Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1568 #1,556 of 3,686 on the Elo list →
Lei Fei1632247 matches
Jeffry1568235 matches
Shun1547174 matches
Wolf1558167 matches
Jean155771 matches
El Blaze153151 matches
Goh158329 matches
Kage156126 matches
Taka157425 matches
Lion155317 matches
Pai156214 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 36 | 1,167 | 660 | 507 | 56.6% |
|---|---|---|---|---|---|
| Jeffry | 33 | 871 | 487 | 384 | 55.9% |
| Wolf | 31 | 758 | 430 | 328 | 56.7% |
| Shun | 30 | 742 | 401 | 341 | 54.0% |
| Taka | 32 | 487 | 288 | 199 | 59.1% |
| El Blaze | 30 | 263 | 154 | 109 | 58.6% |
| Lion | 29 | 217 | 137 | 80 | 63.1% |
| Jean | 29 | 213 | 128 | 85 | 60.1% |
| Kage | 29 | 211 | 131 | 80 | 62.1% |
| Goh | 28 | 187 | 120 | 67 | 64.2% |
| Pai | 28 | 125 | 78 | 47 | 62.4% |
| Brad | 27 | 87 | 63 | 24 | 72.4% |
| Jacky | 27 | 76 | 50 | 26 | 65.8% |
| Lau | 26 | 69 | 46 | 23 | 66.7% |
| Vanessa | 26 | 63 | 44 | 19 | 69.8% |
| Akira | 26 | 39 | 24 | 15 | 61.5% |
| Aoi | 26 | 36 | 23 | 13 | 63.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,408 of 4,374 rounds counted5.6 inputs a second (337 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lei Fei | 5.8 | 345 | 725 |
|---|---|---|---|
| Jeffry | 5.5 | 330 | 699 |
| Shun | 5.8 | 346 | 662 |
| Wolf | 5.3 | 317 | 454 |
| Jean | 5.3 | 318 | 121 |
| El Blaze | 5.9 | 352 | 220 |
| Goh | 5.4 | 322 | 114 |
| Kage | 5.5 | 331 | 102 |
| Taka | 6.0 | 359 | 91 |
| Lion | 6.2 | 373 | 61 |
| Pai | 5.5 | 332 | 57 |
| Aoi | 5.8 | 346 | 39 |
| Jacky | 5.7 | 340 | 18 |
| Vanessa | 5.2 | 310 | 21 |
| Lau | 5.7 | 343 | 17 |
| Brad | 5.4 | 327 | 7 |
By opponent's character
| Akira | 5.7 | 343 | 297 |
|---|---|---|---|
| Jacky | 5.7 | 344 | 276 |
| Wolf | 5.8 | 347 | 243 |
| Sarah | 5.7 | 341 | 241 |
| Goh | 5.5 | 330 | 277 |
| Jean | 5.5 | 332 | 198 |
| Jeffry | 5.5 | 331 | 200 |
| Aoi | 5.6 | 336 | 161 |
| Shun | 5.6 | 338 | 212 |
| Lau | 5.8 | 349 | 180 |
| Vanessa | 5.5 | 333 | 159 |
| Kage | 5.4 | 325 | 155 |
| Brad | 5.5 | 331 | 182 |
| Pai | 5.8 | 347 | 160 |
| Lion | 5.6 | 334 | 137 |
| Lei Fei | 5.5 | 328 | 119 |
| El Blaze | 5.6 | 336 | 84 |
| Taka | 5.6 | 339 | 69 |
| Eileen | 5.4 | 325 | 30 |
| Dural | 5.9 | 353 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 91 | 35 | 56 | 38.5% | -11.2 |
|---|---|---|---|---|---|
| Jacky | 80 | 45 | 35 | 56.2% | +6.7 |
