VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Shinzu

  • Jacky
  • Lau
  • Vanessa
Career matches334
Career win rate50.6%
Round win rate49.5%
Peak rank21
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1303 #3,104 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira212099511445.5%
Jacky1571403156.3%
Lau2037271073.0%
Vanessa121771041.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

376 of 376 rounds counted

7.0 inputs a second (421 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.5450139
Jacky6.5390112
Lau7.041899
Vanessa7.142426

By opponent's character

Goh6.639670
Sarah7.343771
Jeffry7.042134
Shun7.444223
Akira6.639426
Brad7.042023
Wolf7.243325
Jacky7.746319
Aoi7.142713
Taka7.645511
Vanessa7.041712
Jean7.04208
Kage8.65139
Lau5.63348
Lei Fei6.539210
Lion6.84078
Pai7.84686

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh1771041.2%-18.3
Sarah1751229.4%-20.2
Jeffry86275.0%+12.6
Shun74357.1%+6.9
Akira64266.7%+12.6
Brad660100.0%+25.5
Wolf64266.7%+23.0
Jacky52340.0%-4.1
Aoi42250.0%+20.1
Taka31233.3%+4.0
Vanessa32166.7%+19.6
Jean220100.0%+44.7
Kage220100.0%+74.2
Lau2020.0%-74.5
Lei Fei220100.0%+36.0
Lion2020.0%-66.6
Pai2020.0%-49.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence169756.2%+2.2
Full Fence146842.9%-20.4
Octagon147750.0%+4.3
Rectangle116554.5%+6.3
Low Fence104640.0%-16.8
Open94544.4%+4.0
Breakable Full Fence74357.1%-0.1
Single Wall63350.0%+1.3
Full Fence and Open220100.0%+40.8
Half Fence220100.0%+38.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6453.1%53.5%-0.4
No walls2544.0%48.4%-4.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Xtron2112 (Rank 21)105550.0%
Legendary-Jonez (Rank 11)92722.2%
oAnimalityo (Rank 20)82625.0%
@WheresKenSama (Rank 11)54180.0%
xXBlessedFateXx (Rank 20)43175.0%
Ghoul.EXE (Rank 16)330100.0%
OakGrain3323784 (Rank 22)32166.7%
PortlandAxeBoss (Rank 12)32166.7%
SleepyZzz (Rank 17)31233.3%
THEWEIAND (Rank 24)31233.3%
VF31998 (Rank 32)3030.0%
YVNGPR0DIGY (Rank 13)31233.3%
[gbx]ProdigyXL (Rank 17)32166.7%
heog2745 (Rank 13)31233.3%
BFGC|McMoney (Rank 34)2020.0%
BoomerHunter113 (Rank 17)220100.0%
CeMoi3333 (Rank 21)2020.0%
DNola9 (Rank 25)220100.0%
FissionMailed (Rank 19)220100.0%
ItzDnell (Rank 6)220100.0%
Justin-Stealth90 (Rank 17)220100.0%
Maddog20206901 (Rank 2)220100.0%
Name_is_KB_ (Rank 15)220100.0%
NicoThe8th (Rank 16)2020.0%
papercutz8285 (Rank 12)2020.0%

Most played opponents, most recent first

BoomerHunter113 (Rank 17)2026/10/03220100.0%
OakGrain3323784 (Rank 22)2026/10/0332166.7%
Maddog20206901 (Rank 2)2026/10/02220100.0%
xXBlessedFateXx (Rank 20)2026/10/0243175.0%
Justin-Stealth90 (Rank 17)2026/09/26220100.0%
Name_is_KB_ (Rank 15)2026/09/25220100.0%
YVNGPR0DIGY (Rank 13)2026/09/1931233.3%
ItzDnell (Rank 6)2026/09/19220100.0%
THEWEIAND (Rank 24)2026/09/1131233.3%
DNola9 (Rank 25)2026/09/11220100.0%
FissionMailed (Rank 19)2026/07/24220100.0%
Legendary-Jonez (Rank 11)2026/07/0492722.2%
[gbx]ProdigyXL (Rank 17)2026/07/0432166.7%
NicoThe8th (Rank 16)2026/06/162020.0%
PortlandAxeBoss (Rank 12)2026/06/1332166.7%
BFGC|McMoney (Rank 34)2026/06/132020.0%
@WheresKenSama (Rank 11)2026/06/0754180.0%
Ghoul.EXE (Rank 16)2026/06/07330100.0%
Xtron2112 (Rank 21)2026/06/05105550.0%
papercutz8285 (Rank 12)2026/05/312020.0%
heog2745 (Rank 13)2026/05/3131233.3%
CeMoi3333 (Rank 21)2026/05/272020.0%
SleepyZzz (Rank 17)2026/05/2531233.3%
VF31998 (Rank 32)2026/05/253030.0%
oAnimalityo (Rank 20)2026/05/2482625.0%

