VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

めっちゃセコいラウ

  • Jacky
  • Jeffry
  • Goh
  • Kage
  • Lion
  • Brad
  • Akira
  • Pai
Career matches5,658
Career win rate58.8%
Round win rate52.1%
Peak rank43
Distinct opponents295
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1896 #147 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau432,9661,6441,32255.4%
Jacky4092352040356.3%
Kage3948631017663.8%
Goh3735322712664.3%
Lion352781859366.5%
Jeffry392691749564.7%
El Blaze—1651016461.2%
Brad361441143079.2%
Akira3334241070.6%
Jean—3021970.0%
Pai33104640.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,856 of 3,880 rounds counted

9.2 inputs a second (551 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.15441,178
Lau9.6577685
Jeffry8.6514527
Goh9.154362
Kage9.154598
Lion10.0601151
Brad9.456278
Akira10.362155
Pai8.148622

By opponent's character

Akira9.6578411
Lion9.0542195
Kage8.9534258
Lau9.2552185
Pai9.2551198
Jeffry9.4565167
Jacky9.5571228
Vanessa8.9532168
Sarah9.4565130
Brad8.9532148
Shun9.4563121
Aoi8.8531142
Jean8.4503118
Wolf9.3560108
El Blaze9.154874
Lei Fei8.752145
Taka8.953271
Goh9.858559
Eileen8.651630

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira114595551.8%-0.8
Lion72452762.5%+6.5
Kage71413057.8%+1.0
Lau67363153.7%+2.5
Pai66293743.9%-12.2
Jeffry64352954.7%+3.2
Jacky60372361.7%+6.7
Vanessa59293049.1%-2.4
Sarah57401770.2%+10.7
Brad52262650.0%-0.7
Shun50222844.0%-9.3
Aoi44242054.5%-3.0
Jean37172046.0%-6.7
Wolf36211558.3%+4.9
El Blaze33122136.4%-15.1
Lei Fei2315865.2%+17.1
Taka20101050.0%-3.5
Goh1912763.2%+4.7
Eileen136746.1%-7.5

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence115664957.4%+4.2
Open114635155.3%-1.0
Breakable Half Fence102455744.1%-8.1
Full Fence100534753.0%-3.0
Low Fence100505050.0%-2.6
Breakable Full Fence95573860.0%+7.0
Octagon86404646.5%-8.2
Single Wall85513460.0%+6.2
Rectangle84463854.8%+0.3
Full Fence and Open39221756.4%+3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58252.7%53.8%-1.0
No walls29954.8%54.4%+0.5

Walls against open: -1.5 points (95% range -8.8 to +5.8), p 0.686 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

緑黄色パンサイ (Rank 38)2026/10/151110190.9%
hatarakedo_tagayasedo... (Rank 43)2026/10/151551033.3%
うるヲ参拾 (Rank 38)2026/10/152115671.4%
kagesada (Rank 42)2026/10/141851327.8%
jinmenusagi (Rank 42)2026/10/0883537.5%
きっちょむ (Rank 40)2026/09/23127558.3%
チーム拓る マーウォ (Rank 41)2026/09/2285362.5%
PON (Rank 38)2026/09/22990100.0%
Re:Biz (Rank 41)2026/09/1781712.5%
ダンプよっし~2.0 (Rank 39)2026/09/17111109.1%
究極無敵 (Rank 38)2026/09/1776185.7%
あむざん (Rank 43)2026/09/16125741.7%
Tokkovanessa_VF (Rank 41)2026/09/16105550.0%
lesser-pram7 (Rank 41)2026/09/14168850.0%
jean (Rank 42)2026/09/141881044.4%
ikkyusaaan (Rank 40)2026/09/1422121054.5%
都筑まもる君 (Rank 35)2026/09/10125741.7%
たまつばき (Rank 41)2026/08/3197277.8%
愛蒔らぶり (Rank 41)2026/08/3184450.0%
GORIchu (Rank 37)2026/08/0484450.0%
lapislazuli (Rank 36)2026/06/0694544.4%
初代マサオ (Rank 38)2026/06/06169756.2%
tu-kun0223 (Rank 39)2026/05/2594544.4%
ぱりぱり (Rank 39)2026/05/18106460.0%
めがじぇね (Rank 42)2026/03/308080.0%

Round openings

Every character

backdash into evade down47313.2%
backdash into evade up1774.9%
crouch into Squat Straight2P1153.2%
crouch into Souchuken882.5%
Fukko Kensou1P into punchP742.1%
crouch into Senchutai3K581.6%
crouch into Low Knuckle2P511.4%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K401.1%
backdash into throwP+G401.1%
Junho Chushou33P391.1%
backdash into Sako Soushou4P+K300.8%
backdash into punchP300.8%
Fukko Kensou1P into Souchuken2P290.8%
crouch into Sune'uchi2P290.8%
punchP280.8%

801 further openings account for the other 2,296 rounds.