| Wolf | 79 | 40 | 39 | 50.6% | -1.9 |
| Sarah | 77 | 40 | 37 | 52.0% | +2.6 |
| Goh | 74 | 39 | 35 | 52.7% | +4.6 |
| Jean | 71 | 35 | 36 | 49.3% | -2.9 |
| Jeffry | 67 | 40 | 27 | 59.7% | +9.6 |
| Aoi | 62 | 31 | 31 | 50.0% | +1.2 |
| Shun | 62 | 26 | 36 | 41.9% | -10.9 |
| Lau | 59 | 30 | 29 | 50.9% | -0.8 |
| Vanessa | 57 | 27 | 30 | 47.4% | -8.1 |
| Kage | 56 | 30 | 26 | 53.6% | +6.7 |
| Brad | 55 | 26 | 29 | 47.3% | +0.1 |
| Pai | 50 | 24 | 26 | 48.0% | -2.4 |
| Lion | 45 | 23 | 22 | 51.1% | +1.8 |
| Lei Fei | 37 | 22 | 15 | 59.5% | +15.2 |
| El Blaze | 28 | 13 | 15 | 46.4% | -6.4 |
| Taka | 20 | 9 | 11 | 45.0% | -4.0 |
| Eileen | 11 | 5 | 6 | 45.5% | -3.0 |
| Dural | 7 | 5 | 2 | 71.4% | +18.6 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 119 | 66 | 53 | 55.5% | +3.9 |
|---|---|---|---|---|---|
| Low Fence | 117 | 54 | 63 | 46.1% | -4.2 |
| Open | 113 | 57 | 56 | 50.4% | +0.8 |
| Rectangle | 111 | 63 | 48 | 56.8% | +5.1 |
| Full Fence | 108 | 50 | 58 | 46.3% | -3.8 |
| Half Fence | 107 | 45 | 62 | 42.1% | -6.5 |
| Octagon | 104 | 47 | 57 | 45.2% | -6.3 |
| Breakable Full Fence | 103 | 51 | 52 | 49.5% | +0.5 |
| Single Wall | 91 | 50 | 41 | 55.0% | +5.1 |
| Full Fence and Open | 68 | 37 | 31 | 54.4% | +6.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 652 | 49.4% | 50.3% | -0.9 |
| No walls | 321 | 50.2% | 49.9% | +0.2 |
Walls against open: -1.2 points (95% range -7.8 to +5.5), p 0.728 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rocketopunch (Rank 32) | 17 | 5 | 12 | 29.4% |
|---|---|---|---|---|
| mosakiti-555 (Rank 30) | 15 | 4 | 11 | 26.7% |
| しゅが~nsr (Rank 27) | 15 | 8 | 7 | 53.3% |
| MikuMartineau (Rank 29) | 12 | 3 | 9 | 25.0% |
| Teruo_1114 (Rank 30) | 12 | 9 | 3 | 75.0% |
| Uecchi-Ver53 (Rank 31) | 12 | 6 | 6 | 50.0% |
| hattori1357 (Rank 34) | 12 | 7 | 5 | 58.3% |
| LSt_14 (Rank 32) | 11 | 4 | 7 | 36.4% |
| openpen (Rank 31) | 11 | 7 | 4 | 63.6% |
| F14-TOMOCAT (Rank 31) | 9 | 5 | 4 | 55.6% |
| igyoken55 (Rank 30) | 9 | 3 | 6 | 33.3% |
| takeyan5608 (Rank 29) | 9 | 6 | 3 | 66.7% |
| ヘニオ (Rank 32) | 9 | 4 | 5 | 44.4% |
| BANANA (Rank 30) | 8 | 5 | 3 | 62.5% |
| Screw_Lariat (Rank 32) | 8 | 4 | 4 | 50.0% |
| a_h_i_k_o (Rank 27) | 8 | 4 | 4 | 50.0% |
| jeffry_inoue2025 (Rank 31) | 8 | 2 | 6 | 25.0% |
| ごちももも (Rank 34) | 8 | 4 | 4 | 50.0% |
| ぷこ (Rank 33) | 8 | 3 | 5 | 37.5% |
| Zenpro-052 (Rank 32) | 7 | 3 | 4 | 42.9% |
