Virtua Fighter 5 REVO · v1.10 · Region: Asia
ryoooo-taro33
Characters played — VF5's own record
| Akira | 37 | 270 | 191 | 79 | 70.7% |
|---|---|---|---|---|---|
| Shun | 39 | 270 | 209 | 61 | 77.4% |
| Jean | 39 | 259 | 202 | 57 | 78.0% |
| Lau | 38 | 245 | 191 | 54 | 78.0% |
| Lion | 37 | 237 | 181 | 56 | 76.4% |
| Brad | — | 199 | 142 | 57 | 71.4% |
| Goh | — | 193 | 152 | 41 | 78.8% |
| Jeffry | — | 168 | 127 | 41 | 75.6% |
| Eileen | — | 161 | 128 | 33 | 79.5% |
| Jacky | — | 153 | 126 | 27 | 82.3% |
| Pai | 34 | 153 | 120 | 33 | 78.4% |
| Aoi | — | 142 | 115 | 27 | 81.0% |
| Wolf | — | 123 | 92 | 31 | 74.8% |
| Sarah | — | 94 | 77 | 17 | 81.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 7 | 5 | 2 | 71.4% | +14.0 |
|---|---|---|---|---|---|
| Kage | 6 | 3 | 3 | 50.0% | -26.1 |
| Lau | 5 | 3 | 2 | 60.0% | -7.4 |
| Jean | 3 | 2 | 1 | 66.7% | -23.3 |
| Wolf | 3 | 3 | 0 | 100.0% | +37.1 |
| Akira | 2 | 2 | 0 | 100.0% | +14.9 |
| Lion | 2 | 2 | 0 | 100.0% | +38.8 |
| Aoi | 1 | 0 | 1 | 0.0% | -74.6 |
| El Blaze | 1 | 1 | 0 | 100.0% | +16.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 7 | 4 | 3 | 57.1% | -22.6 |
|---|---|---|---|---|---|
| Low Fence | 7 | 5 | 2 | 71.4% | +5.1 |
| Single Wall | 5 | 3 | 2 | 60.0% | -13.1 |
| Rectangle | 4 | 3 | 1 | 75.0% | +5.8 |
| Full Fence | 2 | 2 | 0 | 100.0% | +42.1 |
| Octagon | 1 | 1 | 0 | 100.0% | +22.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 14 | 71.4% | 71.5% | -0.1 |
| No walls | 12 | 66.7% | 68.9% | -2.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マーウォ (Rank 39) | 13 | 11 | 2 | 84.6% |
|---|---|---|---|---|
| AOEアオイ (Rank 30) | 3 | 2 | 1 | 66.7% |
| METALX (Rank 38) | 3 | 1 | 2 | 33.3% |
| Bird-Tat (Rank 33) | 2 | 2 | 0 | 100.0% |
| いえす (Rank 39) | 2 | 2 | 0 | 100.0% |
| くりたろう (Rank 39) | 2 | 0 | 2 | 0.0% |
| ふかふか (Rank 38) | 2 | 1 | 1 | 50.0% |
| tomawo (Rank 34) | 1 | 0 | 1 | 0.0% |
| ぬっき~@赫眼☆赫子 (Rank 34) | 1 | 1 | 0 | 100.0% |
| 荒駒松太郎 (Rank 35) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Bird-Tat (Rank 33) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| ふかふか (Rank 38) | 2026/09/18 | 2 | 1 | 1 | 50.0% |
| くりたろう (Rank 39) | 2026/09/18 | 2 | 0 | 2 | 0.0% |
| ぬっき~@赫眼☆赫子 (Rank 34) | 2026/06/15 | 1 | 1 | 0 | 100.0% |
| METALX (Rank 38) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| マーウォ (Rank 39) | 2026/05/26 | 13 | 11 | 2 | 84.6% |
| 荒駒松太郎 (Rank 35) | 2026/04/27 | 1 | 1 | 0 | 100.0% |
| AOEアオイ (Rank 30) | 2026/04/24 | 3 | 2 | 1 | 66.7% |
| tomawo (Rank 34) | 2026/04/20 | 1 | 0 | 1 | 0.0% |
| いえす (Rank 39) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 16 | 13.2% |
|---|---|---|
| backdash into throwP+G | 9 | 7.4% |
| backdash into evade up | 8 | 6.6% |
| backdash into Konohana Sakuya43P+K | 4 | 3.3% |
| backdash into punchP | 4 | 3.3% |
| crouch into Haisenchu1P | 4 | 3.3% |
| backdash into Dantai3K | 3 | 2.5% |
| crouch dash back into guardG | 3 | 2.5% |
| crouch into Dantai3K | 3 | 2.5% |
| crouch into Senchutai3K | 3 | 2.5% |
| crouch into Shitamaeken2P | 3 | 2.5% |
| forward dash into throwP+G | 3 | 2.5% |
| forward movement into punchP | 3 | 2.5% |
| kickK | 3 | 2.5% |
| backdash into Chudan Mawashigeri3K | 2 | 1.6% |
44 further openings account for the other 50 rounds.
