Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1764 #497 of 3,686 on the Elo list →
Dural177693 matches
Jean176681 matches
Akira177875 matches
Shun178573 matches
El Blaze177566 matches
Brad178161 matches
Jacky177160 matches
Wolf176957 matches
Goh177052 matches
Lau176247 matches
Sarah177445 matches
Kage178442 matches
Taka176039 matches
Lion176527 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 32 | 186 | 161 | 25 | 86.6% |
|---|---|---|---|---|---|
| Brad | 31 | 136 | 125 | 11 | 91.9% |
| Jacky | 30 | 130 | 114 | 16 | 87.7% |
| Wolf | 30 | 124 | 112 | 12 | 90.3% |
| Dural | 32 | 114 | 100 | 14 | 87.7% |
| Goh | 28 | 110 | 100 | 10 | 90.9% |
| Taka | 29 | 109 | 97 | 12 | 89.0% |
| Akira | 28 | 108 | 98 | 10 | 90.7% |
| El Blaze | 29 | 101 | 92 | 9 | 91.1% |
| Jean | 28 | 100 | 88 | 12 | 88.0% |
| Lion | 29 | 98 | 88 | 10 | 89.8% |
| Kage | 28 | 91 | 85 | 6 | 93.4% |
| Shun | 28 | 84 | 79 | 5 | 94.0% |
| Sarah | 27 | 62 | 59 | 3 | 95.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,058 of 3,081 rounds counted8.5 inputs a second (508 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 8.3 | 496 | 332 |
|---|---|---|---|
| Jean | 7.9 | 476 | 316 |
| Akira | 9.1 | 547 | 262 |
| Shun | 8.0 | 478 | 268 |
| El Blaze | 8.6 | 516 | 254 |
| Brad | 8.8 | 531 | 235 |
| Jacky | 8.5 | 510 | 230 |
| Wolf | 8.1 | 486 | 228 |
| Goh | 8.8 | 525 | 183 |
| Lau | 9.0 | 539 | 180 |
| Sarah | 8.2 | 493 | 165 |
| Kage | 8.2 | 492 | 151 |
| Taka | 8.5 | 512 | 145 |
| Lion | 9.4 | 564 | 109 |
By opponent's character
| Akira | 8.7 | 523 | 327 |
|---|---|---|---|
| Jeffry | 8.4 | 507 | 259 |
| Wolf | 8.7 | 523 | 257 |
| Aoi | 8.5 | 510 | 233 |
| Jacky | 8.8 | 526 | 232 |
| Pai | 8.7 | 519 | 182 |
| Shun | 7.9 | 474 | 155 |
| Sarah | 8.2 | 493 | 167 |
| Kage | 8.2 | 494 | 148 |
| Lion | 8.4 | 505 | 150 |
| Lau | 8.7 | 524 | 145 |
| Vanessa | 8.2 | 492 | 141 |
| Lei Fei | 7.9 | 473 | 125 |
| El Blaze | 8.4 | 506 | 110 |
| Jean | 8.4 | 502 | 110 |
| Goh | 8.8 | 527 | 88 |
| Taka | 8.5 | 510 | 81 |
| Brad | 8.4 | 503 | 72 |
| Eileen | 8.5 | 511 | 68 |
| Dural | 9.2 | 552 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 89 | 77 | 12 | 86.5% | -1.3 |
|---|---|---|---|---|---|
| Jeffry | 75 | 66 | 9 | 88.0% | -0.5 |
| Wolf | 74 | 66 | 8 | 89.2% | -0.1 |
| Aoi | 64 | 59 | 5 | 92.2% | +5.1 |
