Virtua Fighter 5 REVO · v1.10 · Region: South America
yutori_1990
Characters played — VF5's own record
| Taka | 32 | 287 | 213 | 74 | 74.2% |
|---|---|---|---|---|---|
| Dural | 30 | 181 | 131 | 50 | 72.4% |
| Eileen | 31 | 165 | 130 | 35 | 78.8% |
| Jeffry | 28 | 151 | 112 | 39 | 74.2% |
| Shun | 27 | 126 | 93 | 33 | 73.8% |
| Wolf | 27 | 111 | 83 | 28 | 74.8% |
| Lei Fei | 27 | 86 | 66 | 20 | 76.7% |
| Lion | 28 | 80 | 69 | 11 | 86.2% |
| El Blaze | 27 | 79 | 61 | 18 | 77.2% |
| Vanessa | 28 | 75 | 70 | 5 | 93.3% |
| Goh | 26 | 68 | 49 | 19 | 72.1% |
| Brad | 26 | 43 | 36 | 7 | 83.7% |
| Jacky | — | 30 | 26 | 4 | 86.7% |
| Jean | — | 19 | 14 | 5 | 73.7% |
| Pai | 26 | 18 | 14 | 4 | 77.8% |
| Aoi | 26 | 12 | 9 | 3 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lei Fei | 21 | 8 | 13 | 38.1% | -26.2 |
|---|---|---|---|---|---|
| Jeffry | 11 | 8 | 3 | 72.7% | +20.1 |
| Akira | 10 | 6 | 4 | 60.0% | +0.2 |
| Jacky | 7 | 4 | 3 | 57.1% | +2.1 |
| Shun | 7 | 4 | 3 | 57.1% | +6.6 |
| Lau | 5 | 4 | 1 | 80.0% | +28.7 |
| Sarah | 5 | 3 | 2 | 60.0% | +8.0 |
| Wolf | 5 | 3 | 2 | 60.0% | +2.7 |
| El Blaze | 4 | 3 | 1 | 75.0% | +15.9 |
| Lion | 2 | 2 | 0 | 100.0% | +28.9 |
| Vanessa | 2 | 0 | 2 | 0.0% | -46.8 |
| Aoi | 1 | 0 | 1 | 0.0% | -60.3 |
| Goh | 1 | 0 | 1 | 0.0% | -60.3 |
| Jean | 1 | 1 | 0 | 100.0% | +32.2 |
| Pai | 1 | 1 | 0 | 100.0% | +40.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 16 | 10 | 6 | 62.5% | +8.2 |
|---|---|---|---|---|---|
| Full Fence | 13 | 8 | 5 | 61.5% | +2.4 |
| Breakable Full Fence | 10 | 7 | 3 | 70.0% | +19.0 |
| Octagon | 10 | 7 | 3 | 70.0% | +15.0 |
| Open | 8 | 3 | 5 | 37.5% | -26.2 |
| Rectangle | 7 | 2 | 5 | 28.6% | -24.5 |
| Single Wall | 6 | 2 | 4 | 33.3% | -26.9 |
| Half Fence | 5 | 3 | 2 | 60.0% | -1.4 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +11.3 |
| Low Fence | 1 | 1 | 0 | 100.0% | +40.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 61 | 60.7% | 56.3% | +4.4 |
| No walls | 15 | 40.0% | 59.9% | -19.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| てーらい (Rank 30) | 19 | 7 | 12 | 36.8% |
|---|---|---|---|---|
| ヘニオ (Rank 31) | 7 | 4 | 3 | 57.1% |
| 猫鼻 (Rank 27) | 5 | 4 | 1 | 80.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 4 | 3 | 1 | 75.0% |
| cokeshi (Rank 28) | 3 | 2 | 1 | 66.7% |
| fwnd1396 (Rank 31) | 3 | 2 | 1 | 66.7% |
| 電気髭@barba_elettrica (Rank 27) | 3 | 2 | 1 | 66.7% |
| AnchorMan (Rank 25) | 2 | 2 | 0 | 100.0% |
| B.S.R-JP (Rank 28) | 2 | 2 | 0 | 100.0% |
| Kwiitter_KR (Rank 29) | 2 | 2 | 0 | 100.0% |
| NEKOz (Rank 24) | 2 | 2 | 0 | 100.0% |
| abarezi (Rank 30) | 2 | 2 | 0 | 100.0% |
| avr_x2300w (Rank 28) | 2 | 0 | 2 | 0.0% |
| hahaha (Rank 26) | 2 | 1 | 1 | 50.0% |
| iiv272 (Rank 40) | 2 | 0 | 2 | 0.0% |
| うーたん (Rank 25) | 2 | 1 | 1 | 50.0% |
| ちょいそる (Rank 29) | 2 | 0 | 2 | 0.0% |
| ふぇに (Rank 29) | 2 | 2 | 0 | 100.0% |
| テオ (Rank 32) | 2 | 1 | 1 | 50.0% |
| ミルクボーイ (Rank 31) | 2 | 1 | 1 | 50.0% |
| モルト (Rank 30) | 2 | 1 | 1 | 50.0% |
| TECHNIgotty (Rank 29) | 1 | 1 | 0 | 100.0% |
| fazz00r (Rank 27) | 1 | 0 | 1 | 0.0% |
| syounai (Rank 28) | 1 | 0 | 1 | 0.0% |
