VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

いちかわ なおなか

  • Dural
  • Akira
Career matches924
Career win rate54.3%
Round win rate50.9%
Peak rank31
Distinct opponents80
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1600 #1,352 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen3157131925255.9%
Dural2833017215852.1%
Akira2623111247.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

375 of 652 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.8465239
Dural7.5447126
Akira8.148610

By opponent's character

Jacky7.846968
Goh7.645724
Pai7.444626
Akira7.746020
Sarah7.645447
Kage7.444337
Jeffry8.148634
Lau8.249112
Wolf7.746310
El Blaze7.545021
Jean7.746034
Lion7.846511
Shun7.042210
Aoi8.24924
Lei Fei7.44435
Brad7.947512

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky22111150.0%-3.2
Goh145935.7%-12.1
Pai146842.9%-11.8
Akira136746.1%+1.3
Sarah126650.0%-5.1
Kage118372.7%+20.6
Jeffry105550.0%-3.0
Lau107370.0%+24.6
Wolf106460.0%+8.2
El Blaze83537.5%-6.1
Jean74357.1%+8.6
Lion74357.1%+3.0
Shun72528.6%-24.8
Aoi53260.0%+1.9
Lei Fei41325.0%-25.4
Brad330100.0%+46.8
Vanessa32166.7%+30.5
Eileen21150.0%-1.5
Taka2020.0%-57.7
Dural110100.0%+33.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall2213959.1%+6.9
Half Fence21111052.4%-1.8
Rectangle2114766.7%+18.4
Octagon2091145.0%-6.0
Full Fence1991047.4%+0.5
Breakable Half Fence1810855.6%+1.9
Breakable Full Fence159660.0%+7.5
Low Fence124833.3%-23.3
Open84450.0%+2.5
Full Fence and Open6060.0%-42.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11454.4%51.4%+3.0
No walls4250.0%52.6%-2.6

Walls against open: +5.6 points (95% range -14.3 to +25.4), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あつあげ (Rank 30)2026/08/2521150.0%
さざび (Rank 29)2026/08/2331233.3%
SHUSHUSHU (Rank 30)2026/08/21220100.0%
jiwoonpk (Rank 31)2026/08/21330100.0%
타우끼/taukee (Rank 34)2026/07/0432166.7%
spacex_falcon_heavy (Rank 33)2026/07/0321150.0%
鳩男 (Rank 32)2026/07/03220100.0%
ふぇに (Rank 33)2026/07/0284450.0%
ボンズ (Rank 33)2026/07/0242250.0%
いくお (Rank 41)2026/06/2531233.3%
fwnd1396 (Rank 33)2026/06/2442250.0%
NORESPECT (Rank 33)2026/06/2463350.0%
jinjin (Rank 29)2026/05/3152340.0%
BANANA (Rank 29)2026/05/3141325.0%
Lightwing (Rank 31)2026/05/31330100.0%
Gapkie (Rank 28)2026/05/1831233.3%
VF_oji (Rank 28)2026/05/1232166.7%
fazz00r (Rank 28)2026/05/1231233.3%
にすと ☆能登VF部 (Rank 30)2026/05/1131233.3%
cokeshi (Rank 27)2026/05/1131233.3%
hahaha (Rank 27)2026/05/1131233.3%
KillBill (Rank 31)2026/05/105050.0%
Player2501 (Rank 29)2026/05/082020.0%
drnneb75 (Rank 26)2026/04/3032166.7%
μ (Rank 26)2026/04/30220100.0%

Round openings

Every character

backdash into Enkou Kenka46P578.7%
forward movement into punchP568.5%
Douchu6P436.5%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP436.5%
Douchu6P into Jouho Chu'un6PP416.2%
crouch dash back into guardG233.5%
backdash into back kick+guard4K+G172.6%
forward movement into Enkou RensouPP172.6%
backdash into punch+kick+guardP+K+G152.3%
Rising Elbow6P132.0%
backdash into Kesshi Hanbi46K+G121.8%
backdash into Soukyu46P111.7%
guardG111.7%
backdash into guardG101.5%
crouch dash back into Hikou Senshi66K101.5%

152 further openings account for the other 278 rounds.

Eileen

Career
319–252 · 55.9%
This season
101 matches · 50.5%
Peak rank
31

First hit in 56.6% of 401 rounds. Won 54.2% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Enkou Kenka46P5714.1%
Douchu6P4310.6%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP4310.6%
Douchu6P into Jouho Chu'un6PP4110.2%
forward movement into punchP307.4%
forward movement into Enkou RensouPP174.2%
backdash into Kesshi Hanbi46K+G123.0%
crouch dash back into Hikou Senshi66K102.5%
forward movement into Rensou HekizanPPP102.5%
backdash into Hikou Senshi66K71.7%
backdash into Koushi Choukan236P61.5%
forward dash into Enkou Soutekitou1P+KP61.5%
guardG61.5%
backdash into Enkou Nyurin66P51.2%
crouch dash back into guardG51.2%

74 further openings account for the other 106 rounds.

Dural

Career
172–158 · 52.1%
This season
62 matches · 53.2%
Peak rank
28

First hit in 49.8% of 233 rounds. Won 54.3% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2610.7%
crouch dash back into guardG187.4%
backdash into back kick+guard4K+G177.0%
backdash into punch+kick+guardP+K+G156.2%
Rising Elbow6P135.3%
backdash into Soukyu46P114.5%
forward movement into One Two UpperPPP93.7%
forward movement into One TwoPP83.3%
backdash into Dash Hammer Kick66K62.5%
backdash into guardG62.5%
backdash into back, forward kick+guard46K+G52.1%
guardG52.1%
Attai2K into kick+guardK+G31.2%
Slant Back Knuckle1P into High Spin Kick1PK31.2%
crouch dash back into Dash Hammer Kick66K31.2%

73 further openings account for the other 95 rounds.

Akira

Career
11–12 · 47.8%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Souka Housui3P+K330.0%
Rimon Chouchu66P220.0%
Souka Housui3P+K220.0%
forward dash into forward punch+kick6P+K220.0%
crouch dash back into forward punch+kick6P+K110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 0 of 15 tests hold up
  • Dural: not tested (too few rounds)
  • Akira: not tested (too few rounds)