| Jacky | 64 | 54 | 10 | 84.4% | -2.3 |
| Pai | 52 | 45 | 7 | 86.5% | -4.4 |
| Shun | 47 | 44 | 3 | 93.6% | +5.6 |
| Sarah | 46 | 42 | 4 | 91.3% | +1.0 |
| Kage | 41 | 39 | 2 | 95.1% | +6.6 |
| Lion | 41 | 36 | 5 | 87.8% | -0.8 |
| Lau | 40 | 35 | 5 | 87.5% | +0.3 |
| Vanessa | 39 | 36 | 3 | 92.3% | +1.4 |
| Lei Fei | 34 | 28 | 6 | 82.3% | -4.3 |
| El Blaze | 31 | 27 | 4 | 87.1% | -3.1 |
| Jean | 30 | 26 | 4 | 86.7% | -2.0 |
| Goh | 24 | 21 | 3 | 87.5% | -2.8 |
| Taka | 23 | 20 | 3 | 87.0% | -2.0 |
| Brad | 22 | 21 | 1 | 95.5% | +3.9 |
| Eileen | 18 | 15 | 3 | 83.3% | -5.7 |
| Dural | 2 | 2 | 0 | 100.0% | +10.8 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 101 | 85 | 16 | 84.2% | -5.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 95 | 85 | 10 | 89.5% | +0.6 |
| Breakable Half Fence | 94 | 84 | 10 | 89.4% | +1.1 |
| Octagon | 86 | 73 | 13 | 84.9% | -4.5 |
| Half Fence | 84 | 74 | 10 | 88.1% | -0.1 |
| Full Fence | 80 | 75 | 5 | 93.8% | +5.6 |
| Open | 80 | 72 | 8 | 90.0% | +1.5 |
| Low Fence | 75 | 67 | 8 | 89.3% | -0.5 |
| Single Wall | 75 | 66 | 9 | 88.0% | -0.7 |
| Full Fence and Open | 36 | 33 | 3 | 91.7% | +2.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 540 | 88.1% | 88.7% | -0.5 |
| No walls | 230 | 89.1% | 89.0% | +0.1 |
Walls against open: -0.6 points (95% range -5.4 to +4.2), p 0.801 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| RX-7FD3S-Type-RS (Rank 25) | 13 | 13 | 0 | 100.0% |
|---|---|---|---|---|
| MELTBUTTER (Rank 22) | 10 | 8 | 2 | 80.0% |
| koiketyan (Rank 27) | 10 | 10 | 0 | 100.0% |
| うさぎ帝国 (Rank 21) | 9 | 9 | 0 | 100.0% |
| E-BB1 (Rank 29) | 8 | 8 | 0 | 100.0% |
| Garuyan (Rank 26) | 8 | 8 | 0 | 100.0% |
| a39611619 (Rank 21) | 8 | 8 | 0 | 100.0% |
| gin-chaman (Rank 27) | 8 | 7 | 1 | 87.5% |
| m-aki1205 (Rank 16) | 8 | 7 | 1 | 87.5% |
| umintyu-99 (Rank 22) | 8 | 8 | 0 | 100.0% |
| ガンジャッキー(bunbun) (Rank 26) | 8 | 7 | 1 | 87.5% |
| aoken03_jpn (Rank 26) | 7 | 6 | 1 | 85.7% |
| mikkunn3277 (Rank 26) | 7 | 7 | 0 | 100.0% |
| ts10072 (Rank 21) | 7 | 7 | 0 | 100.0% |
| b.bananacnn2 (Rank 22) | 6 | 6 | 0 | 100.0% |
| nekodiver2 (Rank 23) | 6 | 6 | 0 | 100.0% |
| yagi[JP] (Rank 23) | 6 | 6 | 0 | 100.0% |
| 你是来拉屎的吗 (Rank 21) | 6 | 6 | 0 | 100.0% |
| CHASER (Rank 17) | 5 | 5 | 0 | 100.0% |
| Fuji-Atsuka (Rank 16) | 5 | 5 | 0 | 100.0% |
| GWO (Rank 24) | 5 | 5 | 0 | 100.0% |