| okb@j>おーけーびー (Rank 29) | 7 | 4 | 3 | 57.1% |
| あぽろん (Rank 29) | 7 | 3 | 4 | 42.9% |
| ばねばば (Rank 30) | 7 | 2 | 5 | 28.6% |
| 乃木ぽん (Rank 30) | 7 | 1 | 6 | 14.3% |
| 究極無敵 (Rank 37) | 7 | 3 | 4 | 42.9% |
Most played opponents, most recent first
| BANANA (Rank 30) | 2026/10/14 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| しゅが~nsr (Rank 27) | 2026/10/14 | 15 | 8 | 7 | 53.3% |
| LSt_14 (Rank 32) | 2026/10/14 | 11 | 4 | 7 | 36.4% |
| igyoken55 (Rank 30) | 2026/10/14 | 9 | 3 | 6 | 33.3% |
| jeffry_inoue2025 (Rank 31) | 2026/10/13 | 8 | 2 | 6 | 25.0% |
| ごちももも (Rank 34) | 2026/10/12 | 8 | 4 | 4 | 50.0% |
| hattori1357 (Rank 34) | 2026/10/12 | 12 | 7 | 5 | 58.3% |
| ぷこ (Rank 33) | 2026/10/12 | 8 | 3 | 5 | 37.5% |
| あぽろん (Rank 29) | 2026/10/12 | 7 | 3 | 4 | 42.9% |
| Uecchi-Ver53 (Rank 31) | 2026/10/12 | 12 | 6 | 6 | 50.0% |
| a_h_i_k_o (Rank 27) | 2026/10/06 | 8 | 4 | 4 | 50.0% |
| Zenpro-052 (Rank 32) | 2026/09/30 | 7 | 3 | 4 | 42.9% |
| ヘニオ (Rank 32) | 2026/09/30 | 9 | 4 | 5 | 44.4% |
| rocketopunch (Rank 32) | 2026/09/30 | 17 | 5 | 12 | 29.4% |
| 究極無敵 (Rank 37) | 2026/09/30 | 7 | 3 | 4 | 42.9% |
| takeyan5608 (Rank 29) | 2026/09/29 | 9 | 6 | 3 | 66.7% |
| Teruo_1114 (Rank 30) | 2026/09/29 | 12 | 9 | 3 | 75.0% |
| Screw_Lariat (Rank 32) | 2026/09/24 | 8 | 4 | 4 | 50.0% |
| openpen (Rank 31) | 2026/09/16 | 11 | 7 | 4 | 63.6% |
| okb@j>おーけーびー (Rank 29) | 2026/09/14 | 7 | 4 | 3 | 57.1% |
| F14-TOMOCAT (Rank 31) | 2026/08/31 | 9 | 5 | 4 | 55.6% |
| 乃木ぽん (Rank 30) | 2026/07/24 | 7 | 1 | 6 | 14.3% |
| mosakiti-555 (Rank 30) | 2026/06/04 | 15 | 4 | 11 | 26.7% |
| MikuMartineau (Rank 29) | 2026/06/04 | 12 | 3 | 9 | 25.0% |
| ばねばば (Rank 30) | 2026/05/17 | 7 | 2 | 5 | 28.6% |
Round openings
Every character
| evade up | 224 | 6.1% |
|---|---|---|
| backdash into evade down | 215 | 5.8% |
| crouch into Low Knuckle2P | 165 | 4.5% |
| guardG into throw escape | 102 | 2.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 96 | 2.6% |
| evade down | 96 | 2.6% |
| crouch into Low Hammer2P | 80 | 2.2% |
| kickK | 78 | 2.1% |
| crouch into Fukuchougeki2P | 59 | 1.6% |
| offensive move | 58 | 1.6% |
| backdash into guardG | 55 | 1.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 41 | 1.1% |
| backdash into throwP+G | 41 | 1.1% |
| backdash | 40 | 1.1% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 32 | 0.9% |
724 further openings account for the other 2,309 rounds.
