 24) | 5 | 2 | 3 | 40.0% |
| GWO (Rank 24) | 4 | 2 | 2 | 50.0% |
| mokoha_jean (Rank 22) | 4 | 2 | 2 | 50.0% |
| サーちゃん (Rank 21) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| CHASER (Rank 22) | 2026/08/17 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| dalmax72 (Rank 22) | 2026/08/17 | 22 | 17 | 5 | 77.3% |
| 6132da (Rank 24) | 2026/08/04 | 21 | 16 | 5 | 76.2% |
| 天道酬勤 (Rank 21) | 2026/08/03 | 17 | 9 | 8 | 52.9% |
| GWO (Rank 24) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| けつ毛バーガー相場 (Rank 24) | 2026/07/22 | 11 | 7 | 4 | 63.6% |
| a39611619 (Rank 21) | 2026/07/20 | 8 | 6 | 2 | 75.0% |
| ねこ吉 (Rank 21) | 2026/07/16 | 9 | 6 | 3 | 66.7% |
| 委員ちょ (Rank 21) | 2026/07/15 | 7 | 6 | 1 | 85.7% |
| omuretukun (Rank 22) | 2026/07/14 | 6 | 3 | 3 | 50.0% |
| HIROCHILL (Rank 27) | 2026/07/11 | 6 | 2 | 4 | 33.3% |
| qzmix (Rank 22) | 2026/07/03 | 7 | 5 | 2 | 71.4% |
| Might小麥豆漿 (Rank 21) | 2026/06/29 | 13 | 8 | 5 | 61.5% |
| allgonnaworkout (Rank 25) | 2026/06/29 | 9 | 5 | 4 | 55.6% |
| 偷桃 (Rank 23) | 2026/06/27 | 6 | 2 | 4 | 33.3% |
| ★★★★★ (Rank 25) | 2026/06/25 | 7 | 0 | 7 | 0.0% |
| 코난 (Rank 25) | 2026/06/25 | 6 | 1 | 5 | 16.7% |
| mokoha_jean (Rank 22) | 2026/06/22 | 4 | 2 | 2 | 50.0% |
| サーちゃん (Rank 21) | 2026/06/22 | 4 | 4 | 0 | 100.0% |
| 我又 (Rank 13) | 2026/06/21 | 8 | 8 | 0 | 100.0% |
| 流形 (Rank 14) | 2026/06/20 | 48 | 41 | 7 | 85.4% |
| TaKaArAsHi573 (Rank 24) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| edmond3288 (Rank 16) | 2026/06/18 | 6 | 5 | 1 | 83.3% |
| jin.i.enjoy (Rank 12) | 2026/06/13 | 7 | 7 | 0 | 100.0% |
| t_k_o_7 (Rank 13) | 2026/06/08 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| evade down into guardG | 116 | 6.6% |
|---|---|---|
| backdash into guardG | 69 | 3.9% |
| forward movement into punchP | 56 | 3.2% |
| punchP into kickK | 50 | 2.8% |
| punchP | 47 | 2.7% |
| crouch dash back into evade down | 29 | 1.6% |
| crouch dash back into guardG | 29 | 1.6% |
| crouch into down-back kick1K | 27 | 1.5% |
| kickK | 22 | 1.2% |
| crouch into Zensoutai | 20 | 1.1% |
| Low Drop Kick62K | 19 | 1.1% |
| Rimon Chouchu66P into Jouho Touken6P | 18 | 1.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 17 | 1.0% |
| backdash into backward movement | 17 | 1.0% |
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 16 | 0.9% |
635 further openings account for the other 1,207 rounds.
Jean
- Career
- 126–94 · 57.3%
- This season
- 45 matches · 53.3%
- Peak rank
- 23
First hit in 58.2% of 177 rounds. Won 52.4% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 19 | 10.7% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 15 | 8.5% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 13 | 7.3% |
| Nozuchi1P+K | 9 | 5.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 8 | 4.5% |
| backdash into guardG | 8 | 4.5% |
| punchP | 8 | 4.5% |
| punchP into KounirenPP | 6 | 3.4% |
| punchP into kickK | 5 | 2.8% |
| backdash into Chudan~Joudan Mawashigeri3KK | 4 | 2.3% |
| backdash into Gedan~Joudan Mawashigeri2KK | 4 | 2.3% |
| crouch into Chudan~Joudan Mawashigeri3KK | 4 | 2.3% |
| evade down into guardG | 4 | 2.3% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 3 | 1.7% |
| Shitamaeken2P into Tate'enpi~Tenkai Hizageri33PK | 3 | 1.7% |
47 further openings account for the other 64 rounds.
