VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Frumherji

  • Jean
  • Eileen
  • Brad
  • Vanessa
  • Lau
Career matches949
Career win rate70.9%
Round win rate68.3%
Peak rank30
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1588 #1,425 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira302611748766.7%
Jean302331488563.5%
Brad291441172781.2%
Eileen27121982381.0%
Vanessa23108842477.8%
Lion—75462961.3%
Lau1676185.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

640 of 640 rounds counted

10.1 inputs a second (604 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean9.4564217
Akira11.1668160
Eileen10.1603116
Brad9.858981
Vanessa9.859057
Lau11.46849

By opponent's character

Aoi10.160575
Akira10.362073
Goh9.859062
Pai9.859161
Jacky9.858549
Wolf10.663451
Lion10.261539
El Blaze9.657530
Sarah10.362034
Jeffry10.361923
Lei Fei10.562928
Jean9.657822
Brad9.657716
Taka9.757918
Dural10.865115
Lau9.657716
Shun10.764014
Kage9.255311
Eileen10.76423

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi2120195.2%+14.6
Akira1916384.2%+4.6
Goh159660.0%-10.7
Pai1513286.7%+4.5
Jacky138561.5%-12.8
Wolf138561.5%-6.0
Lion1110190.9%+8.4
El Blaze85362.5%-13.7
Sarah86275.0%-4.5
Jeffry770100.0%+20.4
Lei Fei76185.7%-1.9
Jean62433.3%-26.5
Brad53260.0%-18.0
Taka54180.0%+9.0
Dural440100.0%+22.8
Lau42250.0%-34.1
Shun440100.0%+15.9
Kage330100.0%+18.0
Eileen110100.0%+16.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence3226681.2%+2.2
Low Fence2215768.2%-6.3
Rectangle1916384.2%+7.8
Single Wall1816288.9%+6.7
Breakable Full Fence1713476.5%-3.5
Breakable Half Fence1310376.9%+12.6
Half Fence1311284.6%+4.9
Open119281.8%-2.7
Octagon107370.0%-13.8
Full Fence and Open550100.0%+19.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10479.8%77.7%+2.1
No walls5178.4%79.2%-0.8

Walls against open: +2.9 points (95% range -10.2 to +16.0), p 0.665 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

김코난 (Rank 26)2026/10/1843175.0%
FreddieKing (Rank 29)2026/10/1832166.7%
asteroid-belt777 (Rank 24)2026/10/18660100.0%
머즐통통 (Rank 26)2026/10/1854180.0%
Nn_nekosuke (Rank 28)2026/10/1842250.0%
はげまん (Rank 29)2026/10/1743175.0%
みらめたる (Rank 22)2026/10/12440100.0%
DOOBU (Rank 24)2026/10/1242250.0%
Ksenoarltype (Rank 25)2026/10/12330100.0%
Penoco (Rank 24)2026/10/1254180.0%
BANANA (Rank 29)2026/10/1254180.0%
TaKaArAsHi573 (Rank 29)2026/10/12440100.0%
ER_higante (Rank 29)2026/10/1232166.7%
nekodiver2 (Rank 21)2026/10/1142250.0%
胃弱 (Rank 25)2026/10/1031233.3%
타우끼/taukee (Rank 36)2026/10/1031233.3%
PKG (Rank 28)2026/10/0254180.0%
委員ちょ (Rank 22)2026/09/30440100.0%
y.o.y (Rank 15)2026/09/27330100.0%
shinkita (Rank 22)2026/09/2742250.0%
mikkunn3277 (Rank 24)2026/09/2732166.7%
swhy2008 (Rank 4)2026/09/24330100.0%
jhs9657 (Rank 21)2026/09/22550100.0%
ヒルヒル (Rank 12)2026/09/17330100.0%
tycc123 (Rank 12)2026/09/17330100.0%

Round openings

Every character

backdash into evade up5221.0%
backdash into evade down228.9%
backdash into punchP135.2%
Defensive Style: backdash into evade up104.0%
backdash into throwP+G93.6%
Defensive Style: backdash into evade down83.2%
forward dash into Souka Housui3P+K52.0%
Defensive Style: backdash into punchP41.6%
Defensive Style: crouch into Bone Crush Middle3K41.6%
Hikou Senshi66K into Hikou Niki6K41.6%
backdash into Kaikyusei4P41.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K31.2%
Defensive Style: backdash into throwP+G31.2%
Hikou Senshi66K31.2%
backdash into Koboku214P31.2%

80 further openings account for the other 101 rounds.