Counted from 917 of the 1,088 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 660–507 · 56.6%
- This season
- 247 matches · 48.2%
- Peak rank
- 36
First hit in 48.5% of 910 rounds. Won 47.6% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| SokutankyakuK+G into Shishi DaichoukouK+GP | 96 | 10.5% |
|---|---|---|
| kickK | 57 | 6.2% |
| offensive move | 43 | 4.7% |
| backdash into evade down | 36 | 4.0% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 32 | 3.5% |
| punchP into Sayu ShoukenPP | 30 | 3.3% |
| Rigoutai6K | 27 | 3.0% |
| backdash into Kaisei Tento1P+K | 27 | 3.0% |
| evade up | 26 | 2.9% |
| guardG into throw escape | 25 | 2.7% |
| kickK into evade down | 25 | 2.7% |
| evade down | 24 | 2.6% |
| backdash into offensive move | 15 | 1.6% |
| evade up into Hai Shiki2P+K+G | 14 | 1.5% |
| evade down into Dantai4K | 13 | 1.4% |
157 further openings account for the other 422 rounds.
Counted from 225 of the 247 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 5–8 · 38% | 2–8 · 20% | too few to test |
| Vanessa | 7–9 · 44% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 487–384 · 55.9%
- This season
- 235 matches · 50.6%
- Peak rank
- 33
First hit in 51.9% of 849 rounds. Won 56.2% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- Against Brad: waits first in 50.9% of rounds, against 27.3% against everyone else.
| crouch into Low Knuckle2P | 165 | 19.4% |
|---|---|---|
| evade up | 59 | 6.9% |
| backdash into evade down | 57 | 6.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 41 | 4.8% |
| guardG into throw escape | 26 | 3.0% |
| evade down | 21 | 2.5% |
| backdash into Tsunami Beat3K+G | 18 | 2.1% |
| Heavy Back Knuckle4P into Threat StanceP+K+G | 14 | 1.6% |
| backdash into Heavy Back Knuckle4P | 13 | 1.5% |
| Knee Attack6K | 11 | 1.3% |
| backdash | 11 | 1.3% |
| backdash into Full Swing Double Hammer41236P+K | 11 | 1.3% |
| backdash into Scoop Kick4K+G | 11 | 1.3% |
| backdash into throwP+G | 10 | 1.2% |
| guardG into evade down | 10 | 1.2% |
138 further openings account for the other 374 rounds.
Counted from 210 of the 235 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 7–14 · 33% | 0–0 · — | too few to test |
| Wolf | 13–4 · 76% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 401–341 · 54.0%
- This season
- 174 matches · 52.3%
- Peak rank
- 30
First hit in 47.9% of 572 rounds. Won 55.1% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Fukuchougeki2P | 59 | 10.2% |
|---|---|---|
| backdash into evade down | 50 | 8.7% |
| evade up | 30 | 5.2% |
| Tanhi ChougekiK+G | 20 | 3.5% |
| backdash into guardG | 18 | 3.1% |
| guardG into throw escape | 17 | 3.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 16 | 2.8% |
| Haisenchu1P | 12 | 2.1% |
| offensive move | 12 | 2.1% |
| evade down | 10 | 1.7% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 9 | 1.6% |
| Ryubikyaku8K+G | 9 | 1.6% |
| Tanhi ChougekiK+G into OusoushuK+GP | 9 | 1.6% |
| evade down into Kasen Zenbokushou6PP | 9 | 1.6% |
| Dokuritsu Kanpai46P+K | 8 | 1.4% |
134 further openings account for the other 289 rounds.
Counted from 147 of the 174 matches played. The rest were not pulled for openings.
Wolf
- Career
- 430–328 · 56.7%
- This season
- 167 matches · 47.3%
- Peak rank
- 31
First hit in 45.6% of 496 rounds. Won 50.9% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Low Hammer2P | 80 | 16.1% |
|---|---|---|
| evade up | 34 | 6.8% |
| Quick Shoulder66P+K | 21 | 4.2% |
| backdash into evade down | 20 | 4.0% |
| backdash into Kenka Kick1K+G | 18 | 3.6% |
| evade down | 17 | 3.4% |
| evade down into Savate4K | 15 | 3.0% |
| evade up into Savate4K | 15 | 3.0% |
| up-back kick7K | 15 | 3.0% |
| backdash into Quick Shoulder66P+K | 14 | 2.8% |
| guardG into throw escape | 12 | 2.4% |
| backdash into Short Shoulder46P+K | 11 | 2.2% |
| evade down into Elbow Butt4P | 9 | 1.8% |
| evade up into Quick Shoulder66P+K | 9 | 1.8% |
| R.A.W. AvengerP+K+G | 8 | 1.6% |
99 further openings account for the other 200 rounds.