Pai
- Career
- 81–45 · 64.3%
- This season
- 42 matches · 66.7%
- Peak rank
- 24
First hit in 46.7% of 167 rounds. Won 53.9% of the rounds they struck first, 60.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ensei Haijinkyaku7K+G | 10 | 6.0% |
|---|---|---|
| crouch into down-back kick1K | 9 | 5.4% |
| down-back kick1K | 8 | 4.8% |
| punchP into RenshouPP | 8 | 4.8% |
| Honshin Soukyaku1K+G | 7 | 4.2% |
| up-forward kick+guard9K+G | 7 | 4.2% |
| backdash into guardG | 6 | 3.6% |
| crouch dash back into evade down | 5 | 3.0% |
| Enbu Renkyaku6K+G | 4 | 2.4% |
| RenshouPP into RaigekishouPPP | 4 | 2.4% |
| crouch dash back into Sensaitai2K | 4 | 2.4% |
| evade down into punchP | 4 | 2.4% |
| forward movement into punchP | 4 | 2.4% |
| Senchuken6P | 3 | 1.8% |
| Sensaitai2K into Renka Sentai2KK | 3 | 1.8% |
60 further openings account for the other 82 rounds.
Jacky
- Career
- 157–113 · 58.1%
- This season
- 42 matches · 64.3%
- Peak rank
- 24
First hit in 53.3% of 165 rounds. Won 69.3% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 17 | 10.3% |
|---|---|---|
| evade down into guardG | 13 | 7.9% |
| backdash into Slant Back Knuckle1P | 11 | 6.7% |
| crouch dash back into evade down | 8 | 4.8% |
| forward movement into punchP | 8 | 4.8% |
| backdash into Rage Kick1PK | 7 | 4.2% |
| backdash into guardG | 7 | 4.2% |
| crouch dash back into guardG | 7 | 4.2% |
| punchP into Jab StraightPP | 6 | 3.6% |
| Middle Kick3K into Middle Kick~Jab3KP | 5 | 3.0% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 4 | 2.4% |
| backdash | 4 | 2.4% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 3 | 1.8% |
| Jab StraightPP into Jab Double StraightPPP | 3 | 1.8% |
| Low Spin Kick1K+G | 3 | 1.8% |
47 further openings account for the other 59 rounds.
Lau
- Career
- 105–88 · 54.4%
- This season
- 40 matches · 57.5%
- Peak rank
- 23
First hit in 53.1% of 162 rounds. Won 57.0% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 18 | 11.1% |
|---|---|---|
| crouch into Saishikkyaku4K | 12 | 7.4% |
| Saishikkyaku4K | 10 | 6.2% |
| backdash into Saishikkyaku4K | 6 | 3.7% |
| Kokyaku Haiten7K | 5 | 3.1% |
| backdash into Kensou4P | 5 | 3.1% |
| crouch into Chisoutai2K+G | 5 | 3.1% |
| down-back kick1K | 5 | 3.1% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 4 | 2.5% |
| backdash into guardG | 4 | 2.5% |
| down-back kick1K into kickK | 4 | 2.5% |
| evade down into guardG | 4 | 2.5% |
| kickK | 4 | 2.5% |
| punchP into kickK | 4 | 2.5% |
| backdash into Kosoushou46P | 3 | 1.9% |
54 further openings account for the other 69 rounds.
Vanessa
- Career
- 72–44 · 62.1%
- This season
- 38 matches · 57.9%
- Peak rank
- 22
First hit in 23.2% of 151 rounds. Won 65.7% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Parrying High Kick (Deflect)46K | 16 | 10.0% |
|---|---|---|
| Defensive Style: backdash into guardG | 10 | 6.2% |
| Defensive Style: evade down into guardG | 10 | 6.2% |
| Defensive Style: backdash into Parrying Combination46KP | 6 | 3.8% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 5 | 3.1% |
| Defensive Style: kick | 5 | 3.1% |
| Defensive Style: punch | 5 | 3.1% |
| Defensive Style: Defensive Elbow (Deflect) | 4 | 2.5% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 4 | 2.5% |
| Defensive Style: crouch dash back into guardG | 4 | 2.5% |
| Defensive Style: Low Spin Slicer | 3 | 1.9% |
| Defensive Style: backdash into Cut-in Knee Kick6K | 3 | 1.9% |
| Offensive Style: evade down into guardG | 3 | 1.9% |
| Offensive Style: forward movement into kickK | 3 | 1.9% |
| Offensive Style: punch | 3 | 1.9% |
62 further openings account for the other 76 rounds.
