VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

Semrosto

  • Jacky
  • Aoi
  • Goh
  • Akira
Career matches661
Career win rate79.1%
Round win rate71.1%
Peak rank35
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1613 #1,265 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa3554743711079.9%
Jacky2891672473.6%
Aoi26139469.2%
Akira26770100.0%
Goh21330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

539 of 539 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.1428415
Jacky7.746188
Aoi6.036224
Goh7.14278
Akira7.84714

By opponent's character

Goh7.0422158
Vanessa7.544780
Sarah7.545073
Jacky7.344057
Eileen6.840947
Akira7.343641
El Blaze7.243025
Kage7.142524
Jeffry6.841013
Aoi6.840810
Lion6.43823
Shun7.24293
Taka7.64565

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh4338588.4%-1.8
Vanessa2015575.0%-11.6
Sarah1916384.2%-6.4
Jacky1411378.6%+5.2
Eileen1211191.7%+10.2
Akira1110190.9%+22.4
El Blaze75271.4%-24.7
Kage65183.3%+12.1
Jeffry440100.0%+15.5
Aoi330100.0%+7.0
Lion110100.0%+24.3
Shun110100.0%+19.4
Taka1010.0%-76.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1915479.0%+8.3
Breakable Full Fence1612475.0%-8.9
Open1613381.2%-7.2
Rectangle1311284.6%+4.6
Breakable Half Fence1211191.7%+3.4
Half Fence1210283.3%-0.1
Single Wall1210283.3%-10.0
Full Fence119281.8%-10.0
Full Fence and Open119281.8%+0.4
Octagon11110100.0%+12.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7585.3%85.4%-0.1
No walls4780.9%82.4%-1.6

Walls against open: +1.5 points (95% range -17.1 to +20.1), p 0.875 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RetroPlayer_BR(BRASIL) (Rank 26)3130196.8%
NoOneSpecific (Rank 31)128466.7%
Lukeee (Rank 26)10100100.0%
Momomia (Rank 24)107370.0%
DesertMonkey (Rank 24)87187.5%
Sunday (Rank 27)76185.7%
emespink (Rank 28)75271.4%
Marooned (Rank 24)660100.0%
itrap (Rank 31)65183.3%
Johnnybwai (Rank 25)53260.0%
unknown (Rank 28)440100.0%
yagi[JP] (Rank 10)440100.0%
Frankster35 (Rank 27)32166.7%
GNS|JhonnySan (Rank 21)32166.7%
Themis (Rank 21)330100.0%
KMA (Rank 14)220100.0%
Kephirat (Rank 24)21150.0%
TENCHU (Rank 6)220100.0%
Tango (Rank 8)220100.0%
julb (Rank 8)220100.0%
kungfusmurf (Rank 34)21150.0%
medialunademanteca (Rank 1)220100.0%
nineheartman (Rank 21)220100.0%
타우끼/taukee (Rank 35)2020.0%
滝太郎(Takitarou) (Rank 32)1010.0%

Most played opponents, most recent first

RetroPlayer_BR(BRASIL) (Rank 26)2026/10/183130196.8%
Marooned (Rank 24)2026/10/18660100.0%
NoOneSpecific (Rank 31)2026/10/11128466.7%
타우끼/taukee (Rank 35)2026/10/112020.0%
Sunday (Rank 27)2026/10/1176185.7%
emespink (Rank 28)2026/10/1175271.4%
unknown (Rank 28)2026/10/11440100.0%
kungfusmurf (Rank 34)2026/10/1121150.0%
Frankster35 (Rank 27)2026/10/0932166.7%
Lukeee (Rank 26)2026/09/1710100100.0%
DesertMonkey (Rank 24)2026/09/1387187.5%
GNS|JhonnySan (Rank 21)2026/09/1132166.7%
julb (Rank 8)2026/09/11220100.0%
Johnnybwai (Rank 25)2026/09/1153260.0%
nineheartman (Rank 21)2026/09/02220100.0%
Kephirat (Rank 24)2026/09/0221150.0%
Themis (Rank 21)2026/09/02330100.0%
滝太郎(Takitarou) (Rank 32)2026/08/171010.0%
Tango (Rank 8)2026/08/05220100.0%
itrap (Rank 31)2026/08/0265183.3%
medialunademanteca (Rank 1)2026/08/02220100.0%
TENCHU (Rank 6)2026/07/27220100.0%
Momomia (Rank 24)2026/06/24107370.0%
yagi[JP] (Rank 10)2026/06/22440100.0%
KMA (Rank 14)2026/06/22220100.0%