| Shurkn-_-pap03 (Rank 26) | 5 | 4 | 1 | 80.0% |
| UNIQ (Rank 26) | 5 | 5 | 0 | 100.0% |
| smogh (Rank 22) | 5 | 5 | 0 | 100.0% |
| snaggy-miner78 (Rank 12) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| koiketyan (Rank 27) | 2026/09/27 | 10 | 10 | 0 | 100.0% |
|---|---|---|---|---|---|
| aoken03_jpn (Rank 26) | 2026/09/25 | 7 | 6 | 1 | 85.7% |
| ガンジャッキー(bunbun) (Rank 26) | 2026/09/25 | 8 | 7 | 1 | 87.5% |
| Shurkn-_-pap03 (Rank 26) | 2026/09/25 | 5 | 4 | 1 | 80.0% |
| UNIQ (Rank 26) | 2026/09/24 | 5 | 5 | 0 | 100.0% |
| gin-chaman (Rank 27) | 2026/09/23 | 8 | 7 | 1 | 87.5% |
| RX-7FD3S-Type-RS (Rank 25) | 2026/09/13 | 13 | 13 | 0 | 100.0% |
| Garuyan (Rank 26) | 2026/09/12 | 8 | 8 | 0 | 100.0% |
| E-BB1 (Rank 29) | 2026/09/12 | 8 | 8 | 0 | 100.0% |
| mikkunn3277 (Rank 26) | 2026/09/10 | 7 | 7 | 0 | 100.0% |
| GWO (Rank 24) | 2026/09/10 | 5 | 5 | 0 | 100.0% |
| yagi[JP] (Rank 23) | 2026/09/07 | 6 | 6 | 0 | 100.0% |
| nekodiver2 (Rank 23) | 2026/09/07 | 6 | 6 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/09/06 | 8 | 8 | 0 | 100.0% |
| b.bananacnn2 (Rank 22) | 2026/09/06 | 6 | 6 | 0 | 100.0% |
| smogh (Rank 22) | 2026/08/30 | 5 | 5 | 0 | 100.0% |
| MELTBUTTER (Rank 22) | 2026/08/30 | 10 | 8 | 2 | 80.0% |
| 你是来拉屎的吗 (Rank 21) | 2026/08/30 | 6 | 6 | 0 | 100.0% |
| umintyu-99 (Rank 22) | 2026/08/28 | 8 | 8 | 0 | 100.0% |
| ts10072 (Rank 21) | 2026/08/28 | 7 | 7 | 0 | 100.0% |
| うさぎ帝国 (Rank 21) | 2026/07/21 | 9 | 9 | 0 | 100.0% |
| m-aki1205 (Rank 16) | 2026/07/21 | 8 | 7 | 1 | 87.5% |
| Fuji-Atsuka (Rank 16) | 2026/07/20 | 5 | 5 | 0 | 100.0% |
| snaggy-miner78 (Rank 12) | 2026/07/20 | 5 | 5 | 0 | 100.0% |
| CHASER (Rank 17) | 2026/07/20 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 586 | 19.0% |
|---|---|---|
| backdash into throwP+G | 119 | 3.9% |
| backdash into punchP | 43 | 1.4% |
| backdash into Youhou33P | 33 | 1.1% |
| guardG | 30 | 1.0% |
| Dtee Sawk Dtrohng4P+K | 27 | 0.9% |
| guardG into throw escape | 24 | 0.8% |
| Nozuchi1P+K | 23 | 0.8% |
| backdash into Kirin33P | 22 | 0.7% |
| backward movement into Kasen Chugeki6P | 22 | 0.7% |
| offensive move | 22 | 0.7% |
| punchP | 22 | 0.7% |
| Rimon Chouchu66P into forward dash | 19 | 0.6% |
| backdash into Tate'enpi33P | 19 | 0.6% |
| Getsuga Gakushu46P | 18 | 0.6% |
807 further openings account for the other 2,052 rounds.
