VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

gin-chaman

Career matches17,646
Career win rate48.0%
Round win rate48.2%
Peak rank31
Distinct opponents336
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1544 #1,708 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei3117,6468,4719,17548.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,196 of 8,286 rounds counted

6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.74007,196

By opponent's character

Akira7.04191,133
Jacky6.8405765
Wolf6.8409649
Jeffry6.7405512
Shun6.4386574
Goh6.7401446
Aoi6.4384357
Pai6.5390327
Sarah6.5392371
Jean6.7403358
Vanessa6.3381298
El Blaze6.5388252
Kage6.8408206
Lion6.6395233
Lau6.5388207
Lei Fei6.6395150
Taka6.8409154
Brad6.6394116
Dural6.438573
Eileen6.841115

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31214416846.1%-0.1
Jacky2169811845.4%+1.7
Wolf1918910246.6%-2.0
Jeffry1616010137.3%-8.4
Shun153837054.2%+6.3
Goh133656848.9%+4.1
Aoi104584655.8%+6.5
Pai102485447.1%+3.3
Sarah93504353.8%+4.8
Jean90434747.8%+5.0
Vanessa87335437.9%-11.6
El Blaze75354046.7%+1.1
Kage68343450.0%+2.4
Lion64293545.3%-3.9
Lau56272948.2%+5.3
Lei Fei47163134.0%-15.6
Taka39192048.7%+0.7
Brad32141843.8%-0.4
Dural1941521.1%-22.4
Eileen114736.4%-10.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence22911511450.2%+3.6
Rectangle22911111848.5%+2.1
Single Wall2071198857.5%+10.2
Octagon2028311941.1%-4.4
Open2029011244.5%-2.1
Breakable Full Fence1979010745.7%+1.4
Half Fence189939649.2%+2.4
Breakable Half Fence1817710442.5%-4.2
Full Fence1767010639.8%-7.6
Full Fence and Open129478236.4%-13.2

2 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,17444.6%46.0%-1.4
No walls63850.8%47.3%+3.5

Walls against open: -4.9 points (95% range -10.5 to +0.6), p 0.083 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

はげまん (Rank 28)2026/10/141810855.6%
a_h_i_k_o (Rank 29)2026/10/1426161061.5%
orz (Rank 28)2026/10/1382354742.7%
juste (Rank 30)2026/10/1334132138.2%
ヘニオ (Rank 34)2026/10/1339102925.6%
montanmo (Rank 32)2026/10/13167943.8%
delicioso (Rank 35)2026/09/301961331.6%
PKG (Rank 28)2026/09/301812666.7%
정신건강의학과 (Rank 29)2026/09/1639291074.4%
しゅが~nsr (Rank 25)2026/09/1629161355.2%
失礼!スマッシュ☆彡 (Rank 27)2026/09/122291340.9%
三輪ですが@SRGM (Rank 26)2026/09/121641225.0%
NORESPECT (Rank 36)2026/09/112451920.8%
DDaDDai (Rank 28)2026/09/092718966.7%
cokeshi (Rank 30)2026/09/0920101050.0%
BigBoin (Rank 33)2026/09/032471729.2%
A56-7W (Rank 26)2026/08/271614287.5%
乃木ぽん@こてつ.kuma (Rank 28)2026/08/2743152834.9%
μ (Rank 28)2026/08/261771041.2%
にすと ☆能登VF部 (Rank 31)2026/08/2325101540.0%
けいすけ新宿 (Rank 25)2026/08/22168850.0%
おむすび山▲かずkaz_kcj (Rank 34)2026/08/192021810.0%
kampfarkz (Rank 32)2026/08/052021810.0%
okb@j>おーけーびー (Rank 29)2026/07/221911857.9%
MikuMartineau (Rank 30)2026/06/073572820.0%

Round openings

Lei Fei

Career
8,471–9,175 · 48.0%
This season
2,053 matches · 46.4%
Peak rank
31

First hit in 51.8% of 7,599 rounds. Won 50.9% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 46.9% of rounds, against 35.8% in their other rounds.
  • Against Jacky: backs off first in 44.9% of rounds, against 30.1% against everyone else.
  • On Rectangle stages: evades first in 24.5% of rounds, against 19.6% on the other stages.
  • After opening the round before by backing off: backs off first in 41.7% of rounds, against 34.1% after anything else.
  • After winning a round: attacks straight away in 45.1% of rounds, against 26.9% after losing one.
  • When ahead: attacks straight away in 41.0% of rounds, against 31.1% when level or behind.
  • In round 1: opens with “P punch” in 9.4% of rounds, against 4.8% in their other rounds.
  • Against El Blaze: opens with “backdash into offensive move” in 16.6% of rounds, against 4.8% against everyone else.
  • On Low Fence stages: opens with “backdash into evade down” in 8.0% of rounds, against 5.2% on the other stages.
  • After opening the round before with “backdash into 1P+K Kaisei Tento”: opens with “backdash into 1P+K Kaisei Tento” in 10.7% of rounds, against 5.8% after anything else.
  • After the opponent opened the round before with “G guard”: opens with “backdash into offensive move” in 14.0% of rounds, against 5.8% after anything else.
  • After losing a round: opens with “backdash into offensive move” in 7.7% of rounds, against 4.2% after winning one.
  • When behind: opens with “backdash into offensive move” in 7.7% of rounds, against 5.0% when ahead or level.

How is this tested?

punchP4545.9%
backdash into evade down4345.7%
backdash into offensive move3995.2%
backdash into Kaisei Tento1P+K3704.8%
SokutankyakuK+G into Shishi DaichoukouK+GP3314.3%
Fukusoushou2P3164.1%
evade down3013.9%
punchP into Sayu ShoukenPP2373.1%
evade up into crouch dash forward2122.8%
guardG2042.7%
Kochouheki (Deflect)236P+K1742.3%
evade up1642.1%
backdash into evade up1331.7%
punchP into Kakushu Suigeki6P1281.7%
crouch into Fukusoushou2P1261.6%

352 further openings account for the other 3,654 rounds.

Counted from 1,891 of the 2,053 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira68–79 · 46%36–43 · 46%+2.1
Jacky44–63 · 41%27–33 · 45%-2.6
Wolf55–53 · 51%19–32 · 37%+15.8
Jeffry21–59 · 26%29–34 · 46%-15.5
Shun50–46 · 52%24–17 · 59%too few to test
Goh34–37 · 48%18–19 · 49%-4.5
Aoi33–29 · 53%16–8 · 67%too few to test
Pai23–33 · 41%19–10 · 66%too few to test
Sarah27–26 · 51%15–9 · 62%too few to test
Vanessa15–29 · 34%14–22 · 39%too few to test
Jean17–25 · 40%17–9 · 65%too few to test
El Blaze23–24 · 49%12–8 · 60%too few to test
Kage13–16 · 45%15–9 · 62%too few to test
Lion16–23 · 41%8–5 · 62%too few to test
Lei Fei12–18 · 40%3–7 · 30%too few to test
Lau7–15 · 32%10–6 · 62%too few to test
Taka11–10 · 52%4–4 · 50%too few to test
Brad4–9 · 31%10–9 · 53%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

162 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 13 of 18 tests hold up