Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1487 #2,112 of 3,686 on the Elo list →
Aoi1463117 matches
El Blaze1470103 matches
Vanessa151463 matches
Brad148954 matches
Kage149212 matches
Sarah148412 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 31 | 758 | 400 | 358 | 52.8% |
|---|---|---|---|---|---|
| Aoi | 27 | 623 | 320 | 303 | 51.4% |
| El Blaze | 28 | 411 | 219 | 192 | 53.3% |
| Kage | 31 | 390 | 256 | 134 | 65.6% |
| Brad | 29 | 381 | 213 | 168 | 55.9% |
| Sarah | 27 | 198 | 123 | 75 | 62.1% |
| Jean | 28 | 102 | 74 | 28 | 72.5% |
| Jeffry | 27 | 91 | 66 | 25 | 72.5% |
| Lion | 27 | 89 | 64 | 25 | 71.9% |
| Jacky | 26 | 78 | 55 | 23 | 70.5% |
| Lau | 26 | 30 | 22 | 8 | 73.3% |
| Wolf | 26 | 11 | 9 | 2 | 81.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,015 of 1,517 rounds counted6.5 inputs a second (393 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.4 | 383 | 170 |
|---|---|---|---|
| El Blaze | 6.4 | 386 | 396 |
| Vanessa | 6.0 | 357 | 90 |
| Brad | 6.2 | 374 | 216 |
| Kage | 7.4 | 446 | 33 |
| Sarah | 8.8 | 529 | 51 |
| Jean | 7.0 | 422 | 12 |
| Jeffry | 6.8 | 405 | 12 |
| Lion | 8.0 | 482 | 14 |
| Jacky | 6.8 | 411 | 9 |
| Wolf | 7.0 | 418 | 7 |
| Lau | 7.5 | 452 | 5 |
By opponent's character
| Pai | 6.4 | 386 | 132 |
|---|---|---|---|
| Akira | 6.6 | 399 | 127 |
| Jacky | 7.2 | 431 | 109 |
| Jean | 6.8 | 405 | 81 |
| Aoi | 6.3 | 381 | 65 |
| Shun | 6.4 | 384 | 70 |
| Jeffry | 6.2 | 369 | 61 |
| Kage | 7.2 | 430 | 63 |
| Brad | 6.5 | 388 | 62 |
| Goh | 6.0 | 361 | 36 |
| Lau | 6.3 | 376 | 58 |
| Lion | 6.3 | 380 | 44 |
| Sarah | 6.4 | 386 | 27 |
| El Blaze | 6.4 | 382 | 39 |
| Eileen | 6.0 | 363 | 19 |
| Taka | 6.4 | 385 | 18 |
| Dural | 6.4 | 382 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 45 | 26 | 19 | 57.8% | -0.8 |
|---|---|---|---|---|---|
| Akira | 35 | 21 | 14 | 60.0% | -3.4 |
| Jacky | 33 | 15 | 18 | 45.5% | -6.4 |
| Jean | 29 | 18 | 11 | 62.1% | +11.9 |
| Aoi | 26 | 16 | 10 | 61.5% | -2.6 |
| Shun | 25 | 13 | 12 | 52.0% | -5.4 |
| Jeffry | 24 | 14 | 10 | 58.3% | +1.3 |
| Kage | 23 | 8 | 15 | 34.8% | -23.4 |
| Brad | 19 | 6 | 13 | 31.6% | -19.7 |
| Goh | 18 | 10 | 8 | 55.6% | +5.0 |
| Lau | 17 | 12 | 5 | 70.6% | +18.1 |
| Lion | 16 | 11 | 5 | 68.8% | +15.8 |
| Sarah | 16 | 10 | 6 | 62.5% | +14.2 |
| El Blaze | 13 | 11 | 2 | 84.6% | +20.8 |
| Wolf | 13 | 6 | 7 | 46.1% | -14.0 |
| Eileen | 10 | 6 | 4 | 60.0% | +9.9 |
| Vanessa | 10 | 7 | 3 | 70.0% | +17.8 |
| Taka | 5 | 3 | 2 | 60.0% | -19.0 |
| Dural | 1 | 0 | 1 | 0.0% | -65.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 46 | 27 | 19 | 58.7% | -1.3 |
|---|---|---|---|---|---|
| Single Wall | 46 | 25 | 21 | 54.4% | +0.3 |
| Open | 42 | 23 | 19 | 54.8% | -1.6 |