Dural
- Career
- 100–14 · 87.7%
- This season
- 93 matches · 86.0%
- Peak rank
- 32
First hit in 44.3% of 332 rounds. Won 70.8% of the rounds they struck first, 76.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 79 | 23.8% |
|---|---|---|
| backdash into throwP+G | 21 | 6.3% |
| forward dash into forward, forward punch+kick66P+K | 16 | 4.8% |
| Slant Back Knuckle1P into High Spin Kick1PK | 13 | 3.9% |
| backdash into Nagiharai3KP | 11 | 3.3% |
| Slant Back Knuckle1P | 8 | 2.4% |
| backdash into back kick+guard4K+G | 8 | 2.4% |
| punch+kick+guardP+K+G | 7 | 2.1% |
| Slant Back Knuckle1P into kickK | 6 | 1.8% |
| backdash into punch+kick+guardP+K+G | 6 | 1.8% |
| Rising Elbow6P into Double Joint Butt6PK | 5 | 1.5% |
| back punch+kick4P+K into forward movement | 5 | 1.5% |
| crouch into down kick+guard2K+G | 5 | 1.5% |
| Spine Whip4P into Lumpini Combination4PK | 4 | 1.2% |
| backdash into Double Upper3PP | 4 | 1.2% |
92 further openings account for the other 134 rounds.
Jean
- Career
- 88–12 · 88.0%
- This season
- 86 matches · 88.4%
- Peak rank
- 28
First hit in 59.5% of 316 rounds. Won 77.1% of the rounds they struck first, 75.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 52 | 16.5% |
|---|---|---|
| Nozuchi1P+K | 23 | 7.3% |
| backdash into Tate'enpi33P | 19 | 6.0% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 17 | 5.4% |
| Tate'enpi33P | 14 | 4.4% |
| backdash into throwP+G | 10 | 3.2% |
| Shitamaeken2P | 9 | 2.9% |
| Shutoukiri4P into Chinshin Seichuken4PP | 7 | 2.2% |
| backdash into Yamakuzushi6K | 6 | 1.9% |
| guardG | 6 | 1.9% |
| Shitanagi Shutou1P | 5 | 1.6% |
| Shitazuki3P into Oishitazuki3PP | 5 | 1.6% |
| backdash into Chudan~Joudan Mawashigeri3KK | 5 | 1.6% |
| Hangetsu NirenzukiP+K | 4 | 1.3% |
| Yoko'enpi6P | 4 | 1.3% |
89 further openings account for the other 130 rounds.
Akira
- Career
- 98–10 · 90.7%
- This season
- 77 matches · 88.3%
- Peak rank
- 28
First hit in 58.7% of 283 rounds. Won 73.5% of the rounds they struck first, 79.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 60 | 21.2% |
|---|---|---|
| backdash into Youhou33P | 33 | 11.7% |
| Rimon Chouchu66P into forward dash | 19 | 6.7% |
| Senzankou66P+K into throwP+G | 11 | 3.9% |
| backdash into Chouzan Housui46P+K | 7 | 2.5% |
| backdash into Sokutai3K | 7 | 2.5% |
| backdash into punchP | 6 | 2.1% |
| backdash into throwP+G | 6 | 2.1% |
| backward movement into forward punch+kick6P+K | 6 | 2.1% |
| Rimon Chouchu66P | 5 | 1.8% |
| backward movement into Jouho Touken6P | 5 | 1.8% |
| Housui2P | 4 | 1.4% |
| Souka Housui3P+K | 4 | 1.4% |
| backdash into Jouho Senshou46P | 4 | 1.4% |
| Chouyoushu1P | 3 | 1.1% |
71 further openings account for the other 103 rounds.
Shun
- Career
- 79–5 · 94.0%
- This season
- 73 matches · 93.2%
- Peak rank
- 28
First hit in 57.5% of 266 rounds. Won 80.4% of the rounds they struck first, 77.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 27 | 10.1% |
|---|---|---|
| backward movement into Kasen Chugeki6P | 22 | 8.2% |
| offensive move | 22 | 8.2% |
| Getsuga Gakushu46P | 18 | 6.7% |
| crouch into Gyou'in Haishu3P | 15 | 5.6% |
| Fukuchougeki2P | 12 | 4.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 9 | 3.4% |
| Haisenchu1P | 8 | 3.0% |
| backward movement into Getsuga Gakushu46P | 8 | 3.0% |
| crouch into Fukuchougeki2P | 8 | 3.0% |
| Kasen Chugeki6P | 6 | 2.2% |
| Fukuchougeki2P into backdash | 5 | 1.9% |
| Haisenchu1P into guardG | 5 | 1.9% |
| backdash into Gyoushintai3K | 5 | 1.9% |
| backdash into throwP+G | 5 | 1.9% |
60 further openings account for the other 93 rounds.
