VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

Bigsneak12

Career matches470
Career win rate54.7%
Round win rate50.0%
Peak rank26
Distinct opponents50
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1419 #2,541 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2647025721354.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

644 of 644 rounds counted

7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.9474644

By opponent's character

Jacky8.2495109
Akira8.148484
Sarah7.645775
Goh7.243258
Pai7.947451
Jeffry7.746250
Taka8.249145
Lei Fei7.544935
Vanessa8.249133
Jean7.545031
Brad7.746523
Kage8.953416
El Blaze9.053814
Eileen7.746112
Shun8.45038

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky26121446.1%-5.0
Akira2012860.0%+12.4
Sarah1812666.7%+10.8
Goh159660.0%+4.8
Pai137653.9%+8.3
Jeffry128466.7%+3.8
Taka127558.3%+11.9
Lei Fei93633.3%-22.5
Vanessa93633.3%-8.9
Jean82625.0%-44.0
Brad76185.7%+16.6
Kage51420.0%-7.4
El Blaze41325.0%-4.3
Eileen31233.3%-8.8
Shun2020.0%-25.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1811761.1%+4.0
Octagon1711664.7%+10.0
Breakable Half Fence167943.8%-3.3
Breakable Full Fence159660.0%+2.3
Half Fence156940.0%-16.5
Rectangle159660.0%+13.6
Full Fence146842.9%-6.3
Full Fence and Open1441028.6%-19.6
Open149564.3%+1.7
Low Fence115645.5%+3.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9252.2%52.0%+0.2
No walls4358.1%55.2%+2.9

Walls against open: -2.8 points (95% range -21.5 to +16.0), p 0.773 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

LuBuMBX (Rank 28)2026/09/0962433.3%
Vince-Neegahro (Rank 22)2026/07/2432166.7%
THEWEIAND (Rank 26)2026/07/2151420.0%
Shin_Zephyr (Rank 26)2026/07/2042250.0%
DDRMONKEY (Rank 25)2026/07/18117463.6%
seedash (Rank 29)2026/07/1151420.0%
Kai_Uchiha10 (Rank 28)2026/07/1153260.0%
Nomas_Tomas (Rank 26)2026/07/0951420.0%
bigspooks (Rank 22)2026/06/2143175.0%
Dr.Dog,theDogDoctor (Rank 23)2026/06/2132166.7%
ImJustSaiyan0411 (Rank 21)2026/06/1932166.7%
stephentylermager (Rank 23)2026/06/1951420.0%
ColonelMeanders (Rank 22)2026/06/1982625.0%
Publix (Rank 21)2026/06/18880100.0%
Gold---Mole (Rank 21)2026/06/1831233.3%
DJBustANut (Rank 23)2026/06/1731233.3%
haumaru (Rank 16)2026/06/1563350.0%
DoctorB (Rank 23)2026/06/1531233.3%
#Dr.Hugbox™ (Rank 25)2026/06/124040.0%
pikopia (Rank 23)2026/06/1231233.3%
ThatNewCarSmeII (Rank 21)2026/06/1241325.0%
LonesomeDevils (Rank 20)2026/06/1132166.7%
garret (Rank 23)2026/06/1132166.7%
TropicalHazard (Rank 21)2026/06/1154180.0%
Marbles (Rank 20)2026/06/08550100.0%

Round openings

Wolf

Career
257–213 · 54.7%
This season
163 matches · 51.5%
Peak rank
26

First hit in 47.9% of 641 rounds. Won 53.8% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 42.3% of rounds, against 26.3% in their other rounds.
  • In round 1: opens with “4P Elbow Butt into P punch” in 12.3% of rounds, against 4.3% in their other rounds.
  • Against Pai: opens with “backdash into 4P Elbow Butt” in 19.6% of rounds, against 12.1% against everyone else.

How is this tested?

backdash into Elbow Butt4P8212.7%
evade down into Elbow Butt4P619.4%
forward movement into Elbow Butt4P609.3%
Heavy Middle Kick3K+G446.8%
Elbow Butt4P into punchP416.3%
forward dash into Low Drop Kick62K375.7%
Low Drop Kick62K294.5%
forward movement into Knuckle Part1PP243.7%
Screw Hook63214P into Screw Lariat63214PP213.2%
backdash192.9%
evade up192.9%
forward dash into throwP+G152.3%
evade up into Heavy Middle Kick3K+G121.9%
forward movement into Low Smash2K121.9%
backdash into backward movement101.6%

87 further openings account for the other 160 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–6 · 54%4–6 · 40%too few to test
Akira9–7 · 56%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 3 of 15 tests hold up