| Breakable Full Fence | 41 | 26 | 15 | 63.4% | +5.4 |
| Low Fence | 41 | 30 | 11 | 73.2% | +17.8 |
| Half Fence | 38 | 18 | 20 | 47.4% | -6.4 |
| Octagon | 38 | 22 | 16 | 57.9% | +6.4 |
| Rectangle | 36 | 20 | 16 | 55.6% | -9.1 |
| Breakable Half Fence | 27 | 13 | 14 | 48.1% | -5.2 |
| Full Fence and Open | 12 | 5 | 7 | 41.7% | -8.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 226 | 55.8% | 57.0% | -1.3 |
| No walls | 129 | 60.5% | 55.8% | +4.7 |
Walls against open: -5.9 points (95% range -16.4 to +4.5), p 0.267 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 24) | 14 | 10 | 4 | 71.4% |
|---|---|---|---|---|
| xXsoul-childXx (Rank 30) | 14 | 8 | 6 | 57.1% |
| 龍仙人【鬼手仏心】 (Rank 27) | 12 | 6 | 6 | 50.0% |
| あかげら (Rank 24) | 11 | 8 | 3 | 72.7% |
| 銀 (Rank 29) | 11 | 6 | 5 | 54.5% |
| omuretukun (Rank 24) | 10 | 6 | 4 | 60.0% |
| Toragoto (Rank 27) | 9 | 5 | 4 | 55.6% |
| a_h_i_k_o (Rank 29) | 9 | 8 | 1 | 88.9% |
| GWO (Rank 25) | 8 | 6 | 2 | 75.0% |
| クロシロ (Rank 27) | 8 | 5 | 3 | 62.5% |
| AcidNine-JPN (Rank 29) | 7 | 4 | 3 | 57.1% |
| Sinabro (Rank 29) | 7 | 3 | 4 | 42.9% |
| ジャキる。 (Rank 29) | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 32) | 6 | 4 | 2 | 66.7% |
| mitorakujo (Rank 27) | 6 | 2 | 4 | 33.3% |
| 要你命3000 (Rank 26) | 6 | 3 | 3 | 50.0% |
| Mon3tr (Rank 24) | 5 | 4 | 1 | 80.0% |
| UNIQ (Rank 25) | 5 | 5 | 0 | 100.0% |
| manao_0609 (Rank 30) | 5 | 1 | 4 | 20.0% |
| megadeth0112 (Rank 28) | 5 | 1 | 4 | 20.0% |
| mikkunn3277 (Rank 24) | 5 | 4 | 1 | 80.0% |
| okb@j>おーけーびー (Rank 27) | 5 | 1 | 4 | 20.0% |
| けいすけ新宿 (Rank 23) | 5 | 2 | 3 | 40.0% |
| カマキリ拳法なぎくん (Rank 30) | 5 | 4 | 1 | 80.0% |
| 賛美歌13番 (Rank 28) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| xXsoul-childXx (Rank 30) | 2026/10/15 | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|---|
| 銀 (Rank 29) | 2026/10/15 | 11 | 6 | 5 | 54.5% |
| UNIQ (Rank 25) | 2026/10/15 | 5 | 5 | 0 | 100.0% |
| GWO (Rank 25) | 2026/10/15 | 8 | 6 | 2 | 75.0% |
| mitorakujo (Rank 27) | 2026/10/14 | 6 | 2 | 4 | 33.3% |
| 要你命3000 (Rank 26) | 2026/10/13 | 6 | 3 | 3 | 50.0% |
| omuretukun (Rank 24) | 2026/10/13 | 10 | 6 | 4 | 60.0% |
| a_h_i_k_o (Rank 29) | 2026/10/13 | 9 | 8 | 1 | 88.9% |
| dalmax72 (Rank 24) | 2026/10/12 | 14 | 10 | 4 | 71.4% |
| megadeth0112 (Rank 28) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
| あかげら (Rank 24) | 2026/10/11 | 11 | 8 | 3 | 72.7% |
| Mon3tr (Rank 24) | 2026/10/10 | 5 | 4 | 1 | 80.0% |
| ジャキる。 (Rank 29) | 2026/09/06 | 7 | 4 | 3 | 57.1% |
| Sinabro (Rank 29) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| mikkunn3277 (Rank 24) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| カマキリ拳法なぎくん (Rank 30) | 2026/07/03 | 5 | 4 | 1 | 80.0% |
| AcidNine-JPN (Rank 29) | 2026/07/02 | 7 | 4 | 3 | 57.1% |
