VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Taka

yutori_1990

  • Eileen
  • Dural
  • Wolf
  • Jeffry
  • Vanessa
  • Lion
  • Shun
  • Lei Fei
  • Aoi
  • Goh
  • El Blaze
  • Brad
  • Pai
Career matches1,531
Career win rate76.8%
Round win rate53.6%
Peak rank32
Distinct opponents32
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1642 #1,083 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka322872137474.2%
Dural301811315072.4%
Eileen311651303578.8%
Jeffry281511123974.2%
Shun27126933373.8%
Wolf27111832874.8%
Lei Fei2786662076.7%
Lion2880691186.2%
El Blaze2779611877.2%
Vanessa287570593.3%
Goh2668491972.1%
Brad264336783.7%
Jacky—3026486.7%
Jean—1914573.7%
Pai261814477.8%
Aoi26129375.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei2181338.1%-26.2
Jeffry118372.7%+20.0
Akira106460.0%+0.2
Jacky74357.1%+2.2
Shun74357.1%+6.4
Lau54180.0%+28.7
Sarah53260.0%+8.0
Wolf53260.0%+2.6
El Blaze43175.0%+15.9
Lion220100.0%+28.9
Vanessa2020.0%-46.8
Aoi1010.0%-60.4
Goh1010.0%-60.4
Jean110100.0%+32.5
Pai110100.0%+40.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1610662.5%+8.1
Full Fence138561.5%+2.5
Breakable Full Fence107370.0%+19.1
Octagon107370.0%+15.0
Open83537.5%-26.3
Rectangle72528.6%-24.6
Single Wall62433.3%-26.8
Half Fence53260.0%-1.4
Full Fence and Open32166.7%+11.3
Low Fence110100.0%+40.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6160.7%56.3%+4.4
No walls1540.0%59.9%-19.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちょいそる (Rank 29)2026/05/122020.0%
うーたん (Rank 25)2026/04/0221150.0%
モルト (Rank 30)2026/04/0221150.0%
ヘニオ (Rank 31)2026/04/0274357.1%
ミルクボーイ (Rank 31)2026/04/0221150.0%
てーらい (Rank 30)2026/04/021971236.8%
fazz00r (Rank 27)2026/03/311010.0%
syounai (Rank 28)2026/03/311010.0%
abarezi (Rank 30)2026/03/31220100.0%
B.S.R-JP (Rank 28)2026/03/31220100.0%
ふぇに (Rank 29)2026/03/31220100.0%
猫鼻 (Rank 27)2026/03/3054180.0%
太鼓の別人/TaikoStrike (Rank 32)2026/03/2943175.0%
fwnd1396 (Rank 31)2026/03/2932166.7%
フロム菊の門 (Rank 27)2026/03/29110100.0%
NEKOz (Rank 24)2026/03/27220100.0%
cokeshi (Rank 28)2026/03/2732166.7%
AnchorMan (Rank 25)2026/03/27220100.0%
Kwiitter_KR (Rank 29)2026/03/27220100.0%
hahaha (Rank 26)2026/03/2721150.0%
avr_x2300w (Rank 28)2026/03/272020.0%
テオ (Rank 32)2026/03/2721150.0%
iiv272 (Rank 40)2026/03/262020.0%
TECHNIgotty (Rank 29)2026/03/26110100.0%
電気髭@barba_elettrica (Rank 27)2026/03/2632166.7%

Round openings

Every character

backdash into evade down319.2%
Morotezuki66P into Morote Tsuppari66PP113.3%
crouch dash back into Hiji'ate6P103.0%
kickK103.0%
backdash into punchP82.4%
forward movement into punchP82.4%
guardG into throw escape72.1%
backdash into Full Swing Double Hammer41236P+K61.8%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K41.2%
backdash into backward movement41.2%
crouch into Shita Harite2P41.2%
Defensive Style: backdash into Stinger Low Blow1P+K30.9%
Defensive Style: guard into throw escape30.9%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G30.9%
Screw Hook63214P into Screw Lariat63214PP30.9%

172 further openings account for the other 221 rounds.