| フロム菊の門 (Rank 27) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| ちょいそる (Rank 29) | 2026/05/12 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| うーたん (Rank 25) | 2026/04/02 | 2 | 1 | 1 | 50.0% |
| モルト (Rank 30) | 2026/04/02 | 2 | 1 | 1 | 50.0% |
| ヘニオ (Rank 31) | 2026/04/02 | 7 | 4 | 3 | 57.1% |
| ミルクボーイ (Rank 31) | 2026/04/02 | 2 | 1 | 1 | 50.0% |
| てーらい (Rank 30) | 2026/04/02 | 19 | 7 | 12 | 36.8% |
| fazz00r (Rank 27) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
| syounai (Rank 28) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
| abarezi (Rank 30) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
| B.S.R-JP (Rank 28) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 29) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
| 猫鼻 (Rank 27) | 2026/03/30 | 5 | 4 | 1 | 80.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/03/29 | 4 | 3 | 1 | 75.0% |
| fwnd1396 (Rank 31) | 2026/03/29 | 3 | 2 | 1 | 66.7% |
| フロム菊の門 (Rank 27) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| NEKOz (Rank 24) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| cokeshi (Rank 28) | 2026/03/27 | 3 | 2 | 1 | 66.7% |
| AnchorMan (Rank 25) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| Kwiitter_KR (Rank 29) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 26) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
| avr_x2300w (Rank 28) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
| テオ (Rank 32) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
| iiv272 (Rank 40) | 2026/03/26 | 2 | 0 | 2 | 0.0% |
| TECHNIgotty (Rank 29) | 2026/03/26 | 1 | 1 | 0 | 100.0% |
| 電気髭@barba_elettrica (Rank 27) | 2026/03/26 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 35 | 10.4% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 11 | 3.3% |
| crouch dash back into Hiji'ate6P | 10 | 3.0% |
| kickK | 10 | 3.0% |
| forward movement into punchP | 8 | 2.4% |
| guardG into throwP+G | 7 | 2.1% |
| backdash into Full Swing Double Hammer41236P+K | 6 | 1.8% |
| backdash into backward movement | 5 | 1.5% |
| backdash into punchP | 5 | 1.5% |
| crouch dash forward into throwP+G | 5 | 1.5% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 4 | 1.2% |
| crouch into Shita Harite2P | 4 | 1.2% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 3 | 0.9% |
| Defensive Style: guard into throwP+G | 3 | 0.9% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 3 | 0.9% |
168 further openings account for the other 217 rounds.
Taka
| Morotezuki66P into Morote Tsuppari66PP | 11 | 12.9% |
|---|---|---|
| crouch dash back into Hiji'ate6P | 10 | 11.8% |
| kickK | 10 | 11.8% |
| crouch into Shita Harite2P | 4 | 4.7% |
| Shita Harite2P | 3 | 3.5% |
| Shita Harite2P into forward dash | 3 | 3.5% |
| crouch dash back into Mageryu46P | 3 | 3.5% |
| Hiji'ate6P | 2 | 2.4% |
| Kirikabu Kudaki1P+K | 2 | 2.4% |
| Zangeki33P into forward movement | 2 | 2.4% |
| backward movement into Hiji'ate6P | 2 | 2.4% |
| backward movement into Sokubi Otoshi41236P | 2 | 2.4% |
| Kachi'age33P+K into forward movement | 1 | 1.2% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 1 | 1.2% |
| Shita Harite2P into evade down | 1 | 1.2% |
28 further openings account for the other 28 rounds.