| 賛美歌13番 (Rank 28) | 2026/07/02 | 5 | 2 | 3 | 40.0% |
| クロシロ (Rank 27) | 2026/06/19 | 8 | 5 | 3 | 62.5% |
| manao_0609 (Rank 30) | 2026/06/18 | 5 | 1 | 4 | 20.0% |
| けいすけ新宿 (Rank 23) | 2026/06/16 | 5 | 2 | 3 | 40.0% |
| okb@j>おーけーびー (Rank 27) | 2026/06/06 | 5 | 1 | 4 | 20.0% |
| MikuMartineau (Rank 32) | 2026/05/28 | 6 | 4 | 2 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/05/15 | 12 | 6 | 6 | 50.0% |
| Toragoto (Rank 27) | 2026/04/14 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| backdash into evade up | 63 | 5.6% |
|---|---|---|
| guardG into throw escape | 55 | 4.8% |
| crouch into Sit Jab2P | 32 | 2.8% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 27 | 2.4% |
| backdash into Ougimai4P | 26 | 2.3% |
| crouch into Gedan Shouda2P | 25 | 2.2% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 21 | 1.9% |
| guardG into evade up | 21 | 1.9% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 18 | 1.6% |
| Offensive Style: crouch into Leg Guard Crush2P | 18 | 1.6% |
| Ryoushi43P | 18 | 1.6% |
| forward movement into punchP | 18 | 1.6% |
| guardG into evade down | 18 | 1.6% |
| Dtee Sawk Dtrohng4P+K | 16 | 1.4% |
| Offensive Style: backdash into back kick+guard4K+G | 15 | 1.3% |
362 further openings account for the other 743 rounds.
Counted from 281 of the 378 matches played. The rest were not pulled for openings.
Aoi
- Career
- 320–303 · 51.4%
- This season
- 117 matches · 52.1%
- Peak rank
- 27
First hit in 50.9% of 464 rounds. Won 57.6% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
- After losing a round: waits first in 33.5% of rounds, against 21.0% after winning one.
- When behind: waits first in 38.1% of rounds, against 17.5% when ahead or level.
- After opening the round before with “backdash into evade up”: opens with “6P+K Ouda into 6P+KP Oushu Hiji'ate” in 26.8% of rounds, against 3.2% after anything else.
- After losing a round: opens with “G guard into throw escape” in 9.8% of rounds, against 2.3% after winning one.
| backdash into evade up | 50 | 10.7% |
|---|---|---|
| guardG into throw escape | 36 | 7.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 27 | 5.8% |
| backdash into Ougimai4P | 26 | 5.6% |
| crouch into Gedan Shouda2P | 25 | 5.3% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 21 | 4.5% |
| Ryoushi43P | 18 | 3.9% |
| guardG into evade up | 11 | 2.4% |
| Tenchi In'youP+K+G | 10 | 2.1% |
| guardG into Nirentotsu OuchuPPP | 10 | 2.1% |
| forward movement into Nirentotsu OuchuPPP | 9 | 1.9% |
| Hou'oushu3P | 7 | 1.5% |
| crouch dash forward into Hou'oushu3P | 7 | 1.5% |
| guardG into Tsukiashibarai1P | 7 | 1.5% |
| backdash into Soushouda46P+K | 6 | 1.3% |
111 further openings account for the other 197 rounds.
