Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1571 #1,538 of 3,686 on the Elo list →
Kage1599650 matches
Eileen1578549 matches
Dural1613429 matches
Jeffry1574420 matches
Akira1547409 matches
Sarah1584373 matches
Jacky1605342 matches
Wolf1564236 matches
Aoi1582141 matches
Lei Fei1554122 matches
Goh1567117 matches
Taka1570105 matches
Shun1558103 matches
Jean156591 matches
Lau156887 matches
Vanessa158687 matches
Lion159347 matches
Pai159047 matches
Brad156135 matches
El Blaze157833 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 29 | 1,145 | 591 | 554 | 51.6% |
|---|---|---|---|---|---|
| Eileen | 31 | 1,130 | 601 | 529 | 53.2% |
| Akira | 29 | 856 | 435 | 421 | 50.8% |
| Jacky | 29 | 795 | 432 | 363 | 54.3% |
| Dural | 30 | 750 | 412 | 338 | 54.9% |
| Jeffry | 28 | 718 | 386 | 332 | 53.8% |
| Sarah | 29 | 685 | 360 | 325 | 52.5% |
| Wolf | 28 | 390 | 218 | 172 | 55.9% |
| Taka | 29 | 299 | 178 | 121 | 59.5% |
| Lion | 28 | 274 | 162 | 112 | 59.1% |
| Aoi | 26 | 263 | 146 | 117 | 55.5% |
| Jean | 26 | 199 | 118 | 81 | 59.3% |
| Brad | 26 | 176 | 101 | 75 | 57.4% |
| Lau | 26 | 164 | 98 | 66 | 59.8% |
| Lei Fei | 27 | 158 | 93 | 65 | 58.9% |
| Goh | 26 | 145 | 87 | 58 | 60.0% |
| Shun | 26 | 141 | 82 | 59 | 58.2% |
| El Blaze | 27 | 125 | 84 | 41 | 67.2% |
| Vanessa | 25 | 113 | 67 | 46 | 59.3% |
| Pai | 25 | 104 | 60 | 44 | 57.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
17,338 of 18,218 rounds counted7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.7 | 463 | 1,996 |
|---|---|---|---|
| Eileen | 7.5 | 449 | 2,257 |
| Dural | 8.3 | 496 | 1,755 |
| Jeffry | 7.3 | 440 | 1,683 |
| Akira | 9.3 | 559 | 1,649 |
| Sarah | 8.0 | 478 | 1,549 |
| Jacky | 7.7 | 464 | 1,394 |
| Wolf | 7.7 | 463 | 965 |
| Aoi | 7.0 | 417 | 581 |
| Lei Fei | 7.2 | 434 | 492 |
| Goh | 7.6 | 454 | 489 |
| Taka | 7.6 | 456 | 423 |
| Shun | 7.3 | 441 | 409 |
| Jean | 6.6 | 396 | 363 |
| Lau | 8.0 | 477 | 356 |
| Vanessa | 6.3 | 378 | 344 |
| Lion | 7.3 | 441 | 174 |
| Pai | 7.5 | 452 | 181 |
| Brad | 7.5 | 452 | 141 |
| El Blaze | 7.5 | 448 | 137 |
By opponent's character
| Akira | 7.8 | 466 | 2,546 |
|---|---|---|---|
| Jacky | 7.7 | 463 | 1,931 |
| Wolf | 8.3 | 499 | 1,683 |
| Sarah | 7.5 | 453 | 1,204 |
| Pai | 7.5 | 451 | 1,042 |
| Aoi | 7.9 | 474 | 881 |
| Jeffry | 8.1 | 488 | 911 |
| Goh | 8.2 | 489 | 921 |
| Kage | 7.8 | 468 | 845 |
| Shun | 7.5 | 449 | 748 |
| Lau | 7.7 | 462 | 758 |
| Lion | 7.4 | 443 | 785 |
| Jean | 7.7 | 461 | 576 |
| El Blaze | 7.7 | 462 | 490 |
| Brad | 7.5 | 452 | 490 |
| Eileen | 7.5 | 449 | 451 |
| Vanessa | 7.9 | 473 | 392 |
| Lei Fei | 7.5 | 448 | 386 |
| Taka | 7.7 | 459 | 165 |
| Dural | 7.6 | 455 | 133 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 662 | 388 | 274 | 58.6% | +2.8 |
|---|---|---|---|---|---|
| Jacky | 485 | 267 | 218 | 55.0% | -0.7 |
| Wolf | 425 | 249 | 176 | 58.6% | +5.2 |
| Sarah | 319 | 188 | 131 | 58.9% | +2.0 |
| Pai | 264 | 141 | 123 | 53.4% | +0.0 |
| Aoi | 260 | 147 | 113 | 56.5% | -0.5 |
| Jeffry | 248 | 140 | 108 | 56.5% | +0.3 |
| Goh | 234 | 117 | 117 | 50.0% | -5.1 |
| Kage | 221 | 134 | 87 | 60.6% | +8.3 |
| Shun | 197 | 95 | 102 | 48.2% | -5.5 |
| Lau | 196 | 109 | 87 | 55.6% | +1.3 |
| Lion | 196 | 106 | 90 | 54.1% | -1.5 |
| Jean | 152 | 72 | 80 | 47.4% | -7.5 |
| El Blaze | 138 | 71 | 67 | 51.5% | -4.2 |
| Brad | 134 | 79 | 55 | 59.0% | +3.6 |
| Eileen | 117 | 63 | 54 | 53.9% | -6.8 |
| Vanessa | 100 | 52 | 48 | 52.0% | -4.1 |
| Lei Fei | 99 | 56 | 43 | 56.6% | -1.8 |
| Taka | 43 | 17 | 26 | 39.5% | -16.6 |
| Dural | 34 | 16 | 18 | 47.1% | -3.8 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 499 | 288 | 211 | 57.7% | +2.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 497 | 265 | 232 | 53.3% | -2.2 |
| Breakable Full Fence | 479 | 268 | 211 | 56.0% | -0.4 |
| Octagon | 458 | 246 | 212 | 53.7% | -1.4 |
| Half Fence | 451 | 259 | 192 | 57.4% | +2.3 |
| Open | 436 | 227 | 209 | 52.1% | -4.7 |