El Blaze
- Career
- 92–9 · 91.1%
- This season
- 71 matches · 90.1%
- Peak rank
- 29
First hit in 55.4% of 251 rounds. Won 78.4% of the rounds they struck first, 79.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 56 | 22.1% |
|---|---|---|
| Volcano Upper4P+K into crouch | 17 | 6.7% |
| backdash into Darkness Sword43K+G | 11 | 4.3% |
| backdash into Straight6P+K | 9 | 3.5% |
| backdash into throwP+G | 9 | 3.5% |
| crouch dash back into Straight6P+K | 9 | 3.5% |
| Shadow Strike6P | 7 | 2.8% |
| backdash into Volcano Upper4P+K | 7 | 2.8% |
| crouch dash back into Hammer Smash46P+K | 7 | 2.8% |
| Sit Jab2P | 6 | 2.4% |
| Rolling Low Knuckle1P | 5 | 2.0% |
| backdash into Middle Kick3K | 5 | 2.0% |
| Short Upper3P into Combination Blow3PP | 4 | 1.6% |
| Volcano Upper4P+K into Sit Jab2P | 4 | 1.6% |
| Back Knuckle4P into Shadow Spin Kick4PK | 3 | 1.2% |
66 further openings account for the other 95 rounds.
Brad
- Career
- 125–11 · 91.9%
- This season
- 68 matches · 91.2%
- Peak rank
- 31
First hit in 55.3% of 235 rounds. Won 86.9% of the rounds they struck first, 75.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 39 | 16.6% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 27 | 11.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 16 | 6.8% |
| backdash into throwP+G | 12 | 5.1% |
| backdash into Jolt Upper3P | 8 | 3.4% |
| guardG into throw escape | 8 | 3.4% |
| Middle Spin Kick66K | 6 | 2.5% |
| Sharp Shoot1P | 6 | 2.5% |
| backdash into Dtee Sawk Combination3PP | 6 | 2.5% |
| backdash into Middle Kick3K | 6 | 2.5% |
| Sit Jab2P | 5 | 2.1% |
| backdash into Shovel Hook Double2P+KP | 4 | 1.7% |
| backdash into Shovel Hook Triple2P+KPP | 4 | 1.7% |
| guardG | 4 | 1.7% |
| Sway Back4P+K+G into BreakdownP+K | 3 | 1.3% |
61 further openings account for the other 81 rounds.
Jacky
- Career
- 114–16 · 87.7%
- This season
- 63 matches · 85.7%
- Peak rank
- 30
First hit in 54.8% of 230 rounds. Won 70.6% of the rounds they struck first, 75.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 55 | 23.9% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 15 | 6.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 11 | 4.8% |
| backdash into punchP | 8 | 3.5% |
| Low Spin Kick1K+G | 6 | 2.6% |
| Middle Smash6P into Middle Smash Sword6PK | 6 | 2.6% |
| Slant Back Knuckle1P | 6 | 2.6% |
| backdash into throwP+G | 6 | 2.6% |
| backdash into Punch High KickPK | 5 | 2.2% |
| punchP into Punch High KickPK | 5 | 2.2% |
| Middle Smash6P | 4 | 1.7% |
| Slant Back Knuckle1P into kickK | 4 | 1.7% |
| backdash into Slant Back Knuckle1P | 4 | 1.7% |
| backdash into Step-in Middle Kick66K+G | 4 | 1.7% |
| backdash into Double Back Knuckle4PP | 3 | 1.3% |
69 further openings account for the other 88 rounds.
