VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

HAL

  • Jeffry
  • Shun
  • Wolf
  • Jean
  • El Blaze
  • Goh
  • Kage
  • Taka
  • Lion
  • Pai
  • Aoi
  • Jacky
  • Vanessa
  • Lau
  • Akira
  • Brad
Career matches5,611
Career win rate58.2%
Round win rate50.4%
Peak rank36
Distinct opponents423
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1568 #1,556 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei361,16766050756.6%
Jeffry3387148738455.9%
Wolf3175843032856.7%
Shun3074240134154.0%
Taka3248728819959.1%
El Blaze3026315410958.6%
Lion292171378063.1%
Jean292131288560.1%
Kage292111318062.1%
Goh281871206764.2%
Pai28125784762.4%
Brad2787632472.4%
Jacky2776502665.8%
Lau2669462366.7%
Vanessa2663441969.8%
Akira2639241561.5%
Aoi2636231363.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,408 of 4,374 rounds counted

5.6 inputs a second (337 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei5.8345725
Jeffry5.5330699
Shun5.8346662
Wolf5.3317454
Jean5.3318121
El Blaze5.9352220
Goh5.4322114
Kage5.5331102
Taka6.035991
Lion6.237361
Pai5.533257
Aoi5.834639
Jacky5.734018
Vanessa5.231021
Lau5.734317
Brad5.43277

By opponent's character

Akira5.7343297
Jacky5.7344276
Wolf5.8347243
Sarah5.7341241
Goh5.5330277
Jean5.5332198
Jeffry5.5331200
Aoi5.6336161
Shun5.6338212
Lau5.8349180
Vanessa5.5333159
Kage5.4325155
Brad5.5331182
Pai5.8347160
Lion5.6334137
Lei Fei5.5328119
El Blaze5.633684
Taka5.633969
Eileen5.432530
Dural5.935328

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira91355638.5%-11.2
Jacky80453556.2%+6.7
Wolf79403950.6%-1.9
Sarah77403752.0%+2.6
Goh74393552.7%+4.6
Jean71353649.3%-2.9
Jeffry67402759.7%+9.6
Aoi62313150.0%+1.2
Shun62263641.9%-10.9
Lau59302950.9%-0.8
Vanessa57273047.4%-8.1
Kage56302653.6%+6.7
Brad55262947.3%+0.1
Pai50242648.0%-2.4
Lion45232251.1%+1.8
Lei Fei37221559.5%+15.2
El Blaze28131546.4%-6.4
Taka2091145.0%-4.0
Eileen115645.5%-3.0
Dural75271.4%+18.6

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence119665355.5%+3.9
Low Fence117546346.1%-4.2
Open113575650.4%+0.8
Rectangle111634856.8%+5.1
Full Fence108505846.3%-3.8
Half Fence107456242.1%-6.5
Octagon104475745.2%-6.3
Breakable Full Fence103515249.5%+0.5
Single Wall91504155.0%+5.1
Full Fence and Open68373154.4%+6.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65249.4%50.3%-0.9
No walls32150.2%49.9%+0.2

Walls against open: -1.2 points (95% range -7.8 to +5.5), p 0.728 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/10/1485362.5%
しゅが~nsr (Rank 27)2026/10/14158753.3%
LSt_14 (Rank 32)2026/10/14114736.4%
igyoken55 (Rank 30)2026/10/1493633.3%
jeffry_inoue2025 (Rank 31)2026/10/1382625.0%
ごちももも (Rank 34)2026/10/1284450.0%
hattori1357 (Rank 34)2026/10/12127558.3%
ぷこ (Rank 33)2026/10/1283537.5%
あぽろん (Rank 29)2026/10/1273442.9%
Uecchi-Ver53 (Rank 31)2026/10/12126650.0%
a_h_i_k_o (Rank 27)2026/10/0684450.0%
Zenpro-052 (Rank 32)2026/09/3073442.9%
ヘニオ (Rank 32)2026/09/3094544.4%
rocketopunch (Rank 32)2026/09/301751229.4%
究極無敵 (Rank 37)2026/09/3073442.9%
takeyan5608 (Rank 29)2026/09/2996366.7%
Teruo_1114 (Rank 30)2026/09/29129375.0%
Screw_Lariat (Rank 32)2026/09/2484450.0%
openpen (Rank 31)2026/09/16117463.6%
okb@j>おーけーびー (Rank 29)2026/09/1474357.1%
F14-TOMOCAT (Rank 31)2026/08/3195455.6%
乃木ぽん (Rank 30)2026/07/2471614.3%
mosakiti-555 (Rank 30)2026/06/041541126.7%
MikuMartineau (Rank 29)2026/06/04123925.0%
ばねばば (Rank 30)2026/05/1772528.6%

