Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1412 #2,584 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 27 | 255 | 147 | 108 | 57.6% |
|---|---|---|---|---|---|
| Kage | 27 | 209 | 130 | 79 | 62.2% |
| Sarah | 25 | 183 | 115 | 68 | 62.8% |
| Lei Fei | 25 | 115 | 79 | 36 | 68.7% |
| Eileen | 22 | 29 | 15 | 14 | 51.7% |
| Vanessa | 22 | 18 | 13 | 5 | 72.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
654 of 654 rounds counted6.9 inputs a second (415 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.8 | 405 | 208 |
|---|---|---|---|
| Lei Fei | 6.7 | 401 | 170 |
| Lion | 7.7 | 460 | 142 |
| Sarah | 6.6 | 397 | 107 |
| Eileen | 6.6 | 398 | 22 |
| Vanessa | 7.0 | 420 | 5 |
By opponent's character
| Akira | 6.7 | 404 | 168 |
|---|---|---|---|
| Pai | 7.3 | 440 | 73 |
| El Blaze | 6.9 | 416 | 61 |
| Sarah | 6.6 | 394 | 61 |
| Wolf | 6.8 | 406 | 43 |
| Jacky | 7.2 | 433 | 47 |
| Aoi | 7.0 | 421 | 36 |
| Lei Fei | 7.0 | 422 | 43 |
| Jeffry | 6.6 | 394 | 33 |
| Lau | 6.7 | 403 | 31 |
| Taka | 6.9 | 414 | 25 |
| Vanessa | 7.3 | 436 | 12 |
| Jean | 7.6 | 456 | 6 |
| Shun | 7.6 | 455 | 10 |
| Eileen | 6.9 | 415 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 40 | 25 | 15 | 62.5% | +1.7 |
|---|---|---|---|---|---|
| Pai | 18 | 7 | 11 | 38.9% | -15.9 |
| El Blaze | 15 | 8 | 7 | 53.3% | -3.7 |
| Sarah | 15 | 7 | 8 | 46.7% | -17.2 |
| Wolf | 13 | 11 | 2 | 84.6% | +26.1 |
| Jacky | 11 | 10 | 1 | 90.9% | +20.0 |
| Aoi | 10 | 7 | 3 | 70.0% | +5.9 |
| Lei Fei | 10 | 7 | 3 | 70.0% | +6.0 |
| Jeffry | 8 | 6 | 2 | 75.0% | -10.1 |
| Lau | 8 | 6 | 2 | 75.0% | +10.7 |
| Taka | 6 | 5 | 1 | 83.3% | +24.6 |
| Vanessa | 3 | 1 | 2 | 33.3% | -37.0 |
| Jean | 2 | 0 | 2 | 0.0% | -59.2 |
| Shun | 2 | 0 | 2 | 0.0% | -41.3 |
| Eileen | 1 | 1 | 0 | 100.0% | +20.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 21 | 9 | 12 | 42.9% | -15.4 |
|---|---|---|---|---|---|
| Single Wall | 20 | 10 | 10 | 50.0% | -15.5 |
| Full Fence | 18 | 14 | 4 | 77.8% | +13.1 |
| Half Fence | 16 | 14 | 2 | 87.5% | +25.3 |
| Low Fence | 16 | 11 | 5 | 68.8% | +5.4 |
| Octagon | 16 | 10 | 6 | 62.5% | -7.5 |
| Breakable Half Fence | 13 | 6 | 7 | 46.1% | -10.3 |
| Full Fence and Open | 10 | 6 | 4 | 60.0% | -6.5 |
| Open | 9 | 6 | 3 | 66.7% | +6.7 |
| Rectangle | 9 | 8 | 1 | 88.9% | +21.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 93 | 65.6% | 63.0% | +2.6 |
| No walls | 45 | 60.0% | 63.0% | -3.0 |
Walls against open: +5.6 points (95% range -11.9 to +23.1), p 0.529 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Rosagigantea (Rank 28) | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|
| kimxxxtt (Rank 24) | 8 | 7 | 1 | 87.5% |
| a39611619 (Rank 21) | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 24) | 7 | 5 | 2 | 71.4% |
| サーちゃん (Rank 21) | 7 | 4 | 3 | 57.1% |
| swhy2008 (Rank 3) | 6 | 4 | 2 | 66.7% |
| cokeshi (Rank 28) | 5 | 3 | 2 | 60.0% |
| ericq8czsc (Rank 21) | 5 | 5 | 0 | 100.0% |
| cs2skoda (Rank 25) | 4 | 4 | 0 | 100.0% |
| ★★★★★ (Rank 21) | 4 | 0 | 4 | 0.0% |
| こう (Rank 16) | 4 | 4 | 0 | 100.0% |
| 格雷希欧 (Rank 23) | 4 | 4 | 0 | 100.0% |
| 김치 (Rank 22) | 4 | 3 | 1 | 75.0% |
| GKplis (Rank 24) | 3 | 2 | 1 | 66.7% |
| HaseMasa (Rank 24) | 3 | 2 | 1 | 66.7% |
| TigerMask (Rank 21) | 3 | 2 | 1 | 66.7% |
