VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

RayBladeX2

Career matches2,139
Career win rate65.3%
Round win rate64.1%
Peak rank35
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3258436721762.8%
Pai3556536919665.3%
Sarah3441527813767.0%
Lion3341227913367.7%
Kage301631045963.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean660100.0%+30.1
Shun660100.0%+19.5
Jacky53260.0%-12.4
Lion52340.0%-14.2
Pai54180.0%+1.1
Kage440100.0%+15.6
Goh2020.0%-65.5
Sarah2020.0%-39.5
Brad110100.0%+5.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence75271.4%-5.0
Full Fence and Open660100.0%+26.1
Low Fence65183.3%+3.1
Breakable Full Fence51420.0%-40.5
Octagon330100.0%+19.4
Open32166.7%+15.8
Single Wall31233.3%-41.2
Half Fence110100.0%+22.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1662.5%70.5%-8.0
No walls1266.7%71.2%-4.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

JAWattack (Rank 28)660100.0%
Svengeance999 (Rank 34)52340.0%
WarriorX (Rank 28)54180.0%
lilpuncake123 (Rank 25)440100.0%
Dem0 (Rank 31)31233.3%
GoldenBoko (Rank 29)220100.0%
H.P.Starcraft (Rank 26)220100.0%
PunkDriftR (Rank 30)220100.0%
Swervedriver (Rank 39)2020.0%
onuelito (Rank 35)2020.0%
wired2288 (Rank 16)220100.0%
Fendibiscuits (Rank 12)110100.0%

Most played opponents, most recent first

H.P.Starcraft (Rank 26)2026/06/25220100.0%
lilpuncake123 (Rank 25)2026/06/25440100.0%
Dem0 (Rank 31)2026/06/2531233.3%
Swervedriver (Rank 39)2026/06/252020.0%
GoldenBoko (Rank 29)2026/06/25220100.0%
PunkDriftR (Rank 30)2026/06/25220100.0%
Svengeance999 (Rank 34)2026/06/2552340.0%
wired2288 (Rank 16)2026/06/25220100.0%
JAWattack (Rank 28)2026/06/25660100.0%
Fendibiscuits (Rank 12)2026/06/25110100.0%
onuelito (Rank 35)2026/06/252020.0%
WarriorX (Rank 28)2026/06/2554180.0%

Round openings

Every character

backdash into evade up2618.1%
punchP into HakotsushuP+K+G1611.1%
backdash into evade down53.5%
backward movement into evade up53.5%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK42.8%
punchP42.8%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G42.8%
punchP into NirentotsuPP42.8%
evade up into crouch dash forward32.1%
punchP into backdash32.1%
punchP into crouch32.1%
punchP into forward dash32.1%
punchP into throwP+G32.1%
backdash into Back Spin KickK+G21.4%
backdash into Kishitsu Kasensou43P21.4%

49 further openings account for the other 57 rounds.

Lion

punchP into HakotsushuP+K+G1622.9%
backdash into evade up1115.7%
punchP45.7%
backdash into evade down34.3%
punchP into throwP+G34.3%
backdash into Kishitsu Kasensou43P22.9%
punchP into Tougeki Rensui1PP22.9%
punchP into backdash22.9%
Koushu RensuiPP into Rensui SoushuPPP+K11.4%
Shicchi Soutai3K+G into throwP+G11.4%
backdash into Tenshin Ryou'inkyaku6K+G11.4%
backdash into Tousentai2KK+G11.4%
backdash into throwP+G11.4%
backward movement into evade up11.4%
backward movement into punchP11.4%

20 further openings account for the other 20 rounds.

Aoi

backdash into evade up822.9%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK411.4%
punchP into NirentotsuPP411.4%
backdash into Sodeshinken33P+K25.7%
backward movement into evade up25.7%
evade up into crouch dash forward25.7%
NirentotsuPP into Nirentotsu OuchuPPP12.9%
ShigureK+G12.9%
backdash into Kusanagi2K+G12.9%
backdash into evade down12.9%
backdash into throwP+G12.9%
backward movement into Ouka66P+KP12.9%
evade up into evade down12.9%
forward movement12.9%
guardG into Sanseigan66P+K12.9%

4 further openings account for the other 4 rounds.

Sarah

backdash into evade up733.3%
backdash into Back Spin KickK+G29.5%
backdash into Leg Slicer2K+G29.5%
backward movement into evade up29.5%
forward dash into evade down29.5%
backdash into evade down14.8%
backward movement into Stiletto66K14.8%
forward dash into evade up14.8%
forward dash into throwP+G14.8%
guardG14.8%
punchP into forward movement14.8%

Pai

punchP into crouch220.0%
Ensei Haikyaku4K110.0%
evade down110.0%
evade up into crouch dash forward110.0%
forward dash into backdash110.0%
punchP into Ensei Haikyaku4K110.0%
punchP into RenshouPP110.0%
punchP into Takuten Soudou64PP110.0%
punchP into forward dash110.0%

Kage

punchP into Hagakure-ryu You Jumonji KamaeP+K+G450.0%
backdash into Ryugakuha236K+G112.5%
punchP into Shippuzan3PP112.5%
punchP into backdash112.5%
punchP into forward dash112.5%