Round openings

Every character

Defensive Style: backdash into Spinning Savate66K+G92.9%
Defensive Style: crouch into down-back kick1K92.9%
Offensive Style: backdash into Bunker Buster9P92.9%
Defensive Style: Wind Elbow82.6%
Defensive Style: backdash into backward movement82.6%
Defensive Style: guard72.3%
Defensive Style: evade down into crouch dash forward61.9%
Offensive Style: Bunker Buster61.9%
Offensive Style: crouch dash back into Bunker Buster9P61.9%
Defensive Style: backdash into Shadow Slicer66K51.6%
Offensive Style: guard51.6%
Ouda6P+K51.6%
Defensive Style: Heavy Hook into Wind Elbow4P+K41.3%
Defensive Style: backdash into Stinger Low Blow1P+K41.3%
Defensive Style: evade up into Spinning Savate66K+G41.3%

155 further openings account for the other 212 rounds.

Counted from 80 of the 142 matches played. The rest were not pulled for openings.

Vanessa

Career
437–110 · 79.9%
This season
109 matches · 83.5%
Peak rank
35

First hit in 24.9% of 225 rounds. Won 69.6% of the rounds they struck first, 72.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Spinning Savate66K+G94.0%
Defensive Style: crouch into down-back kick1K94.0%
Offensive Style: backdash into Bunker Buster9P94.0%
Defensive Style: Wind Elbow83.5%
Defensive Style: backdash into backward movement83.5%
Defensive Style: guard73.1%
Defensive Style: evade down into crouch dash forward62.6%
Offensive Style: Bunker Buster62.6%
Offensive Style: crouch dash back into Bunker Buster9P62.6%
Defensive Style: backdash into Shadow Slicer66K52.2%
Offensive Style: guard52.2%
Defensive Style: Heavy Hook into Wind Elbow4P+K41.8%
Defensive Style: backdash into Stinger Low Blow1P+K41.8%
Defensive Style: evade up into Spinning Savate66K+G41.8%
Offensive Style: punch41.8%

100 further openings account for the other 132 rounds.

Counted from 59 of the 109 matches played. The rest were not pulled for openings.

Jacky

Career
67–24 · 73.6%
This season
24 matches · 87.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Lightning Kick 12K+G48.9%
punchP into Jab StraightPP48.9%
crouch dash forward into Rage Kick1PK36.7%
Double Dragon9K24.4%
Jab StraightPP into Jab Double StraightPPP24.4%
backdash into Spin Heel Sword4K+G24.4%
backdash into backward movement24.4%
backdash into evade down24.4%
Head Hook Kick3K+G12.2%
Middle Smash6P12.2%
Middle Spin Kick46K+G12.2%
Slant Back Knuckle1P12.2%
Slant Back Knuckle1P into Rage Kick1PK12.2%
backdash into Long Stride Back Knuckle4P+K12.2%
backdash into Rage Kick1PK12.2%

17 further openings account for the other 17 rounds.

Counted from 12 of the 24 matches played. The rest were not pulled for openings.

Aoi

Career
9–4 · 69.2%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K520.8%
Tenchi In'youP+K+G312.5%
Sanseigan66P+K into Ouda6P+K28.3%
backdash into Ouda6P+K28.3%
Jousei Ryusenshou214P+K14.2%
Sou'unha66K into Kumogeri6KK14.2%
backdash into Maegeri3K14.2%
backdash into Ogamigeri4K+G14.2%
backdash into Shinchuzuki (Deflect)236P+K14.2%
backdash into backward movement14.2%
crouch dash forward into Sodeshinken33P+K14.2%
crouch into Kusanagi2K+G14.2%
evade down into Ouda6P+K14.2%
evade up into Sodeshinken33P+K14.2%
evade up into evade down14.2%

1 further openings account for the other 1 rounds.

Goh

Career
3–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K450.0%
evade up225.0%
backdash into kickK112.5%
crouch into Denkou3PP112.5%

Akira

Career
7–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P125.0%
backdash into Chouzan Housui46P+K125.0%
backdash into Jouho Senshou46P125.0%
backdash into Koboku214P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)