| Full Fence | 431 | 239 | 192 | 55.5% | -0.2 |
| Low Fence | 425 | 228 | 197 | 53.6% | -1.1 |
| Rectangle | 403 | 234 | 169 | 58.1% | +2.1 |
| Full Fence and Open | 216 | 128 | 88 | 59.3% | +5.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,719 | 55.6% | 55.6% | -0.0 |
| No walls | 1,360 | 54.6% | 55.5% | -0.8 |
Walls against open: +0.8 points (95% range -2.7 to +4.3), p 0.662 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| なっちゃんねる (Rank 27) | 48 | 33 | 15 | 68.8% |
|---|---|---|---|---|
| TaKaArAsHi573 (Rank 26) | 47 | 24 | 23 | 51.1% |
| koiketyan (Rank 26) | 40 | 26 | 14 | 65.0% |
| HanshinHyouronka (Rank 24) | 37 | 27 | 10 | 73.0% |
| ー男ー (Rank 17) | 37 | 28 | 9 | 75.7% |
| ttfour@サラしかできないw (Rank 23) | 29 | 22 | 7 | 75.9% |
| kupipi_ff11 (Rank 26) | 26 | 13 | 13 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 26 | 13 | 13 | 50.0% |
| a39611619 (Rank 21) | 25 | 22 | 3 | 88.0% |
| Shurkn-_-pap03 (Rank 27) | 24 | 14 | 10 | 58.3% |
| nihikibito (Rank 24) | 24 | 20 | 4 | 83.3% |
| omuretukun (Rank 23) | 24 | 20 | 4 | 83.3% |
| じゅくちょう (Rank 21) | 22 | 19 | 3 | 86.4% |
| たかティン (Rank 22) | 22 | 19 | 3 | 86.4% |
| ねね (Rank 27) | 21 | 12 | 9 | 57.1% |
| midori6127 (Rank 29) | 20 | 8 | 12 | 40.0% |
| misoazy (Rank 30) | 20 | 7 | 13 | 35.0% |
| しゅが~nsr (Rank 27) | 20 | 9 | 11 | 45.0% |
| RX-7FD3S-Type-RS (Rank 26) | 19 | 12 | 7 | 63.2% |
| nidone_55 (Rank 26) | 19 | 13 | 6 | 68.4% |
| kinggorira90 (Rank 24) | 18 | 12 | 6 | 66.7% |
| tepodon_inaba (Rank 21) | 18 | 18 | 0 | 100.0% |
| yonchi41 (Rank 23) | 18 | 12 | 6 | 66.7% |
| zxyzguy (Rank 25) | 18 | 7 | 11 | 38.9% |
| kobaman (Rank 27) | 17 | 8 | 9 | 47.1% |
Most played opponents, most recent first
| RX-7FD3S-Type-RS (Rank 26) | 2026/10/12 | 19 | 12 | 7 | 63.2% |
|---|---|---|---|---|---|
| しゅが~nsr (Rank 27) | 2026/10/06 | 20 | 9 | 11 | 45.0% |
| ねね (Rank 27) | 2026/10/05 | 21 | 12 | 9 | 57.1% |
| kupipi_ff11 (Rank 26) | 2026/10/05 | 26 | 13 | 13 | 50.0% |
| koiketyan (Rank 26) | 2026/10/05 | 40 | 26 | 14 | 65.0% |
| nihikibito (Rank 24) | 2026/10/02 | 24 | 20 | 4 | 83.3% |
| Shurkn-_-pap03 (Rank 27) | 2026/10/02 | 24 | 14 | 10 | 58.3% |
| なっちゃんねる (Rank 27) | 2026/09/29 | 48 | 33 | 15 | 68.8% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 26 | 13 | 13 | 50.0% |
| misoazy (Rank 30) | 2026/09/22 | 20 | 7 | 13 | 35.0% |
| midori6127 (Rank 29) | 2026/09/04 | 20 | 8 | 12 | 40.0% |
| TaKaArAsHi573 (Rank 26) | 2026/08/22 | 47 | 24 | 23 | 51.1% |
| omuretukun (Rank 23) | 2026/07/28 | 24 | 20 | 4 | 83.3% |
| たかティン (Rank 22) | 2026/07/27 | 22 | 19 | 3 | 86.4% |
| zxyzguy (Rank 25) | 2026/07/24 | 18 | 7 | 11 | 38.9% |
| HanshinHyouronka (Rank 24) | 2026/07/16 | 37 | 27 | 10 | 73.0% |
| a39611619 (Rank 21) | 2026/07/14 | 25 | 22 | 3 | 88.0% |
| kinggorira90 (Rank 24) | 2026/07/05 | 18 | 12 | 6 | 66.7% |
| nidone_55 (Rank 26) | 2026/07/03 | 19 | 13 | 6 | 68.4% |
| yonchi41 (Rank 23) | 2026/06/20 | 18 | 12 | 6 | 66.7% |
| kobaman (Rank 27) | 2026/06/19 | 17 | 8 | 9 | 47.1% |
| tepodon_inaba (Rank 21) | 2026/05/31 | 18 | 18 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 23) | 2026/05/27 | 29 | 22 | 7 | 75.9% |
| じゅくちょう (Rank 21) | 2026/05/26 | 22 | 19 | 3 | 86.4% |
| ー男ー (Rank 17) | 2026/05/18 | 37 | 28 | 9 | 75.7% |
Round openings
Every character
| punchP | 357 | 2.1% |
|---|---|---|
| evade up into guardG | 305 | 1.8% |
| evade down | 289 | 1.7% |
| evade up | 287 | 1.6% |
| crouch dash forward into guardG | 264 | 1.5% |
| forward dash into crouch dash forward | 264 | 1.5% |
| Ryu'eikyaku66K | 263 | 1.5% |
| evade down into guardG | 260 | 1.5% |
| guardG | 239 | 1.4% |
| crouch dash forward into throwP+G | 236 | 1.4% |
| punchP into forward dash | 182 | 1.1% |
| forward movement into punchP | 181 | 1.0% |
| Rimon Chouchu66P | 167 | 1.0% |
| forward dash into throwP+G | 159 | 0.9% |
| Fusenjin3P into Shippuzan3PP | 146 | 0.8% |
2,593 further openings account for the other 13,749 rounds.
