Virtua Fighter 5 REVO · v1.10 · Region: Asia
hurikake1999
Characters played — VF5's own record
| Pai | 38 | 4,556 | 2,329 | 2,227 | 51.1% |
|---|---|---|---|---|---|
| Jacky | 35 | 3,480 | 1,713 | 1,767 | 49.2% |
| Goh | 27 | 62 | 36 | 26 | 58.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 120 | 65 | 55 | 54.2% | +6.0 |
|---|---|---|---|---|---|
| Akira | 102 | 53 | 49 | 52.0% | +8.2 |
| Lau | 85 | 33 | 52 | 38.8% | -4.0 |
| Aoi | 64 | 31 | 33 | 48.4% | -1.1 |
| Wolf | 64 | 34 | 30 | 53.1% | +7.4 |
| Lion | 60 | 25 | 35 | 41.7% | -4.6 |
| Kage | 57 | 19 | 38 | 33.3% | -13.3 |
| Jeffry | 53 | 27 | 26 | 50.9% | +5.2 |
| Brad | 52 | 25 | 27 | 48.1% | +3.4 |
| Sarah | 49 | 22 | 27 | 44.9% | +1.0 |
| Jean | 34 | 16 | 18 | 47.1% | +2.7 |
| Goh | 28 | 9 | 19 | 32.1% | -15.0 |
| Pai | 26 | 13 | 13 | 50.0% | +0.8 |
| Vanessa | 26 | 10 | 16 | 38.5% | -10.1 |
| Lei Fei | 23 | 12 | 11 | 52.2% | +5.6 |
| El Blaze | 19 | 7 | 12 | 36.8% | -6.5 |
| Shun | 17 | 5 | 12 | 29.4% | -10.1 |
| Eileen | 11 | 3 | 8 | 27.3% | -16.2 |
| Taka | 6 | 2 | 4 | 33.3% | -8.2 |
| Dural | 4 | 2 | 2 | 50.0% | +0.1 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 107 | 42 | 65 | 39.2% | -7.7 |
|---|---|---|---|---|---|
| Half Fence | 101 | 37 | 64 | 36.6% | -9.2 |
| Breakable Full Fence | 94 | 46 | 48 | 48.9% | +3.1 |
| Full Fence | 93 | 46 | 47 | 49.5% | +4.3 |
| Octagon | 89 | 46 | 43 | 51.7% | +3.7 |
| Low Fence | 88 | 37 | 51 | 42.0% | -3.1 |
| Breakable Half Fence | 87 | 33 | 54 | 37.9% | -7.9 |
| Rectangle | 79 | 41 | 38 | 51.9% | +5.1 |
| Single Wall | 73 | 38 | 35 | 52.0% | +7.7 |
| Full Fence and Open | 35 | 20 | 15 | 57.1% | +8.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 543 | 45.9% | 46.2% | -0.3 |
| No walls | 268 | 43.7% | 45.3% | -1.7 |
Walls against open: +1.4 points (95% range -5.9 to +8.7), p 0.707 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Umemon2026 (Rank 37) | 19 | 10 | 9 | 52.6% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 36) | 19 | 8 | 11 | 42.1% |
| 小名浜DC (Rank 36) | 19 | 11 | 8 | 57.9% |
| interceptor (Rank 40) | 16 | 8 | 8 | 50.0% |
| onigiryy_14 (Rank 35) | 13 | 4 | 9 | 30.8% |
| ぬっき~@ (Rank 35) | 13 | 7 | 6 | 53.9% |
| ふぇに (Rank 34) | 13 | 8 | 5 | 61.5% |
| へっぽこラウ (Rank 33) | 13 | 9 | 4 | 69.2% |
| zakisan (Rank 37) | 12 | 3 | 9 | 25.0% |
| るりじゃいき (Rank 35) | 12 | 6 | 6 | 50.0% |
| 뛰어라메시. (Rank 39) | 12 | 7 | 5 | 58.3% |
| GP (Rank 40) | 11 | 5 | 6 | 45.5% |
| ff (Rank 34) | 11 | 10 | 1 | 90.9% |
| くりたろう (Rank 39) | 11 | 4 | 7 | 36.4% |
| ドランクン//Konpay (Rank 38) | 11 | 3 | 8 | 27.3% |
| ビジネス8歳 (Rank 36) | 11 | 4 | 7 | 36.4% |
