VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lion

AresOlímpico

Career matches1,104
Career win rate60.0%
Round win rate47.4%
Peak rank35
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion351,09065743360.3%
Sarah26145935.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh116554.5%+39.0
Jeffry52340.0%-16.1
Lau2020.0%-61.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence52340.0%+6.9
Octagon52340.0%+0.8
Breakable Full Fence32166.7%-0.5
Full Fence and Open32166.7%+32.7
Breakable Half Fence2020.0%-61.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1540.0%45.5%-5.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

NaughtNaught (Rank 31)116554.5%
Rayne (Rank 33)32166.7%
Dreamcast (Rank 27)2020.0%
Rodryu (Rank 33)2020.0%

Most played opponents, most recent first

NaughtNaught (Rank 31)2026/09/09116554.5%
Rodryu (Rank 33)2026/09/092020.0%
Dreamcast (Rank 27)2026/09/092020.0%
Rayne (Rank 33)2026/03/2732166.7%

Round openings

Every character

backdash into Sharpsword44K1621.1%
backdash into Switch Kick4K911.8%
backdash810.5%
Stiletto66K into Quick Knee6K45.3%
Sharpsword44K34.0%
Stiletto66K into Quick Knee and Toe Kick6KK34.0%
backdash into Sentai4K22.6%
backdash into Sharpsword Combo44KK22.6%
backdash into Valkyrie Sword1K+GK22.6%
backdash into backward movement22.6%
backdash into crouch22.6%
evade up into crouch dash forward22.6%
forward dash into Double Joint Butt6PK22.6%
forward dash into Quick Knee and Toe Kick6KK22.6%
Juchou Senshou8P+K11.3%

16 further openings account for the other 16 rounds.

Sarah

backdash into Sharpsword44K1625.0%
backdash into Switch Kick4K914.1%
backdash69.4%
Stiletto66K into Quick Knee6K46.2%
Sharpsword44K34.7%
Stiletto66K into Quick Knee and Toe Kick6KK34.7%
backdash into Sharpsword Combo44KK23.1%
backdash into Valkyrie Sword1K+GK23.1%
backdash into backward movement23.1%
forward dash into Double Joint Butt6PK23.1%
forward dash into Quick Knee and Toe Kick6KK23.1%
Round Kick8K+G11.6%
backdash into Back Knuckle Turn44P11.6%
backdash into Back Spin KickK+G11.6%
backdash into Valkyrie Low1K+G11.6%

9 further openings account for the other 9 rounds.

Lion

backdash216.7%
backdash into Sentai4K216.7%
evade up into crouch dash forward216.7%
Juchou Senshou8P+K18.3%
Senshippo66P into Banchu Renkanshu6PP18.3%
backdash into Shicchi Soutai3K+G18.3%
backdash into crouch18.3%
backdash into throwP+G18.3%
punchP18.3%