VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

RayBladeX2

  • Lion
  • Sarah
  • Kage
  • Pai
Career matches2,139
Career win rate65.3%
Round win rate64.1%
Peak rank35
Distinct opponents12
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1739 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3258436721762.8%
Pai3556536919665.3%
Sarah3441527813767.0%
Lion3341227913367.7%
Kage301631045963.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

142 of 142 rounds counted

8.9 inputs a second (537 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.852670
Aoi9.556833
Sarah8.953621
Kage8.65178
Pai8.953410

By opponent's character

Jean9.154822
Shun9.255424
Jacky9.556819
Lion8.651421
Pai8.953621
Kage8.551114
Goh8.953410
Sarah8.34988
Brad10.16043

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean660100.0%+30.5
Shun660100.0%+19.5
Jacky53260.0%-12.6
Lion52340.0%-14.8
Pai54180.0%+0.8
Kage440100.0%+16.3
Goh2020.0%-65.9
Sarah2020.0%-39.3
Brad110100.0%+5.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75271.4%-4.8
Full Fence and Open660100.0%+26.4
Low Fence65183.3%+3.0
Breakable Full Fence51420.0%-40.5
Octagon330100.0%+19.2
Open32166.7%+15.2
Single Wall31233.3%-41.3
Half Fence110100.0%+21.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1662.5%70.4%-7.9
No walls1266.7%71.4%-4.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

JAWattack (Rank 28)660100.0%
Svengeance999 (Rank 34)52340.0%
WarriorX (Rank 28)54180.0%
lilpuncake123 (Rank 25)440100.0%
Dem0 (Rank 31)31233.3%
GoldenBoko (Rank 29)220100.0%
H.P.Starcraft (Rank 26)220100.0%
PunkDriftR (Rank 30)220100.0%
Swervedriver (Rank 39)2020.0%
onuelito (Rank 35)2020.0%
wired2288 (Rank 16)220100.0%
Fendibiscuits (Rank 12)110100.0%

Most played opponents, most recent first

H.P.Starcraft (Rank 26)2026/06/25220100.0%
lilpuncake123 (Rank 25)2026/06/25440100.0%
Dem0 (Rank 31)2026/06/2531233.3%
Swervedriver (Rank 39)2026/06/252020.0%
GoldenBoko (Rank 29)2026/06/25220100.0%
PunkDriftR (Rank 30)2026/06/25220100.0%
Svengeance999 (Rank 34)2026/06/2552340.0%
wired2288 (Rank 16)2026/06/25220100.0%
JAWattack (Rank 28)2026/06/25660100.0%
Fendibiscuits (Rank 12)2026/06/25110100.0%
onuelito (Rank 35)2026/06/252020.0%
WarriorX (Rank 28)2026/06/2554180.0%

Round openings

Every character

backdash into evade up2114.6%
punchP into HakotsushuP+K+G1611.1%
backward movement into evade up53.5%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK42.8%
backdash into evade down42.8%
punchP42.8%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G42.8%
punchP into NirentotsuPP42.8%
backdash into Kishitsu Kasensou43P32.1%
backdash into Leg Slicer2K+G32.1%
backdash into Sodeshinken33P+K32.1%
evade up into crouch dash forward32.1%
punchP into backdash32.1%
punchP into crouch32.1%
punchP into forward dash32.1%

53 further openings account for the other 61 rounds.

Lion

Career
279–133 · 67.7%
This season
18 matches · 72.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into HakotsushuP+K+G1622.9%
backdash into evade up811.4%
punchP45.7%
backdash into Kishitsu Kasensou43P34.3%
backdash into evade down34.3%
punchP into throwP+G34.3%
punchP into Tougeki Rensui1PP22.9%
punchP into backdash22.9%
Koushu RensuiPP into Rensui SoushuPPP+K11.4%
Shicchi Soutai3K+G into throw escape11.4%
backdash into Kousoutai2K+G11.4%
backdash into Tenshin Ryou'inkyaku6K+G11.4%
backdash into Tousentai2KK+G11.4%
backdash into punchP11.4%
backdash into throw escape11.4%

22 further openings account for the other 22 rounds.

Aoi

Career
367–217 · 62.8%
This season
9 matches · 77.8%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up617.1%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK411.4%
punchP into NirentotsuPP411.4%
backdash into Sodeshinken33P+K38.6%
backward movement into evade up25.7%
evade up into crouch dash forward25.7%
NirentotsuPP into Nirentotsu OuchuPPP12.9%
ShigureK+G12.9%
backdash into Kusanagi2K+G12.9%
backdash into Shinchuzuki (Deflect)236P+K12.9%
backdash into evade down12.9%
backdash into throw escape12.9%
backward movement into Ouka66P+KP12.9%
evade up into evade down12.9%
forward movement12.9%

5 further openings account for the other 5 rounds.

Sarah

Career
278–137 · 67.0%
This season
5 matches · 80.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up733.3%
backdash into Leg Slicer2K+G314.3%
backdash into Back Spin KickK+G29.5%
backward movement into evade up29.5%
backward movement into Stiletto66K14.8%
forward dash into Queen Bee Needle66K+G14.8%
forward dash into evade down14.8%
forward dash into evade up14.8%
forward dash into throw escape14.8%
guardG14.8%
punchP into forward movement14.8%

Pai

Career
369–196 · 65.3%
This season
2 matches · 0.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into crouch220.0%
Ensei Haikyaku4K110.0%
evade down110.0%
evade up into crouch dash forward110.0%
forward dash into backdash110.0%
punchP into Ensei Haikyaku4K110.0%
punchP into RenshouPP110.0%
punchP into Takuten Soudou64PP110.0%
punchP into forward dash110.0%

Kage

Career
104–59 · 63.8%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Hagakure-ryu You Jumonji KamaeP+K+G450.0%
backdash into Ryugakuha236K+G112.5%
punchP into Shippuzan3PP112.5%
punchP into backdash112.5%
punchP into forward dash112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)