| yasai (Rank 21) | 3 | 1 | 2 | 33.3% |
| トローリロートル (Rank 25) | 3 | 1 | 2 | 33.3% |
| Mon3tr (Rank 24) | 2 | 2 | 0 | 100.0% |
| SouzaTheo (Rank 24) | 2 | 1 | 1 | 50.0% |
| え~る (Rank 26) | 2 | 0 | 2 | 0.0% |
| ねこ吉 (Rank 23) | 2 | 1 | 1 | 50.0% |
| ばくちーラウ (Rank 21) | 2 | 2 | 0 | 100.0% |
| コデリン03 (Rank 22) | 2 | 2 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| Rosagigantea (Rank 28) | 2026/08/31 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/08/27 | 2 | 1 | 1 | 50.0% |
| 格雷希欧 (Rank 23) | 2026/08/25 | 4 | 4 | 0 | 100.0% |
| kimxxxtt (Rank 24) | 2026/08/25 | 8 | 7 | 1 | 87.5% |
| Mon3tr (Rank 24) | 2026/07/25 | 2 | 2 | 0 | 100.0% |
| HaseMasa (Rank 24) | 2026/07/25 | 3 | 2 | 1 | 66.7% |
| GKplis (Rank 24) | 2026/07/25 | 3 | 2 | 1 | 66.7% |
| SouzaTheo (Rank 24) | 2026/07/22 | 2 | 1 | 1 | 50.0% |
| yasai (Rank 21) | 2026/07/13 | 3 | 1 | 2 | 33.3% |
| cokeshi (Rank 28) | 2026/07/06 | 5 | 3 | 2 | 60.0% |
| cs2skoda (Rank 25) | 2026/07/06 | 4 | 4 | 0 | 100.0% |
| ねこ吉 (Rank 23) | 2026/06/20 | 2 | 1 | 1 | 50.0% |
| コデリン03 (Rank 22) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| トローリロートル (Rank 25) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| ばくちーラウ (Rank 21) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| こう (Rank 16) | 2026/06/13 | 4 | 4 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2026/06/13 | 7 | 5 | 2 | 71.4% |
| ★★★★★ (Rank 21) | 2026/06/13 | 4 | 0 | 4 | 0.0% |
| a39611619 (Rank 21) | 2026/06/13 | 7 | 6 | 1 | 85.7% |
| ericq8czsc (Rank 21) | 2026/06/13 | 5 | 5 | 0 | 100.0% |
| え~る (Rank 26) | 2026/06/11 | 2 | 0 | 2 | 0.0% |
| 김치 (Rank 22) | 2026/06/11 | 4 | 3 | 1 | 75.0% |
| サーちゃん (Rank 21) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| swhy2008 (Rank 3) | 2026/06/07 | 6 | 4 | 2 | 66.7% |
| TigerMask (Rank 21) | 2026/06/02 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade up | 83 | 12.7% |
|---|---|---|
| evade down into guardG | 28 | 4.3% |
| forward movement into punchP | 24 | 3.7% |
| guardG into evade down | 24 | 3.7% |
| Juchou Senshou8P+K | 20 | 3.1% |
| evade up | 18 | 2.8% |
| backdash into evade down | 16 | 2.5% |
| evade up into crouch dash forward | 14 | 2.1% |
| guardG into evade up | 13 | 2.0% |
| Fusenjin3P into Shippuzan3PP | 12 | 1.8% |
| offensive move | 12 | 1.8% |
| Rasen4P | 11 | 1.7% |
| evade down | 11 | 1.7% |
| evade up into guardG | 11 | 1.7% |
| evade down into crouch dash forward | 8 | 1.2% |
204 further openings account for the other 349 rounds.
Kage
- Career
- 130–79 · 62.2%
- This season
- 51 matches · 58.8%
- Peak rank
- 27
First hit in 48.1% of 206 rounds. Won 66.7% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 25 | 12.0% |
|---|---|---|
| Fusenjin3P into Shippuzan3PP | 12 | 5.8% |
| Rasen4P | 11 | 5.3% |
| evade down into guardG | 9 | 4.3% |
| evade up | 8 | 3.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 7 | 3.4% |
| backdash into evade down | 7 | 3.4% |
| forward movement into punchP | 7 | 3.4% |
| evade down | 6 | 2.9% |
| guardG into evade down | 6 | 2.9% |
| backdash into Kodachinuki4K | 5 | 2.4% |
| forward movement into SandangekiPPP | 5 | 2.4% |
| Fusenjin3P | 4 | 1.9% |
| Ryu'eikyaku66K into forward kick6K | 4 | 1.9% |
| backdash into Ryu'eikyaku66K | 4 | 1.9% |
62 further openings account for the other 88 rounds.
