VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

nekoze-leen

  • Eileen
  • Aoi
  • Jean
  • Pai
  • Dural
  • Shun
  • Taka
  • Vanessa
  • Sarah
Career matches2,200
Career win rate57.7%
Round win rate50.0%
Peak rank31
Distinct opponents100
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1375 #2,781 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2776441534954.3%
Eileen3161334726656.6%
Jean262081278161.1%
Pai241931177660.6%
Dural24145964966.2%
Aoi24102505249.0%
Sarah2592662671.7%
Shun233021970.0%
Taka2327151255.6%
Vanessa2226151157.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

509 of 764 rounds counted

5.2 inputs a second (312 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.4322214
Eileen5.331897
Aoi4.828971
Jean4.728010
Pai5.130818
Dural5.231460
Taka5.03009
Vanessa4.728027
Sarah5.93543

By opponent's character

Akira5.331740
Aoi4.929272
Goh5.231258
Jacky5.432447
Pai5.231127
Wolf5.331842
Sarah5.432329
Jeffry5.332134
Lion5.331622
Lau4.929418
Shun5.331821
El Blaze5.029912
Vanessa5.432129
Lei Fei5.029824
Jean5.02989
Kage5.43229
Brad5.43228
Dural5.03005
Eileen5.02983

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2011955.0%+3.2
Aoi2071335.0%-9.7
Goh2091145.0%-1.3
Jacky1971236.8%-13.1
Pai1612475.0%+22.1
Wolf158753.3%+0.6
Sarah106460.0%+14.0
Jeffry93633.3%-4.6
Lion92722.2%-29.9
Lau84450.0%-5.2
Shun85362.5%+24.6
El Blaze75271.4%+19.5
Vanessa73442.9%-4.6
Lei Fei61516.7%-25.1
Jean52340.0%-17.7
Kage440100.0%+39.3
Brad31233.3%-9.0
Dural110100.0%+50.1
Eileen1010.0%-63.6
Taka110100.0%+63.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall27151255.6%+10.5
Full Fence2516964.0%+18.7
Open23101343.5%-9.5
Breakable Full Fence1861233.3%-19.4
Low Fence1811761.1%+8.7
Half Fence1751229.4%-19.1
Breakable Half Fence1661037.5%-8.1
Rectangle137653.9%+10.4
Full Fence and Open126650.0%+4.9
Octagon125741.7%-11.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10144.6%47.9%-3.3
No walls6852.9%50.1%+2.8

Walls against open: -6.1 points (95% range -22.8 to +10.6), p 0.471 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えびもち (Rank 33)2026/10/1141325.0%
GreenJacky (Rank 31)2026/10/1151420.0%
りゅうのすけ (Rank 33)2026/10/0921150.0%
さくら饅頭 (Rank 31)2026/10/092020.0%
ゅろぽ (Rank 22)2026/09/24660100.0%
shizuhachan (Rank 21)2026/09/2432166.7%
dalmax72 (Rank 21)2026/09/1352340.0%
정신건강의학과 (Rank 26)2026/08/3032166.7%
mmmsm (Rank 31)2026/08/1932166.7%
dkpyn (Rank 23)2026/07/3131233.3%
ooosugi1202 (Rank 29)2026/07/2951420.0%
unknown (Rank 24)2026/07/2843175.0%
ブルマ天国 (Rank 24)2026/06/2673442.9%
nekota (Rank 24)2026/06/2542250.0%
造り酒屋の御曹司 (Rank 25)2026/06/2321150.0%
ばくちーラウ (Rank 21)2026/06/2121150.0%
パニガーレ (Rank 24)2026/06/1352340.0%
コナモン@konamon4119 (Rank 27)2026/06/0442250.0%
kobaman (Rank 27)2026/06/0341325.0%
wh-ida2 (Rank 24)2026/05/31330100.0%
shinkita (Rank 21)2026/05/12220100.0%
島人の高良 (Rank 26)2026/05/1132166.7%
龍仙人【鬼手仏心】 (Rank 27)2026/05/1042250.0%
KARA (Rank 22)2026/04/30220100.0%
OsAnKIRA (Rank 21)2026/04/1932166.7%