Wolf
- Career
- 112–12 · 90.3%
- This season
- 62 matches · 87.1%
- Peak rank
- 30
First hit in 54.4% of 230 rounds. Won 77.6% of the rounds they struck first, 67.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 38 | 16.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 11 | 4.8% |
| Low Drop Kick62K | 9 | 3.9% |
| backdash into Elbow Butt4P | 9 | 3.9% |
| backdash into Face Lift Kick3K | 9 | 3.9% |
| backdash into Heavy Middle Kick3K+G | 8 | 3.5% |
| forward movement into Low Smash2K | 8 | 3.5% |
| Arrow Knuckle3P | 7 | 3.0% |
| Arrow Knuckle3P into guardG | 7 | 3.0% |
| Low Hammer2P | 6 | 2.6% |
| backdash into Regret Discharge33P+K | 6 | 2.6% |
| backdash into throwP+G | 6 | 2.6% |
| Elbow Butt4P into punchP | 4 | 1.7% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 1.7% |
| evade down into Elbow Butt4P | 4 | 1.7% |
63 further openings account for the other 94 rounds.
Goh
- Career
- 100–10 · 90.9%
- This season
- 52 matches · 88.5%
- Peak rank
- 28
First hit in 54.6% of 183 rounds. Won 81.0% of the rounds they struck first, 72.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 29 | 15.8% |
|---|---|---|
| backdash into Kirin33P | 22 | 12.0% |
| backdash into Karura4P+K | 18 | 9.8% |
| backdash into throwP+G | 10 | 5.5% |
| backdash into Batousatsu3KP | 8 | 4.4% |
| guardG | 7 | 3.8% |
| backdash into Soukyu46P | 5 | 2.7% |
| Karura4P+K | 3 | 1.6% |
| backdash into Aragami4K | 3 | 1.6% |
| backdash into kickK | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| backward movement into Hiji'ate6P | 3 | 1.6% |
| guardG into Sune'uchi2P | 3 | 1.6% |
| punchP into Tsurane ShoudaPP | 3 | 1.6% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.1% |
48 further openings account for the other 61 rounds.
Lau
- Career
- 161–25 · 86.6%
- This season
- 47 matches · 83.0%
- Peak rank
- 32
First hit in 48.0% of 179 rounds. Won 69.8% of the rounds they struck first, 74.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 28 | 15.6% |
|---|---|---|
| backdash into Junho Renshou33PP | 16 | 8.9% |
| backdash into Sako Soushou4P+K | 13 | 7.2% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 12 | 6.7% |
| Souko Sensou66P+K | 9 | 5.0% |
| crouch dash back into Shakashou3P | 9 | 5.0% |
| backdash into throwP+G | 8 | 4.4% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 6 | 3.3% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 5 | 2.8% |
| crouch dash back into RenshouPP | 5 | 2.8% |
| Chugeki6P | 4 | 2.2% |
| Ko'en Senshi66K+G | 4 | 2.2% |
| backward movement into evade up | 3 | 1.7% |
| crouch into Senchutai3K | 3 | 1.7% |
| Fukko Kensou1P | 2 | 1.1% |
43 further openings account for the other 53 rounds.
Sarah
- Career
- 59–3 · 95.2%
- This season
- 47 matches · 93.6%
- Peak rank
- 27
First hit in 53.9% of 165 rounds. Won 82.0% of the rounds they struck first, 82.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 60 | 36.4% |
|---|---|---|
| Rising Elbow6P | 10 | 6.1% |
| backdash into throwP+G | 8 | 4.8% |
| Leg Slicer2K+G | 7 | 4.2% |
| punchP | 5 | 3.0% |
| Squat Straight2P | 4 | 2.4% |
| backdash into Long Snap Side Chop3P+K | 4 | 2.4% |
| Rising Elbow6P into Double Joint Butt6PK | 3 | 1.8% |
| backdash into Crescent Heel4K+G | 3 | 1.8% |
| backdash into Full Spin Heel Kick9K | 3 | 1.8% |
| backdash into punchP | 3 | 1.8% |
| Hide Side Kick (Deflect)P+K | 2 | 1.2% |
| Long Snap Side Chop3P+K | 2 | 1.2% |
| backdash into Leg Slicer2K+G | 2 | 1.2% |
| backdash into Switch Kick4K | 2 | 1.2% |
44 further openings account for the other 47 rounds.