Counted from 4,301 of the 4,524 matches played. The rest were not pulled for openings.
Kage
- Career
- 591–554 · 51.6%
- This season
- 702 matches · 53.0%
- Peak rank
- 29
First hit in 49.3% of 2,791 rounds. Won 56.4% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 12.4% of rounds, against 4.7% in their other rounds.
- Against Akira: evades first in 28.7% of rounds, against 19.5% against everyone else.
- After opening the round before by backing off: backs off first in 34.9% of rounds, against 6.7% after anything else.
- After the opponent opened the round before by backing off: backs off first in 13.9% of rounds, against 6.4% after anything else.
- In round 1: opens with “44K+G Ryubisen” in 7.1% of rounds, against 1.7% in their other rounds.
- Against Pai: opens with “66K Ryu'eikyaku” in 18.7% of rounds, against 8.9% against everyone else.
- After opening the round before with “evade down”: opens with “evade down” in 9.2% of rounds, against 2.1% after anything else.
| Ryu'eikyaku66K | 263 | 9.3% |
|---|---|---|
| Fusenjin3P into Shippuzan3PP | 146 | 5.2% |
| Ryubisen44K+G | 87 | 3.1% |
| evade down | 74 | 2.6% |
| punchP | 63 | 2.2% |
| forward dash into crouch dash forward | 60 | 2.1% |
| evade down into guardG | 58 | 2.1% |
| guardG | 57 | 2.0% |
| evade up into guardG | 55 | 1.9% |
| punchP into ResshouPP | 54 | 1.9% |
| Hiji'uchi6P | 50 | 1.8% |
| ResshouPP into SandangekiPPP | 50 | 1.8% |
| crouch into Shippuzan3PP | 50 | 1.8% |
| evade up | 50 | 1.8% |
| Sokudan1P into Rasen4P | 39 | 1.4% |
381 further openings account for the other 1,662 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 27–24 · 53% | 18–8 · 69% | too few to test |
| Sarah | 28–22 · 56% | 8–6 · 57% | too few to test |
| Aoi | 23–12 · 66% | 8–8 · 50% | too few to test |
| Jacky | 18–21 · 46% | 11–8 · 58% | too few to test |
| Jeffry | 16–13 · 55% | 16–7 · 70% | too few to test |
| Wolf | 17–20 · 46% | 7–7 · 50% | too few to test |
| Pai | 9–13 · 41% | 4–4 · 50% | too few to test |
| Goh | 13–11 · 54% | 3–4 · 43% | too few to test |
| El Blaze | 5–11 · 31% | 9–3 · 75% | too few to test |
| Kage | 6–10 · 38% | 8–5 · 62% | too few to test |
| Shun | 6–14 · 30% | 3–4 · 43% | too few to test |
| Lau | 7–6 · 54% | 6–7 · 46% | too few to test |
| Eileen | 7–3 · 70% | 9–5 · 64% | too few to test |
| Brad | 6–8 · 43% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 601–529 · 53.2%
- This season
- 559 matches · 55.5%
- Peak rank
- 31
First hit in 47.4% of 2,241 rounds. Won 52.8% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 57.8% of rounds, against 38.9% in their other rounds.
- Against Jeffry: backs off first in 20.9% of rounds, against 8.4% against everyone else.
- After opening the round before by backing off: backs off first in 34.8% of rounds, against 9.2% after anything else.
- After the opponent opened the round before by backing off: moves in first in 32.1% of rounds, against 18.9% after anything else.
- When ahead: attacks straight away in 46.4% of rounds, against 34.4% when level or behind.
- In round 3: opens with “crouch dash forward into G guard” in 4.4% of rounds, against 2.4% in their other rounds.
- Against Shun: opens with “9P Hikou Bokushoku” in 17.8% of rounds, against 4.8% against everyone else.
| Hikou Bokushoku9P | 122 | 5.4% |
|---|---|---|
| Enkou Kenka46P | 74 | 3.3% |
| crouch dash forward into Taisei Chouzan236K | 72 | 3.2% |
| guardG | 67 | 3.0% |
| crouch dash forward into guardG | 65 | 2.9% |
| punchP into Enkou RensouPP | 65 | 2.9% |
| evade up into guardG | 55 | 2.4% |
| Douchu6P into Jouho Chu'un6PP | 50 | 2.2% |
| evade down into guardG | 47 | 2.1% |
| crouch dash forward into Tanhikyaku9K | 46 | 2.0% |
| crouch into Enkou Tekitou1P+K | 46 | 2.0% |
| Rigou TenshintaiK+G | 41 | 1.8% |
| evade up | 40 | 1.8% |
| punchP | 39 | 1.7% |
| crouch dash back into guardG | 36 | 1.6% |
331 further openings account for the other 1,400 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 30–21 · 59% | 16–7 · 70% | too few to test |
| Jacky | 21–15 · 58% | 15–13 · 54% | too few to test |
| Wolf | 15–12 · 56% | 11–6 · 65% | too few to test |
| Lion | 11–11 · 50% | 6–6 · 50% | too few to test |
| Jeffry | 10–10 · 50% | 4–5 · 44% | too few to test |
| Lau | 9–13 · 41% | 4–5 · 44% | too few to test |
| Pai | 9–9 · 50% | 2–3 · 40% | too few to test |
| Jean | 7–9 · 44% | 3–4 · 43% | too few to test |
| Shun | 11–8 · 58% | 4–2 · 67% | too few to test |
| Kage | 10–5 · 67% | 6–1 · 86% | too few to test |
| Goh | 8–7 · 53% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 412–338 · 54.9%
- This season
- 429 matches · 56.9%
- Peak rank
- 30
First hit in 39.8% of 1,751 rounds. Won 56.8% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 31.7% of rounds, against 15.2% in their other rounds.