Jean
| backdash into evade down | 11 | 18.6% |
|---|---|---|
| backdash into throwP+G | 8 | 13.6% |
| backdash into Konohana Sakuya43P+K | 4 | 6.8% |
| backdash into evade up | 3 | 5.1% |
| crouch into Shitamaeken2P | 3 | 5.1% |
| backdash into Chudan Mawashigeri3K | 2 | 3.4% |
| backdash into Gyaku Seikenzuki66P | 2 | 3.4% |
| backdash into punchP | 2 | 3.4% |
| crouch dash back into evade down | 2 | 3.4% |
| crouch into Hizageri4K | 2 | 3.4% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 1.7% |
| Hizageri4K into Kousenshu4KP | 1 | 1.7% |
| Shitamaeken2P into crouch | 1 | 1.7% |
| Tate'enpi33P | 1 | 1.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 1.7% |
15 further openings account for the other 15 rounds.
Shun
| crouch into Haisenchu1P | 4 | 19.1% |
|---|---|---|
| forward dash into throwP+G | 3 | 14.3% |
| backdash into Haisenchu1P | 2 | 9.5% |
| crouch into Gyou'in Haishu3P | 2 | 9.5% |
| Fukuchougeki2P into backdash | 1 | 4.8% |
| Gyou'in Haishu3P into evade down | 1 | 4.8% |
| Gyou'in Haishu3P into forward dash | 1 | 4.8% |
| Haisenchu1P into guardG | 1 | 4.8% |
| backdash into Rensai Gakushu46PP | 1 | 4.8% |
| backdash into punchP | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
| backward movement into throwP+G | 1 | 4.8% |
| crouch dash back into throwP+G | 1 | 4.8% |
| forward movement into RengekiPP | 1 | 4.8% |
Lion
| backdash into evade up | 5 | 25.0% |
|---|---|---|
| backdash into Dantai3K | 3 | 15.0% |
| crouch into Dantai3K | 3 | 15.0% |
| backdash into evade down | 2 | 10.0% |
| backdash into Senshippo66P | 1 | 5.0% |
| backdash into Tourou Soufu6P+K+G | 1 | 5.0% |
| backdash into forward punch+kick6P+K | 1 | 5.0% |
| backward movement into Tourou Soufu6P+K+G | 1 | 5.0% |
| crouch into Katousui2P | 1 | 5.0% |
| forward movement into punchP | 1 | 5.0% |
| guardG into forward dash | 1 | 5.0% |
Lau
| crouch into Senchutai3K | 3 | 30.0% |
|---|---|---|
| Fukko Kensou1P into Kensou4P | 1 | 10.0% |
| Fukko Kensou1P into punchP | 1 | 10.0% |
| Kosoushou46P into forward movement | 1 | 10.0% |
| backdash into Honshin Hekiken1P+K | 1 | 10.0% |
| backdash into evade down | 1 | 10.0% |
| crouch dash back into guardG | 1 | 10.0% |
| evade down into forward dash | 1 | 10.0% |
Akira
| kickK | 2 | 25.0% |
|---|---|---|
| Housui2P into forward dash | 1 | 12.5% |
| backdash into Goko Shutsudou3K+GP | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| backdash into punchP | 1 | 12.5% |
| crouch dash back into guardG | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
Pai
| backdash into Honrakukyaku46K+G | 1 | 33.3% |
|---|---|---|
| backdash into evade down | 1 | 33.3% |
| forward movement into punchP | 1 | 33.3% |
