VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

DaRealist27

  • Sarah
Career matches2,669
Career win rate42.4%
Round win rate42.0%
Peak rank24
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1301 #3,113 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad241,50963087941.8%
Pai—62927535443.7%
Sarah2353122730442.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

363 of 417 rounds counted

7.3 inputs a second (436 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.3436348
Sarah7.343615

By opponent's character

Sarah7.243264
Akira7.545140
Goh7.544946
Pai7.243535
Lion7.142431
Wolf7.746132
Brad6.840818
Kage7.142512
Lau6.74007
Vanessa7.343620
Aoi7.142815
Taka7.242913
Eileen9.25547
Jacky6.94129
Jean6.84096
Lei Fei6.63968

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah1981142.1%+0.8
Akira147750.0%+18.6
Goh123925.0%+0.6
Pai93633.3%-1.8
Lion84450.0%+9.7
Wolf83537.5%+3.6
Brad72528.6%-8.2
Kage72528.6%-11.2
Lau51420.0%-18.0
Vanessa54180.0%+18.3
Aoi42250.0%+9.6
Taka31233.3%-30.1
Eileen220100.0%+38.1
Jacky2020.0%-20.2
Jean2020.0%-38.6
Lei Fei2020.0%-57.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2381534.8%-2.7
Single Wall151146.7%-40.4
Breakable Half Fence124833.3%+1.9
Full Fence126650.0%+11.0
Rectangle127558.3%+8.7
Low Fence93633.3%-0.1
Octagon95455.6%+14.4
Breakable Full Fence74357.1%+23.2
Full Fence and Open53260.0%+22.9
Half Fence31233.3%+0.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5549.1%39.9%+9.1
No walls4725.5%37.7%-12.2

Walls against open: +21.3 points (95% range +3.0 to +39.6), p 0.022 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KidCloyster (Rank 24)2026/10/0851420.0%
Leon_Kennedy (Rank 24)2026/09/1272528.6%
I'monlysleeping (Rank 36)2026/09/102020.0%
GrandoBrando (Rank 21)2026/09/10220100.0%
xChimerax (Rank 33)2026/09/082020.0%
Wodin (Rank 27)2026/09/08103730.0%
The8thOne (Rank 27)2026/09/0571614.3%
MattCiq (Rank 21)2026/09/0332166.7%
Deznere (Rank 24)2026/08/274040.0%
truckstopchilidog (Rank 23)2026/08/2643175.0%
Blargh (Rank 27)2026/08/254040.0%
G.G. (Rank 24)2026/08/24440100.0%
echoscreen (Rank 21)2026/08/23220100.0%
IzayoiFang (Rank 21)2026/08/2354180.0%
ZattisQ (Rank 21)2026/08/2232166.7%
stephentylermager (Rank 21)2026/08/2131233.3%
B34TD0WN (Rank 26)2026/07/212020.0%
JDog (Rank 21)2026/07/2153260.0%
ThexBluexBlur (Rank 24)2026/06/3031233.3%
Culex (Rank 21)2026/06/132020.0%
Cooljerk (Rank 21)2026/05/0632166.7%
Kaashif (Rank 24)2026/05/064040.0%
Nawreezy (Rank 23)2026/04/1731233.3%
Lemon (Rank 21)2026/04/1631233.3%
TheBusta (Rank 24)2026/04/152020.0%

Round openings

Every character

Sawk Klab6P+K into crouch5112.9%
Double Knee Solo9K4110.3%
Dtee Sawk Dtrohng4P+K into crouch4110.3%
evade up into Double Knee Solo9K287.1%
Sharp Shoot1P256.3%
crouch into Dtee Sawk Combination3PP225.6%
High Spin KickK+G112.8%
forward dash into Kao Loy6K+G112.8%
Spine Whip4P into Lumpini Combination4PK82.0%
Double Knee Solo9K into forward dash61.5%
Rapid Short UpperP+KP into Rapid CombinationP+KPP61.5%
backdash into Further Low1K+G61.5%
backdash into Sway Back4P+K+G61.5%
backward movement into Sawk Klab6P+K51.3%
Sawk Klab6P+K41.0%

84 further openings account for the other 125 rounds.

Counted from 104 of the 109 matches played. The rest were not pulled for openings.

Brad

Career
630–879 · 41.8%
This season
105 matches · 38.1%
Peak rank
24

First hit in 46.5% of 376 rounds. Won 42.3% of the rounds they struck first, 42.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “1P Sharp Shoot” in 16.0% of rounds, against 3.2% in their other rounds.

How is this tested?

Sawk Klab6P+K into crouch5113.4%
Double Knee Solo9K4110.8%
Dtee Sawk Dtrohng4P+K into crouch4110.8%
evade up into Double Knee Solo9K287.3%
Sharp Shoot1P256.6%
crouch into Dtee Sawk Combination3PP225.8%
High Spin KickK+G112.9%
forward dash into Kao Loy6K+G112.9%
Spine Whip4P into Lumpini Combination4PK82.1%
Double Knee Solo9K into forward dash61.6%
Rapid Short UpperP+KP into Rapid CombinationP+KPP61.6%
backdash into Further Low1K+G61.6%
backdash into Sway Back4P+K+G61.6%
backward movement into Sawk Klab6P+K51.3%
Sawk Klab6P+K41.1%

72 further openings account for the other 110 rounds.

Counted from 100 of the 105 matches played. The rest were not pulled for openings.

Sarah

Career
227–304 · 42.8%
This season
4 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Full Spin Heel Kick9K320.0%
Somersault Kick7K213.3%
Low Spin Kick3K+G16.7%
Mellow Heel Kick6K+G into Queen Bee Needle66K+G16.7%
Queen Bee Needle66K+G16.7%
Valkyrie Flight9K+G16.7%
Valkyrie Low1K+G16.7%
evade up into Feather Scarecrow8K16.7%
evade up into Full Spin Heel Kick9K16.7%
evade up into Somersault Kick7K16.7%
forward dash into Stiletto66K16.7%
guardG into Full Spin Heel Kick9K16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 1 of 14 tests hold up
  • Sarah: not tested (too few rounds)