VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

BeTTyBLuE187

  • Pai
  • Jean
Career matches1,325
Career win rate62.3%
Round win rate53.2%
Peak rank34
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1641 #1,086 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3481650431261.8%
Pai3040024915162.2%
Jean27109723766.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

330 of 370 rounds counted

9.7 inputs a second (582 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.8587264
Pai9.355858
Jean10.76428

By opponent's character

Akira9.959373
Shun9.456259
Wolf10.060127
Jacky9.859029
Lion9.556835
Aoi9.758514
Kage10.66368
Vanessa9.859113
Brad9.959211
Jean9.355613
Lau9.255511
Pai10.16054
Sarah9.255111
Jeffry10.76397
El Blaze10.46245
Goh9.45655
Taka10.66385

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1811761.1%+9.1
Shun157846.7%-13.8
Wolf118372.7%+20.1
Jacky83537.5%-17.0
Lion83537.5%-19.6
Aoi54180.0%+22.6
Kage53260.0%+12.2
Vanessa41325.0%-28.3
Brad32166.7%+9.2
Jean31233.3%-37.8
Lau3030.0%-41.6
Pai32166.7%+22.9
Sarah330100.0%+48.2
Jeffry220100.0%+9.2
El Blaze110100.0%+33.6
Goh1010.0%-33.9
Taka110100.0%+38.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1710758.8%+1.6
Breakable Half Fence137653.9%+1.5
Half Fence115645.5%-7.7
Open117463.6%+0.9
Full Fence107370.0%+13.6
Breakable Full Fence83537.5%-2.5
Low Fence75271.4%+16.1
Rectangle74357.1%-6.0
Single Wall52340.0%-19.8
Full Fence and Open31233.3%-10.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6654.5%54.1%+0.4
No walls2360.9%60.0%+0.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BearPrincess420 (Rank 20)2026/10/17220100.0%
leefung._ (Rank 34)2026/10/1583537.5%
Tav (Rank 31)2026/10/1441325.0%
onuelito (Rank 33)2026/10/1331233.3%
Jiikae (Rank 33)2026/09/19220100.0%
j_remover (Rank 30)2026/09/1653260.0%
H.P.Starcraft (Rank 27)2026/09/0821150.0%
無謀 (Rank 33)2026/09/073030.0%
LethalLegendK (Rank 31)2026/09/0753260.0%
Roadkill93 (Rank 21)2026/08/04220100.0%
evoyd (Rank 33)2026/07/3021150.0%
Checknari (Rank 6)2026/07/30220100.0%
ChilePiquín (Rank 35)2026/07/2842250.0%
tenpai (Rank 30)2026/07/2242250.0%
mamaluigi145 (Rank 27)2026/07/19220100.0%
JINXHAND (Rank 32)2026/07/172020.0%
grumace (Rank 29)2026/07/1721150.0%
bigsizefrenchfries (Rank 25)2026/07/1721150.0%
ItsameBS (Rank 32)2026/06/2443175.0%
KrsJin (Rank 33)2026/06/1843175.0%
seedash (Rank 31)2026/06/16220100.0%
ttacoguyy (Rank 30)2026/06/1364266.7%
Crashing_Blow2003 (Rank 30)2026/06/0521150.0%
VfhayaHouse! (Rank 35)2026/05/0532166.7%
KARS215 (Rank 28)2026/04/1432166.7%

Round openings

Every character

forward dash into Stiletto66K5317.0%
kickK into Rising Elbow6P4213.5%
backdash into Crescent Heel4K+G258.0%
backdash into Sharpsword Combo44KK237.4%
backdash into Full Spin Heel Kick9K185.8%
Wind Knuckle6P+KP into Storm Combination6P+KPK103.2%
backdash into Dragon Smash Cannon1K103.2%
backdash into Leg Slicer2K+G92.9%
backdash into Tenshin Oushoushou46P+K92.9%
forward dash into Breeze Shot6P+K82.6%
Souka Rensui3PP into Souka Raigekishou3PPP72.2%
forward dash into evade up51.6%
Soukasui3P into Souka Rensui3PP41.3%
backdash into Back Knuckle Turn44P41.3%
backdash into Ryoushou6P+K41.3%

61 further openings account for the other 80 rounds.

Counted from 80 of the 94 matches played. The rest were not pulled for openings.

Sarah

Career
504–312 · 61.8%
This season
74 matches · 62.2%
Peak rank
34

First hit in 55.1% of 245 rounds. Won 57.8% of the rounds they struck first, 59.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Stiletto66K5321.5%
kickK into Rising Elbow6P4217.1%
backdash into Crescent Heel4K+G2510.2%
backdash into Sharpsword Combo44KK239.3%
backdash into Full Spin Heel Kick9K187.3%
Wind Knuckle6P+KP into Storm Combination6P+KPK104.1%
backdash into Dragon Smash Cannon1K104.1%
backdash into Leg Slicer2K+G93.7%
forward dash into Breeze Shot6P+K83.2%
backdash into Back Knuckle Turn44P41.6%
forward dash into evade up41.6%
backdash into Switch Kick4K31.2%
forward dash into Quick Knee and Toe Kick6KK31.2%
forward dash into Storm Combination6P+KPK31.2%
guardG31.2%

24 further openings account for the other 28 rounds.

Counted from 64 of the 74 matches played. The rest were not pulled for openings.

Pai

Career
249–151 · 62.2%
This season
17 matches · 23.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K916.7%
Souka Rensui3PP into Souka Raigekishou3PPP713.0%
Soukasui3P into Souka Rensui3PP47.4%
backdash into Ryoushou6P+K47.4%
Meishouho4P+K+G into Ensei Haikyaku4K35.6%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G23.7%
backdash into back punch+kick4P+K23.7%
forward dash into Enshi Soushou66P23.7%
Ensei KatanhekiP+K into punch+kick+guardP+K+G11.9%
Ensei SenpukyakuK+G11.9%
Enshi Soushou66P11.9%
Honrakukyaku46K+G into evade up11.9%
Kochoukyaku4K+G11.9%
Koutankyaku66K into Renkan Tanheki66KP11.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G11.9%

14 further openings account for the other 14 rounds.

Counted from 13 of the 17 matches played. The rest were not pulled for openings.

Jean

Career
72–37 · 66.1%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Ryoutezuki66P+K218.2%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP19.1%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P19.1%
Nozuchi1P+K19.1%
Nozuchi1P+K into Oihiji4P+K19.1%
Nozuchi1P+K into kickK19.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK19.1%
backdash into Gedan~Joudan Mawashigeri2KK19.1%
forward dash into Gyaku Seikenzuki66P19.1%
forward dash into evade up19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)