Counted from 125 of the 167 matches played. The rest were not pulled for openings.
Jean
- Career
- 128–85 · 60.1%
- This season
- 71 matches · 53.5%
- Peak rank
- 29
First hit in 48.0% of 256 rounds. Won 52.0% of the rounds they struck first, 54.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up | 28 | 10.9% |
|---|---|---|
| backdash into evade down | 20 | 7.8% |
| crouch into Shitamaeken2P | 17 | 6.6% |
| Hizageri4K into Kousenshu4KP | 16 | 6.2% |
| evade down into Ryoutezuki66P+K | 11 | 4.3% |
| guardG into throw escape | 8 | 3.1% |
| Oiseikenzuki (Deflect)236P+K | 7 | 2.7% |
| backdash | 7 | 2.7% |
| backdash into guardG | 7 | 2.7% |
| backdash into throwP+G | 7 | 2.7% |
| evade down | 5 | 1.9% |
| evade down into forward dash | 5 | 1.9% |
| evade up into Ryoutezuki66P+K | 5 | 1.9% |
| guardG into evade down | 5 | 1.9% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 1.6% |
65 further openings account for the other 104 rounds.
Counted from 63 of the 71 matches played. The rest were not pulled for openings.
Goh
- Career
- 120–67 · 64.2%
- This season
- 29 matches · 65.5%
- Peak rank
- 28
First hit in 50.4% of 123 rounds. Won 54.8% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 13 | 10.6% |
|---|---|---|
| crouch into Sune'uchi2P | 13 | 10.6% |
| backdash into evade down | 10 | 8.1% |
| guardG into throw escape | 6 | 4.9% |
| kickK | 6 | 4.9% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 5 | 4.1% |
| backdash into guardG | 5 | 4.1% |
| evade up | 5 | 4.1% |
| Raikou3P into Denkou3PP | 3 | 2.4% |
| evade down into Jibishou3P+K | 3 | 2.4% |
| Karura4P+K | 2 | 1.6% |
| Kyousengeri46K | 2 | 1.6% |
| backdash into Aragami4K | 2 | 1.6% |
| backdash into Kokuryusatsu Ni46P+KP | 2 | 1.6% |
| backdash into Shouzuka Okuri1P+K | 2 | 1.6% |
37 further openings account for the other 44 rounds.
El Blaze
- Career
- 154–109 · 58.6%
- This season
- 56 matches · 46.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| evade up | 13 | 13.3% |
|---|---|---|
| crouch into Sit Jab2P | 9 | 9.2% |
| Back Knuckle4P into Shadow Spin Kick4PK | 8 | 8.2% |
| backdash into evade down | 6 | 6.1% |
| backdash into guardG | 4 | 4.1% |
| evade down | 4 | 4.1% |
| backdash into Demon's Tail9P+KK | 3 | 3.1% |
| backdash into Head Smash Kick46K | 3 | 3.1% |
| backdash into Volcano Upper4P+K | 3 | 3.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 2.0% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 2 | 2.0% |
| backdash into Overtune Blow3P+K | 2 | 2.0% |
| backdash into Shadow Spear6K | 2 | 2.0% |
| backdash into Shadow Spin Kick4PK | 2 | 2.0% |
| backdash into throwP+G | 2 | 2.0% |
30 further openings account for the other 33 rounds.
Counted from 25 of the 56 matches played. The rest were not pulled for openings.