Vanessa
- Career
- 400–358 · 52.8%
- This season
- 63 matches · 57.1%
- Peak rank
- 31
First hit in 26.7% of 258 rounds. Won 55.1% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Stinger Low Blow1P+K | 18 | 7.0% |
|---|---|---|
| Offensive Style: crouch into Leg Guard Crush2P | 18 | 7.0% |
| Offensive Style: backdash into back kick+guard4K+G | 15 | 5.8% |
| Offensive Style: guard into Combo UpperPPP | 14 | 5.4% |
| Offensive Style: One Two into Combo UpperPPP | 13 | 5.0% |
| Defensive Style: crouch into Sit Jab2P | 10 | 3.9% |
| Defensive Style: guard into throw escape | 10 | 3.9% |
| Defensive Style: backdash into evade up | 9 | 3.5% |
| Defensive Style: guard into Stinger Low Blow1P+K | 9 | 3.5% |
| Defensive Style: Cut Upper into guardG | 6 | 2.3% |
| Defensive Style: Stinger Low Blow | 6 | 2.3% |
| Defensive Style: Cut Upper | 5 | 1.9% |
| Defensive Style: Shadow Slicer | 5 | 1.9% |
| Defensive Style: guard into evade up | 5 | 1.9% |
| Offensive Style: guard into punchP | 5 | 1.9% |
82 further openings account for the other 110 rounds.
Brad
- Career
- 213–168 · 55.9%
- This season
- 54 matches · 57.4%
- Peak rank
- 29
First hit in 44.3% of 219 rounds. Won 58.8% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Sit Jab2P | 32 | 14.6% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 16 | 7.3% |
| guardG into throw escape | 16 | 7.3% |
| backdash into Stop Kick4K | 12 | 5.5% |
| guardG into evade down | 11 | 5.0% |
| backdash into evade up | 9 | 4.1% |
| guardG into Sawk Klab6P+K | 9 | 4.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 8 | 3.6% |
| guardG into Sharp Shoot1P | 8 | 3.6% |
| guardG into evade up | 7 | 3.2% |
| punchP into kickK | 6 | 2.7% |
| throw escape | 6 | 2.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 5 | 2.3% |
| guardG into punchP | 4 | 1.8% |
| Middle Spin Kick66K | 3 | 1.4% |
49 further openings account for the other 68 rounds.
Sarah
- Career
- 123–75 · 62.1%
- This season
- 12 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 11.8% |
|---|---|---|
| backdash into Quick Knee6K | 4 | 7.8% |
| backdash into Switch Kick4K | 3 | 5.9% |
| forward movement into punchP | 3 | 5.9% |
| guardG into evade up | 3 | 5.9% |
| backdash into evade up | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| crouch dash forward into guardG | 2 | 3.9% |
| evade down into crouch dash forward | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| guardG into Squat Straight2P | 2 | 3.9% |
| guardG into evade down | 2 | 3.9% |
| backdash into Rising Elbow6P | 1 | 2.0% |
| backdash into Stiletto66K | 1 | 2.0% |
| backward movement into evade down | 1 | 2.0% |
15 further openings account for the other 15 rounds.
Kage
- Career
- 256–134 · 65.6%
- This season
- 12 matches · 58.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 15.6% |
|---|---|---|
| backdash into Gen'you4K+G | 5 | 11.1% |
| Rasen4P into Rasen Urageri4PK | 4 | 8.9% |
| Senpugeri7K | 4 | 8.9% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 4.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 4.4% |
| Ryubisen44K+G | 2 | 4.4% |
| Fusenjin3P | 1 | 2.2% |
| Rasen4P | 1 | 2.2% |
| Rasen4P into throwP+G | 1 | 2.2% |
| Yokoshutou4P+K into SouhajinP+K | 1 | 2.2% |
| Yokoshutou4P+K into Sunebarai4P+KP | 1 | 2.2% |
| backdash into Furikakato OtoshiK+G | 1 | 2.2% |
| backdash into Ryubisen44K+G | 1 | 2.2% |
| backdash into Senpujin2P+K | 1 | 2.2% |
11 further openings account for the other 11 rounds.
El Blaze
- Career
- 219–192 · 53.3%
- This season
- 103 matches · 62.1%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 3 | 13.6% |
|---|---|---|
| Volcano Upper4P+K | 2 | 9.1% |
| backdash into evade up | 2 | 9.1% |
| up-back kick+guard7K+G into guardG | 2 | 9.1% |
| Back Knuckle4P | 1 | 4.5% |
| Rolling Low Knuckle1P | 1 | 4.5% |
| Rolling Low Knuckle1P into backdash | 1 | 4.5% |
| Shadow Strike6P | 1 | 4.5% |
| backdash | 1 | 4.5% |
| backdash into Demon's Tail9P+KK | 1 | 4.5% |
| backdash into Hammer Smash46P+K | 1 | 4.5% |
| backdash into backward movement | 1 | 4.5% |
| crouch dash forward into punchP | 1 | 4.5% |
| forward dash into Volcano Upper4P+K | 1 | 4.5% |
| forward movement into Outrage ComboPPK | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 103 matches played. The rest were not pulled for openings.