Wolf
- Career
- 80–56 · 58.8%
- This season
- 29 matches · 72.4%
- Peak rank
- 22
First hit in 47.6% of 124 rounds. Won 67.8% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 19 | 15.3% |
|---|---|---|
| punchP into kickK | 16 | 12.9% |
| evade down into guardG | 13 | 10.5% |
| punchP | 12 | 9.7% |
| kickK | 7 | 5.7% |
| backdash into guardG | 4 | 3.2% |
| evade up | 4 | 3.2% |
| backdash into Face Lift Kick3K | 3 | 2.4% |
| backdash into Short Shoulder46P+K | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Low Hammer2P | 2 | 1.6% |
| Pounding Elbow9P+K | 2 | 1.6% |
| Rolling Savate6K+G | 2 | 1.6% |
| guardG into Low Hammer2P | 2 | 1.6% |
| guardG into punchP | 2 | 1.6% |
30 further openings account for the other 30 rounds.
Jeffry
- Career
- 73–42 · 63.5%
- This season
- 26 matches · 76.9%
- Peak rank
- 23
First hit in 69.8% of 106 rounds. Won 64.9% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ducking Low2K+G | 12 | 11.3% |
|---|---|---|
| evade down into guardG | 9 | 8.5% |
| crouch into Ducking Low2K+G | 8 | 7.5% |
| punchP | 8 | 7.5% |
| backdash into Double Hammer Down43P | 6 | 5.7% |
| punchP into kickK | 4 | 3.8% |
| Double Hammer Down43P | 3 | 2.8% |
| Double Hammer Down43P into Rising Hammer43PP | 3 | 2.8% |
| backdash into Rising Hammer43PP | 3 | 2.8% |
| crouch into Grizzly Hammer1PP | 3 | 2.8% |
| punchP into Double KnucklePP | 3 | 2.8% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 1.9% |
| backdash into Kenka Hook46P | 2 | 1.9% |
| backdash into Megaton Knuckle43P+K | 2 | 1.9% |
| crouch dash back into evade down | 2 | 1.9% |
35 further openings account for the other 36 rounds.
Lei Fei
- Career
- 94–71 · 57.0%
- This season
- 21 matches · 76.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 7 | 8.4% |
|---|---|---|
| offensive move | 7 | 8.4% |
| backdash into guardG | 5 | 6.0% |
| crouch into Zensoutai2K+G | 4 | 4.8% |
| kickK | 4 | 4.8% |
| Bunkyaku3K | 3 | 3.6% |
| backdash into Bunkyaku3K | 3 | 3.6% |
| crouch into Fukusoushou2P | 3 | 3.6% |
| Kyo Shiki4P+K+G into Touku TankyakuK | 2 | 2.4% |
| Toushou66P into Kakushu Suigeki6P | 2 | 2.4% |
| backdash into Hai Shiki2P+K+G | 2 | 2.4% |
| crouch dash back into evade down | 2 | 2.4% |
| crouch dash back into guardG | 2 | 2.4% |
| evade down into Kakushu Suigeki6P | 2 | 2.4% |
| evade up into Tenshin Senputai8KK | 2 | 2.4% |
32 further openings account for the other 33 rounds.
Goh
- Career
- 102–66 · 60.7%
- This season
- 20 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| punchP into kickK | 9 | 11.0% |
|---|---|---|
| Soukyu46P | 8 | 9.8% |
| backdash into Kyousengeri46K | 6 | 7.3% |
| backdash into Soukyu46P | 5 | 6.1% |
| kickK | 5 | 6.1% |
| evade down into guardG | 4 | 4.9% |
| Maegeri3K into Batousatsu3KP | 3 | 3.7% |
| crouch dash back into guardG | 3 | 3.7% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 2 | 2.4% |
| Ni'oudaoshi3K+G | 2 | 2.4% |
| Sune Kudaki43P | 2 | 2.4% |
| backdash into Hoderi4P | 2 | 2.4% |
| backdash into Sune Kudaki43P | 2 | 2.4% |
| backdash into backward movement | 2 | 2.4% |
| backdash into guardG | 2 | 2.4% |
23 further openings account for the other 25 rounds.