Round openings

Every character

backdash into evade up537.5%
guardG into evade down344.8%
forward movement into punchP314.4%
Middle Smash6P284.0%
forward movement into Jab StraightPP253.5%
crouch dash back into evade down233.2%
evade down into guardG182.5%
Nozuchi1P+K162.3%
crouch dash back into guardG152.1%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K121.7%
punchP121.7%
backdash into throwP+G111.6%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP91.3%
crouch dash back into Spin Heel Sword4K+G91.3%
crouch dash back into evade up91.3%

224 further openings account for the other 404 rounds.

Counted from 173 of the 189 matches played. The rest were not pulled for openings.

Jacky

Career
415–349 · 54.3%
This season
79 matches · 46.8%
Peak rank
27

First hit in 41.1% of 319 rounds. Won 47.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Aoi: waits first in 27.3% of rounds, against 8.2% against everyone else.

How is this tested?

Middle Smash6P288.7%
forward movement into Jab StraightPP257.7%
backdash into evade up237.1%
forward movement into punchP226.8%
crouch dash back into evade down144.3%
guardG into evade down144.3%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K123.7%
evade down into guardG113.4%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP92.8%
crouch dash back into Spin Heel Sword4K+G92.8%
forward movement into Jab Double StraightPPP92.8%
crouch dash back into guardG82.5%
evade down into Beat & Back KnuckleP+KP82.5%
Slant Back Knuckle1P into Rage Kick1PK61.9%
backdash into Spin Heel Sword4K+G61.9%

76 further openings account for the other 119 rounds.

Aoi

Career
50–52 · 49.0%
This season
18 matches · 61.1%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P56.7%
NirentotsuPP into Nirentotsu OuchuPPP56.7%
crouch dash back into evade down56.7%
guardG into evade down45.3%
Chudan Hiji'ate6P into Tsumujisakura6PP34.0%
crouch dash back into Ouda6P+K34.0%
evade down into guardG34.0%
forward dash into Raijinha6K34.0%
punchP into NirentotsuPP34.0%
Tenchi In'youP+K+G22.7%
backdash into evade up22.7%
crouch dash back into evade up22.7%
crouch dash back into guardG22.7%
punchP into kickK22.7%
Jousei Ryusenshou214P+K11.3%

30 further openings account for the other 30 rounds.

Pai

Career
117–76 · 60.6%
This season
15 matches · 53.3%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up812.3%
punchP into RenshouPP812.3%
Senchuken6P69.2%
guardG into evade down69.2%
Sensaitai2K into Renka Sentai2KK34.6%
RenshouPP into RaigekishouPPP23.1%
Soukasui3P into Souka Rensui3PP23.1%
crouch dash back into evade down23.1%
crouch dash back into throwP+G23.1%
evade up into crouch dash back23.1%
punchP23.1%
Hi'en Tankyaku9K11.5%
RenshouPP into Renken ToukyakuPPK11.5%
Sensaitai2K11.5%
Souchuken2P11.5%

18 further openings account for the other 18 rounds.

Dural

Career
96–49 · 66.2%
This season
14 matches · 42.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down58.3%
punchP into One TwoPP58.3%
crouch dash back into down-back, down, down-back, down, back kick+guard12124K+G46.7%
crouch dash forward into guardG46.7%
crouch dash back into Knee Kick6K35.0%
crouch dash back into down, down-back, down, back kick+guard2124K+G35.0%
crouch dash back into guardG35.0%
Hi'en Tankyaku9K23.3%
evade down into Dragon Smash Cannon1K23.3%
evade down into guardG23.3%
forward movement into One Two UpperPPP23.3%
guardG into crouch dash back23.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.7%
One TwoPP into One Two UpperPPP11.7%
Side Kick Combination3KKK into Backer Shift Combination3KKKK11.7%

20 further openings account for the other 20 rounds.

