VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

toko-taku

Career matches494
Career win rate72.3%
Round win rate63.1%
Peak rank36
Distinct opponents28
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3637527210372.5%
Goh2979552469.6%
Jeffry272517868.0%
Lau27109190.0%
Akira2643175.0%
Vanessa26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze84450.0%-22.4
Goh64266.7%-11.3
Jeffry660100.0%+26.5
Pai65183.3%+10.9
Akira53260.0%-4.7
Jacky54180.0%+9.0
Wolf54180.0%+9.0
Aoi440100.0%+29.5
Lion43175.0%+3.1
Lei Fei31233.3%-40.6
Brad21150.0%-15.1
Jean220100.0%+23.5
Shun2020.0%-71.1
Eileen110100.0%+41.4
Kage110100.0%+28.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence116554.5%-15.9
Breakable Half Fence107370.0%-0.8
Half Fence86275.0%+5.9
Octagon660100.0%+26.2
Full Fence and Open43175.0%-5.6
Open43175.0%+3.4
Rectangle31233.3%-40.6
Single Wall32166.7%-0.2
Full Fence1010.0%-82.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2871.4%72.2%-0.7
No walls1861.1%68.4%-7.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

babukichi (Rank 38)2026/07/2921150.0%
寿司眼鉄 (Rank 36)2026/07/2832166.7%
胃弱 (Rank 25)2026/07/27220100.0%
interceptor (Rank 36)2026/07/2332166.7%
ふぇに (Rank 34)2026/07/22110100.0%
NORESPECT (Rank 35)2026/07/2254180.0%
タイヨウ (Rank 33)2026/07/17440100.0%
漂泊の民回線ジプシー (Rank 35)2026/07/06220100.0%
Hi:D (Rank 36)2026/07/0521150.0%
アベル (Rank 29)2026/06/29110100.0%
吉良吉カゲ (Rank 26)2026/06/2732166.7%
え~る (Rank 29)2026/06/2653260.0%
nasumiso (Rank 27)2026/06/18220100.0%
亀 (Rank 23)2026/05/24220100.0%
入れ込むかもしれない (Rank 27)2026/05/19110100.0%
龍仙人【鬼手仏心】 (Rank 26)2026/05/10220100.0%
ロストマン (Rank 30)2026/05/05220100.0%
NOCKDANTALCHUL (Rank 26)2026/05/0521150.0%
貧乏リオン/binboulion (Rank 34)2026/05/0521150.0%
D A I (Rank 35)2026/05/0531233.3%
ぬっき~@ (Rank 34)2026/05/05110100.0%
はげまん (Rank 27)2026/05/0521150.0%
南部の釣れないルアー (Rank 28)2026/05/052020.0%
Aki (Rank 38)2026/04/2621150.0%
MikuMartineau (Rank 29)2026/04/26110100.0%

Round openings

Every character

backdash into evade up3816.0%
forward dash into evade up166.8%
crouch dash forward into throwP+G93.8%
backdash into Sway Back4P+K+G83.4%
crouch dash forward into evade down73.0%
throwP+G52.1%
crouch dash forward into crouch41.7%
forward dash into Sharp Shoot1P41.7%
Dtee Sawk Dtrohng4P+K31.3%
Ducking6P+K+G into Crush Knee KickK+G31.3%
backward movement into evade up31.3%
crouch dash forward into Sit Jab2P31.3%
evade down into guardG31.3%
evade up into crouch dash forward31.3%
forward dash into Stop Kick4K31.3%

107 further openings account for the other 125 rounds.

Brad

backdash into evade up1311.4%
forward dash into evade up97.9%
backdash into Sway Back4P+K+G87.0%
crouch dash forward into evade down65.3%
crouch dash forward into crouch43.5%
crouch dash forward into throwP+G43.5%
forward dash into Sharp Shoot1P43.5%
Dtee Sawk Dtrohng4P+K32.6%
Ducking6P+K+G into Crush Knee KickK+G32.6%
crouch dash forward into Sit Jab2P32.6%
forward dash into Stop Kick4K32.6%
backward movement into evade up21.8%
crouch dash back into offensive move21.8%
crouch dash forward into Dtee Sawk Combination3PP21.8%
evade down into guardG21.8%

45 further openings account for the other 46 rounds.

Jeffry

backdash into evade up511.1%
forward dash into evade up48.9%
throwP+G48.9%
Ducking Low2K+G24.4%
Middle Hell Stab6P+K24.4%
crouch dash forward into throwP+G24.4%
evade up into crouch dash forward24.4%
Dash Elbow66P into Double KnucklePP12.2%
Low Knuckle2P12.2%
backdash into Full Swing Double Hammer41236P+K12.2%
backdash into Head Attack46P+K12.2%
backdash into Heavy Back Knuckle4P12.2%
backdash into Hell Claw236P12.2%
backdash into Megaton Knuckle43P+K12.2%
backdash into Toe Kick2K12.2%

16 further openings account for the other 16 rounds.

Goh

backdash into evade up1636.4%
crouch dash forward into throwP+G36.8%
Sune Kudaki43P24.5%
backdash into Karura4P+K24.5%
crouch dash forward into Kirin33P24.5%
forward dash into evade up24.5%
Karura4P+K12.3%
Sune Kudaki43P into Kirin33P12.3%
Sune'uchi2P12.3%
backdash into Batousatsu3KP12.3%
backdash into Maegeri3K12.3%
backdash into Shouzuka Okuri1P+K12.3%
backdash into Sune'uchi2P12.3%
crouch dash forward into Batousatsu3KP12.3%
crouch dash forward into Ni'oudaoshi3K+G12.3%

8 further openings account for the other 8 rounds.

Lau

backdash into evade up315.0%
crouch dash forward into Chugeki6P210.0%
forward dash into Sako Soushou4P+K210.0%
backdash into Risensou46P+K15.0%
backdash into Rouko Tankai6P+K15.0%
backdash into evade down15.0%
backward movement into evade up15.0%
crouch dash forward into Kensou4P15.0%
crouch dash forward into Sako Soushou4P+K15.0%
crouch dash forward into evade down15.0%
crouch into Junho Chushou33P15.0%
crouch into evade down15.0%
evade down into Junho Chushou33P15.0%
forward dash into evade down15.0%
forward dash into evade up15.0%

1 further openings account for the other 1 rounds.

Akira

Rimon Chouchu66P225.0%
Jouho Touken6P112.5%
backdash into Chouyoushu1P112.5%
backdash into SoutoP+K112.5%
backdash into evade up112.5%
crouch dash back into ZanshuK+G112.5%
throwP+G112.5%

Vanessa

Defensive Style: forward dash into evade up233.3%
Defensive Style: evade down into Jab~BodyPP116.7%
Defensive Style: forward dash into Back Knuckle6P116.7%
Defensive Style: forward movement into Stopping Low2K116.7%
Offensive Style: forward movement into Bunker Buster9P116.7%