| 俺様バーンズ (Rank 37) | 11 | 5 | 6 | 45.5% |
| フェイス (Rank 35) | 10 | 3 | 7 | 30.0% |
| 究極無敵 (Rank 38) | 10 | 5 | 5 | 50.0% |
| 躑躅 (Rank 35) | 10 | 3 | 7 | 30.0% |
| ctraum (Rank 39) | 9 | 2 | 7 | 22.2% |
| ぼっちエンジェル (Rank 34) | 9 | 7 | 2 | 77.8% |
| 寿司眼鉄 (Rank 37) | 9 | 1 | 8 | 11.1% |
| 津古さん (Rank 38) | 9 | 5 | 4 | 55.6% |
| Hi:D (Rank 28) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| 俺様バーンズ (Rank 37) | 2026/09/23 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| ドランクン//Konpay (Rank 38) | 2026/09/14 | 11 | 3 | 8 | 27.3% |
| ★闘将拉麵男★ (Rank 36) | 2026/09/13 | 19 | 8 | 11 | 42.1% |
| onigiryy_14 (Rank 35) | 2026/09/13 | 13 | 4 | 9 | 30.8% |
| 小名浜DC (Rank 36) | 2026/09/11 | 19 | 11 | 8 | 57.9% |
| 寿司眼鉄 (Rank 37) | 2026/09/10 | 9 | 1 | 8 | 11.1% |
| ふぇに (Rank 34) | 2026/09/10 | 13 | 8 | 5 | 61.5% |
| 究極無敵 (Rank 38) | 2026/09/06 | 10 | 5 | 5 | 50.0% |
| ぬっき~@ (Rank 35) | 2026/09/06 | 13 | 7 | 6 | 53.9% |
| Umemon2026 (Rank 37) | 2026/09/05 | 19 | 10 | 9 | 52.6% |
| zakisan (Rank 37) | 2026/09/04 | 12 | 3 | 9 | 25.0% |
| ビジネス8歳 (Rank 36) | 2026/08/31 | 11 | 4 | 7 | 36.4% |
| 津古さん (Rank 38) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| フェイス (Rank 35) | 2026/08/24 | 10 | 3 | 7 | 30.0% |
| へっぽこラウ (Rank 33) | 2026/08/24 | 13 | 9 | 4 | 69.2% |
| Hi:D (Rank 28) | 2026/08/23 | 8 | 3 | 5 | 37.5% |
| ctraum (Rank 39) | 2026/08/02 | 9 | 2 | 7 | 22.2% |
| GP (Rank 40) | 2026/08/02 | 11 | 5 | 6 | 45.5% |
| 躑躅 (Rank 35) | 2026/07/27 | 10 | 3 | 7 | 30.0% |
| るりじゃいき (Rank 35) | 2026/07/11 | 12 | 6 | 6 | 50.0% |
| interceptor (Rank 40) | 2026/07/09 | 16 | 8 | 8 | 50.0% |
| 뛰어라메시. (Rank 39) | 2026/07/05 | 12 | 7 | 5 | 58.3% |
| くりたろう (Rank 39) | 2026/06/14 | 11 | 4 | 7 | 36.4% |
| ff (Rank 34) | 2026/05/06 | 11 | 10 | 1 | 90.9% |
| ぼっちエンジェル (Rank 34) | 2026/05/06 | 9 | 7 | 2 | 77.8% |
Round openings
Every character
| backdash into evade up | 497 | 13.9% |
|---|---|---|
| forward movement into punchP | 400 | 11.2% |
| crouch dash back into guardG | 165 | 4.6% |
| forward dash into evade up | 119 | 3.3% |
| crouch dash back into kickK | 103 | 2.9% |
| backdash into Ensei Haijinkyaku7K+G | 101 | 2.8% |
| forward movement into Renken ToukyakuPPK | 89 | 2.5% |
| backdash into evade down | 88 | 2.5% |
| evade down into crouch dash forward | 68 | 1.9% |
| crouch into Senchutai3K | 64 | 1.8% |
| crouch into Soukasui3P | 61 | 1.7% |
| Slant Back Knuckle1P | 57 | 1.6% |
| crouch dash back into evade up | 57 | 1.6% |
| crouch into Squat Straight2P | 47 | 1.3% |
| backdash into Senchutai3K | 45 | 1.3% |
330 further openings account for the other 1,609 rounds.