Counted from 889 of the 957 matches played. The rest were not pulled for openings.

Lau

Career
1,644–1,322 · 55.4%
This season
279 matches · 54.8%
Peak rank
43

First hit in 53.4% of 1,121 rounds. Won 54.3% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 49.8% of rounds, against 33.1% in their other rounds.
  • Against Kage: opens with “crouch into 2P Souchuken” in 18.2% of rounds, against 6.7% against everyone else.
  • After losing a round: opens with “backdash into evade up” in 6.7% of rounds, against 3.4% after winning one.

How is this tested?

backdash into evade down11410.0%
crouch into Souchuken2P857.5%
Fukko Kensou1P into punchP746.5%
backdash into evade up675.9%
crouch into Senchutai3K585.1%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K403.5%
Junho Chushou33P393.4%
backdash into Sako Soushou4P+K302.6%
Fukko Kensou1P into Souchuken2P292.6%
Fukko Kensou1P into RenshouPP221.9%
backdash into Senchutai3K211.9%
Senchutai3K201.8%
backdash into throwP+G171.5%
Fukko Kensou1P161.4%
backdash into Kensou4P161.4%

183 further openings account for the other 487 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–9 · 57%3–6 · 33%too few to test
Sarah11–4 · 73%9–4 · 69%too few to test
Pai7–15 · 32%2–0 · 100%too few to test
Lion5–4 · 56%7–5 · 58%too few to test
Shun4–4 · 50%6–6 · 50%too few to test
Vanessa5–8 · 38%3–3 · 50%too few to test
Lau5–6 · 45%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
520–403 · 56.3%
This season
291 matches · 48.1%
Peak rank
40

First hit in 49.4% of 884 rounds. Won 48.5% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 54.7% of rounds, against 33.0% in their other rounds.
  • In round 1: opens with “backdash into evade down” in 24.2% of rounds, against 11.3% in their other rounds.

How is this tested?

backdash into evade down12914.5%
crouch into Squat Straight2P11512.9%
backdash into evade up384.3%
Low Spin Kick1K+G232.6%
backdash into Beat & Back KnuckleP+KP222.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP202.2%
Dash Hammer Kick66K into High Angle Upper Kick6K192.1%
Middle Smash6P182.0%
Slant Back Knuckle1P182.0%
Dash Hammer Kick66K171.9%
Dash Hammer Kick66K into Double Spinning KickKK131.5%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward111.2%
Step-in Middle Kick66K+G101.1%
backdash into Middle Smash6P101.1%
backdash into punchP101.1%

180 further openings account for the other 416 rounds.

Counted from 223 of the 291 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–6 · 50%4–6 · 40%too few to test
Lau4–6 · 40%7–2 · 78%too few to test
Jacky2–4 · 33%9–5 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

68 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
174–95 · 64.7%
This season
129 matches · 62.0%
Peak rank
39

First hit in 52.2% of 527 rounds. Won 61.1% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • After losing a round: waits first in 31.7% of rounds, against 15.8% after winning one.

How is this tested?

backdash into evade down6211.8%
crouch into Low Knuckle2P519.7%
crouch into Ducking Low2K+G224.2%
backdash into evade up142.7%
Hammer Slide1P112.1%
backdash into Megaton Knuckle43P+K101.9%
Ducking Low2K+G91.7%
Middle Hell Stab6P+K91.7%
punchP into Double KnucklePP81.5%
backdash71.3%
crouch dash back into crouch71.3%
crouch into Megaton Knuckle43P+K71.3%
Full Swing Double Hammer41236P+K into Body CrushP+K61.1%
backdash into Body CrushP+K61.1%
Elbow Butt6P50.9%

160 further openings account for the other 293 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–5 · 50%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
227–126 · 64.3%
This season
119 matches · 58.8%
Peak rank
37

First hit in 52.8% of 479 rounds. Won 58.5% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down9319.4%
backdash into evade up326.7%
crouch into Sune'uchi2P296.0%
Hiji'ate6P122.5%
crouch into Sune Kudaki43P122.5%
forward dash into Hiji'ate6P122.5%
backdash into Soukyu46P112.3%
backdash into kickK112.3%
Sune Kudaki43P102.1%
backdash71.5%
backdash into Batousatsu3KP71.5%
backdash into Maegeri3K71.5%
forward dash into Karura4P+K71.5%
backdash into punchP61.2%
punchP61.2%

122 further openings account for the other 218 rounds.