Round openings

Every character

evade up2246.1%
backdash into evade down2155.8%
crouch into Low Knuckle2P1654.5%
guardG into throw escape1022.8%
SokutankyakuK+G into Shishi DaichoukouK+GP962.6%
evade down962.6%
crouch into Low Hammer2P802.2%
kickK782.1%
crouch into Fukuchougeki2P591.6%
offensive move581.6%
backdash into guardG551.5%
Knee Push4K into Knee Push Wild Hook4KP411.1%
backdash into throwP+G411.1%
backdash401.1%
Sayu ShoukenPP into Renkan MahosuiPPP320.9%

724 further openings account for the other 2,309 rounds.

Counted from 917 of the 1,088 matches played. The rest were not pulled for openings.

Lei Fei

Career
660–507 · 56.6%
This season
247 matches · 48.2%
Peak rank
36

First hit in 48.5% of 910 rounds. Won 47.6% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP9610.5%
kickK576.2%
offensive move434.7%
backdash into evade down364.0%
Sayu ShoukenPP into Renkan MahosuiPPP323.5%
punchP into Sayu ShoukenPP303.3%
Rigoutai6K273.0%
backdash into Kaisei Tento1P+K273.0%
evade up262.9%
guardG into throw escape252.7%
kickK into evade down252.7%
evade down242.6%
backdash into offensive move151.6%
evade up into Hai Shiki2P+K+G141.5%
evade down into Dantai4K131.4%

157 further openings account for the other 422 rounds.

Counted from 225 of the 247 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai5–8 · 38%2–8 · 20%too few to test
Vanessa7–9 · 44%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

22 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
487–384 · 55.9%
This season
235 matches · 50.6%
Peak rank
33

First hit in 51.9% of 849 rounds. Won 56.2% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • Against Brad: waits first in 50.9% of rounds, against 27.3% against everyone else.

How is this tested?

crouch into Low Knuckle2P16519.4%
evade up596.9%
backdash into evade down576.7%
Knee Push4K into Knee Push Wild Hook4KP414.8%
guardG into throw escape263.0%
evade down212.5%
backdash into Tsunami Beat3K+G182.1%
Heavy Back Knuckle4P into Threat StanceP+K+G141.6%
backdash into Heavy Back Knuckle4P131.5%
Knee Attack6K111.3%
backdash111.3%
backdash into Full Swing Double Hammer41236P+K111.3%
backdash into Scoop Kick4K+G111.3%
backdash into throwP+G101.2%
guardG into evade down101.2%

138 further openings account for the other 374 rounds.

Counted from 210 of the 235 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah7–14 · 33%0–0 · —too few to test
Wolf13–4 · 76%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
401–341 · 54.0%
This season
174 matches · 52.3%
Peak rank
30

First hit in 47.9% of 572 rounds. Won 55.1% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Fukuchougeki2P5910.2%
backdash into evade down508.7%
evade up305.2%
Tanhi ChougekiK+G203.5%
backdash into guardG183.1%
guardG into throw escape173.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP162.8%
Haisenchu1P122.1%
offensive move122.1%
evade down101.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK91.6%
Ryubikyaku8K+G91.6%
Tanhi ChougekiK+G into OusoushuK+GP91.6%
evade down into Kasen Zenbokushou6PP91.6%
Dokuritsu Kanpai46P+K81.4%

134 further openings account for the other 289 rounds.

Counted from 147 of the 174 matches played. The rest were not pulled for openings.

Wolf

Career
430–328 · 56.7%
This season
167 matches · 47.3%
Peak rank
31

First hit in 45.6% of 496 rounds. Won 50.9% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Low Hammer2P8016.1%
evade up346.8%
Quick Shoulder66P+K214.2%
backdash into evade down204.0%
backdash into Kenka Kick1K+G183.6%
evade down173.4%
evade down into Savate4K153.0%
evade up into Savate4K153.0%
up-back kick7K153.0%
backdash into Quick Shoulder66P+K142.8%
guardG into throw escape122.4%
backdash into Short Shoulder46P+K112.2%
evade down into Elbow Butt4P91.8%
evade up into Quick Shoulder66P+K91.8%
R.A.W. AvengerP+K+G81.6%

99 further openings account for the other 200 rounds.