Taka

Career
213–74 · 74.2%
This season
21 matches · 42.9%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP1112.9%
crouch dash back into Hiji'ate6P1011.8%
kickK1011.8%
crouch into Shita Harite2P44.7%
Shita Harite2P33.5%
Shita Harite2P into forward dash33.5%
crouch dash back into Mageryu46P33.5%
Hiji'ate6P22.4%
Kirikabu Kudaki1P+K22.4%
Zangeki33P into forward movement22.4%
backdash into Kirikabu Kudaki1P+K22.4%
backward movement into Hiji'ate6P22.4%
backward movement into Sokubi Otoshi41236P22.4%
Kachi'age33P+K into forward movement11.2%
Kumoyaburi4P+K into Ten'yaburi4P+KP11.2%

27 further openings account for the other 27 rounds.

Eileen

Career
130–35 · 78.8%
This season
10 matches · 70.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down49.5%
forward movement into punchP49.5%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G37.1%
backdash into Enkou Kenka46P37.1%
backdash into punchP37.1%
Fukushinshou2P24.8%
backdash into Honshin Kousoutai3K+G24.8%
guardG into throw escape24.8%
Enkou Kenka46P into forward dash12.4%
Honshin Kousoutai3K+G12.4%
Kasettai2K into crouch12.4%
backdash into Enkou Soutekitou1P+KP12.4%
backdash into Matsumensou4P+K12.4%
backdash into Ribyou Hoso43P+K12.4%
backdash into backward movement12.4%

12 further openings account for the other 12 rounds.

Dural

Career
131–50 · 72.4%
This season
9 matches · 55.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down617.6%
backdash into Soukyu46P38.8%
backdash into back kick+guard4K+G38.8%
backdash into Spine Whip4P25.9%
backdash into Zensoutai2KK25.9%
backdash into guardG25.9%
Soukyu46P into forward dash12.9%
backdash into Dragon Smash Cannon1K12.9%
backdash into One TwoPP12.9%
backdash into Side Kick Combination3KKK12.9%
backdash into Stop Kick4K12.9%
backdash into backward movement12.9%
backdash into punchP12.9%
crouch dash back into crouch12.9%
crouch dash forward into Low Knuckle2P12.9%

7 further openings account for the other 7 rounds.

Wolf

Career
83–28 · 74.8%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP311.1%
backdash into Heavy Middle Kick3K+G27.4%
backdash into evade down27.4%
backdash into punchP27.4%
forward movement into Jab StraightPP27.4%
Heavy Middle Kick3K+G into guardG13.7%
Knee Lift6K13.7%
Low Hammer2P13.7%
Low Hammer2P into evade up13.7%
Low Hammer2P into forward movement13.7%
backdash into Level Back CrushP+K13.7%
backdash into Low Drop Kick62K13.7%
backdash into backward movement13.7%
backdash into throwP+G13.7%
backward movement into punchP13.7%

6 further openings account for the other 6 rounds.

Vanessa

Career
70–5 · 93.3%
This season
6 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K415.4%
Defensive Style: backdash into Stinger Low Blow1P+K311.5%
Defensive Style: guard into throw escape311.5%
Defensive Style: backdash into backward movement27.7%
Defensive Style: Cut-in Knee Kick13.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP13.9%
Defensive Style: backdash13.9%
Defensive Style: backdash into Jab~BodyPP13.9%
Defensive Style: backdash into Shadow Slicer66K13.9%
Defensive Style: backdash into Sit Jab2P13.9%
Defensive Style: backdash into evade down13.9%
Defensive Style: backdash into evade up13.9%
Defensive Style: backdash into guardG13.9%
Defensive Style: backdash into kickK13.9%
Defensive Style: backward movement into Stinger Low Blow1P+K13.9%

3 further openings account for the other 3 rounds.