Kage

Career
310–176 · 63.8%
This season
60 matches · 46.7%
Peak rank
39

First hit in 55.3% of 235 rounds. Won 53.1% of the rounds they struck first, 39.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2711.3%
crouch into Jizuridan2P208.4%
Rasen4P114.6%
crouch into Surigeri2K114.6%
Hiji'uchi6P104.2%
backdash into evade up93.8%
Nagiharai6P+K72.9%
Ryubisen44K+G72.9%
evade up into Senpugeri7K72.9%
Senpugeri7K52.1%
backdash into Gen'you4K+G52.1%
backdash into Nakageri3K52.1%
backdash into Ryubisen44K+G52.1%
Fusen Renkyaku6K+G41.7%
Ura Tsumujigeri44K into Kodachinuki4K41.7%

72 further openings account for the other 101 rounds.

Lion

Career
185–93 · 66.5%
This season
36 matches · 52.8%
Peak rank
35

First hit in 65.6% of 151 rounds. Won 53.5% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1912.6%
crouch into Dantai3K159.9%
crouch into Katousui2P149.3%
punchP into kickK85.3%
backdash into Dantai3K53.3%
Dantai3K32.0%
backdash into Koushutai44K32.0%
backdash into evade up32.0%
backdash into throwP+G32.0%
evade up into Juchou Teishitsu9K32.0%
Juchou Senshou8P+K21.3%
RensuitaiPK into Rensuitai ShumenPKP21.3%
Senputai8K into RensentaiKK21.3%
Sentai4K into Sentai Shumen4KP21.3%
Taizan Soukoushu4P+K21.3%

56 further openings account for the other 65 rounds.

Brad

Career
114–30 · 79.2%
This season
25 matches · 64.0%
Peak rank
36

First hit in 37.0% of 100 rounds. Won 67.6% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1919.0%
backdash into evade up1010.0%
Sharp Shoot1P99.0%
Dtee Sawk Dtrohng4P+K77.0%
backdash into throwP+G55.0%
Middle Spin Kick66K into Ten Kao6K33.0%
Ducking6P+K+G into Sting BlowP+K22.0%
Elbow Hook6P22.0%
Sharp Shoot1P into Sit Jab2P22.0%
Spine Whip4P22.0%
backdash into Jackal Straight46P+K22.0%
backdash into Middle Spin Kick66K22.0%
backdash into Stop Kick4K22.0%
crouch into Sit Jab2P22.0%
Destruction Body3P+K into punchP11.0%

30 further openings account for the other 30 rounds.

Akira

Career
24–10 · 70.6%
This season
13 matches · 69.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P916.4%
backdash into evade down712.7%
Rimon Chouchu66P610.9%
Rimon Chouchu66P into forward dash47.3%
backdash into Jouho Touken6P47.3%
Rimon Chouchu66P into crouch dash forward35.5%
Jouho Touken6P23.6%
backdash into evade up23.6%
forward dash into throwP+G23.6%
Chouyoushu1P11.8%
Jouho Senshou46P11.8%
Jouho Touken6P into forward dash11.8%
Rimon Chouchu66P into evade down11.8%
backdash into Koboku214P11.8%
backdash into Rimon Chouchu66P11.8%

10 further openings account for the other 10 rounds.

Pai

Career
4–6 · 40.0%
This season
5 matches · 20.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down313.6%
crouch into Souchuken2P313.6%
backdash into evade up29.1%
crouch dash back into punchP29.1%
Hi'en Tankyaku9K14.5%
backdash into Ensei Toukyaku46K14.5%
backdash into Renkan Tanheki66KP14.5%
backward movement into Chouho Soukasui66P+K14.5%
crouch dash back into Ensei Soushouheki4P14.5%
crouch dash forward into Ensei Soushouheki4P14.5%
crouch dash forward into Heiho Chutenshou64P14.5%
evade down into Souchuken2P14.5%
evade down into crouch dash forward14.5%
evade up into Hi'en Tankyaku9K14.5%
forward dash into Honshin Soukyaku1K+G14.5%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 3 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Jeffry: 1 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)