Counted from 874 of the 900 matches played. The rest were not pulled for openings.
Pai
| forward movement into punchP | 390 | 15.2% |
|---|---|---|
| backdash into evade up | 363 | 14.2% |
| crouch dash back into guardG | 116 | 4.5% |
| backdash into Ensei Haijinkyaku7K+G | 101 | 3.9% |
| crouch dash back into kickK | 100 | 3.9% |
| forward movement into Renken ToukyakuPPK | 89 | 3.5% |
| forward dash into evade up | 82 | 3.2% |
| crouch into Senchutai3K | 64 | 2.5% |
| crouch into Soukasui3P | 61 | 2.4% |
| backdash into evade down | 46 | 1.8% |
| backdash into Senchutai3K | 45 | 1.8% |
| evade down into crouch dash forward | 44 | 1.7% |
| forward dash into Koutankyaku66K | 41 | 1.6% |
| crouch dash back into Senchutai3K | 38 | 1.5% |
| backdash into crouch dash forward | 34 | 1.3% |
203 further openings account for the other 952 rounds.
Counted from 622 of the 633 matches played. The rest were not pulled for openings.
Jacky
| backdash into evade up | 123 | 13.1% |
|---|---|---|
| Slant Back Knuckle1P | 57 | 6.1% |
| crouch into Squat Straight2P | 47 | 5.0% |
| crouch dash back into guardG | 43 | 4.6% |
| Slant Back Knuckle1P into backdash | 37 | 3.9% |
| backdash into evade down | 37 | 3.9% |
| forward dash into evade up | 36 | 3.8% |
| crouch dash back into evade up | 29 | 3.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 25 | 2.7% |
| evade down into crouch dash forward | 24 | 2.6% |
| Low Spin Kick1K+G into backdash | 20 | 2.1% |
| crouch dash back into Double Back Knuckle4PP | 20 | 2.1% |
| forward movement into Jab Double StraightPPP | 20 | 2.1% |
| evade up into crouch dash forward | 18 | 1.9% |
| backdash into Double Back Knuckle4PP | 17 | 1.8% |
136 further openings account for the other 386 rounds.
Counted from 235 of the 250 matches played. The rest were not pulled for openings.
Goh
| backdash into evade up | 11 | 16.9% |
|---|---|---|
| backdash into kickK | 7 | 10.8% |
| crouch dash back into guardG | 6 | 9.2% |
| backdash into evade down | 5 | 7.7% |
| backdash into Karura4P+K | 3 | 4.6% |
| crouch dash forward into throwP+G | 3 | 4.6% |
| forward dash into kickK | 3 | 4.6% |
| Ni'oudaoshi3K+G into forward dash | 2 | 3.1% |
| crouch dash forward into kickK | 2 | 3.1% |
| crouch into Sune'uchi2P | 2 | 3.1% |
| backdash into Aragami4K | 1 | 1.5% |
| backdash into Soukyu46P | 1 | 1.5% |
| backdash into guardG | 1 | 1.5% |
| backdash into throwP+G | 1 | 1.5% |
| backward movement into evade up | 1 | 1.5% |
16 further openings account for the other 16 rounds.