Brad
- Career
- 95–67 · 58.6%
- This season
- 19 matches · 63.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Turn Savate44K into Stop Kick4K | 11 | 14.3% |
|---|---|---|
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 8 | 10.4% |
| backdash into guardG | 7 | 9.1% |
| backdash into Stop Kick4K | 5 | 6.5% |
| backdash into Dtee Sawk Lang3P+KP | 4 | 5.2% |
| forward movement into punchP | 4 | 5.2% |
| backdash into Destruction Body3P+K | 3 | 3.9% |
| punchP | 3 | 3.9% |
| punchP into kickK | 3 | 3.9% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 2 | 2.6% |
| Sawk Klab6P+K | 2 | 2.6% |
| crouch dash back into evade down | 2 | 2.6% |
| punchP into Jab~High KickPK | 2 | 2.6% |
| Jab StraightPP into Combination LowPPK | 1 | 1.3% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 1.3% |
19 further openings account for the other 19 rounds.
Taka
- Career
- 19–20 · 48.7%
- This season
- 18 matches · 66.7%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 16 | 20.8% |
|---|---|---|
| crouch into Kirikabu Kudaki1P+K | 4 | 5.2% |
| crouch into Shita Harite2P | 4 | 5.2% |
| evade up | 4 | 5.2% |
| Agyou4P+K+G | 3 | 3.9% |
| crouch into Tsuyubarai 22P+KP | 3 | 3.9% |
| guardG | 3 | 3.9% |
| punchP into Tsuppari 2PP | 3 | 3.9% |
| Tachi'aiP+K+G into Tachi'ai BaraiP | 2 | 2.6% |
| backdash into Mageryu46P | 2 | 2.6% |
| backdash into guardG | 2 | 2.6% |
| crouch into Susuharai1PP | 2 | 2.6% |
| punchP | 2 | 2.6% |
| Ao'oni Midaremage214P+K | 1 | 1.3% |
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 1 | 1.3% |
25 further openings account for the other 25 rounds.
Lion
- Career
- 66–37 · 64.1%
- This season
- 20 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch into Zensoutai2KK | 14 | 18.4% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 5 | 6.6% |
| backdash into guardG | 4 | 5.3% |
| evade down into guardG | 4 | 5.3% |
| crouch into Kousoutai2K+G | 3 | 4.0% |
| Kousoutai2K+G | 2 | 2.6% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 2 | 2.6% |
| crouch dash back into guardG | 2 | 2.6% |
| Attai2K into Tousentai2KK+G | 1 | 1.3% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.3% |
| In'you4P into Ni In'you4PP | 1 | 1.3% |
| Juchou Senshou8P+K | 1 | 1.3% |
| Katousui2P | 1 | 1.3% |
| Koushutai44K | 1 | 1.3% |
| Koushutai44K into Sentai4K | 1 | 1.3% |
33 further openings account for the other 33 rounds.