Counted from 69 of the 114 matches played. The rest were not pulled for openings.

Akira

Career
174–87 · 66.7%
This season
42 matches · 81.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1924.1%
backdash into evade down1113.9%
backdash into punchP78.9%
forward dash into Souka Housui3P+K56.3%
backdash into Kaikyusei4P45.1%
backdash into Koboku214P33.8%
backdash into Youhou33P33.8%
crouch dash back into forward dash33.8%
backdash into throwP+G22.5%
crouch dash back into punchP22.5%
forward movement into punchP22.5%
Jouho Touken6P11.3%
Rimon Chouchu66P into forward dash11.3%
Yakuho Chouchu666P into forward dash11.3%
backdash into Chouzan Housui46P+K11.3%

14 further openings account for the other 14 rounds.

Counted from 21 of the 42 matches played. The rest were not pulled for openings.

Eileen

Career
98–23 · 81.0%
This season
31 matches · 80.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2740.3%
Hikou Senshi66K into Hikou Niki6K46.0%
Hikou Senshi66K34.5%
backdash into ZenkuhonP+K34.5%
backdash into evade down34.5%
backdash into guardG34.5%
backdash into Koushi Choukan236P23.0%
backdash into Sokutantai3K23.0%
backdash into Taisei Renteki236KK23.0%
backdash into throwP+G23.0%
backdash into throw escape23.0%
backdash into Enkou Nyurin66P11.5%
backdash into Fukushinshou2P11.5%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G11.5%
backdash into Hikou Hagetsu33P11.5%

10 further openings account for the other 10 rounds.

Counted from 19 of the 31 matches played. The rest were not pulled for openings.

Vanessa

Career
84–24 · 77.8%
This season
16 matches · 62.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade up1017.5%
Defensive Style: backdash into evade down814.0%
Defensive Style: backdash into punchP47.0%
Defensive Style: crouch into Bone Crush Middle3K47.0%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K35.3%
Defensive Style: backdash into throwP+G35.3%
Defensive Style: backdash into Bone Crush Middle3K23.5%
Offensive Style: backdash into throw escape23.5%
Defensive Style: backdash11.8%
Defensive Style: backdash into Back Knuckle Stream6PKK11.8%
Defensive Style: backdash into Boomerang Hook3P+K11.8%
Defensive Style: backdash into Heavy Impact4P11.8%
Defensive Style: backdash into Jab~BodyPP11.8%
Defensive Style: backdash into Shadow Slicer66K11.8%
Defensive Style: backdash into Switch Left SlicerKK11.8%

14 further openings account for the other 14 rounds.

Brad

Career
117–27 · 81.2%
This season
22 matches · 77.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down822.2%
backdash into evade up616.7%
backdash into punchP513.9%
backdash into throwP+G513.9%
Ducking6P+K+G into Crush Knee KickK+G12.8%
backdash into Jab~High KickPK12.8%
backdash into Middle Kick3K12.8%
backdash into Middle Spin Kick66K12.8%
backdash into Rapid Short UpperP+KP12.8%
backdash into Sharp Shoot1P12.8%
backdash into crouch dash forward12.8%
backdash into throw escape12.8%
crouch dash back into guardG12.8%
forward dash into Jolt Double Shot3PP+K12.8%
forward dash into Sharp Shoot1P12.8%

1 further openings account for the other 1 rounds.

Counted from 10 of the 22 matches played. The rest were not pulled for openings.

Lau

Career
6–1 · 85.7%
This season
3 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P222.2%
crouch into Fukko Kensou1P222.2%
Kosoushou46P111.1%
backdash into Fukko Kensou1P111.1%
backdash into Hou'ou Soushou6PP111.1%
backward movement into RaigekishouPPP111.1%
crouch into Senchutai3K111.1%

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)