VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

AAmateur

  • Vanessa
  • Shun
  • Sarah
Career matches1,460
Career win rate51.0%
Round win rate55.1%
Peak rank26
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1510 #1,943 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion—91646045650.2%
Vanessa2528715513254.0%
Shun2625613012650.8%
Sarah211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

133 of 494 rounds counted

8.4 inputs a second (503 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa8.4503133

By opponent's character

Sarah8.047824
Akira8.048239
El Blaze10.96529
Lau10.864711
Vanessa8.047815
Jean7.846613
Lei Fei8.551215
Lion7.74637

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah21111052.4%-5.0
Akira148657.1%-4.3
Jeffry1410471.4%+25.1
Pai136746.1%-7.8
Jacky108280.0%+15.7
El Blaze95455.6%+1.1
Lau96366.7%-13.3
Aoi86275.0%-3.2
Kage61516.7%-33.6
Goh54180.0%-4.2
Vanessa550100.0%+11.0
Jean42250.0%+28.2
Lei Fei440100.0%+17.6
Brad2020.0%-39.6
Lion2020.0%-23.1
Wolf220100.0%+3.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2114766.7%-5.3
Single Wall1912763.2%+13.0
Half Fence1771041.2%-12.8
Breakable Full Fence1612475.0%+17.3
Breakable Half Fence159660.0%-6.9
Octagon137653.9%-3.4
Full Fence and Open95455.6%-6.3
Low Fence86275.0%+10.2
Full Fence53260.0%+1.5
Rectangle110100.0%+37.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6758.2%58.7%-0.5
No walls4866.7%62.6%+4.1

Walls against open: -4.6 points (95% range -21.2 to +12.1), p 0.593 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Marbles (Rank 24)2026/10/1554180.0%
Tomow (Rank 24)2026/10/1532166.7%
無謀 (Rank 38)2026/10/142020.0%
TiestoEdit (Rank 13)2026/10/14550100.0%
MrWurldWyd (Rank 27)2026/10/0272528.6%
DEExTHAxGEE (Rank 42)2026/10/0231233.3%
WinnersLose6405 (Rank 21)2026/10/02440100.0%
BxrbieeGutz (Rank 24)2026/10/0243175.0%
Gr8Quality806 (Rank 21)2026/10/02330100.0%
ShogiDad (Rank 17)2026/04/25660100.0%
MisterDingle (Rank 26)2026/04/2582625.0%
Gamer_Dad-24 (Rank 2)2026/04/25220100.0%
THEWEIAND (Rank 27)2026/04/2531233.3%
lflstrucking (Rank 23)2026/04/252020.0%
Sankofa (Rank 24)2026/04/2486275.0%
RicLiquor (Rank 21)2026/04/2432166.7%
Xtron2112 (Rank 14)2026/04/2454180.0%
Rthg (Rank 21)2026/04/2486275.0%
generalripper114 (Rank 38)2026/04/242020.0%
GenesisFrenzy (Rank 26)2026/03/2863350.0%
temjin44 (Rank 21)2026/03/2764266.7%
SalsaInABowl (Rank 28)2026/03/2662433.3%
CamelotBot (Rank 27)2026/03/2662433.3%
Jin (Rank 27)2026/03/2642250.0%
NOTBatman (Rank 24)2026/03/26330100.0%

Round openings

Every character

Offensive Style: punch8118.6%
Offensive Style: punch into One TwoPP429.6%
punchP into RengekiPP255.7%
Offensive Style: One Two into Combo UpperPPP184.1%
punchP184.1%
Haisenchu1P143.2%
Offensive Style: evade down133.0%
RengekiPP into Saishu RenkangekiPPP133.0%
crouch into Fukuchougeki2P71.6%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP61.4%
Offensive Style: backdash into Backswing BodyP+K61.4%
evade down61.4%
evade down into guardG61.4%
evade up61.4%
Fukuchougeki2P51.1%

100 further openings account for the other 170 rounds.

Counted from 111 of the 128 matches played. The rest were not pulled for openings.

Vanessa

Career
155–132 · 54.0%
This season
86 matches · 67.4%
Peak rank
25

First hit in 39.9% of 263 rounds. Won 65.7% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: punch8130.3%
Offensive Style: punch into One TwoPP4215.7%
Offensive Style: One Two into Combo UpperPPP186.7%
Offensive Style: evade down134.9%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP62.2%
Offensive Style: backdash into Backswing BodyP+K62.2%
Offensive Style: Combo Upper into Combo StraightPPPP51.9%
Offensive Style: backdash into punchP51.9%
Offensive Style: evade down into guardG51.9%
Offensive Style: evade down into punchP51.9%
Defensive Style: punch into Jab~BodyPP41.5%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP41.5%
Offensive Style: Leg Guard Crush41.5%
Offensive Style: backdash into One TwoPP41.5%
Defensive Style: evade down into punchP31.1%

44 further openings account for the other 62 rounds.

Counted from 69 of the 86 matches played. The rest were not pulled for openings.

Shun

Career
130–126 · 50.8%
This season
40 matches · 50.0%
Peak rank
26

First hit in 65.0% of 163 rounds. Won 45.3% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RengekiPP2515.3%
punchP1710.4%
Haisenchu1P148.6%
RengekiPP into Saishu RenkangekiPPP138.0%
crouch into Fukuchougeki2P74.3%
evade down63.7%
evade down into guardG63.7%
evade up63.7%
Fukuchougeki2P53.1%
Haisenchu1P into Fukuchougeki2P31.8%
backdash into Haisenchu1P31.8%
crouch dash back into Haisenchu1P31.8%
crouch dash back into evade down31.8%
evade down into Haisenchu1P31.8%
evade down into crouch dash back31.8%

37 further openings account for the other 46 rounds.

Sarah

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K into Jab StraightPP116.7%
backdash into guardG116.7%
crouch dash back into evade down116.7%
punchP116.7%
punchP into Jab StraightPP116.7%
punchP into Squat Straight2P116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)