VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

MELTBUTTER

  • Jean
  • Lion
Career matches7,122
Career win rate49.1%
Round win rate48.8%
Peak rank32
Distinct opponents320
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1454 #2,311 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah326,1463,0573,08949.7%
Jean2696543652945.2%
Lion26116554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,741 of 5,681 rounds counted

7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.94763,825
Jean7.6459900
Lion8.148616

By opponent's character

Akira8.0482719
Goh7.8469409
Wolf7.6458309
Sarah7.9472349
Jeffry7.9474325
Jacky8.3495240
Pai8.1484295
Shun7.5451297
Lau8.1484246
Kage7.8468183
Jean8.2490213
Brad8.2490210
Aoi7.5449167
Vanessa7.8470190
Lion7.9475165
El Blaze7.7462122
Lei Fei7.6456113
Taka7.544784
Dural8.048165
Eileen7.444640

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira21610611049.1%-0.2
Goh134607444.8%-3.7
Wolf98415741.8%-1.2
Sarah96435344.8%-3.1
Jeffry87513658.6%+11.2
Jacky86384844.2%-6.1
Pai85404547.1%-0.9
Shun85513460.0%+12.9
Lau74314341.9%-5.7
Kage61283345.9%-1.1
Jean55272849.1%+3.6
Brad53252847.2%+0.4
Aoi52232944.2%-4.5
Vanessa49242549.0%-1.8
Lion44162836.4%-5.8
El Blaze40192147.5%+0.0
Lei Fei31171454.8%+4.7
Taka24111345.8%+0.4
Dural1912763.2%+10.8
Eileen179852.9%-2.4

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence174819346.5%-2.0
Full Fence152638941.5%-4.7
Octagon147628542.2%-6.0
Single Wall141766553.9%+6.2
Breakable Half Fence138786056.5%+11.4
Open137756254.7%+7.3
Low Fence131636848.1%-0.3
Breakable Full Fence127557243.3%-6.1
Rectangle119605950.4%+0.8
Full Fence and Open60253541.7%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85746.6%47.6%-1.1
No walls40952.3%48.3%+4.0

Walls against open: -5.1 points (95% range -11.2 to +1.0), p 0.099 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KillBill (Rank 31)2026/10/1153193435.9%
SAMCHAY® (Rank 31)2026/10/04129375.0%
jinjin (Rank 33)2026/10/031871138.9%
BANANA (Rank 30)2026/09/2432131940.6%
え~る (Rank 30)2026/09/182113861.9%
jiwoonpk (Rank 32)2026/09/182171433.3%
Sinabro (Rank 29)2026/09/18128466.7%
Kwiitter_KR (Rank 32)2026/09/18121118.3%
elf4sale (Rank 33)2026/09/1641221953.7%
REDdog.狂犬 (Rank 33)2026/09/141621412.5%
あなたのかみさま (Rank 24)2026/09/05127558.3%
yasai (Rank 22)2026/08/30116554.5%
NORESPECT (Rank 27)2026/08/281741323.5%
orz (Rank 27)2026/08/031611568.8%
sby (Rank 28)2026/08/02117463.6%
maripon (Rank 30)2026/07/26125741.7%
무파ZeroBlue (Rank 33)2026/07/25159660.0%
windowkhs (Rank 28)2026/07/2520101050.0%
seobin_papa (Rank 26)2026/07/19138561.5%
ブルマ天国 (Rank 26)2026/07/0227141351.9%
kazu (Rank 30)2026/06/3026131350.0%
Momomia (Rank 26)2026/06/29167943.8%
不要玩一局就跑好吗? (Rank 29)2026/06/28179852.9%
whitnes (Rank 32)2026/06/041721511.8%
AnchorMan (Rank 28)2026/04/23136746.1%

Round openings

Every character

guardG into Stiletto66K57810.2%
punchP into Jab StraightPP3706.5%
crouch dash back into evade down3696.5%
guardG into evade up2825.0%
punchP into Punch High KickPK2714.8%
backdash into Crescent Heel4K+G2314.1%
evade down into Stiletto66K1833.2%
evade up into Stiletto66K1783.1%
guardG into punchP1773.1%
crouch dash back into Stiletto66K1602.8%
crouch into Leg Slicer2K+G1422.5%
Flash Piston PunchPPP into Combo Rising KneePPPK1392.5%
guardG into evade down1252.2%
guardG into Jab StraightPP1021.8%
crouch dash back into throw escape891.6%

317 further openings account for the other 2,251 rounds.

Counted from 1,393 of the 1,406 matches played. The rest were not pulled for openings.

