VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lion

_todouwu

Career matches3,234
Career win rate52.0%
Round win rate58.6%
Peak rank30
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion303,2341,6801,55452.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun95455.6%-5.4
Pai660100.0%+10.0
Lion4040.0%-24.6
Akira220100.0%+8.2
Lau220100.0%+26.5
Lei Fei110100.0%+3.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open440100.0%+19.1
Half Fence42250.0%-27.5
Octagon31233.3%-42.7
Rectangle330100.0%+23.5
Single Wall31233.3%+0.4
Low Fence220100.0%+50.9
Breakable Half Fence110100.0%+7.8
Full Fence110100.0%+10.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1266.7%77.0%-10.4
No walls560.0%41.1%+18.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

GOMVPGO (Rank 30)84450.0%
JayeGuevara (Rank 21)660100.0%
Rayne (Rank 42)4040.0%
Dreamcast (Rank 26)220100.0%
soloisdead (Rank 14)220100.0%
Pete (Rank 2)110100.0%
RickoSama (Rank 22)110100.0%

Most played opponents, most recent first

GOMVPGO (Rank 30)2026/05/0684450.0%
soloisdead (Rank 14)2026/05/06220100.0%
JayeGuevara (Rank 21)2026/05/06660100.0%
Pete (Rank 2)2026/05/06110100.0%
Dreamcast (Rank 26)2026/05/05220100.0%
Rayne (Rank 42)2026/05/054040.0%
RickoSama (Rank 22)2026/05/05110100.0%

Round openings

Lion

evade up into crouch dash forward3843.2%
backdash into Sentai4K1011.4%
evade up into punchP66.8%
backdash into Koushutai44K44.5%
forward dash into Katousui2P44.5%
evade up into Sen'inshou3P33.4%
Katousui2P22.3%
evade up into evade down22.3%
Koushutai44K into Taizan Soukoushu4P+K11.1%
backdash into HakotsushuP+K+G11.1%
backdash into Juchou Senshou8P+K11.1%
backdash into Taizan Soukoushu4P+K11.1%
backdash into backward movement11.1%
backdash into evade down11.1%
backdash into forward dash11.1%

12 further openings account for the other 12 rounds.