Eileen
| backdash into evade down | 5 | 11.9% |
|---|---|---|
| forward movement into punchP | 4 | 9.5% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 3 | 7.1% |
| backdash into Enkou Kenka46P | 3 | 7.1% |
| Fukushinshou2P | 2 | 4.8% |
| backdash into Honshin Kousoutai3K+G | 2 | 4.8% |
| backdash into punchP | 2 | 4.8% |
| guardG into throwP+G | 2 | 4.8% |
| Enkou Kenka46P into forward dash | 1 | 2.4% |
| Honshin Kousoutai3K+G | 1 | 2.4% |
| Kasettai2K into crouch | 1 | 2.4% |
| backdash into Enkou Soutekitou1P+KP | 1 | 2.4% |
| backdash into Matsumensou4P+K | 1 | 2.4% |
| backdash into Ribyou Hoso43P+K | 1 | 2.4% |
| backdash into backward movement | 1 | 2.4% |
12 further openings account for the other 12 rounds.
Dural
| backdash into evade down | 6 | 17.6% |
|---|---|---|
| backdash into Soukyu46P | 3 | 8.8% |
| backdash into back kick+guard4K+G | 3 | 8.8% |
| backdash into Zensoutai2KK | 2 | 5.9% |
| backdash into guardG | 2 | 5.9% |
| Soukyu46P into forward dash | 1 | 2.9% |
| backdash into Dragon Smash Cannon1K | 1 | 2.9% |
| backdash into One TwoPP | 1 | 2.9% |
| backdash into Side Kick Combination3KKK | 1 | 2.9% |
| backdash into Spine Whip4P | 1 | 2.9% |
| backdash into Stop Kick4K | 1 | 2.9% |
| backdash into backward movement | 1 | 2.9% |
| backdash into evade up | 1 | 2.9% |
| backdash into punchP | 1 | 2.9% |
| crouch dash back into crouch | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Wolf
| Screw Hook63214P into Screw Lariat63214PP | 3 | 11.1% |
|---|---|---|
| backdash into evade down | 3 | 11.1% |
| backdash into Heavy Middle Kick3K+G | 2 | 7.4% |
| forward movement into Jab StraightPP | 2 | 7.4% |
| Heavy Middle Kick3K+G into guardG | 1 | 3.7% |
| Knee Lift6K | 1 | 3.7% |
| Low Hammer2P | 1 | 3.7% |
| Low Hammer2P into evade up | 1 | 3.7% |
| Low Hammer2P into forward movement | 1 | 3.7% |
| backdash into Level Back CrushP+K | 1 | 3.7% |
| backdash into Low Drop Kick62K | 1 | 3.7% |
| backdash into backward movement | 1 | 3.7% |
| backdash into punchP | 1 | 3.7% |
| backdash into throwP+G | 1 | 3.7% |
| backward movement into punchP | 1 | 3.7% |
6 further openings account for the other 6 rounds.
Vanessa
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 4 | 15.4% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 3 | 11.5% |
| Defensive Style: guard into throwP+G | 3 | 11.5% |
| Defensive Style: backdash into backward movement | 2 | 7.7% |
| Defensive Style: backward movement into evade down | 2 | 7.7% |
| Defensive Style: Cut-in Knee Kick | 1 | 3.9% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 3.9% |
| Defensive Style: backdash | 1 | 3.9% |
| Defensive Style: backdash into Jab~BodyPP | 1 | 3.9% |
| Defensive Style: backdash into Shadow Slicer66K | 1 | 3.9% |
| Defensive Style: backdash into Sit Jab2P | 1 | 3.9% |
| Defensive Style: backdash into evade down | 1 | 3.9% |
| Defensive Style: backdash into evade up | 1 | 3.9% |
| Defensive Style: backdash into forward dash | 1 | 3.9% |
| Defensive Style: backdash into guardG | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Jeffry
| backdash into Full Swing Double Hammer41236P+K | 6 | 24.0% |
|---|---|---|
| guardG into throwP+G | 3 | 12.0% |
| Low Knuckle2P | 2 | 8.0% |
| backdash into evade down | 2 | 8.0% |
| crouch dash forward into Middle Hell Stab6P+K | 2 | 8.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 4.0% |
| Megaton Knuckle43P+K | 1 | 4.0% |
| backdash into Overblow Shoulder66P+K | 1 | 4.0% |
| backdash into Toe Kick2K | 1 | 4.0% |
| backdash into Toe Kick Hammer2KP | 1 | 4.0% |
| backdash into Torpedo Head Butt4P+K | 1 | 4.0% |
