Virtua Fighter 5 REVO · v1.10 · Region: Asia
toko-taku
Characters played — VF5's own record
| Brad | 36 | 375 | 272 | 103 | 72.5% |
|---|---|---|---|---|---|
| Goh | 29 | 79 | 55 | 24 | 69.6% |
| Jeffry | 27 | 25 | 17 | 8 | 68.0% |
| Lau | 27 | 10 | 9 | 1 | 90.0% |
| Akira | 26 | 4 | 3 | 1 | 75.0% |
| Vanessa | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 8 | 4 | 4 | 50.0% | -22.4 |
|---|---|---|---|---|---|
| Goh | 6 | 4 | 2 | 66.7% | -11.3 |
| Jeffry | 6 | 6 | 0 | 100.0% | +26.5 |
| Pai | 6 | 5 | 1 | 83.3% | +10.9 |
| Akira | 5 | 3 | 2 | 60.0% | -4.7 |
| Jacky | 5 | 4 | 1 | 80.0% | +9.0 |
| Wolf | 5 | 4 | 1 | 80.0% | +9.0 |
| Aoi | 4 | 4 | 0 | 100.0% | +29.5 |
| Lion | 4 | 3 | 1 | 75.0% | +3.1 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -40.6 |
| Brad | 2 | 1 | 1 | 50.0% | -15.1 |
| Jean | 2 | 2 | 0 | 100.0% | +23.5 |
| Shun | 2 | 0 | 2 | 0.0% | -71.1 |
| Eileen | 1 | 1 | 0 | 100.0% | +41.4 |
| Kage | 1 | 1 | 0 | 100.0% | +28.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 11 | 6 | 5 | 54.5% | -15.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 10 | 7 | 3 | 70.0% | -0.8 |
| Half Fence | 8 | 6 | 2 | 75.0% | +5.9 |
| Octagon | 6 | 6 | 0 | 100.0% | +26.2 |
| Full Fence and Open | 4 | 3 | 1 | 75.0% | -5.6 |
| Open | 4 | 3 | 1 | 75.0% | +3.4 |
| Rectangle | 3 | 1 | 2 | 33.3% | -40.6 |
| Single Wall | 3 | 2 | 1 | 66.7% | -0.2 |
| Full Fence | 1 | 0 | 1 | 0.0% | -82.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 28 | 71.4% | 72.2% | -0.7 |
| No walls | 18 | 61.1% | 68.4% | -7.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 35) | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|
| え~る (Rank 29) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 33) | 4 | 4 | 0 | 100.0% |
| D A I (Rank 35) | 3 | 1 | 2 | 33.3% |
| interceptor (Rank 36) | 3 | 2 | 1 | 66.7% |
| 吉良吉カゲ (Rank 26) | 3 | 2 | 1 | 66.7% |
| 寿司眼鉄 (Rank 36) | 3 | 2 | 1 | 66.7% |
| Aki (Rank 38) | 2 | 1 | 1 | 50.0% |
| Hi:D (Rank 36) | 2 | 1 | 1 | 50.0% |
| NOCKDANTALCHUL (Rank 26) | 2 | 1 | 1 | 50.0% |
| babukichi (Rank 38) | 2 | 1 | 1 | 50.0% |
| nasumiso (Rank 27) | 2 | 2 | 0 | 100.0% |
| はげまん (Rank 27) | 2 | 1 | 1 | 50.0% |
| ロストマン (Rank 30) | 2 | 2 | 0 | 100.0% |
| 亀 (Rank 23) | 2 | 2 | 0 | 100.0% |
| 南部の釣れないルアー (Rank 28) | 2 | 0 | 2 | 0.0% |
| 漂泊の民回線ジプシー (Rank 35) | 2 | 2 | 0 | 100.0% |
| 胃弱 (Rank 25) | 2 | 2 | 0 | 100.0% |
| 貧乏リオン/binboulion (Rank 34) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2 | 2 | 0 | 100.0% |
| MikuMartineau (Rank 29) | 1 | 1 | 0 | 100.0% |
| ぬっき~@ (Rank 34) | 1 | 1 | 0 | 100.0% |
| ふぇに (Rank 34) | 1 | 1 | 0 | 100.0% |
| アベル (Rank 29) | 1 | 1 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 27) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| babukichi (Rank 38) | 2026/07/29 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| 寿司眼鉄 (Rank 36) | 2026/07/28 | 3 | 2 | 1 | 66.7% |
| 胃弱 (Rank 25) | 2026/07/27 | 2 | 2 | 0 | 100.0% |