Counted from 125 of the 167 matches played. The rest were not pulled for openings.

Jean

Career
128–85 · 60.1%
This season
71 matches · 53.5%
Peak rank
29

First hit in 48.0% of 256 rounds. Won 52.0% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up2810.9%
backdash into evade down207.8%
crouch into Shitamaeken2P176.6%
Hizageri4K into Kousenshu4KP166.2%
evade down into Ryoutezuki66P+K114.3%
guardG into throw escape83.1%
Oiseikenzuki (Deflect)236P+K72.7%
backdash72.7%
backdash into guardG72.7%
backdash into throwP+G72.7%
evade down51.9%
evade down into forward dash51.9%
evade up into Ryoutezuki66P+K51.9%
guardG into evade down51.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK41.6%

65 further openings account for the other 104 rounds.

Counted from 63 of the 71 matches played. The rest were not pulled for openings.

Goh

Career
120–67 · 64.2%
This season
29 matches · 65.5%
Peak rank
28

First hit in 50.4% of 123 rounds. Won 54.8% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1310.6%
crouch into Sune'uchi2P1310.6%
backdash into evade down108.1%
guardG into throw escape64.9%
kickK64.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G54.1%
backdash into guardG54.1%
evade up54.1%
Raikou3P into Denkou3PP32.4%
evade down into Jibishou3P+K32.4%
Karura4P+K21.6%
Kyousengeri46K21.6%
backdash into Aragami4K21.6%
backdash into Kokuryusatsu Ni46P+KP21.6%
backdash into Shouzuka Okuri1P+K21.6%

37 further openings account for the other 44 rounds.

El Blaze

Career
154–109 · 58.6%
This season
56 matches · 46.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up1313.3%
crouch into Sit Jab2P99.2%
Back Knuckle4P into Shadow Spin Kick4PK88.2%
backdash into evade down66.1%
backdash into guardG44.1%
evade down44.1%
backdash into Demon's Tail9P+KK33.1%
backdash into Head Smash Kick46K33.1%
backdash into Volcano Upper4P+K33.1%
Demon Dance9P+K into Demon's Tail9P+KK22.0%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP22.0%
backdash into Overtune Blow3P+K22.0%
backdash into Shadow Spear6K22.0%
backdash into Shadow Spin Kick4PK22.0%
backdash into throwP+G22.0%

30 further openings account for the other 33 rounds.

Counted from 25 of the 56 matches played. The rest were not pulled for openings.

Taka

Career
288–199 · 59.1%
This season
25 matches · 48.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shita Harite2P1316.1%
kickK1012.3%
backdash into Kachi'age33P+K89.9%
evade down56.2%
Kachi'age33P+K44.9%
guardG into throw escape44.9%
guardG33.7%
punchP into Tsuppari 2PP33.7%
Morotezuki66P into Morote Tsuppari66PP22.5%
Tsuppari 2PP into Tsuppari 3PPP22.5%
backdash into Dohyouwari43P22.5%
punchP22.5%
Agyou4P+K+G into Tsuppari 2PP11.2%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP11.2%
Hiji'ate6P11.2%

20 further openings account for the other 20 rounds.

Counted from 19 of the 25 matches played. The rest were not pulled for openings.

Lion

Career
137–80 · 63.1%
This season
17 matches · 41.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K68.8%
Taizan Soukoushu4P+K68.8%
evade up57.3%
Senputai8K45.9%
backdash into throwP+G45.9%
Koushu RensuiPP into Rensui SoushuPPP+K34.4%
crouch into Katousui2P34.4%
Banchu6P into Banchu Renkanshu6PP22.9%
Senshippo66P22.9%
Sentai4K22.9%
backdash into Senshippo66P22.9%
evade down22.9%
evade up into Senshippo66P22.9%
HakotsushuP+K+G into evade down11.5%
Sen'inshou3P into Rakugekishou3PP11.5%

23 further openings account for the other 23 rounds.

Kage

Career
131–80 · 62.1%
This season
26 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK1015.6%
evade up914.1%
evade up into kickK812.5%
crouch into Jizuridan2P46.2%
backdash34.7%
kickK34.7%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K23.1%
ResshouPP into SandangekiPPP23.1%
backdash into Yokoshutou4P+K23.1%
Fusenjin3P into Shippuzan3PP11.6%
Hagakure-ryu In Shippujin4P+K+G11.6%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P11.6%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In ShippukyakuK11.6%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Shouryuzan3P11.6%
Jakenshou214P+K11.6%

15 further openings account for the other 15 rounds.