Sarah

Career
3,057–3,089 · 49.7%
This season
1,180 matches · 48.9%
Peak rank
32

First hit in 52.1% of 4,698 rounds. Won 51.9% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 41.0% of rounds, against 24.1% in their other rounds.
  • Against Sarah: backs off first in 43.4% of rounds, against 27.2% against everyone else.
  • After opening the round before by waiting: waits first in 42.7% of rounds, against 32.4% after anything else.
  • After losing a round: backs off first in 29.8% of rounds, against 17.9% after winning one.
  • When ahead: waits first in 41.8% of rounds, against 32.2% when level or behind.
  • In round 1: opens with “backdash into 4K+G Crescent Heel” in 8.4% of rounds, against 3.7% in their other rounds.
  • Against Akira: opens with “P punch into PK Punch High Kick” in 10.1% of rounds, against 5.0% against everyone else.
  • After opening the round before with “crouch dash back into evade down”: opens with “crouch dash back into evade down” in 11.8% of rounds, against 5.7% after anything else.
  • After winning a round: opens with “P punch into PK Punch High Kick” in 9.6% of rounds, against 4.5% after losing one.
  • When ahead: opens with “G guard into 66K Stiletto” in 17.1% of rounds, against 11.2% when level or behind.

How is this tested?

guardG into Stiletto66K57812.2%
punchP into Jab StraightPP3707.8%
crouch dash back into evade down3467.3%
punchP into Punch High KickPK2715.7%
backdash into Crescent Heel4K+G2314.9%
guardG into evade up2184.6%
evade down into Stiletto66K1833.9%
evade up into Stiletto66K1783.7%
crouch dash back into Stiletto66K1603.4%
crouch into Leg Slicer2K+G1423.0%
Flash Piston PunchPPP into Combo Rising KneePPPK1392.9%
guardG into punchP1372.9%
guardG into evade down1192.5%
guardG into Jab StraightPP1022.1%
crouch dash back into throw escape771.6%

192 further openings account for the other 1,504 rounds.

Counted from 1,173 of the 1,180 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira45–55 · 45%27–17 · 61%-14.4
Goh27–40 · 40%24–14 · 63%too few to test
Wolf19–25 · 43%20–18 · 53%-13.7
Sarah29–34 · 46%9–9 · 50%too few to test
Jacky23–30 · 43%12–8 · 60%too few to test
Jeffry30–20 · 60%13–8 · 62%too few to test
Pai21–22 · 49%7–12 · 37%too few to test
Shun30–18 · 62%9–5 · 64%too few to test
Lau11–25 · 31%12–6 · 67%too few to test
Kage17–21 · 45%6–7 · 46%too few to test
Jean17–17 · 50%6–7 · 46%too few to test
Vanessa12–12 · 50%6–10 · 38%too few to test
Brad16–6 · 73%4–12 · 25%too few to test
El Blaze10–11 · 48%4–8 · 33%too few to test
Lion10–18 · 36%2–3 · 40%too few to test
Aoi8–10 · 44%4–6 · 40%too few to test
Lei Fei5–8 · 38%10–3 · 77%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
436–529 · 45.2%
This season
222 matches · 41.9%
Peak rank
26

First hit in 42.0% of 872 rounds. Won 48.1% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 24.5% of rounds, against 16.1% against everyone else.
  • After opening the round before by attacking: attacks straight away in 30.4% of rounds, against 15.0% after anything else.
  • After opening the round before with “G guard into evade up”: opens with “G guard into P punch” in 14.0% of rounds, against 3.1% after anything else.

How is this tested?

evade up into Gyaku Seikenzuki66P879.9%
guardG into evade up647.3%
guardG into Gyaku Seikenzuki66P414.7%
KounirenPP into Nishin KakegeriPPK354.0%
guardG into punchP354.0%
guardG into Harai'uke (Deflect)4P+K+G323.6%
punchP into Maeken~Joudan MawashigeriPK323.6%
guardG into Nishin KakegeriPPK252.9%
evade down into Gyaku Seikenzuki66P242.7%
crouch dash back into evade down232.6%
backdash into Shitanagi Shutou1P222.5%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P182.0%
Gyaku Seikenzuki66P171.9%
backdash into Gyaku Seikenzuki66P131.5%
backdash into backward movement121.4%

146 further openings account for the other 396 rounds.

Counted from 216 of the 222 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–12 · 37%10–14 · 42%too few to test
Aoi5–3 · 62%3–4 · 43%too few to test
Shun10–7 · 59%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
6–5 · 54.5%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into punchP531.2%
guardG into Renkan SenshouPPP212.5%
backdash into backward movement16.2%
crouch dash back into Soukoushu66P+K16.2%
crouch dash back into backdash16.2%
evade up into punchP16.2%
evade up into throw escape16.2%
guardG into Kishitsu Kasensou43P16.2%
guardG into Koushutai44K16.2%
guardG into Rensui SoushuPPP+K16.2%
punchP into Koushu RensuiPP16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 10 of 18 tests hold up
  • Jean: 3 of 15 tests hold up
  • Lion: not tested (too few rounds)