| backdash into forward dash | 1 | 4.0% |
| backward movement into evade down | 1 | 4.0% |
| crouch dash forward into Side Kick3K | 1 | 4.0% |
| forward movement into punchP | 1 | 4.0% |
Shun
| backdash into evade down | 5 | 23.8% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 9.5% |
| Haisenchu1P into guardG | 2 | 9.5% |
| backdash into Tenshin Souchushou6P+K | 2 | 9.5% |
| Getsuga Gakushu46P into forward dash | 1 | 4.8% |
| Haisenchu1P | 1 | 4.8% |
| Haisenchu1P into Chougeki Haiten44P | 1 | 4.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 4.8% |
| backdash into Rengeki Gakushu46PPP | 1 | 4.8% |
| backdash into forward dash | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
| backward movement into evade down | 1 | 4.8% |
| backward movement into evade up | 1 | 4.8% |
| offensive move | 1 | 4.8% |
Lion
| backdash into evade down | 5 | 25.0% |
|---|---|---|
| crouch into Zensoutai2KK | 2 | 10.0% |
| In'you4P into Ni In'you4PP | 1 | 5.0% |
| Juchou Senshou8P+K | 1 | 5.0% |
| Kishitsu Kasensou43P | 1 | 5.0% |
| Senkyutai1K into forward dash | 1 | 5.0% |
| Senkyutai1K into forward movement | 1 | 5.0% |
| backdash into Banchu6P | 1 | 5.0% |
| backdash into Sentai4K | 1 | 5.0% |
| backdash into Souji SenpuP+K | 1 | 5.0% |
| crouch dash forward into Senkyutai1K | 1 | 5.0% |
| evade down into Juchou Senshou8P+K | 1 | 5.0% |
| evade down into guardG | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into Katousui2P | 1 | 5.0% |
Lei Fei
| Souryu Shukkai43P+K | 2 | 11.1% |
|---|---|---|
| backdash | 2 | 11.1% |
| offensive move | 2 | 11.1% |
| Dokuritsu Shiki8P+K+G into Sokushin Kousoutai8K+G | 1 | 5.6% |
| Kaisei Tento1P+K | 1 | 5.6% |
| backdash into Chinheki4P+K | 1 | 5.6% |
| backdash into Dokuritsu Shiki8P+K+G | 1 | 5.6% |
| backdash into Shishi DaichoukouK+GP | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into forward dash | 1 | 5.6% |
| crouch dash forward into throwP+G | 1 | 5.6% |
| forward movement into Renkan MahosuiPPP | 1 | 5.6% |
| forward movement into Sayu ShoukenPP | 1 | 5.6% |
| guardG into throwP+G | 1 | 5.6% |
| throwP+G | 1 | 5.6% |
Goh
| backdash into evade down | 3 | 23.1% |
|---|---|---|
| Garyu66K | 1 | 7.7% |
| Ni'oudaoshi3K+G | 1 | 7.7% |
| backdash into Sune'uchi2P | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| backward movement into Karura4P+K | 1 | 7.7% |
| crouch dash back into Karura4P+K | 1 | 7.7% |
| crouch dash forward into Karura4P+K | 1 | 7.7% |
| crouch dash forward into Tsukikage6K | 1 | 7.7% |
| crouch dash forward into throwP+G | 1 | 7.7% |
| evade down into guardG | 1 | 7.7% |
Aoi
| backdash into evade down | 3 | 30.0% |
|---|---|---|
| guardG into Hou'oushu3P | 2 | 20.0% |
| backdash into backward movement | 1 | 10.0% |
| backward movement into Hou'oushu3P | 1 | 10.0% |
| crouch dash forward into Hou'oushu3P | 1 | 10.0% |
| forward movement into Nirentotsu OuchuPPP | 1 | 10.0% |
| guardG into throwP+G | 1 | 10.0% |
El Blaze
| backdash into evade down | 1 | 14.3% |
|---|---|---|
| backward movement into evade down | 1 | 14.3% |
| backward movement into forward dash | 1 | 14.3% |
| crouch dash forward into Straight6P+K | 1 | 14.3% |
| evade down into forward movement | 1 | 14.3% |
| evade up into Volcano Upper4P+K | 1 | 14.3% |
| evade up into punchP | 1 | 14.3% |
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 20.0% |
|---|---|---|
| Ten Kao6K | 1 | 20.0% |
| backdash into Ducking6P+K+G | 1 | 20.0% |
| backdash into Jackal Straight46P+K | 1 | 20.0% |
| crouch dash forward into Slipping28P+K+G | 1 | 20.0% |
Pai
| no input | 2 | 66.7% |
|---|---|---|
| forward movement into punchP | 1 | 33.3% |