Taka
- Career
- 288–199 · 59.1%
- This season
- 25 matches · 48.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 13 | 16.1% |
|---|---|---|
| kickK | 10 | 12.3% |
| backdash into Kachi'age33P+K | 8 | 9.9% |
| evade down | 5 | 6.2% |
| Kachi'age33P+K | 4 | 4.9% |
| guardG into throw escape | 4 | 4.9% |
| guardG | 3 | 3.7% |
| punchP into Tsuppari 2PP | 3 | 3.7% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 2.5% |
| Tsuppari 2PP into Tsuppari 3PPP | 2 | 2.5% |
| backdash into Dohyouwari43P | 2 | 2.5% |
| punchP | 2 | 2.5% |
| Agyou4P+K+G into Tsuppari 2PP | 1 | 1.2% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 1.2% |
| Hiji'ate6P | 1 | 1.2% |
20 further openings account for the other 20 rounds.
Counted from 19 of the 25 matches played. The rest were not pulled for openings.
Lion
- Career
- 137–80 · 63.1%
- This season
- 17 matches · 41.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 6 | 8.8% |
|---|---|---|
| Taizan Soukoushu4P+K | 6 | 8.8% |
| evade up | 5 | 7.3% |
| Senputai8K | 4 | 5.9% |
| backdash into throwP+G | 4 | 5.9% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 3 | 4.4% |
| crouch into Katousui2P | 3 | 4.4% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 2.9% |
| Senshippo66P | 2 | 2.9% |
| Sentai4K | 2 | 2.9% |
| backdash into Senshippo66P | 2 | 2.9% |
| evade down | 2 | 2.9% |
| evade up into Senshippo66P | 2 | 2.9% |
| HakotsushuP+K+G into evade down | 1 | 1.5% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 1.5% |
23 further openings account for the other 23 rounds.
Kage
- Career
- 131–80 · 62.1%
- This season
- 26 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 10 | 15.6% |
|---|---|---|
| evade up | 9 | 14.1% |
| evade up into kickK | 8 | 12.5% |
| crouch into Jizuridan2P | 4 | 6.2% |
| backdash | 3 | 4.7% |
| kickK | 3 | 4.7% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 2 | 3.1% |
| ResshouPP into SandangekiPPP | 2 | 3.1% |
| backdash into Yokoshutou4P+K | 2 | 3.1% |
| Fusenjin3P into Shippuzan3PP | 1 | 1.6% |
| Hagakure-ryu In Shippujin4P+K+G | 1 | 1.6% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 1 | 1.6% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In ShippukyakuK | 1 | 1.6% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Shouryuzan3P | 1 | 1.6% |
| Jakenshou214P+K | 1 | 1.6% |
15 further openings account for the other 15 rounds.
Counted from 17 of the 26 matches played. The rest were not pulled for openings.
Pai
- Career
- 78–47 · 62.4%
- This season
- 14 matches · 42.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| evade up | 9 | 15.8% |
|---|---|---|
| backdash into evade down | 5 | 8.8% |
| crouch into Souchuken2P | 4 | 7.0% |
| evade down | 3 | 5.3% |
| punchP into kickK | 3 | 5.3% |
| Haitenkyaku7K | 2 | 3.5% |
| Hi'en Tankyaku9K | 2 | 3.5% |
| backward movement into evade down | 2 | 3.5% |
| crouch into down-back punch+kick1P+K | 2 | 3.5% |
| kickK | 2 | 3.5% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 1.8% |
| RenshouPP into Renken ToukyakuPPK | 1 | 1.8% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 1 | 1.8% |
| Souanshou3P+K | 1 | 1.8% |
| Souchuken2P into evade down | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Aoi
- Career
- 23–13 · 63.9%
- This season
- 9 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 7 | 17.9% |
|---|---|---|
| backdash into evade down | 5 | 12.8% |
| crouch into Gedan Shouda2P | 3 | 7.7% |
| evade down | 3 | 7.7% |
| evade up | 3 | 7.7% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 2.6% |
