VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

うましお

  • Kage
  • Lei Fei
  • Sarah
  • Eileen
  • Vanessa
Career matches809
Career win rate61.7%
Round win rate57.3%
Peak rank27
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1412 #2,584 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2725514710857.6%
Kage272091307962.2%
Sarah251831156862.8%
Lei Fei25115793668.7%
Eileen2229151451.7%
Vanessa221813572.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

654 of 654 rounds counted

6.9 inputs a second (415 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.8405208
Lei Fei6.7401170
Lion7.7460142
Sarah6.6397107
Eileen6.639822
Vanessa7.04205

By opponent's character

Akira6.7404168
Pai7.344073
El Blaze6.941661
Sarah6.639461
Wolf6.840643
Jacky7.243347
Aoi7.042136
Lei Fei7.042243
Jeffry6.639433
Lau6.740331
Taka6.941425
Vanessa7.343612
Jean7.64566
Shun7.645510
Eileen6.94155

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira40251562.5%+1.7
Pai1871138.9%-15.9
El Blaze158753.3%-3.7
Sarah157846.7%-17.2
Wolf1311284.6%+26.1
Jacky1110190.9%+20.0
Aoi107370.0%+5.9
Lei Fei107370.0%+6.0
Jeffry86275.0%-10.1
Lau86275.0%+10.7
Taka65183.3%+24.6
Vanessa31233.3%-37.0
Jean2020.0%-59.2
Shun2020.0%-41.3
Eileen110100.0%+20.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2191242.9%-15.4
Single Wall20101050.0%-15.5
Full Fence1814477.8%+13.1
Half Fence1614287.5%+25.3
Low Fence1611568.8%+5.4
Octagon1610662.5%-7.5
Breakable Half Fence136746.1%-10.3
Full Fence and Open106460.0%-6.5
Open96366.7%+6.7
Rectangle98188.9%+21.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9365.6%63.0%+2.6
No walls4560.0%63.0%-3.0

Walls against open: +5.6 points (95% range -11.9 to +23.1), p 0.529 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Rosagigantea (Rank 28)2026/08/3183537.5%
失礼!スマッシュ☆彡 (Rank 27)2026/08/2721150.0%
格雷希欧 (Rank 23)2026/08/25440100.0%
kimxxxtt (Rank 24)2026/08/2587187.5%
Mon3tr (Rank 24)2026/07/25220100.0%
HaseMasa (Rank 24)2026/07/2532166.7%
GKplis (Rank 24)2026/07/2532166.7%
SouzaTheo (Rank 24)2026/07/2221150.0%
yasai (Rank 21)2026/07/1331233.3%
cokeshi (Rank 28)2026/07/0653260.0%
cs2skoda (Rank 25)2026/07/06440100.0%
ねこ吉 (Rank 23)2026/06/2021150.0%
コデリン03 (Rank 22)2026/06/20220100.0%
トローリロートル (Rank 25)2026/06/2031233.3%
ばくちーラウ (Rank 21)2026/06/20220100.0%
こう (Rank 16)2026/06/13440100.0%
けいすけ新宿 (Rank 24)2026/06/1375271.4%
★★★★★ (Rank 21)2026/06/134040.0%
a39611619 (Rank 21)2026/06/1376185.7%
ericq8czsc (Rank 21)2026/06/13550100.0%
え~る (Rank 26)2026/06/112020.0%
김치 (Rank 22)2026/06/1143175.0%
サーちゃん (Rank 21)2026/06/0774357.1%
swhy2008 (Rank 3)2026/06/0764266.7%
TigerMask (Rank 21)2026/06/0232166.7%

Round openings

Every character

backdash into evade up8312.7%
evade down into guardG284.3%
forward movement into punchP243.7%
guardG into evade down243.7%
Juchou Senshou8P+K203.1%
evade up182.8%
backdash into evade down162.5%
evade up into crouch dash forward142.1%
guardG into evade up132.0%
Fusenjin3P into Shippuzan3PP121.8%
offensive move121.8%
Rasen4P111.7%
evade down111.7%
evade up into guardG111.7%
evade down into crouch dash forward81.2%

204 further openings account for the other 349 rounds.