- Against Kage: backs off first in 38.1% of rounds, against 18.5% against everyone else.
- After opening the round before by backing off: backs off first in 54.9% of rounds, against 17.4% after anything else.
- After the opponent opened the round before by backing off: backs off first in 37.6% of rounds, against 18.9% after anything else.
- After winning a round: attacks straight away in 43.2% of rounds, against 33.0% after losing one.
- When ahead: attacks straight away in 46.2% of rounds, against 34.6% when level or behind.
- In round 4 or later: opens with “backdash into crouch dash back” in 4.9% of rounds, against 1.9% in their other rounds.
- When behind: opens with “backdash into 1K Dragon Smash Cannon” in 4.8% of rounds, against 1.5% when ahead or level.
| down, down-forward, forward punch+kick236P+K | 133 | 7.6% |
|---|---|---|
| backdash into crouch dash back | 48 | 2.7% |
| down, down-forward punch+kick23P+K | 48 | 2.7% |
| forward dash into crouch dash forward | 46 | 2.6% |
| backdash into Dragon Smash Cannon1K | 43 | 2.5% |
| backdash into evade down | 41 | 2.3% |
| forward movement into punchP | 40 | 2.3% |
| punchP into One TwoPP | 38 | 2.2% |
| crouch into down-back kick+guard1K+G | 33 | 1.9% |
| Soukyu46P into forward movement | 32 | 1.8% |
| crouch into High Spin Kick1PK | 32 | 1.8% |
| Slant Back Knuckle1P into High Spin Kick1PK | 31 | 1.8% |
| forward dash into throwP+G | 31 | 1.8% |
| punchP | 27 | 1.5% |
| Slant Back Knuckle1P | 21 | 1.2% |
345 further openings account for the other 1,111 rounds.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 21–15 · 58% | 8–3 · 73% | too few to test |
| Akira | 16–14 · 53% | 15–6 · 71% | too few to test |
| Jacky | 8–17 · 32% | 6–5 · 55% | too few to test |
| Goh | 13–10 · 57% | 4–4 · 50% | too few to test |
| Jeffry | 12–8 · 60% | 3–5 · 38% | too few to test |
| Kage | 8–5 · 62% | 5–1 · 83% | too few to test |
| Lau | 9–6 · 60% | 4–3 · 57% | too few to test |
| Pai | 8–5 · 62% | 6–4 · 60% | too few to test |
| Sarah | 4–3 · 57% | 2–9 · 18% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 386–332 · 53.8%
- This season
- 427 matches · 55.7%
- Peak rank
- 28
First hit in 52.7% of 1,718 rounds. Won 56.2% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 9.5% of rounds, against 3.0% in their other rounds.
- Against Akira: moves in first in 38.6% of rounds, against 21.0% against everyone else.
- After opening the round before by backing off: backs off first in 36.7% of rounds, against 4.4% after anything else.
- After the opponent opened the round before by backing off: backs off first in 11.3% of rounds, against 3.9% after anything else.
- In round 1: opens with “2K+G Ducking Low” in 13.1% of rounds, against 5.2% in their other rounds.
- Against Wolf: opens with “crouch dash forward into P+G throw” in 7.4% of rounds, against 2.3% against everyone else.
| Ducking Low2K+G | 123 | 7.1% |
|---|---|---|
| punchP | 50 | 2.9% |
| crouch into Ducking Low2K+G | 48 | 2.8% |
| crouch dash forward into throwP+G | 46 | 2.7% |
| crouch dash forward into Knee Attack6K | 45 | 2.6% |
| Knee Attack6K | 42 | 2.4% |
| punchP into forward dash | 41 | 2.4% |
| evade up | 39 | 2.3% |
| forward dash into throwP+G | 35 | 2.0% |
| Body CrushP+K into Double CrushP+KP | 34 | 2.0% |
| punchP into crouch dash forward | 34 | 2.0% |
| crouch dash forward into guardG | 33 | 1.9% |
| punchP into Knuckle KickPK | 32 | 1.9% |
| crouch into Side Kick3K | 30 | 1.7% |
| Destruction WaveK+G | 29 | 1.7% |
263 further openings account for the other 1,062 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 22–25 · 47% | 8–17 · 32% | too few to test |
| Sarah | 26–11 · 70% | 2–1 · 67% | too few to test |
| Aoi | 13–6 · 68% | 12–7 · 63% | too few to test |
| Goh | 9–7 · 56% | 4–6 · 40% | too few to test |
| Jacky | 13–4 · 76% | 5–8 · 38% | too few to test |
| Wolf | 13–5 · 72% | 6–3 · 67% | too few to test |
| Jean | 5–5 · 50% | 4–10 · 29% | too few to test |
| Kage | 10–5 · 67% | 7–3 · 70% | too few to test |
| Pai | 8–3 · 73% | 9–5 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 435–421 · 50.8%
- This season
- 423 matches · 49.6%
- Peak rank
- 29
First hit in 52.1% of 1,671 rounds. Won 51.1% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 58.4% of rounds, against 42.2% in their other rounds.
- Against Sarah: evades first in 27.2% of rounds, against 12.5% against everyone else.
- After opening the round before by backing off: backs off first in 35.6% of rounds, against 6.0% after anything else.
- After the opponent opened the round before by backing off: moves in first in 48.4% of rounds, against 26.1% after anything else.
- Against Lei Fei: opens with “3P+K Souka Housui” in 11.4% of rounds, against 3.3% against everyone else.
