Virtua Fighter 5 REVO · v1.10
RayBladeX2
Characters played — VF5's own record
| Aoi | 32 | 584 | 367 | 217 | 62.8% |
|---|---|---|---|---|---|
| Pai | 35 | 565 | 369 | 196 | 65.3% |
| Sarah | 34 | 415 | 278 | 137 | 67.0% |
| Lion | 33 | 412 | 279 | 133 | 67.7% |
| Kage | 30 | 163 | 104 | 59 | 63.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jean | 6 | 6 | 0 | 100.0% | +30.1 |
|---|---|---|---|---|---|
| Shun | 6 | 6 | 0 | 100.0% | +19.5 |
| Jacky | 5 | 3 | 2 | 60.0% | -12.4 |
| Lion | 5 | 2 | 3 | 40.0% | -14.2 |
| Pai | 5 | 4 | 1 | 80.0% | +1.1 |
| Kage | 4 | 4 | 0 | 100.0% | +15.6 |
| Goh | 2 | 0 | 2 | 0.0% | -65.5 |
| Sarah | 2 | 0 | 2 | 0.0% | -39.5 |
| Brad | 1 | 1 | 0 | 100.0% | +5.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 7 | 5 | 2 | 71.4% | -5.0 |
|---|---|---|---|---|---|
| Full Fence and Open | 6 | 6 | 0 | 100.0% | +26.1 |
| Low Fence | 6 | 5 | 1 | 83.3% | +3.1 |
| Breakable Full Fence | 5 | 1 | 4 | 20.0% | -40.5 |
| Octagon | 3 | 3 | 0 | 100.0% | +19.4 |
| Open | 3 | 2 | 1 | 66.7% | +15.8 |
| Single Wall | 3 | 1 | 2 | 33.3% | -41.2 |
| Half Fence | 1 | 1 | 0 | 100.0% | +22.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 62.5% | 70.5% | -8.0 |
| No walls | 12 | 66.7% | 71.2% | -4.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| JAWattack (Rank 28) | 6 | 6 | 0 | 100.0% |
|---|---|---|---|---|
| Svengeance999 (Rank 34) | 5 | 2 | 3 | 40.0% |
| WarriorX (Rank 28) | 5 | 4 | 1 | 80.0% |
| lilpuncake123 (Rank 25) | 4 | 4 | 0 | 100.0% |
| Dem0 (Rank 31) | 3 | 1 | 2 | 33.3% |
| GoldenBoko (Rank 29) | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 26) | 2 | 2 | 0 | 100.0% |
| PunkDriftR (Rank 30) | 2 | 2 | 0 | 100.0% |
| Swervedriver (Rank 39) | 2 | 0 | 2 | 0.0% |
| onuelito (Rank 35) | 2 | 0 | 2 | 0.0% |
| wired2288 (Rank 16) | 2 | 2 | 0 | 100.0% |
| Fendibiscuits (Rank 12) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| H.P.Starcraft (Rank 26) | 2026/06/25 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| lilpuncake123 (Rank 25) | 2026/06/25 | 4 | 4 | 0 | 100.0% |
| Dem0 (Rank 31) | 2026/06/25 | 3 | 1 | 2 | 33.3% |
| Swervedriver (Rank 39) | 2026/06/25 | 2 | 0 | 2 | 0.0% |
| GoldenBoko (Rank 29) | 2026/06/25 | 2 | 2 | 0 | 100.0% |
| PunkDriftR (Rank 30) | 2026/06/25 | 2 | 2 | 0 | 100.0% |
| Svengeance999 (Rank 34) | 2026/06/25 | 5 | 2 | 3 | 40.0% |
| wired2288 (Rank 16) | 2026/06/25 | 2 | 2 | 0 | 100.0% |
| JAWattack (Rank 28) | 2026/06/25 | 6 | 6 | 0 | 100.0% |
| Fendibiscuits (Rank 12) | 2026/06/25 | 1 | 1 | 0 | 100.0% |
| onuelito (Rank 35) | 2026/06/25 | 2 | 0 | 2 | 0.0% |
| WarriorX (Rank 28) | 2026/06/25 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| backdash into evade up | 26 | 18.1% |
|---|---|---|
| punchP into HakotsushuP+K+G | 16 | 11.1% |
| backdash into evade down | 5 | 3.5% |
| backward movement into evade up | 5 | 3.5% |
| Nirentotsu OuchuPPP into Rentotsu KodachiPPPK | 4 | 2.8% |
| punchP | 4 | 2.8% |
| punchP into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 2.8% |
| punchP into NirentotsuPP | 4 | 2.8% |
| evade up into crouch dash forward | 3 | 2.1% |
| punchP into backdash | 3 | 2.1% |
| punchP into crouch | 3 | 2.1% |
| punchP into forward dash | 3 | 2.1% |
| punchP into throwP+G | 3 | 2.1% |
| backdash into Back Spin KickK+G | 2 | 1.4% |
| backdash into Kishitsu Kasensou43P | 2 | 1.4% |
49 further openings account for the other 57 rounds.