Kage
- Career
- 85–6 · 93.4%
- This season
- 45 matches · 93.3%
- Peak rank
- 28
First hit in 63.8% of 149 rounds. Won 85.3% of the rounds they struck first, 83.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 28 | 18.5% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 14 | 9.3% |
| backdash into Gen'you4K+G | 13 | 8.6% |
| Ryu'eikyaku66K | 9 | 6.0% |
| Rasen4P | 6 | 4.0% |
| backdash into throwP+G | 6 | 4.0% |
| Jizuridan2P | 5 | 3.3% |
| backdash into Nakageri3K | 4 | 2.6% |
| backdash into Nirenkyaku3KK | 4 | 2.6% |
| backdash into kickK | 4 | 2.6% |
| Hiji'uchi6P | 3 | 2.0% |
| backdash into Engetsugeri9K+G | 3 | 2.0% |
| backdash into Fusenjin3P | 3 | 2.0% |
| Surigeri2K | 2 | 1.3% |
| backdash into Rasen4P | 2 | 1.3% |
40 further openings account for the other 45 rounds.
Taka
- Career
- 97–12 · 89.0%
- This season
- 43 matches · 86.0%
- Peak rank
- 29
First hit in 51.7% of 145 rounds. Won 73.3% of the rounds they struck first, 82.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 13.8% |
|---|---|---|
| Shita Harite2P | 15 | 10.3% |
| backdash into Kachi'age33P+K | 10 | 6.9% |
| backdash into Zangeki33P | 8 | 5.5% |
| backdash into punchP | 8 | 5.5% |
| backdash into throwP+G | 5 | 3.5% |
| Hiji'ate6P | 4 | 2.8% |
| backdash into Ao'oni Midaremage214P+K | 4 | 2.8% |
| Kirikabu Kudaki1P+K | 3 | 2.1% |
| Sokubi Otoshi41236P | 3 | 2.1% |
| backdash into Shita Harite2P | 3 | 2.1% |
| crouch into Shita Harite2P | 3 | 2.1% |
| guardG into throw escape | 3 | 2.1% |
| Shita Harite2P into backdash | 2 | 1.4% |
| Shita Harite2P into evade up | 2 | 1.4% |
48 further openings account for the other 52 rounds.
Lion
- Career
- 88–10 · 89.8%
- This season
- 29 matches · 86.2%
- Peak rank
- 29
First hit in 57.8% of 109 rounds. Won 69.8% of the rounds they struck first, 80.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 13.8% |
|---|---|---|
| backdash into Dantai3K | 9 | 8.3% |
| Katousui2P | 8 | 7.3% |
| backdash into throwP+G | 7 | 6.4% |
| Tourou Hassou41236P | 5 | 4.6% |
| In'you4P into Ni In'you4PP | 4 | 3.7% |
| Ukoushin46P+K into punchP | 4 | 3.7% |
| backdash into Sentai4K | 4 | 3.7% |
| backward movement into Ukoushin46P+K | 4 | 3.7% |
| Katousui2P into evade down | 3 | 2.8% |
| Banchu6P | 2 | 1.8% |
| backdash into Katousui2P | 2 | 1.8% |
| backdash into Kishitsu Kasensou43P | 2 | 1.8% |
| backdash into Rakugekishou3PP | 2 | 1.8% |
| backdash into Taizan Soukoushu4P+K | 2 | 1.8% |
34 further openings account for the other 36 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: 0 of 13 tests hold up
- Jean: 0 of 13 tests hold up
- Akira: not tested (too few rounds)
- Shun: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