Kage

Career
130–79 · 62.2%
This season
51 matches · 58.8%
Peak rank
27

First hit in 48.1% of 206 rounds. Won 66.7% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2512.0%
Fusenjin3P into Shippuzan3PP125.8%
Rasen4P115.3%
evade down into guardG94.3%
evade up83.9%
backdash into Hagakure-ryu In Raijingeki46P+K73.4%
backdash into evade down73.4%
forward movement into punchP73.4%
evade down62.9%
guardG into evade down62.9%
backdash into Kodachinuki4K52.4%
forward movement into SandangekiPPP52.4%
Fusenjin3P41.9%
Ryu'eikyaku66K into forward kick6K41.9%
backdash into Ryu'eikyaku66K41.9%

62 further openings account for the other 88 rounds.

Lei Fei

Career
79–36 · 68.7%
This season
43 matches · 79.1%
Peak rank
25

First hit in 54.7% of 170 rounds. Won 72.0% of the rounds they struck first, 58.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up148.2%
guardG into evade down127.1%
offensive move127.1%
evade down into guardG84.7%
Rigoutai6K74.1%
Kochouheki (Deflect)236P+K63.5%
Souryu Shukkai43P+K63.5%
evade up into guardG63.5%
forward movement into punchP63.5%
Toushou66P into Kakushu Suigeki6P42.4%
backdash into evade down42.4%
evade up42.4%
forward movement into Renkan MahosuiPPP42.4%
backward movement into evade up31.8%
forward movement into Sayu ShoukenPP31.8%

56 further openings account for the other 71 rounds.

Lion

Career
147–108 · 57.6%
This season
34 matches · 52.9%
Peak rank
27

First hit in 43.8% of 137 rounds. Won 65.0% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2819.7%
Juchou Senshou8P+K2014.1%
backdash into Sentai4K53.5%
forward movement into Renkan SenshouPPP53.5%
forward movement into punchP53.5%
Banchu6P42.8%
evade down into crouch dash forward42.8%
evade up into crouch dash forward42.8%
Attai2K into Tousentai2KK+G32.1%
Ukoushin46P+K into Banchu6P32.1%
backward movement into forward punch+kick6P+K32.1%
In'you4P into Ni In'you4PP21.4%
Ukoushin46P+K21.4%
backdash into evade down21.4%
backdash into punchP21.4%

45 further openings account for the other 50 rounds.

Sarah

Career
115–68 · 62.8%
This season
27 matches · 55.6%
Peak rank
25

First hit in 51.4% of 107 rounds. Won 56.4% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1413.1%
evade up into crouch dash forward76.5%
Hide Side Kick (Deflect)P+K54.7%
evade down into guardG54.7%
forward movement into punchP54.7%
evade up43.7%
guardG into evade down43.7%
backdash into Back Knuckle Turn44P32.8%
backdash into Quick Knee6K32.8%
backdash into Stiletto66K32.8%
backdash into evade down32.8%
evade down32.8%
guardG into Squat Straight2P32.8%
guardG into evade up32.8%
Rising Elbow6P21.9%

32 further openings account for the other 40 rounds.

Eileen

Career
15–14 · 51.7%
This season
6 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG418.2%
backdash into evade up29.1%
evade up into guardG29.1%
Douchu6P14.5%
Fukushinshou2P14.5%
Goku Senshin (Deflect)4P+K+G14.5%
Kousokuhon7K+G14.5%
Taisei Honsou214P into Renshu Bentsui214PP14.5%
Zensoutai2K+G into Zensou Senpu2K+GK14.5%
backdash into Matsumensou4P+K14.5%
backdash into punchP14.5%
backward movement into evade up14.5%
evade up14.5%
evade up into Fukushinshou2P14.5%
forward movement into punchP14.5%

2 further openings account for the other 2 rounds.

Vanessa

Career
13–5 · 72.2%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Bone Crush Middle3K120.0%
Defensive Style: backdash into Shadow Slicer66K120.0%
Defensive Style: forward dash into Cut-in Knee Kick6K120.0%
Defensive Style: forward movement into punchP120.0%
Defensive Style: forward punch+kick120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)