Jean

Career
127–81 · 61.1%
This season
15 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K1626.7%
backdash into evade up915.0%
KounirenPP into Nishin KakegeriPPK46.7%
Yoko'enpi6P46.7%
punchP into Maeken~Joudan MawashigeriPK35.0%
forward movement into punchP23.3%
punchP into KounirenPP23.3%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK11.7%
Hangetsu NirenzukiP+K11.7%
Hizageri4K into Kousenshu4KP11.7%
Hizageri4K into Kouyoushu4KK11.7%
Shitamaeken2P11.7%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK11.7%
backdash into Agezuki3P+K11.7%
backdash into throwP+G11.7%

12 further openings account for the other 12 rounds.

Eileen

Career
347–266 · 56.6%
This season
25 matches · 24.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP720.0%
forward movement into Enkou RensouPP514.3%
backdash into evade up411.4%
Douchu6P25.7%
forward movement into punchP25.7%
backdash into Enkou Kenka46P12.9%
backdash into Hikou Niki6K12.9%
backdash into throwP+G12.9%
crouch dash back into Enkou Tekitou1P+K12.9%
crouch dash back into Ribyou Hoso43P+K12.9%
crouch dash forward into Fukushinshou2P12.9%
crouch dash forward into Honshin Kousoutai3K+G12.9%
crouch dash forward into Sayu Gekishou6P+KP12.9%
crouch dash forward into guardG12.9%
evade down into Tanhikyaku9K12.9%

5 further openings account for the other 5 rounds.

Counted from 9 of the 25 matches played. The rest were not pulled for openings.

Shun

Career
21–9 · 70.0%
This season
8 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP413.8%
Gyou'in Haishu3P into punchP26.9%
Haisenchu1P26.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK26.9%
crouch dash back into Fukuchougeki2P26.9%
Getsuga Gakushu46P13.5%
Gyou'in Haishu3P into Chougeki RigoutaiPK13.5%
Haisenchu1P into guardG13.5%
Kasen Chugeki6P13.5%
Kasen Chugeki6P into Kasen Zenbokushou6PP13.5%
backdash into evade up13.5%
crouch dash back into Gekizan Senchu3P+K13.5%
crouch dash back into evade up13.5%
evade down into Rensai Gakushu46PP13.5%
evade down into guardG13.5%

7 further openings account for the other 7 rounds.

Vanessa

Career
15–11 · 57.7%
This season
6 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash back into guardG414.8%
Defensive Style: Defensive Elbow (Deflect)27.4%
Defensive Style: crouch dash back into Stinger Low Blow1P+K27.4%
Defensive Style: crouch dash back into Stopping Low Combo2KP27.4%
Defensive Style: crouch dash back into evade down27.4%
Defensive Style: guard into evade down27.4%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP13.7%
Defensive Style: Parrying High Kick (Deflect)13.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP13.7%
Defensive Style: Stinger Low Blow13.7%
Defensive Style: backward movement into Cut-in Knee Kick6K13.7%
Defensive Style: backward movement into throwP+G13.7%
Defensive Style: crouch dash forward into evade down13.7%
Defensive Style: evade down into Boomerang Hook3P+K13.7%
Defensive Style: evade down into guardG13.7%

4 further openings account for the other 4 rounds.

Taka

Career
15–12 · 55.6%
This season
6 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P415.4%
backdash into evade up415.4%
guardG into evade down415.4%
Shita Harite2P311.5%
punchP311.5%
backdash into Chu Tsuppari 26P+KP27.7%
backdash into throwP+G13.9%
crouch dash forward into guardG13.9%
evade up into Honda Harite4PP13.9%
forward movement into punchP13.9%
punchP into evade down13.9%
punchP into throwP+G13.9%

Sarah

Career
66–26 · 71.7%
This season
3 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G222.2%
forward movement into punchP222.2%
backdash into Crescent Heel4K+G111.1%
backdash into Serpent Toe Kick2P+K111.1%
backdash into evade up111.1%
evade up into crouch dash forward111.1%
forward movement into Flash Piston PunchPPP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 1 of 13 tests hold up
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)