VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

super-yellow-monkey

Career matches257
Career win rate52.9%
Round win rate45.6%
Peak rank22
Distinct opponents43
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1166 #3,509 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2225713612152.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

118 of 272 rounds counted

9.7 inputs a second (584 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.7584118

By opponent's character

Jacky10.060317
Sarah9.758014
Akira9.557022
Goh10.764412
Eileen9.05407
Pai9.45634
Shun9.557218
Jeffry9.75825
Taka9.858713
Aoi10.36193
Lau9.35573

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky103730.0%-6.3
Sarah103730.0%-8.1
Akira63350.0%+10.4
Goh62433.3%-15.6
Eileen550100.0%+60.6
Pai52340.0%-4.2
Shun52340.0%+15.5
Vanessa51420.0%-26.6
Jeffry43175.0%+26.8
Taka31233.3%-24.7
Aoi220100.0%+50.2
Jean2020.0%-49.2
Lei Fei21150.0%+3.6
Wolf2020.0%-30.7
Dural1010.0%-49.1
Lau1010.0%-31.3
Lion110100.0%+41.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle117463.6%+18.4
Single Wall105550.0%-2.2
Breakable Full Fence97277.8%+41.0
Octagon83537.5%-7.3
Full Fence7070.0%-34.5
Breakable Half Fence6060.0%-40.5
Half Fence6060.0%-28.1
Open550100.0%+64.9
Low Fence31233.3%-0.3
Full Fence and Open1010.0%-44.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4736.2%39.4%-3.2
No walls1861.1%45.5%+15.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

がんぴーさん【S.R.G.M】 (Rank 24)42250.0%
Someonetrytowin (Rank 23)31233.3%
kota_mofumofu (Rank 21)330100.0%
とかげ (Rank 19)31233.3%
김멋있다 (Rank 22)32166.7%
AiokometeZ (Rank 24)2020.0%
CrazyRiko (Rank 22)2020.0%
SEGAFIRST (Rank 13)220100.0%
dalmax72 (Rank 19)220100.0%
jeffry-651400 (Rank 11)220100.0%
nihikibito (Rank 25)2020.0%
patosa (Rank 24)21150.0%
spimer-man (Rank 35)2020.0%
triseball (Rank 24)2020.0%
たくん (Rank 14)21150.0%
ウシジマ (Rank 18)2020.0%
カキツバタ (Rank 15)220100.0%
ラピタ (Rank 16)2020.0%
上海雑技団 (Rank 21)220100.0%
委員ちょ (Rank 21)220100.0%
未夕 (Rank 14)2020.0%
HanshinHyouronka (Rank 21)1010.0%
kanreki-jijii (Rank 22)110100.0%
sk901 (Rank 12)110100.0%
めておらいと (Rank 4)110100.0%

Most played opponents, most recent first

CrazyRiko (Rank 22)2026/09/242020.0%
김멋있다 (Rank 22)2026/09/0932166.7%
AiokometeZ (Rank 24)2026/09/082020.0%
spimer-man (Rank 35)2026/09/032020.0%
とかげ (Rank 19)2026/08/2831233.3%
patosa (Rank 24)2026/08/2821150.0%
委員ちょ (Rank 21)2026/08/23220100.0%
kanreki-jijii (Rank 22)2026/08/23110100.0%
がんぴーさん【S.R.G.M】 (Rank 24)2026/05/2542250.0%
dalmax72 (Rank 19)2026/05/25220100.0%
nihikibito (Rank 25)2026/05/112020.0%
kota_mofumofu (Rank 21)2026/05/05330100.0%
triseball (Rank 24)2026/05/052020.0%
HanshinHyouronka (Rank 21)2026/04/201010.0%
Someonetrytowin (Rank 23)2026/04/1731233.3%
ウシジマ (Rank 18)2026/04/172020.0%
ラピタ (Rank 16)2026/04/172020.0%
上海雑技団 (Rank 21)2026/04/17220100.0%
jeffry-651400 (Rank 11)2026/04/12220100.0%
SEGAFIRST (Rank 13)2026/04/12220100.0%
sk901 (Rank 12)2026/04/12110100.0%
たくん (Rank 14)2026/04/1221150.0%
未夕 (Rank 14)2026/04/122020.0%
カキツバタ (Rank 15)2026/04/12220100.0%
めておらいと (Rank 4)2026/04/09110100.0%

Round openings

Lion

Career
136–121 · 52.9%
This season
70 matches · 41.4%
Peak rank
22

First hit in 58.1% of 270 rounds. Won 43.3% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koushutai44K into Souji SenpuP+K4014.7%
Ukoushin46P+K124.4%
backdash into Souji SenpuP+K114.0%
backdash into evade down114.0%
backdash into punchP114.0%
crouch into Katousui2P93.3%
backdash into Dantai3K82.9%
Ukoushin46P+K into forward dash72.6%
backdash into guardG72.6%
Ukoushin46P+K into backdash62.2%
crouch into Zensoutai2KK62.2%
guardG into punchP62.2%
Koushutai44K into Taizan Soukoushu4P+K51.8%
crouch into Rakugekishou3PP51.8%
punchP51.8%

81 further openings account for the other 123 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)