- On Breakable Half Fence stages: opens with “3P+K Souka Housui” in 6.9% of rounds, against 3.1% on the other stages.
- When behind: opens with “66P Rimon Chouchu” in 12.0% of rounds, against 7.2% when ahead or level.
| Rimon Chouchu66P | 167 | 9.9% |
|---|---|---|
| forward dash into Jouho Touken6P | 77 | 4.6% |
| Souka Housui3P+K into forward dash | 73 | 4.3% |
| Souka Housui3P+K | 61 | 3.6% |
| forward dash into Souka Housui3P+K | 54 | 3.2% |
| Jouho Senshou46P | 42 | 2.5% |
| forward dash | 36 | 2.1% |
| crouch dash forward into throwP+G | 29 | 1.7% |
| punchP into forward dash | 26 | 1.6% |
| backdash into evade up | 24 | 1.4% |
| punchP | 24 | 1.4% |
| forward dash into crouch dash forward | 23 | 1.4% |
| crouch dash forward into forward dash | 22 | 1.3% |
| crouch into Sokutai3K | 22 | 1.3% |
| Tsutenhou (Deflect)4P+K+G | 21 | 1.2% |
262 further openings account for the other 977 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 16–11 · 59% | 17–9 · 65% | too few to test |
| Jacky | 19–10 · 66% | 9–10 · 47% | too few to test |
| Sarah | 15–11 · 58% | 10–6 · 62% | too few to test |
| Wolf | 6–14 · 30% | 3–3 · 50% | too few to test |
| Kage | 6–6 · 50% | 4–8 · 33% | too few to test |
| Aoi | 7–10 · 41% | 5–1 · 83% | too few to test |
| Jean | 11–6 · 65% | 2–3 · 40% | too few to test |
| Goh | 3–5 · 38% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 432–363 · 54.3%
- This season
- 343 matches · 56.3%
- Peak rank
- 29
First hit in 44.8% of 1,394 rounds. Won 54.9% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 12.2% of rounds, against 3.5% in their other rounds.
- Against Akira: evades first in 29.0% of rounds, against 17.2% against everyone else.
- After opening the round before by backing off: backs off first in 29.4% of rounds, against 6.0% after anything else.
- After the opponent opened the round before by backing off: backs off first in 15.2% of rounds, against 5.0% after anything else.
- In round 1: opens with “1P Slant Back Knuckle” in 9.3% of rounds, against 1.7% in their other rounds.
| Slant Back Knuckle1P into Rage Kick1PK | 61 | 4.4% |
|---|---|---|
| Slant Back Knuckle1P | 50 | 3.6% |
| evade down | 46 | 3.3% |
| punchP into Jab StraightPP | 38 | 2.7% |
| evade down into guardG | 36 | 2.6% |
| no input | 36 | 2.6% |
| Middle Smash6P | 35 | 2.5% |
| evade up into guardG | 35 | 2.5% |
| crouch dash forward into throwP+G | 32 | 2.3% |
| punchP | 32 | 2.3% |
| forward dash into crouch dash forward | 31 | 2.2% |
| evade up | 30 | 2.1% |
| Middle Smash6P into Middle Smash Sword6PK | 25 | 1.8% |
| crouch into Low Spin Kick1K+G | 24 | 1.7% |
| crouch into Rage Kick1PK | 24 | 1.7% |
240 further openings account for the other 859 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 24–19 · 56% | 1–7 · 12% | too few to test |
| Lion | 18–6 · 75% | 10–6 · 62% | too few to test |
| Jacky | 5–9 · 36% | 9–5 · 64% | too few to test |
| Jeffry | 16–8 · 67% | 6–1 · 86% | too few to test |
| Wolf | 12–7 · 63% | 3–5 · 38% | too few to test |
| Pai | 10–9 · 53% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 360–325 · 52.5%
- This season
- 384 matches · 54.4%
- Peak rank
- 29
First hit in 53.6% of 978 rounds. Won 57.8% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 21.5% of rounds, against 6.2% in their other rounds.
- Against Akira: moves in first in 34.1% of rounds, against 24.1% against everyone else.
- After opening the round before by backing off: backs off first in 43.1% of rounds, against 9.7% after anything else.
- After the opponent opened the round before by backing off: moves in first in 37.5% of rounds, against 23.2% after anything else.
- In round 1: opens with “crouch into 3K+G Low Spin Kick” in 14.5% of rounds, against 7.3% in their other rounds.
- Against Goh: opens with “crouch into 3K+G Low Spin Kick” in 19.2% of rounds, against 8.5% against everyone else.
| crouch into Low Spin Kick3K+G | 89 | 9.1% |
|---|---|---|
| Switch Kick4K | 35 | 3.6% |
| forward dash into crouch dash forward | 33 | 3.4% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 31 | 3.2% |
| evade down | 31 | 3.2% |
| forward dash into Rising Elbow6P | 29 | 3.0% |
| backdash into crouch dash back | 23 | 2.4% |
| punchP into Punch High KickPK | 23 | 2.4% |
| Low Spin Kick3K+G | 22 | 2.2% |
| Rising Elbow6P | 21 | 2.1% |
| forward dash into Double Joint Butt6PK | 21 | 2.1% |
| punchP into Jab StraightPP | 21 | 2.1% |
| Leg Slicer2K+G | 18 | 1.8% |
| backdash into evade down | 18 | 1.8% |
| forward movement into punchP | 17 | 1.7% |
186 further openings account for the other 547 rounds.
Counted from 242 of the 384 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–11 · 58% | 6–7 · 46% | too few to test |
| Jacky | 11–6 · 65% | 7–6 · 54% | too few to test |
| Brad | 12–7 · 63% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
142 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 218–172 · 55.9%
- This season
- 239 matches · 51.0%
- Peak rank
- 28
First hit in 44.1% of 751 rounds. Won 52.6% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 62.9% of rounds, against 42.9% in their other rounds.