Lei Fei
- Career
- 79–36 · 68.7%
- This season
- 43 matches · 79.1%
- Peak rank
- 25
First hit in 54.7% of 170 rounds. Won 72.0% of the rounds they struck first, 58.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 8.2% |
|---|---|---|
| guardG into evade down | 12 | 7.1% |
| offensive move | 12 | 7.1% |
| evade down into guardG | 8 | 4.7% |
| Rigoutai6K | 7 | 4.1% |
| Kochouheki (Deflect)236P+K | 6 | 3.5% |
| Souryu Shukkai43P+K | 6 | 3.5% |
| evade up into guardG | 6 | 3.5% |
| forward movement into punchP | 6 | 3.5% |
| Toushou66P into Kakushu Suigeki6P | 4 | 2.4% |
| backdash into evade down | 4 | 2.4% |
| evade up | 4 | 2.4% |
| forward movement into Renkan MahosuiPPP | 4 | 2.4% |
| backward movement into evade up | 3 | 1.8% |
| forward movement into Sayu ShoukenPP | 3 | 1.8% |
56 further openings account for the other 71 rounds.
Lion
- Career
- 147–108 · 57.6%
- This season
- 34 matches · 52.9%
- Peak rank
- 27
First hit in 43.8% of 137 rounds. Won 65.0% of the rounds they struck first, 40.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 28 | 19.7% |
|---|---|---|
| Juchou Senshou8P+K | 20 | 14.1% |
| backdash into Sentai4K | 5 | 3.5% |
| forward movement into Renkan SenshouPPP | 5 | 3.5% |
| forward movement into punchP | 5 | 3.5% |
| Banchu6P | 4 | 2.8% |
| evade down into crouch dash forward | 4 | 2.8% |
| evade up into crouch dash forward | 4 | 2.8% |
| Attai2K into Tousentai2KK+G | 3 | 2.1% |
| Ukoushin46P+K into Banchu6P | 3 | 2.1% |
| backward movement into forward punch+kick6P+K | 3 | 2.1% |
| In'you4P into Ni In'you4PP | 2 | 1.4% |
| Ukoushin46P+K | 2 | 1.4% |
| backdash into evade down | 2 | 1.4% |
| backdash into punchP | 2 | 1.4% |
45 further openings account for the other 50 rounds.
Sarah
- Career
- 115–68 · 62.8%
- This season
- 27 matches · 55.6%
- Peak rank
- 25
First hit in 51.4% of 107 rounds. Won 56.4% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 13.1% |
|---|---|---|
| evade up into crouch dash forward | 7 | 6.5% |
| Hide Side Kick (Deflect)P+K | 5 | 4.7% |
| evade down into guardG | 5 | 4.7% |
| forward movement into punchP | 5 | 4.7% |
| evade up | 4 | 3.7% |
| guardG into evade down | 4 | 3.7% |
| backdash into Back Knuckle Turn44P | 3 | 2.8% |
| backdash into Quick Knee6K | 3 | 2.8% |
| backdash into Stiletto66K | 3 | 2.8% |
| backdash into evade down | 3 | 2.8% |
| evade down | 3 | 2.8% |
| guardG into Squat Straight2P | 3 | 2.8% |
| guardG into evade up | 3 | 2.8% |
| Rising Elbow6P | 2 | 1.9% |
32 further openings account for the other 40 rounds.
Eileen
- Career
- 15–14 · 51.7%
- This season
- 6 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 4 | 18.2% |
|---|---|---|
| backdash into evade up | 2 | 9.1% |
| evade up into guardG | 2 | 9.1% |
| Douchu6P | 1 | 4.5% |
| Fukushinshou2P | 1 | 4.5% |
| Goku Senshin (Deflect)4P+K+G | 1 | 4.5% |
| Kousokuhon7K+G | 1 | 4.5% |
| Taisei Honsou214P into Renshu Bentsui214PP | 1 | 4.5% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 1 | 4.5% |
| backdash into Matsumensou4P+K | 1 | 4.5% |
| backdash into punchP | 1 | 4.5% |
| backward movement into evade up | 1 | 4.5% |
| evade up | 1 | 4.5% |
| evade up into Fukushinshou2P | 1 | 4.5% |
| forward movement into punchP | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Vanessa
- Career
- 13–5 · 72.2%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 20.0% |
|---|---|---|
| Defensive Style: backdash into Shadow Slicer66K | 1 | 20.0% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 1 | 20.0% |
| Defensive Style: forward movement into punchP | 1 | 20.0% |
| Defensive Style: forward punch+kick | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