| interceptor (Rank 36) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| ふぇに (Rank 34) | 2026/07/22 | 1 | 1 | 0 | 100.0% |
| NORESPECT (Rank 35) | 2026/07/22 | 5 | 4 | 1 | 80.0% |
| タイヨウ (Rank 33) | 2026/07/17 | 4 | 4 | 0 | 100.0% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/07/06 | 2 | 2 | 0 | 100.0% |
| Hi:D (Rank 36) | 2026/07/05 | 2 | 1 | 1 | 50.0% |
| アベル (Rank 29) | 2026/06/29 | 1 | 1 | 0 | 100.0% |
| 吉良吉カゲ (Rank 26) | 2026/06/27 | 3 | 2 | 1 | 66.7% |
| え~る (Rank 29) | 2026/06/26 | 5 | 3 | 2 | 60.0% |
| nasumiso (Rank 27) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| 亀 (Rank 23) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 27) | 2026/05/19 | 1 | 1 | 0 | 100.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/10 | 2 | 2 | 0 | 100.0% |
| ロストマン (Rank 30) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| NOCKDANTALCHUL (Rank 26) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| 貧乏リオン/binboulion (Rank 34) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| D A I (Rank 35) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| ぬっき~@ (Rank 34) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| はげまん (Rank 27) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| 南部の釣れないルアー (Rank 28) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| Aki (Rank 38) | 2026/04/26 | 2 | 1 | 1 | 50.0% |
| MikuMartineau (Rank 29) | 2026/04/26 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 38 | 16.0% |
|---|---|---|
| forward dash into evade up | 16 | 6.8% |
| crouch dash forward into throwP+G | 9 | 3.8% |
| backdash into Sway Back4P+K+G | 8 | 3.4% |
| crouch dash forward into evade down | 7 | 3.0% |
| throwP+G | 5 | 2.1% |
| crouch dash forward into crouch | 4 | 1.7% |
| forward dash into Sharp Shoot1P | 4 | 1.7% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 3 | 1.3% |
| backward movement into evade up | 3 | 1.3% |
| crouch dash forward into Sit Jab2P | 3 | 1.3% |
| evade down into guardG | 3 | 1.3% |
| evade up into crouch dash forward | 3 | 1.3% |
| forward dash into Stop Kick4K | 3 | 1.3% |
107 further openings account for the other 125 rounds.
Brad
| backdash into evade up | 13 | 11.4% |
|---|---|---|
| forward dash into evade up | 9 | 7.9% |
| backdash into Sway Back4P+K+G | 8 | 7.0% |
| crouch dash forward into evade down | 6 | 5.3% |
| crouch dash forward into crouch | 4 | 3.5% |
| crouch dash forward into throwP+G | 4 | 3.5% |
| forward dash into Sharp Shoot1P | 4 | 3.5% |
| Dtee Sawk Dtrohng4P+K | 3 | 2.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 3 | 2.6% |
| crouch dash forward into Sit Jab2P | 3 | 2.6% |
| forward dash into Stop Kick4K | 3 | 2.6% |
| backward movement into evade up | 2 | 1.8% |
| crouch dash back into offensive move | 2 | 1.8% |
| crouch dash forward into Dtee Sawk Combination3PP | 2 | 1.8% |
| evade down into guardG | 2 | 1.8% |
45 further openings account for the other 46 rounds.
