VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

hurikake1999

Career matches8,098
Career win rate50.4%
Round win rate47.9%
Peak rank38
Distinct opponents235
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai384,5562,3292,22751.1%
Jacky353,4801,7131,76749.2%
Goh2762362658.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky120655554.2%+6.0
Akira102534952.0%+8.2
Lau85335238.8%-4.0
Aoi64313348.4%-1.1
Wolf64343053.1%+7.4
Lion60253541.7%-4.6
Kage57193833.3%-13.3
Jeffry53272650.9%+5.2
Brad52252748.1%+3.4
Sarah49222744.9%+1.0
Jean34161847.1%+2.7
Goh2891932.1%-15.0
Pai26131350.0%+0.8
Vanessa26101638.5%-10.1
Lei Fei23121152.2%+5.6
El Blaze1971236.8%-6.5
Shun1751229.4%-10.1
Eileen113827.3%-16.2
Taka62433.3%-8.2
Dural42250.0%+0.1

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open107426539.2%-7.7
Half Fence101376436.6%-9.2
Breakable Full Fence94464848.9%+3.1
Full Fence93464749.5%+4.3
Octagon89464351.7%+3.7
Low Fence88375142.0%-3.1
Breakable Half Fence87335437.9%-7.9
Rectangle79413851.9%+5.1
Single Wall73383552.0%+7.7
Full Fence and Open35201557.1%+8.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54345.9%46.2%-0.3
No walls26843.7%45.3%-1.7

Walls against open: +1.4 points (95% range -5.9 to +8.7), p 0.707 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

俺様バーンズ (Rank 37)2026/09/23115645.5%
ドランクン//Konpay (Rank 38)2026/09/14113827.3%
★闘将拉麵男★ (Rank 36)2026/09/131981142.1%
onigiryy_14 (Rank 35)2026/09/13134930.8%
小名浜DC (Rank 36)2026/09/111911857.9%
寿司眼鉄 (Rank 37)2026/09/1091811.1%
ふぇに (Rank 34)2026/09/10138561.5%
究極無敵 (Rank 38)2026/09/06105550.0%
ぬっき~@ (Rank 35)2026/09/06137653.9%
Umemon2026 (Rank 37)2026/09/051910952.6%
zakisan (Rank 37)2026/09/04123925.0%
ビジネス8歳 (Rank 36)2026/08/31114736.4%
津古さん (Rank 38)2026/08/3095455.6%
フェイス (Rank 35)2026/08/24103730.0%
へっぽこラウ (Rank 33)2026/08/24139469.2%
Hi:D (Rank 28)2026/08/2383537.5%
ctraum (Rank 39)2026/08/0292722.2%
GP (Rank 40)2026/08/02115645.5%
躑躅 (Rank 35)2026/07/27103730.0%
るりじゃいき (Rank 35)2026/07/11126650.0%
interceptor (Rank 40)2026/07/09168850.0%
뛰어라메시. (Rank 39)2026/07/05127558.3%
くりたろう (Rank 39)2026/06/14114736.4%
ff (Rank 34)2026/05/061110190.9%
ぼっちエンジェル (Rank 34)2026/05/0697277.8%

Round openings

Every character

backdash into evade up49713.9%
forward movement into punchP40011.2%
crouch dash back into guardG1654.6%
forward dash into evade up1193.3%
crouch dash back into kickK1032.9%
backdash into Ensei Haijinkyaku7K+G1012.8%
forward movement into Renken ToukyakuPPK892.5%
backdash into evade down882.5%
evade down into crouch dash forward681.9%
crouch into Senchutai3K641.8%
crouch into Soukasui3P611.7%
Slant Back Knuckle1P571.6%
crouch dash back into evade up571.6%
crouch into Squat Straight2P471.3%
backdash into Senchutai3K451.3%

330 further openings account for the other 1,609 rounds.

Counted from 874 of the 900 matches played. The rest were not pulled for openings.

Pai

forward movement into punchP39015.2%
backdash into evade up36314.2%
crouch dash back into guardG1164.5%
backdash into Ensei Haijinkyaku7K+G1013.9%
crouch dash back into kickK1003.9%
forward movement into Renken ToukyakuPPK893.5%
forward dash into evade up823.2%
crouch into Senchutai3K642.5%
crouch into Soukasui3P612.4%
backdash into evade down461.8%
backdash into Senchutai3K451.8%
evade down into crouch dash forward441.7%
forward dash into Koutankyaku66K411.6%
crouch dash back into Senchutai3K381.5%
backdash into crouch dash forward341.3%

203 further openings account for the other 952 rounds.

Counted from 622 of the 633 matches played. The rest were not pulled for openings.

Jacky

backdash into evade up12313.1%
Slant Back Knuckle1P576.1%
crouch into Squat Straight2P475.0%
crouch dash back into guardG434.6%
Slant Back Knuckle1P into backdash373.9%
backdash into evade down373.9%
forward dash into evade up363.8%
crouch dash back into evade up293.1%
backdash into Slide Shuffle (Deflect)4P+K+G252.7%
evade down into crouch dash forward242.6%
Low Spin Kick1K+G into backdash202.1%
crouch dash back into Double Back Knuckle4PP202.1%
forward movement into Jab Double StraightPPP202.1%
evade up into crouch dash forward181.9%
backdash into Double Back Knuckle4PP171.8%

136 further openings account for the other 386 rounds.

Counted from 235 of the 250 matches played. The rest were not pulled for openings.

Goh

backdash into evade up1116.9%
backdash into kickK710.8%
crouch dash back into guardG69.2%
backdash into evade down57.7%
backdash into Karura4P+K34.6%
crouch dash forward into throwP+G34.6%
forward dash into kickK34.6%
Ni'oudaoshi3K+G into forward dash23.1%
crouch dash forward into kickK23.1%
crouch into Sune'uchi2P23.1%
backdash into Aragami4K11.5%
backdash into Soukyu46P11.5%
backdash into guardG11.5%
backdash into throwP+G11.5%
backward movement into evade up11.5%

16 further openings account for the other 16 rounds.