Virtua Fighter 5 REVO · v1.10 · Region: Europe
AresOlímpico
Characters played — VF5's own record
| Lion | 35 | 1,090 | 657 | 433 | 60.3% |
|---|---|---|---|---|---|
| Sarah | 26 | 14 | 5 | 9 | 35.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 11 | 6 | 5 | 54.5% | +39.0 |
|---|---|---|---|---|---|
| Jeffry | 5 | 2 | 3 | 40.0% | -16.1 |
| Lau | 2 | 0 | 2 | 0.0% | -61.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 5 | 2 | 3 | 40.0% | +6.9 |
|---|---|---|---|---|---|
| Octagon | 5 | 2 | 3 | 40.0% | +0.8 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | -0.5 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +32.7 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -61.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 15 | 40.0% | 45.5% | -5.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NaughtNaught (Rank 31) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| Rayne (Rank 33) | 3 | 2 | 1 | 66.7% |
| Dreamcast (Rank 27) | 2 | 0 | 2 | 0.0% |
| Rodryu (Rank 33) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| NaughtNaught (Rank 31) | 2026/09/09 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| Rodryu (Rank 33) | 2026/09/09 | 2 | 0 | 2 | 0.0% |
| Dreamcast (Rank 27) | 2026/09/09 | 2 | 0 | 2 | 0.0% |
| Rayne (Rank 33) | 2026/03/27 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into Sharpsword44K | 16 | 21.1% |
|---|---|---|
| backdash into Switch Kick4K | 9 | 11.8% |
| backdash | 8 | 10.5% |
| Stiletto66K into Quick Knee6K | 4 | 5.3% |
| Sharpsword44K | 3 | 4.0% |
| Stiletto66K into Quick Knee and Toe Kick6KK | 3 | 4.0% |
| backdash into Sentai4K | 2 | 2.6% |
| backdash into Sharpsword Combo44KK | 2 | 2.6% |
| backdash into Valkyrie Sword1K+GK | 2 | 2.6% |
| backdash into backward movement | 2 | 2.6% |
| backdash into crouch | 2 | 2.6% |
| evade up into crouch dash forward | 2 | 2.6% |
| forward dash into Double Joint Butt6PK | 2 | 2.6% |
| forward dash into Quick Knee and Toe Kick6KK | 2 | 2.6% |
| Juchou Senshou8P+K | 1 | 1.3% |
16 further openings account for the other 16 rounds.
Sarah
| backdash into Sharpsword44K | 16 | 25.0% |
|---|---|---|
| backdash into Switch Kick4K | 9 | 14.1% |
| backdash | 6 | 9.4% |
| Stiletto66K into Quick Knee6K | 4 | 6.2% |
| Sharpsword44K | 3 | 4.7% |
| Stiletto66K into Quick Knee and Toe Kick6KK | 3 | 4.7% |
| backdash into Sharpsword Combo44KK | 2 | 3.1% |
| backdash into Valkyrie Sword1K+GK | 2 | 3.1% |
| backdash into backward movement | 2 | 3.1% |
| forward dash into Double Joint Butt6PK | 2 | 3.1% |
| forward dash into Quick Knee and Toe Kick6KK | 2 | 3.1% |
| Round Kick8K+G | 1 | 1.6% |
| backdash into Back Knuckle Turn44P | 1 | 1.6% |
| backdash into Back Spin KickK+G | 1 | 1.6% |
| backdash into Valkyrie Low1K+G | 1 | 1.6% |
9 further openings account for the other 9 rounds.
Lion
| backdash | 2 | 16.7% |
|---|---|---|
| backdash into Sentai4K | 2 | 16.7% |
| evade up into crouch dash forward | 2 | 16.7% |
| Juchou Senshou8P+K | 1 | 8.3% |
| Senshippo66P into Banchu Renkanshu6PP | 1 | 8.3% |
| backdash into Shicchi Soutai3K+G | 1 | 8.3% |
| backdash into crouch | 1 | 8.3% |
| backdash into throwP+G | 1 | 8.3% |
| punchP | 1 | 8.3% |
