Virtua Fighter 5 REVO · v1.10 · Region: North America
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Characters played — VF5's own record
| El Blaze | 30 | 1,607 | 816 | 791 | 50.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 6 | 3 | 3 | 50.0% | -7.3 |
|---|---|---|---|---|---|
| Wolf | 6 | 1 | 5 | 16.7% | -26.4 |
| El Blaze | 5 | 3 | 2 | 60.0% | -5.5 |
| Akira | 4 | 1 | 3 | 25.0% | -25.8 |
| Jacky | 4 | 3 | 1 | 75.0% | +27.6 |
| Jeffry | 4 | 2 | 2 | 50.0% | -0.7 |
| Shun | 4 | 3 | 1 | 75.0% | +28.2 |
| Vanessa | 4 | 2 | 2 | 50.0% | +1.5 |
| Lau | 3 | 1 | 2 | 33.3% | -15.7 |
| Brad | 2 | 2 | 0 | 100.0% | +34.9 |
| Jean | 2 | 1 | 1 | 50.0% | +10.4 |
| Lion | 2 | 2 | 0 | 100.0% | +44.9 |
| Kage | 1 | 0 | 1 | 0.0% | -40.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 8 | 4 | 4 | 50.0% | +4.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 7 | 4 | 3 | 57.1% | +8.3 |
| Breakable Half Fence | 6 | 2 | 4 | 33.3% | -19.0 |
| Half Fence | 6 | 3 | 3 | 50.0% | +3.5 |
| Low Fence | 6 | 4 | 2 | 66.7% | +7.7 |
| Rectangle | 5 | 3 | 2 | 60.0% | +15.3 |
| Full Fence and Open | 4 | 0 | 4 | 0.0% | -55.7 |
| Octagon | 3 | 3 | 0 | 100.0% | +40.5 |
| Open | 1 | 0 | 1 | 0.0% | -63.8 |
| Single Wall | 1 | 1 | 0 | 100.0% | +47.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 35 | 54.3% | 49.2% | +5.1 |
| No walls | 8 | 62.5% | 59.4% | +3.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| さいたま梅澤/T.Umezawa (Rank 29) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| 入れ込むかもしれない (Rank 29) | 4 | 3 | 1 | 75.0% |
| 寿司眼鉄 (Rank 30) | 4 | 1 | 3 | 25.0% |
| ぬっき~@ (Rank 34) | 3 | 1 | 2 | 33.3% |
| 菊の門 再び… (Rank 26) | 3 | 2 | 1 | 66.7% |
| 黒シャツ (Rank 31) | 3 | 1 | 2 | 33.3% |
| ArtemisArchitecture (Rank 32) | 2 | 1 | 1 | 50.0% |
| Kakeog (Rank 26) | 2 | 2 | 0 | 100.0% |
| orz (Rank 28) | 2 | 2 | 0 | 100.0% |
| §Ryu~k§ (Rank 30) | 2 | 0 | 2 | 0.0% |
| うをん (Rank 27) | 2 | 2 | 0 | 100.0% |
| ちょいそる (Rank 30) | 2 | 2 | 0 | 100.0% |
| ぷこ (Rank 33) | 2 | 1 | 1 | 50.0% |
| みとG_ちゃんねる (Rank 27) | 2 | 2 | 0 | 100.0% |
| 影虎 (Rank 32) | 2 | 0 | 2 | 0.0% |
| 音の勢-リック (Rank 31) | 2 | 0 | 2 | 0.0% |
| OgreAunt (Rank 27) | 1 | 1 | 0 | 100.0% |
| fazz00r (Rank 26) | 1 | 1 | 0 | 100.0% |
| openlast (Rank 27) | 1 | 0 | 1 | 0.0% |
| somelight (Rank 27) | 1 | 0 | 1 | 0.0% |
| ツッチー (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 入れ込むかもしれない (Rank 29) | 2026/05/05 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| 影虎 (Rank 32) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| みとG_ちゃんねる (Rank 27) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| ArtemisArchitecture (Rank 32) | 2026/05/05 | 2 | 1 | 1 | 50.0% |
| Kakeog (Rank 26) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 27) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/05/05 | 5 | 2 | 3 | 40.0% |
| ぬっき~@ (Rank 34) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| §Ryu~k§ (Rank 30) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| 菊の門 再び… (Rank 26) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| 音の勢-リック (Rank 31) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| うをん (Rank 27) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| 寿司眼鉄 (Rank 30) | 2026/05/05 | 4 | 1 | 3 | 25.0% |
| openlast (Rank 27) | 2026/05/05 | 1 | 0 | 1 | 0.0% |
| ちょいそる (Rank 30) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| 黒シャツ (Rank 31) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| fazz00r (Rank 26) | 2026/05/04 | 1 | 1 | 0 | 100.0% |
| ツッチー (Rank 33) | 2026/05/04 | 1 | 0 | 1 | 0.0% |
| ぷこ (Rank 33) | 2026/05/04 | 2 | 1 | 1 | 50.0% |
| orz (Rank 28) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| somelight (Rank 27) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
Round openings
El Blaze
| evade up into backdash | 24 | 13.1% |
|---|---|---|
| Sit Jab2P | 16 | 8.7% |
| backdash into Fade Roll Kick7K | 14 | 7.7% |
| evade down into backdash | 11 | 6.0% |
| Fade Roll Kick7K into forward movement | 10 | 5.5% |
| backdash into guardG | 9 | 4.9% |
| Fade Roll Kick7K | 5 | 2.7% |
| backdash into kickK | 5 | 2.7% |
| punchP | 5 | 2.7% |
| Straight6P+K | 4 | 2.2% |
| crouch into Sit Jab2P | 4 | 2.2% |
| Backswing Rocket1P+K | 3 | 1.6% |
| ElbowP+K | 3 | 1.6% |
| Volcano Upper4P+K | 3 | 1.6% |
| evade down into guardG | 3 | 1.6% |
59 further openings account for the other 64 rounds.