Lion
| punchP into HakotsushuP+K+G | 16 | 22.9% |
|---|---|---|
| backdash into evade up | 11 | 15.7% |
| punchP | 4 | 5.7% |
| backdash into evade down | 3 | 4.3% |
| punchP into throwP+G | 3 | 4.3% |
| backdash into Kishitsu Kasensou43P | 2 | 2.9% |
| punchP into Tougeki Rensui1PP | 2 | 2.9% |
| punchP into backdash | 2 | 2.9% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 1.4% |
| Shicchi Soutai3K+G into throwP+G | 1 | 1.4% |
| backdash into Tenshin Ryou'inkyaku6K+G | 1 | 1.4% |
| backdash into Tousentai2KK+G | 1 | 1.4% |
| backdash into throwP+G | 1 | 1.4% |
| backward movement into evade up | 1 | 1.4% |
| backward movement into punchP | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Aoi
| backdash into evade up | 8 | 22.9% |
|---|---|---|
| Nirentotsu OuchuPPP into Rentotsu KodachiPPPK | 4 | 11.4% |
| punchP into NirentotsuPP | 4 | 11.4% |
| backdash into Sodeshinken33P+K | 2 | 5.7% |
| backward movement into evade up | 2 | 5.7% |
| evade up into crouch dash forward | 2 | 5.7% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 2.9% |
| ShigureK+G | 1 | 2.9% |
| backdash into Kusanagi2K+G | 1 | 2.9% |
| backdash into evade down | 1 | 2.9% |
| backdash into throwP+G | 1 | 2.9% |
| backward movement into Ouka66P+KP | 1 | 2.9% |
| evade up into evade down | 1 | 2.9% |
| forward movement | 1 | 2.9% |
| guardG into Sanseigan66P+K | 1 | 2.9% |
4 further openings account for the other 4 rounds.
Sarah
| backdash into evade up | 7 | 33.3% |
|---|---|---|
| backdash into Back Spin KickK+G | 2 | 9.5% |
| backdash into Leg Slicer2K+G | 2 | 9.5% |
| backward movement into evade up | 2 | 9.5% |
| forward dash into evade down | 2 | 9.5% |
| backdash into evade down | 1 | 4.8% |
| backward movement into Stiletto66K | 1 | 4.8% |
| forward dash into evade up | 1 | 4.8% |
| forward dash into throwP+G | 1 | 4.8% |
| guardG | 1 | 4.8% |
| punchP into forward movement | 1 | 4.8% |
Pai
| punchP into crouch | 2 | 20.0% |
|---|---|---|
| Ensei Haikyaku4K | 1 | 10.0% |
| evade down | 1 | 10.0% |
| evade up into crouch dash forward | 1 | 10.0% |
| forward dash into backdash | 1 | 10.0% |
| punchP into Ensei Haikyaku4K | 1 | 10.0% |
| punchP into RenshouPP | 1 | 10.0% |
| punchP into Takuten Soudou64PP | 1 | 10.0% |
| punchP into forward dash | 1 | 10.0% |