Round openings

Every character

backdash into evade down195.0%
High Angle Upper Kick6K123.2%
punchP112.9%
Rimon Chouchu66P102.7%
backdash into Sako Soushou4P+K102.7%
Middle Smash6P into Middle Smash Back Knuckle6PP82.1%
Slant Back Knuckle1P into Rage Kick1PK82.1%
backward movement into Chugeki6P82.1%
forward dash into Jouho Touken6P71.9%
Souka Housui3P+K61.6%
backdash into Koboku214P61.6%
backdash into Kosoushou46P61.6%
backdash into Touku Kosenkyaku9K61.6%
Chugeki6P51.3%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK51.3%

161 further openings account for the other 249 rounds.

Akira

Career
95–114 · 45.5%
This season
36 matches · 41.7%
Peak rank
21

First hit in 56.8% of 139 rounds. Won 43.0% of the rounds they struck first, 40.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1410.1%
Rimon Chouchu66P107.2%
forward dash into Jouho Touken6P75.0%
Souka Housui3P+K64.3%
backdash into Koboku214P64.3%
punchP64.3%
Youhou33P42.9%
backdash into Youhou33P42.9%
evade up into Jouho Touken6P42.9%
evade up into Rimon Chouchu66P42.9%
Kaikyusei4P into Jirou Tanzan4PP+K32.2%
evade up into Youhou33P32.2%
evade up into forward dash32.2%
forward dash into Rimon Chouchu66P32.2%
Kaikyusei4P21.4%

51 further openings account for the other 60 rounds.

Jacky

Career
40–31 · 56.3%
This season
26 matches · 46.1%
Peak rank
15

First hit in 42.9% of 112 rounds. Won 45.8% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High Angle Upper Kick6K1210.7%
Middle Smash6P into Middle Smash Back Knuckle6PP87.1%
Slant Back Knuckle1P into Rage Kick1PK87.1%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK54.5%
Middle Smash6P into Middle Smash Sword6PK54.5%
crouch dash forward into Smash Straight3P54.5%
Smash Straight3P43.6%
backdash into evade down43.6%
crouch into Squat Straight2P43.6%
Jab StraightPP into Jab Double StraightPPP32.7%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP32.7%
backdash into Long Stride Back Knuckle4P+K32.7%
Dragon Combination 11P+K into Dragon Combination 21P+KP21.8%
Middle Smash6P into forward movement21.8%
Slide Shuffle (Deflect)4P+K+G21.8%

35 further openings account for the other 42 rounds.

Lau

Career
27–10 · 73.0%
This season
25 matches · 80.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K1010.1%
backward movement into Chugeki6P88.1%
backdash into Kosoushou46P66.1%
backdash into Touku Kosenkyaku9K66.1%
Chugeki6P55.0%
Senchutai3K55.0%
backdash into Tenshin EngekishouP+K33.0%
evade up into Kosoushou46P33.0%
punchP33.0%
Chugeki6P into Hou'ou Soushou6PP22.0%
Kosoushou46P22.0%
Souko Reppa3P+K22.0%
backdash22.0%
evade down22.0%
evade down into Senchutai3K22.0%

37 further openings account for the other 38 rounds.

Vanessa

Career
7–10 · 41.2%
This season
7 matches · 28.6%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Landing Knee Kick into Landing Knee Combo66KP415.4%
Offensive Style: Bunker Buster27.7%
Offensive Style: backdash into Bunker Buster9P27.7%
Offensive Style: punch into throwP+G27.7%
Offensive Style: throw27.7%
Defensive Style: Cut Upper into forward dash13.9%
Defensive Style: Set-up (Offensive Style) into backdash13.9%
Defensive Style: backward movement into Combo High KickPPK13.9%
Offensive Style: Body Blow~Bullet Hook into Stride Combination6PPK13.9%
Offensive Style: Landing Knee Kick13.9%
Offensive Style: Short Upper into backdash13.9%
Offensive Style: Stopping Toe into Guard Crush TornadoK+G13.9%
Offensive Style: backdash into Quick Back Knuckle4P13.9%
Offensive Style: backdash into evade down13.9%
Offensive Style: backdash into evade up13.9%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)