- After opening the round before by evading: waits first in 13.0% of rounds, against 5.5% after anything else.
- In round 1: opens with “P+G throw” in 11.3% of rounds, against 2.3% in their other rounds.
| Low Drop Kick62K | 47 | 6.2% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 41 | 5.4% |
| throwP+G | 34 | 4.5% |
| evade up into guardG | 26 | 3.5% |
| punchP into Jab StraightPP | 22 | 2.9% |
| punchP | 21 | 2.8% |
| punchP into Hammer KickPK | 21 | 2.8% |
| crouch dash forward into Knee Lift6K | 19 | 2.5% |
| evade up | 16 | 2.1% |
| evade down into guardG | 15 | 2.0% |
| guardG | 13 | 1.7% |
| Comet Hook1P into Knuckle Part1PP | 12 | 1.6% |
| forward dash into throwP+G | 12 | 1.6% |
| evade down | 10 | 1.3% |
| forward dash into crouch dash forward | 10 | 1.3% |
169 further openings account for the other 434 rounds.
Counted from 186 of the 239 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–9 · 57% | 3–3 · 50% | too few to test |
| Pai | 6–9 · 40% | 1–1 · 50% | too few to test |
| Jacky | 6–6 · 50% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 146–117 · 55.5%
- This season
- 141 matches · 56.0%
- Peak rank
- 26
First hit in 49.5% of 574 rounds. Won 54.2% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
- On Open stages: backs off first in 40.0% of rounds, against 10.4% on the other stages.
- After opening the round before by backing off: backs off first in 48.1% of rounds, against 8.5% after anything else.
- After the opponent opened the round before by backing off: backs off first in 27.7% of rounds, against 9.1% after anything else.
- In round 1: opens with “crouch into 1K+G down-back kick+guard” in 17.7% of rounds, against 6.3% in their other rounds.
| crouch into down-back kick+guard1K+G | 53 | 9.1% |
|---|---|---|
| crouch into Kusanagi2K+G | 33 | 5.6% |
| crouch dash forward into throwP+G | 29 | 5.0% |
| crouch dash forward into guardG | 27 | 4.6% |
| Chudan Hiji'ate6P | 25 | 4.3% |
| Tenchi In'youP+K+G | 24 | 4.1% |
| backdash into evade up | 21 | 3.6% |
| punchP into NirentotsuPP | 18 | 3.1% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 17 | 2.9% |
| Kasumigeri2K into Kasuminagi2KP | 12 | 2.0% |
| crouch dash back into guardG | 12 | 2.0% |
| crouch dash forward into punchP | 12 | 2.0% |
| punchP | 11 | 1.9% |
| throwP+G | 11 | 1.9% |
| evade up into guardG | 10 | 1.7% |
121 further openings account for the other 270 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 8–10 · 44% | 1–4 · 20% | too few to test |
| Akira | 17–3 · 85% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 93–65 · 58.9%
- This season
- 122 matches · 60.7%
- Peak rank
- 27
First hit in 49.2% of 492 rounds. Won 58.3% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 75.4% of rounds, against 53.8% in their other rounds.
- Against Akira: evades first in 35.8% of rounds, against 15.4% against everyone else.
| Zensoutai2K+G | 55 | 11.2% |
|---|---|---|
| kickK | 25 | 5.1% |
| Niki Bunkyaku9K | 16 | 3.2% |
| Shatenshou33P into Shaten Renshou33PP | 16 | 3.2% |
| punchP into Sayu ShoukenPP | 15 | 3.0% |
| Toushou66P | 13 | 2.6% |
| offensive move | 13 | 2.6% |
| punchP | 12 | 2.4% |
| crouch into Zensoutai2K+G | 10 | 2.0% |
| evade down | 9 | 1.8% |
| evade up | 9 | 1.8% |
| guardG | 9 | 1.8% |
| Fujinkyaku2K | 8 | 1.6% |
| Kochouheki (Deflect)236P+K | 8 | 1.6% |
| evade up into guardG | 8 | 1.6% |
138 further openings account for the other 266 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–5 · 62% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 87–58 · 60.0%
- This season
- 118 matches · 62.7%
- Peak rank
- 26
First hit in 47.5% of 486 rounds. Won 58.9% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 13.2% of rounds, against 3.1% in their other rounds.
- After opening the round before by attacking: attacks straight away in 60.1% of rounds, against 39.2% after anything else.
- After the opponent opened the round before by backing off: backs off first in 15.9% of rounds, against 3.9% after anything else.
- On Breakable Half Fence stages: opens with “46P Soukyu into forward movement” in 12.9% of rounds, against 3.9% on the other stages.
| Karura4P+K | 95 | 19.4% |
|---|---|---|
| Soukyu46P into forward movement | 24 | 4.9% |
| forward movement into punchP | 23 | 4.7% |
| forward dash into crouch dash forward | 21 | 4.3% |
| punchP into Tsurane ShoudaPP | 17 | 3.5% |
| Hiji'ate6P | 14 | 2.9% |
| backdash into Karura4P+K | 13 | 2.7% |
| Kyousengeri46K | 11 | 2.2% |
| forward dash into Kurogane Kudaki66P | 11 | 2.2% |
| punchP | 11 | 2.2% |
| Kusabigeri2K | 9 | 1.8% |
| evade up | 9 | 1.8% |
| forward dash into throwP+G | 8 | 1.6% |
| forward dash into punchP | 7 | 1.4% |
| AgitosogiP+K | 6 | 1.2% |
109 further openings account for the other 210 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 11–6 · 65% | 4–3 · 57% | too few to test |
| Akira | 6–3 · 67% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 82–59 · 58.2%
- This season
- 103 matches · 61.2%
- Peak rank
- 26
First hit in 50.7% of 408 rounds. Won 60.4% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
- After the opponent opened the round before by backing off: moves in first in 32.5% of rounds, against 12.7% after anything else.
