VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

SAV326D9GRYSVOK

Career matches1,607
Career win rate50.8%
Round win rate47.0%
Peak rank30
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze301,60781679150.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi63350.0%-7.3
Wolf61516.7%-26.4
El Blaze53260.0%-5.5
Akira41325.0%-25.8
Jacky43175.0%+27.6
Jeffry42250.0%-0.7
Shun43175.0%+28.2
Vanessa42250.0%+1.5
Lau31233.3%-15.7
Brad220100.0%+34.9
Jean21150.0%+10.4
Lion220100.0%+44.9
Kage1010.0%-40.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence84450.0%+4.3
Breakable Full Fence74357.1%+8.3
Breakable Half Fence62433.3%-19.0
Half Fence63350.0%+3.5
Low Fence64266.7%+7.7
Rectangle53260.0%+15.3
Full Fence and Open4040.0%-55.7
Octagon330100.0%+40.5
Open1010.0%-63.8
Single Wall110100.0%+47.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3554.3%49.2%+5.1
No walls862.5%59.4%+3.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

さいたま梅澤/T.Umezawa (Rank 29)52340.0%
入れ込むかもしれない (Rank 29)43175.0%
寿司眼鉄 (Rank 30)41325.0%
ぬっき~@ (Rank 34)31233.3%
菊の門 再び… (Rank 26)32166.7%
黒シャツ (Rank 31)31233.3%
ArtemisArchitecture (Rank 32)21150.0%
Kakeog (Rank 26)220100.0%
orz (Rank 28)220100.0%
§Ryu~k§ (Rank 30)2020.0%
うをん (Rank 27)220100.0%
ちょいそる (Rank 30)220100.0%
ぷこ (Rank 33)21150.0%
みとG_ちゃんねる (Rank 27)220100.0%
影虎 (Rank 32)2020.0%
音の勢-リック (Rank 31)2020.0%
OgreAunt (Rank 27)110100.0%
fazz00r (Rank 26)110100.0%
openlast (Rank 27)1010.0%
somelight (Rank 27)1010.0%
ツッチー (Rank 33)1010.0%

Most played opponents, most recent first

入れ込むかもしれない (Rank 29)2026/05/0543175.0%
影虎 (Rank 32)2026/05/052020.0%
みとG_ちゃんねる (Rank 27)2026/05/05220100.0%
ArtemisArchitecture (Rank 32)2026/05/0521150.0%
Kakeog (Rank 26)2026/05/05220100.0%
OgreAunt (Rank 27)2026/05/05110100.0%
さいたま梅澤/T.Umezawa (Rank 29)2026/05/0552340.0%
ぬっき~@ (Rank 34)2026/05/0531233.3%
§Ryu~k§ (Rank 30)2026/05/052020.0%
菊の門 再び… (Rank 26)2026/05/0532166.7%
音の勢-リック (Rank 31)2026/05/052020.0%
うをん (Rank 27)2026/05/05220100.0%
寿司眼鉄 (Rank 30)2026/05/0541325.0%
openlast (Rank 27)2026/05/051010.0%
ちょいそる (Rank 30)2026/05/05220100.0%
黒シャツ (Rank 31)2026/05/0531233.3%
fazz00r (Rank 26)2026/05/04110100.0%
ツッチー (Rank 33)2026/05/041010.0%
ぷこ (Rank 33)2026/05/0421150.0%
orz (Rank 28)2026/03/30220100.0%
somelight (Rank 27)2026/03/301010.0%

Round openings

El Blaze

evade up into backdash2413.1%
Sit Jab2P168.7%
backdash into Fade Roll Kick7K147.7%
evade down into backdash116.0%
Fade Roll Kick7K into forward movement105.5%
backdash into guardG94.9%
Fade Roll Kick7K52.7%
backdash into kickK52.7%
punchP52.7%
Straight6P+K42.2%
crouch into Sit Jab2P42.2%
Backswing Rocket1P+K31.6%
ElbowP+K31.6%
Volcano Upper4P+K31.6%
evade down into guardG31.6%

59 further openings account for the other 64 rounds.