Akira
- Career
- 46–29 · 61.3%
- This season
- 18 matches · 50.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 18 | 25.4% |
|---|---|---|
| evade down into guardG | 7 | 9.9% |
| backdash into Sokutai3K | 3 | 4.2% |
| backdash into backward movement | 3 | 4.2% |
| backdash into guardG | 3 | 4.2% |
| punchP into kickK | 3 | 4.2% |
| Jouho Touken6P | 2 | 2.8% |
| Souka Housui3P+K | 2 | 2.8% |
| crouch dash back into evade down | 2 | 2.8% |
| evade down | 2 | 2.8% |
| forward dash into Jouho Touken6P | 2 | 2.8% |
| punchP | 2 | 2.8% |
| Jouho Touken6P into Ekishou3P | 1 | 1.4% |
| Koboku214P into evade up | 1 | 1.4% |
| Rimon Chouchu66P | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Sarah
- Career
- 75–42 · 64.1%
- This season
- 17 matches · 82.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 10 | 14.5% |
|---|---|---|
| forward movement into punchP | 6 | 8.7% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 4 | 5.8% |
| evade down into punchP | 4 | 5.8% |
| crouch dash back into Full Spin Heel Kick9K | 3 | 4.3% |
| evade down into Switch Kick4K | 3 | 4.3% |
| evade down into Valkyrie Sword1K+GK | 3 | 4.3% |
| Leg Slicer2K+G | 2 | 2.9% |
| Low Spin Kick3K+G | 2 | 2.9% |
| crouch dash back into guardG | 2 | 2.9% |
| evade down into Elbow Side Chop6PP | 2 | 2.9% |
| evade down into Rising Elbow6P | 2 | 2.9% |
| punchP into kickK | 2 | 2.9% |
| Feather Scarecrow8K | 1 | 1.4% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Aoi
- Career
- 48–22 · 68.6%
- This season
- 17 matches · 58.8%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 10 | 15.6% |
|---|---|---|
| evade down into guardG | 9 | 14.1% |
| forward movement into punchP | 5 | 7.8% |
| Jousei Ryusenshou214P+K | 3 | 4.7% |
| crouch dash back into evade down | 3 | 4.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 2 | 3.1% |
| backdash into Maegeri3K | 2 | 3.1% |
| punchP into Nirentotsu OuchuPPP | 2 | 3.1% |
| Maegeri3K | 1 | 1.6% |
| Shinchuzuki (Deflect)236P+K | 1 | 1.6% |
| back, down-back punch+kick41P+K | 1 | 1.6% |
| backdash | 1 | 1.6% |
| backdash into Kusanagi2K+G | 1 | 1.6% |
| backdash into Ryoushi43P | 1 | 1.6% |
| backdash into Sanseigan66P+K | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Eileen
- Career
- 44–22 · 66.7%
- This season
- 11 matches · 72.7%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 9 | 21.9% |
|---|---|---|
| backdash into Enkou Kenka46P | 5 | 12.2% |
| Kousokuhon7K+G | 2 | 4.9% |
| Tanhikyaku9K | 2 | 4.9% |
| crouch into Zensoutai2K+G | 2 | 4.9% |
| evade down into backdash | 2 | 4.9% |
| punchP | 2 | 4.9% |
| punchP into kickK | 2 | 4.9% |
| Douchu6P | 1 | 2.4% |
| Enkou Kenka46P | 1 | 2.4% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 1 | 2.4% |
| Honshin Kousoutai3K+G into evade down | 1 | 2.4% |
| Taisei Soudou46P+K | 1 | 2.4% |
| backdash into Enkou Toutou3P+K | 1 | 2.4% |
| backdash into Ribyou Hoso43P+K | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Kage
- Career
- 51–35 · 59.3%
- This season
- 8 matches · 37.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 6 | 19.4% |
|---|---|---|
| Tsumujigeri2K+G | 5 | 16.1% |
| backdash into Gen'you4K+G | 4 | 12.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 6.5% |
| backdash into Fusenjin3P | 2 | 6.5% |
| Fusenjin3P | 1 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 3.2% |
| Jizuridan2P | 1 | 3.2% |
| ResshouPP into SandangekiPPP | 1 | 3.2% |
| backdash into Ryubisen44K+G | 1 | 3.2% |
| backdash into Tsumujigeri2K+G | 1 | 3.2% |
| crouch dash back into guardG | 1 | 3.2% |
| crouch into Nirenkyaku3KK | 1 | 3.2% |
| crouch into punchP | 1 | 3.2% |
| evade down into guardG | 1 | 3.2% |
2 further openings account for the other 2 rounds.
El Blaze
- Career
- 24–21 · 53.3%
- This season
- 6 matches · 16.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 4 | 15.4% |
|---|---|---|
| backdash into backward movement | 3 | 11.5% |
| evade down into guardG | 3 | 11.5% |
| backdash into Shadow Spear6K | 2 | 7.7% |
| forward movement into punchP | 2 | 7.7% |
| Rolling Low Knuckle1P | 1 | 3.9% |
| backdash into Combination Blow3PP | 1 | 3.9% |
| backdash into Head Smash Kick46K | 1 | 3.9% |
| backdash into High Spin KickK+G | 1 | 3.9% |
| backdash into Rolling Low Knuckle1P | 1 | 3.9% |
| backdash into Shadow Fang6PK | 1 | 3.9% |
| backdash into back kick+guard4K+G | 1 | 3.9% |
| crouch dash back into Shadow Spear6K | 1 | 3.9% |
| crouch dash back into guardG | 1 | 3.9% |
| evade down into Double ElbowP+KP | 1 | 3.9% |
2 further openings account for the other 2 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