Jeffry

Career
112–39 · 74.2%
This season
6 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K624.0%
guardG into throw escape312.0%
Low Knuckle2P28.0%
backdash into evade down28.0%
crouch dash forward into Middle Hell Stab6P+K28.0%
Knee Push4K into Knee Push Wild Hook4KP14.0%
Megaton Knuckle43P+K14.0%
backdash into Overblow Shoulder66P+K14.0%
backdash into Toe Kick2K14.0%
backdash into Toe Kick Hammer2KP14.0%
backdash into Torpedo Head Butt4P+K14.0%
backdash into punchP14.0%
backward movement into evade down14.0%
crouch dash forward into Side Kick3K14.0%
forward movement into punchP14.0%

Shun

Career
93–33 · 73.8%
This season
5 matches · 60.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down523.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK29.5%
Haisenchu1P into guardG29.5%
backdash into Tenshin Souchushou6P+K29.5%
Getsuga Gakushu46P into forward dash14.8%
Haisenchu1P14.8%
Haisenchu1P into Chougeki Haiten44P14.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP14.8%
backdash into Rengeki Gakushu46PPP14.8%
backdash into forward dash14.8%
backdash into throw escape14.8%
backward movement into evade down14.8%
backward movement into evade up14.8%
offensive move14.8%

Lion

Career
69–11 · 86.2%
This season
5 matches · 40.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down315.0%
crouch into Zensoutai2KK210.0%
In'you4P into Ni In'you4PP15.0%
Juchou Senshou8P+K15.0%
Kishitsu Kasensou43P15.0%
Senkyutai1K into forward dash15.0%
Senkyutai1K into forward movement15.0%
backdash into Banchu6P15.0%
backdash into Senkyutai1K15.0%
backdash into Sentai4K15.0%
backdash into Souji SenpuP+K15.0%
backdash into throw escape15.0%
crouch dash forward into Senkyutai1K15.0%
evade down into Juchou Senshou8P+K15.0%
evade down into guardG15.0%

2 further openings account for the other 2 rounds.

Lei Fei

Career
66–20 · 76.7%
This season
4 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souryu Shukkai43P+K211.1%
backdash211.1%
offensive move211.1%
Dokuritsu Shiki8P+K+G into Sokushin Kousoutai8K+G15.6%
Kaisei Tento1P+K15.6%
backdash into Chinheki4P+K15.6%
backdash into Dokuritsu Shiki8P+K+G15.6%
backdash into Shishi DaichoukouK+GP15.6%
backdash into evade down15.6%
backdash into forward dash15.6%
crouch dash forward into throw escape15.6%
forward movement into Renkan MahosuiPPP15.6%
forward movement into Sayu ShoukenPP15.6%
guardG into throw escape15.6%
throw escape15.6%

Goh

Career
49–19 · 72.1%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down323.1%
Garyu66K17.7%
Ni'oudaoshi3K+G17.7%
backdash into Sune'uchi2P17.7%
backdash into evade up17.7%
backward movement into Karura4P+K17.7%
crouch dash back into Karura4P+K17.7%
crouch dash forward into Karura4P+K17.7%
crouch dash forward into Tsukikage6K17.7%
crouch dash forward into throw escape17.7%
evade down into guardG17.7%

Aoi

Career
9–3 · 75.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down330.0%
guardG into Hou'oushu3P220.0%
backdash into backward movement110.0%
backward movement into Hou'oushu3P110.0%
crouch dash forward into Hou'oushu3P110.0%
forward movement into Nirentotsu OuchuPPP110.0%
guardG into throw escape110.0%

El Blaze

Career
61–18 · 77.2%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down114.3%
backward movement into evade down114.3%
backward movement into forward dash114.3%
crouch dash forward into Straight6P+K114.3%
evade down into forward movement114.3%
evade up into Volcano Upper4P+K114.3%
evade up into punchP114.3%

Brad

Career
36–7 · 83.7%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G120.0%
Ten Kao6K120.0%
backdash into Ducking6P+K+G120.0%
backdash into Jackal Straight46P+K120.0%
crouch dash forward into Slipping28P+K+G120.0%

Pai

Career
14–4 · 77.8%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input266.7%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)