- In round 1: opens with “3K+G Senpu Soutai” in 15.5% of rounds, against 2.3% in their other rounds.
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 23 | 5.6% |
|---|---|---|
| Senpu Soutai3K+G | 23 | 5.6% |
| crouch into Senpu Soutai3K+G | 21 | 5.1% |
| Haisenchu1P | 17 | 4.2% |
| punchP | 15 | 3.7% |
| punchP into RengekiPP | 14 | 3.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 13 | 3.2% |
| crouch dash forward into guardG | 11 | 2.7% |
| Toukyaku6K+G | 8 | 2.0% |
| evade up | 8 | 2.0% |
| evade up into guardG | 8 | 2.0% |
| punchP into Chougeki RigoutaiPK | 8 | 2.0% |
| Koushu Katai1K into Koushu Rentai1KK | 7 | 1.7% |
| Senpu Soutai3K+G into guardG | 7 | 1.7% |
| evade down into Kasen Zenbokushou6PP | 7 | 1.7% |
113 further openings account for the other 219 rounds.
Jean
- Career
- 118–81 · 59.3%
- This season
- 91 matches · 58.2%
- Peak rank
- 26
First hit in 47.6% of 361 rounds. Won 57.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 40.0% of rounds, against 15.4% in their other rounds.
- After opening the round before by moving in: moves in first in 39.2% of rounds, against 21.7% after anything else.
- After the opponent opened the round before by backing off: moves in first in 49.3% of rounds, against 16.7% after anything else.
- When behind: moves in first in 34.4% of rounds, against 16.4% when ahead.
- In round 4 or later: opens with “crouch dash forward into G guard” in 15.6% of rounds, against 3.7% in their other rounds.
| Shitanagi Shutou1P | 35 | 9.6% |
|---|---|---|
| crouch dash forward into guardG | 24 | 6.6% |
| Yoko'enpi6P | 23 | 6.3% |
| punchP | 15 | 4.1% |
| punchP into KounirenPP | 15 | 4.1% |
| evade up | 12 | 3.3% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 10 | 2.8% |
| Renge Karitsumi2K+G | 9 | 2.5% |
| crouch dash forward into Yoko'enpi6P | 9 | 2.5% |
| Harai'uke (Deflect)4P+K+G into punchP | 8 | 2.2% |
| Yamakuzushi6K | 8 | 2.2% |
| Harai'uke (Deflect)4P+K+G | 7 | 1.9% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 7 | 1.9% |
| Joudan Ushiro MawashigeriK+G | 6 | 1.6% |
| crouch dash forward into punchP | 6 | 1.6% |
96 further openings account for the other 169 rounds.
Lau
- Career
- 98–66 · 59.8%
- This season
- 89 matches · 53.9%
- Peak rank
- 26
First hit in 49.2% of 356 rounds. Won 61.1% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “crouch into 2K+G Chisoutai” in 12.4% of rounds, against 3.7% in their other rounds.
| crouch into Chisoutai2K+G | 21 | 5.9% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 18 | 5.1% |
| Kosoushou46P | 12 | 3.4% |
| evade down | 12 | 3.4% |
| Senchutai3K into Senkyaku Chushou3KP | 10 | 2.8% |
| evade up | 10 | 2.8% |
| punchP into forward dash | 10 | 2.8% |
| Koryu Tenshinkyaku6K+G | 9 | 2.5% |
| forward dash into crouch dash forward | 9 | 2.5% |
| forward dash into throwP+G | 9 | 2.5% |
| Chisoutai2K+G | 7 | 2.0% |
| Souko Reppa3P+K | 6 | 1.7% |
| evade down into crouch dash forward | 6 | 1.7% |
| evade down into guardG | 6 | 1.7% |
| evade up into guardG | 6 | 1.7% |
116 further openings account for the other 205 rounds.
Vanessa
- Career
- 67–46 · 59.3%
- This season
- 87 matches · 63.2%
- Peak rank
- 25
First hit in 27.6% of 344 rounds. Won 63.2% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 38.8% of rounds, against 14.6% against everyone else.
- After opening the round before by attacking: attacks straight away in 50.4% of rounds, against 41.7% after anything else.
| Defensive Style: Defensive Elbow (Deflect) | 17 | 4.9% |
|---|---|---|
| Defensive Style: Low Spin Slicer | 15 | 4.4% |
| Defensive Style: evade up | 15 | 4.4% |
| Defensive Style: punch | 15 | 4.4% |
| Defensive Style: crouch dash forward into guardG | 11 | 3.2% |
| Defensive Style: punch into Jab~BodyPP | 9 | 2.6% |
| Defensive Style: crouch dash forward into punchP | 8 | 2.3% |
| Defensive Style: guard | 7 | 2.0% |
| Defensive Style: punch into Jab High KickPK | 7 | 2.0% |
| Defensive Style: evade up into guardG | 6 | 1.7% |
| Offensive Style: evade up | 6 | 1.7% |
| Defensive Style: Back Charge Kick | 5 | 1.4% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 5 | 1.4% |
| Defensive Style: evade up into punchP | 5 | 1.4% |
| Defensive Style: guard into punchP | 5 | 1.4% |
137 further openings account for the other 208 rounds.
Taka
- Career
- 178–121 · 59.5%
- This season
- 105 matches · 57.1%
- Peak rank
- 29
First hit in 43.6% of 307 rounds. Won 57.5% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 30.6% of rounds, against 6.5% against everyone else.
- After opening the round before by attacking: attacks straight away in 64.8% of rounds, against 45.3% after anything else.
| Mageryu46P | 34 | 11.0% |
|---|---|---|
| Agyou4P+K+G | 23 | 7.5% |
| Kirikabu Kudaki1P+K | 19 | 6.2% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 17 | 5.5% |
| crouch dash forward into guardG | 12 | 3.9% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 11 | 3.6% |
| crouch into Kirikabu Kudaki1P+K | 10 | 3.2% |
| Hiji'ate6P | 9 | 2.9% |
| kickK | 9 | 2.9% |
| evade up into guardG | 8 | 2.6% |
| Kirikabu Kudaki1P+K into guardG | 7 | 2.3% |
| crouch dash forward into throwP+G | 7 | 2.3% |
| Mawashi Harite44P | 6 | 1.9% |
| backward movement into Hiji'ate6P | 6 | 1.9% |
| Kirikabu Kudaki1P+K into evade down | 5 | 1.6% |
72 further openings account for the other 125 rounds.