| Koromoguruma66P | 1 | 2.6% |
| Nirentotsu OuchuPPP into Rentotsu KodachiPPPK | 1 | 2.6% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 2.6% |
| Raijinha6K into Tenraitsui6KP | 1 | 2.6% |
| Sanseigan66P+K | 1 | 2.6% |
| backdash into Maegeri3K | 1 | 2.6% |
| backdash into Raijinha6K | 1 | 2.6% |
| backdash into Sodeshinken33P+K | 1 | 2.6% |
| backdash into punchP | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Vanessa
- Career
- 44–19 · 69.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into evade down | 4 | 19.1% |
|---|---|---|
| Defensive Style: Defensive Elbow (Deflect) | 3 | 14.3% |
| Defensive Style: backdash into Sliding Low Kick1K+G | 2 | 9.5% |
| Defensive Style: Back Charge Kick | 1 | 4.8% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 1 | 4.8% |
| Defensive Style: Sliding Low Kick | 1 | 4.8% |
| Defensive Style: Wind Elbow | 1 | 4.8% |
| Defensive Style: backdash into Heavy Impact4P | 1 | 4.8% |
| Defensive Style: backdash into punchP | 1 | 4.8% |
| Defensive Style: crouch into Sit Jab2P | 1 | 4.8% |
| Defensive Style: evade up into kickK | 1 | 4.8% |
| Defensive Style: guard into evade down | 1 | 4.8% |
| Defensive Style: guard into throw escape | 1 | 4.8% |
| Defensive Style: kick into Switch Left SlicerKK | 1 | 4.8% |
| Offensive Style: backdash into Bunker Buster9P | 1 | 4.8% |
Lau
- Career
- 46–23 · 66.7%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 4 | 23.5% |
|---|---|---|
| backdash into guardG | 2 | 11.8% |
| Koryu Tenshinkyaku6K+G | 1 | 5.9% |
| Senchutai3K into Senkyaku Chushou3KP | 1 | 5.9% |
| backdash | 1 | 5.9% |
| backdash into Souko Reppa3P+K | 1 | 5.9% |
| backdash into backward movement | 1 | 5.9% |
| backdash into down-back kick+guard1K+G | 1 | 5.9% |
| backdash into throwP+G | 1 | 5.9% |
| evade down into guardG | 1 | 5.9% |
| evade up | 1 | 5.9% |
| punchP into forward dash | 1 | 5.9% |
| throw escape | 1 | 5.9% |
Jacky
- Career
- 50–26 · 65.8%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 2 | 15.4% |
|---|---|---|
| backdash into evade down | 2 | 15.4% |
| evade up into Beat KnuckleP+K | 2 | 15.4% |
| Somersault Kick7K | 1 | 7.7% |
| Squat Straight2P | 1 | 7.7% |
| backward movement into evade up | 1 | 7.7% |
| crouch into Squat Straight2P | 1 | 7.7% |
| evade up | 1 | 7.7% |
| evade up into Spinning Arm Kick4PK | 1 | 7.7% |
| throwP+G into Standing Knee Kick Combo: High Gear4KKKK | 1 | 7.7% |
Counted from 4 of the 5 matches played. The rest were not pulled for openings.
Akira
- Career
- 24–15 · 61.5%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Youhou33P | 2 | 25.0% |
|---|---|---|
| Rimon Chouchu66P | 1 | 12.5% |
| backdash | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| backdash into guardG | 1 | 12.5% |
| backward movement into throwP+G | 1 | 12.5% |
| crouch into Housui2P | 1 | 12.5% |
Brad
- Career
- 63–24 · 72.4%
- This season
- 2 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Spine Whip4P into Lumpini Combination4PK | 1 | 14.3% |
|---|---|---|
| backdash | 1 | 14.3% |
| backdash into Sharp Shoot1P | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| crouch into Sit Jab2P | 1 | 14.3% |
| evade down into Sharp Shoot1P | 1 | 14.3% |
| forward movement into kickK | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lei Fei: 0 of 15 tests hold up
- Jeffry: 1 of 15 tests hold up
- Shun: 0 of 17 tests hold up
- Wolf: 0 of 15 tests hold up
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