Jeffry
| backdash into evade up | 5 | 11.1% |
|---|---|---|
| forward dash into evade up | 4 | 8.9% |
| throwP+G | 4 | 8.9% |
| Ducking Low2K+G | 2 | 4.4% |
| Middle Hell Stab6P+K | 2 | 4.4% |
| crouch dash forward into throwP+G | 2 | 4.4% |
| evade up into crouch dash forward | 2 | 4.4% |
| Dash Elbow66P into Double KnucklePP | 1 | 2.2% |
| Low Knuckle2P | 1 | 2.2% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 2.2% |
| backdash into Head Attack46P+K | 1 | 2.2% |
| backdash into Heavy Back Knuckle4P | 1 | 2.2% |
| backdash into Hell Claw236P | 1 | 2.2% |
| backdash into Megaton Knuckle43P+K | 1 | 2.2% |
| backdash into Toe Kick2K | 1 | 2.2% |
16 further openings account for the other 16 rounds.
Goh
| backdash into evade up | 16 | 36.4% |
|---|---|---|
| crouch dash forward into throwP+G | 3 | 6.8% |
| Sune Kudaki43P | 2 | 4.5% |
| backdash into Karura4P+K | 2 | 4.5% |
| crouch dash forward into Kirin33P | 2 | 4.5% |
| forward dash into evade up | 2 | 4.5% |
| Karura4P+K | 1 | 2.3% |
| Sune Kudaki43P into Kirin33P | 1 | 2.3% |
| Sune'uchi2P | 1 | 2.3% |
| backdash into Batousatsu3KP | 1 | 2.3% |
| backdash into Maegeri3K | 1 | 2.3% |
| backdash into Shouzuka Okuri1P+K | 1 | 2.3% |
| backdash into Sune'uchi2P | 1 | 2.3% |
| crouch dash forward into Batousatsu3KP | 1 | 2.3% |
| crouch dash forward into Ni'oudaoshi3K+G | 1 | 2.3% |
8 further openings account for the other 8 rounds.
Lau
| backdash into evade up | 3 | 15.0% |
|---|---|---|
| crouch dash forward into Chugeki6P | 2 | 10.0% |
| forward dash into Sako Soushou4P+K | 2 | 10.0% |
| backdash into Risensou46P+K | 1 | 5.0% |
| backdash into Rouko Tankai6P+K | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| backward movement into evade up | 1 | 5.0% |
| crouch dash forward into Kensou4P | 1 | 5.0% |
| crouch dash forward into Sako Soushou4P+K | 1 | 5.0% |
| crouch dash forward into evade down | 1 | 5.0% |
| crouch into Junho Chushou33P | 1 | 5.0% |
| crouch into evade down | 1 | 5.0% |
| evade down into Junho Chushou33P | 1 | 5.0% |
| forward dash into evade down | 1 | 5.0% |
| forward dash into evade up | 1 | 5.0% |
1 further openings account for the other 1 rounds.
Akira
| Rimon Chouchu66P | 2 | 25.0% |
|---|---|---|
| Jouho Touken6P | 1 | 12.5% |
| backdash into Chouyoushu1P | 1 | 12.5% |
| backdash into SoutoP+K | 1 | 12.5% |
| backdash into evade up | 1 | 12.5% |
| crouch dash back into ZanshuK+G | 1 | 12.5% |
| throwP+G | 1 | 12.5% |
Vanessa
| Defensive Style: forward dash into evade up | 2 | 33.3% |
|---|---|---|
| Defensive Style: evade down into Jab~BodyPP | 1 | 16.7% |
| Defensive Style: forward dash into Back Knuckle6P | 1 | 16.7% |
| Defensive Style: forward movement into Stopping Low2K | 1 | 16.7% |
| Offensive Style: forward movement into Bunker Buster9P | 1 | 16.7% |