Counted from 77 of the 105 matches played. The rest were not pulled for openings.
Pai
- Career
- 60–44 · 57.7%
- This season
- 47 matches · 66.0%
- Peak rank
- 25
First hit in 40.9% of 181 rounds. Won 64.9% of the rounds they struck first, 58.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down | 10 | 5.5% |
|---|---|---|
| punchP into forward dash | 8 | 4.4% |
| crouch into Honshin Soukyaku1K+G | 7 | 3.9% |
| down-back punch+kick1P+K | 7 | 3.9% |
| forward dash into crouch dash forward | 7 | 3.9% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 6 | 3.3% |
| Shi'en Settai2K+G | 5 | 2.8% |
| down-back kick1K into Ensei Haikyaku4K | 5 | 2.8% |
| evade up | 5 | 2.8% |
| forward dash into Senchutai3K | 5 | 2.8% |
| Hi'en Tankyaku9K | 4 | 2.2% |
| punchP | 4 | 2.2% |
| punchP into RenshouPP | 4 | 2.2% |
| Ensei SenpukyakuK+G | 3 | 1.7% |
| Kochoukyaku4K+G | 3 | 1.7% |
70 further openings account for the other 98 rounds.
Lion
- Career
- 162–112 · 59.1%
- This season
- 47 matches · 74.5%
- Peak rank
- 28
First hit in 60.1% of 173 rounds. Won 62.5% of the rounds they struck first, 63.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P into Banchu Renkanshu6PP | 14 | 7.9% |
|---|---|---|
| Senshippo66P | 8 | 4.5% |
| Souji SenpuP+K | 8 | 4.5% |
| punchP into Koushu RensuiPP | 8 | 4.5% |
| Attai2K into Tousentai2KK+G | 7 | 3.9% |
| Kousoutai2K+G | 7 | 3.9% |
| crouch dash forward into guardG | 7 | 3.9% |
| evade up into guardG | 6 | 3.4% |
| Banchu6P | 5 | 2.8% |
| KouhaitaiK+G | 5 | 2.8% |
| crouch into Senkyutai1K | 5 | 2.8% |
| punchP | 5 | 2.8% |
| Senkyutai1K | 4 | 2.2% |
| crouch dash forward into Senkyutai1K | 4 | 2.2% |
| crouch into Kousoutai2K+G | 4 | 2.2% |
63 further openings account for the other 81 rounds.
Brad
- Career
- 101–75 · 57.4%
- This season
- 35 matches · 42.9%
- Peak rank
- 26
First hit in 64.3% of 140 rounds. Won 48.9% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 12 | 8.5% |
|---|---|---|
| Sharp Shoot1P into crouch | 8 | 5.7% |
| Sharp Shoot1P into evade down | 7 | 5.0% |
| crouch into Sharp Shoot1P | 7 | 5.0% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 6 | 4.3% |
| punchP into Jab StraightPP | 6 | 4.3% |
| Destruction Body3P+K | 5 | 3.5% |
| Sharp Shoot1P | 5 | 3.5% |
| crouch dash forward into guardG | 5 | 3.5% |
| crouch dash forward into throwP+G | 5 | 3.5% |
| evade up into guardG | 5 | 3.5% |
| crouch dash forward into Elbow Hook~Screw High Kick6PK | 4 | 2.8% |
| punchP into throwP+G | 3 | 2.1% |
| Elbow Hook6P | 2 | 1.4% |
| Sharp Shoot1P into crouch dash back | 2 | 1.4% |
46 further openings account for the other 59 rounds.
El Blaze
- Career
- 84–41 · 67.2%
- This season
- 33 matches · 66.7%
- Peak rank
- 27
First hit in 50.4% of 137 rounds. Won 65.2% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick2K+G | 12 | 8.8% |
|---|---|---|
| crouch dash forward into Shadow Strike6P | 10 | 7.3% |
| crouch dash forward into Shadow Fang6PK | 8 | 5.8% |
| crouch dash forward into punchP | 7 | 5.1% |
| evade up into guardG | 7 | 5.1% |
| crouch dash forward into guardG | 5 | 3.6% |
| Rolling Low Knuckle1P | 4 | 2.9% |
| evade up | 4 | 2.9% |
| guardG | 4 | 2.9% |
| Shadow Strike6P into Shadow Fang6PK | 3 | 2.2% |
| crouch dash back into guardG | 3 | 2.2% |
| crouch dash forward into Low Spin Kick2K+G | 3 | 2.2% |
| punchP | 3 | 2.2% |
| Low Spin Kick2K+G | 2 | 1.5% |
| Rolling Low Knuckle1P into evade down | 2 | 1.5% |
45 further openings account for the other 60 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (224 here; about 11.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 7 of 17 tests hold up
- Eileen: 7 of 15 tests hold up
- Dural: 8 of 15 tests hold up
- Jeffry: 6 of 15 tests hold up
- Akira: 7 of 16 tests hold up
- Jacky: 5 of 15 tests hold up
- Sarah: 6 of 15 tests hold up
- Wolf: 3 of 15 tests hold up
- Aoi: 4 of 15 tests hold up
- Lei Fei: 2 of 15 tests hold up
- Goh: 4 of 15 tests hold up
- Shun: 2 of 12 tests hold up
- Jean: 5 of 13 tests hold up
- Lau: 1 of 10 tests hold up
- Vanessa: 2 of 8 tests hold up
- Taka: 2 of 13 tests hold up
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
