VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ryoooo-taro33

Career matches2,667
Career win rate77.0%
Round win rate60.3%
Peak rank39
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira372701917970.7%
Shun392702096177.4%
Jean392592025778.0%
Lau382451915478.0%
Lion372371815676.4%
Brad1991425771.4%
Goh1931524178.8%
Jeffry1681274175.6%
Eileen1611283379.5%
Jacky1531262782.3%
Pai341531203378.4%
Aoi1421152781.0%
Wolf123923174.8%
Sarah94771781.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry75271.4%+14.0
Kage63350.0%-26.1
Lau53260.0%-7.4
Jean32166.7%-23.3
Wolf330100.0%+37.1
Akira220100.0%+14.9
Lion220100.0%+38.8
Aoi1010.0%-74.6
El Blaze110100.0%+16.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence74357.1%-22.6
Low Fence75271.4%+5.1
Single Wall53260.0%-13.1
Rectangle43175.0%+5.8
Full Fence220100.0%+42.1
Octagon110100.0%+22.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1471.4%71.5%-0.1
No walls1266.7%68.9%-2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bird-Tat (Rank 33)2026/09/18220100.0%
ふかふか (Rank 38)2026/09/1821150.0%
くりたろう (Rank 39)2026/09/182020.0%
ぬっき~@赫眼☆赫子 (Rank 34)2026/06/15110100.0%
METALX (Rank 38)2026/06/0431233.3%
マーウォ (Rank 39)2026/05/261311284.6%
荒駒松太郎 (Rank 35)2026/04/27110100.0%
AOEアオイ (Rank 30)2026/04/2432166.7%
tomawo (Rank 34)2026/04/201010.0%
いえす (Rank 39)2026/03/27220100.0%

Round openings

Every character

backdash into evade down1613.2%
backdash into throwP+G97.4%
backdash into evade up86.6%
backdash into Konohana Sakuya43P+K43.3%
backdash into punchP43.3%
crouch into Haisenchu1P43.3%
backdash into Dantai3K32.5%
crouch dash back into guardG32.5%
crouch into Dantai3K32.5%
crouch into Senchutai3K32.5%
crouch into Shitamaeken2P32.5%
forward dash into throwP+G32.5%
forward movement into punchP32.5%
kickK32.5%
backdash into Chudan Mawashigeri3K21.6%

44 further openings account for the other 50 rounds.

Jean

backdash into evade down1118.6%
backdash into throwP+G813.6%
backdash into Konohana Sakuya43P+K46.8%
backdash into evade up35.1%
crouch into Shitamaeken2P35.1%
backdash into Chudan Mawashigeri3K23.4%
backdash into Gyaku Seikenzuki66P23.4%
backdash into punchP23.4%
crouch dash back into evade down23.4%
crouch into Hizageri4K23.4%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP11.7%
Hizageri4K into Kousenshu4KP11.7%
Shitamaeken2P into crouch11.7%
Tate'enpi33P11.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK11.7%

15 further openings account for the other 15 rounds.

Shun

crouch into Haisenchu1P419.1%
forward dash into throwP+G314.3%
backdash into Haisenchu1P29.5%
crouch into Gyou'in Haishu3P29.5%
Fukuchougeki2P into backdash14.8%
Gyou'in Haishu3P into evade down14.8%
Gyou'in Haishu3P into forward dash14.8%
Haisenchu1P into guardG14.8%
backdash into Rensai Gakushu46PP14.8%
backdash into punchP14.8%
backdash into throwP+G14.8%
backward movement into throwP+G14.8%
crouch dash back into throwP+G14.8%
forward movement into RengekiPP14.8%

Lion

backdash into evade up525.0%
backdash into Dantai3K315.0%
crouch into Dantai3K315.0%
backdash into evade down210.0%
backdash into Senshippo66P15.0%
backdash into Tourou Soufu6P+K+G15.0%
backdash into forward punch+kick6P+K15.0%
backward movement into Tourou Soufu6P+K+G15.0%
crouch into Katousui2P15.0%
forward movement into punchP15.0%
guardG into forward dash15.0%

Lau

crouch into Senchutai3K330.0%
Fukko Kensou1P into Kensou4P110.0%
Fukko Kensou1P into punchP110.0%
Kosoushou46P into forward movement110.0%
backdash into Honshin Hekiken1P+K110.0%
backdash into evade down110.0%
crouch dash back into guardG110.0%
evade down into forward dash110.0%

Akira

kickK225.0%
Housui2P into forward dash112.5%
backdash into Goko Shutsudou3K+GP112.5%
backdash into evade down112.5%
backdash into punchP112.5%
crouch dash back into guardG112.5%
forward movement into punchP112.5%

Pai

backdash into Honrakukyaku46K+G133.3%
backdash into evade down133.3%
forward movement into punchP133.3%