Jean
- Career
- 74–28 · 72.5%
- This season
- 5 matches · 20.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 14.3% |
|---|---|---|
| Shitanagi Shutou1P into guardG | 2 | 9.5% |
| Nozuchi1P+K into guardG | 1 | 4.8% |
| Tate'enpi33P into Agezuki3P+K | 1 | 4.8% |
| backdash into Shitanagi Shutou1P | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| crouch dash back into Nozuchi1P+K | 1 | 4.8% |
| crouch dash back into Oihiji4P+K | 1 | 4.8% |
| crouch dash forward into Oiseikenzuki (Deflect)236P+K | 1 | 4.8% |
| crouch dash forward into Shutoukiri4P | 1 | 4.8% |
| crouch dash forward into guardG | 1 | 4.8% |
| crouch dash forward into throw escape | 1 | 4.8% |
| evade down into Agezuki3P+K | 1 | 4.8% |
| evade down into Kousenshu4KP | 1 | 4.8% |
| evade down into Shitanagi Shutou1P | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Jeffry
- Career
- 66–25 · 72.5%
- This season
- 4 matches · 25.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 20.0% |
|---|---|---|
| Dash Elbow66P | 2 | 13.3% |
| backdash into Double Hammer Down43P | 2 | 13.3% |
| crouch into Ducking Low2K+G | 2 | 13.3% |
| Heavy Back Knuckle4P into punchP | 1 | 6.7% |
| Toe Kick2K into Toe Kick Hammer2KP | 1 | 6.7% |
| Torpedo Head Butt4P+K | 1 | 6.7% |
| backdash into Rising Hammer43PP | 1 | 6.7% |
| crouch dash forward into throw escape | 1 | 6.7% |
| guardG | 1 | 6.7% |
Lion
- Career
- 64–25 · 71.9%
- This season
- 3 matches · 33.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 3 | 21.4% |
|---|---|---|
| Attai2K into Tousentai2KK+G | 1 | 7.1% |
| In'you4P into Ni In'you4PP | 1 | 7.1% |
| Kouho Hachihonsui44P+K into Tourou Teihozen (Deflect)4P+K+G | 1 | 7.1% |
| Taizan Soukoushu4P+K into punchP | 1 | 7.1% |
| backdash into back kick+guard4K+G | 1 | 7.1% |
| crouch dash back into Sentai4K | 1 | 7.1% |
| crouch dash forward into Sen'inshou3P | 1 | 7.1% |
| crouch dash forward into throw escape | 1 | 7.1% |
| crouch into Shicchi Soutai3K+G | 1 | 7.1% |
| forward dash into throwP+G | 1 | 7.1% |
| punchP into kickK | 1 | 7.1% |
Jacky
- Career
- 55–23 · 70.5%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 2 | 22.2% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 2 | 22.2% |
| forward movement into punchP | 2 | 22.2% |
| Double Dragon9K | 1 | 11.1% |
| Spin Heel Sword4K+G into forward movement | 1 | 11.1% |
| forward dash into Spinning Arm Kick4PK | 1 | 11.1% |
Wolf
- Career
- 9–2 · 81.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 2 | 28.6% |
|---|---|---|
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 14.3% |
| Elbow Butt4P into punchP | 1 | 14.3% |
| backdash into Mow Down Chop1P+K | 1 | 14.3% |
| crouch dash forward into throw escape | 1 | 14.3% |
| crouch into down-back kick1K | 1 | 14.3% |
Lau
- Career
- 22–8 · 73.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 1 | 20.0% |
|---|---|---|
| Kokyaku Haiten7K | 1 | 20.0% |
| RenshouPP into Renshou Senputai3PPK | 1 | 20.0% |
| backdash into Sako Soushou4P+K | 1 | 20.0% |
| forward dash into Kosoushou46P | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 4 of 15 tests hold up
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