Counted from 17 of the 26 matches played. The rest were not pulled for openings.

Pai

Career
78–47 · 62.4%
This season
14 matches · 42.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up915.8%
backdash into evade down58.8%
crouch into Souchuken2P47.0%
evade down35.3%
punchP into kickK35.3%
Haitenkyaku7K23.5%
Hi'en Tankyaku9K23.5%
backward movement into evade down23.5%
crouch into down-back punch+kick1P+K23.5%
kickK23.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK11.8%
RenshouPP into Renken ToukyakuPPK11.8%
Senkyaku Chushou3KP into Renkan Soukashou3KPP11.8%
Souanshou3P+K11.8%
Souchuken2P into evade down11.8%

18 further openings account for the other 18 rounds.

Aoi

Career
23–13 · 63.9%
This season
9 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G717.9%
backdash into evade down512.8%
crouch into Gedan Shouda2P37.7%
evade down37.7%
evade up37.7%
Chudan Hiji'ate6P into Tsumujisakura6PP12.6%
Koromoguruma66P12.6%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK12.6%
NirentotsuPP into Nirentotsu OuchuPPP12.6%
Raijinha6K into Tenraitsui6KP12.6%
Sanseigan66P+K12.6%
backdash into Maegeri3K12.6%
backdash into Raijinha6K12.6%
backdash into Sodeshinken33P+K12.6%
backdash into punchP12.6%

8 further openings account for the other 8 rounds.

Vanessa

Career
44–19 · 69.8%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into evade down419.1%
Defensive Style: Defensive Elbow (Deflect)314.3%
Defensive Style: backdash into Sliding Low Kick1K+G29.5%
Defensive Style: Back Charge Kick14.8%
Defensive Style: Back Knuckle into Back Knuckle High6PK14.8%
Defensive Style: Sliding Low Kick14.8%
Defensive Style: Wind Elbow14.8%
Defensive Style: backdash into Heavy Impact4P14.8%
Defensive Style: backdash into punchP14.8%
Defensive Style: crouch into Sit Jab2P14.8%
Defensive Style: evade up into kickK14.8%
Defensive Style: guard into evade down14.8%
Defensive Style: guard into throw escape14.8%
Defensive Style: kick into Switch Left SlicerKK14.8%
Offensive Style: backdash into Bunker Buster9P14.8%

Lau

Career
46–23 · 66.7%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souchuken2P423.5%
backdash into guardG211.8%
Koryu Tenshinkyaku6K+G15.9%
Senchutai3K into Senkyaku Chushou3KP15.9%
backdash15.9%
backdash into Souko Reppa3P+K15.9%
backdash into backward movement15.9%
backdash into down-back kick+guard1K+G15.9%
backdash into throwP+G15.9%
evade down into guardG15.9%
evade up15.9%
punchP into forward dash15.9%
throw escape15.9%

Jacky

Career
50–26 · 65.8%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning Back Knuckle4P into Spinning Arm Kick4PK215.4%
backdash into evade down215.4%
evade up into Beat KnuckleP+K215.4%
Somersault Kick7K17.7%
Squat Straight2P17.7%
backward movement into evade up17.7%
crouch into Squat Straight2P17.7%
evade up17.7%
evade up into Spinning Arm Kick4PK17.7%
throwP+G into Standing Knee Kick Combo: High Gear4KKKK17.7%

Counted from 4 of the 5 matches played. The rest were not pulled for openings.

Akira

Career
24–15 · 61.5%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Youhou33P225.0%
Rimon Chouchu66P112.5%
backdash112.5%
backdash into evade down112.5%
backdash into guardG112.5%
backward movement into throwP+G112.5%
crouch into Housui2P112.5%

Brad

Career
63–24 · 72.4%
This season
2 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spine Whip4P into Lumpini Combination4PK114.3%
backdash114.3%
backdash into Sharp Shoot1P114.3%
backdash into evade down114.3%
crouch into Sit Jab2P114.3%
evade down into Sharp Shoot1P114.3%
forward movement into kickK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 0 of 15 tests hold up
  • Jeffry: 1 of 15 tests hold up
  • Shun: 0 of 17 tests hold up
  • Wolf: 0 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)