VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

yoshi21cc

  • Shun
  • Lion
  • Lau
  • Pai
Career matches11,371
Career win rate48.0%
Round win rate46.5%
Peak rank30
Distinct opponents372
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1367 #2,827 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen284,7882,2422,54646.8%
Lion303,6161,7781,83849.2%
Shun302,5601,2761,28449.8%
Lau2337113623536.7%
Pai2336211558.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,582 of 4,465 rounds counted

6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.13681,437
Shun6.03591,303
Lion5.7342747
Lau6.036169
Pai4.325626

By opponent's character

Akira6.2371469
Aoi5.6336299
Wolf6.3377270
Jacky5.9353278
Sarah6.0362236
Jean6.2374247
Pai6.2371228
Goh5.7343192
Jeffry6.1365208
Shun5.9352212
Lion5.7342201
El Blaze5.8349156
Lau6.2371135
Kage5.8347104
Brad6.0357109
Vanessa5.432336
Taka6.035878
Eileen6.035858
Lei Fei6.036051
Dural5.231015

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira144747051.4%+5.9
Aoi93444947.3%+0.6
Wolf89434648.3%+3.5
Jacky88276130.7%-15.2
Sarah82384446.3%+2.5
Jean72314143.1%-0.2
Pai70363451.4%+3.4
Goh69333647.8%+5.1
Jeffry65263940.0%-2.4
Shun62253740.3%-3.7
Lion61283345.9%+3.3
El Blaze48192939.6%-8.1
Lau44172738.6%-2.1
Kage39201951.3%+1.8
Brad36201655.6%+10.6
Vanessa24101441.7%-1.2
Taka1910952.6%+9.6
Eileen1771041.2%-3.3
Lei Fei1531220.0%-21.0
Dural92722.2%-17.4

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence132646848.5%+2.2
Octagon127547342.5%-2.1
Full Fence123645952.0%+7.5
Low Fence120477339.2%-6.5
Half Fence111496244.1%-1.8
Single Wall110446640.0%-2.5
Rectangle109476243.1%-1.2
Open107515647.7%+1.6
Breakable Full Fence103416239.8%-5.0
Full Fence and Open49193038.8%-2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls70545.2%45.1%+0.1
No walls33742.1%44.5%-2.3

Walls against open: +2.4 points (95% range -4.0 to +8.9), p 0.460 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1686275.0%
48歳技覚えられないよ (Rank 27)2026/10/16139469.2%
tamaneen (Rank 30)2026/10/15127558.3%
胃弱 (Rank 26)2026/10/1582625.0%
hahaha (Rank 29)2026/10/15115645.5%
meine (Rank 23)2026/10/1321111052.4%
Jyuryoku_Eileen (Rank 24)2026/10/1393633.3%
BANANA (Rank 30)2026/10/13134930.8%
ゅろぽ (Rank 25)2026/10/131413192.9%
うめおに。 (Rank 31)2026/10/13113827.3%
juste (Rank 29)2026/10/1094544.4%
TaKaArAsHi573 (Rank 29)2026/10/102171433.3%
混浴ジャキミリアン (Rank 31)2026/10/10127558.3%
HIROCHILL (Rank 29)2026/10/0492722.2%
タイヨウ (Rank 30)2026/10/03103730.0%
ヘニオ (Rank 31)2026/09/2694544.4%
みとG_ちゃんねる (Rank 29)2026/09/17105550.0%
A56-7W (Rank 30)2026/09/14114736.4%
こて (Rank 27)2026/09/1483537.5%
be-shedded (Rank 29)2026/09/08127558.3%
CELIS (Rank 29)2026/09/06127558.3%
M&E (Rank 23)2026/09/031211191.7%
失礼!スマッシュ☆彡 (Rank 26)2026/08/17136746.1%
headup11 (Rank 21)2026/08/02147750.0%
うをん (Rank 30)2026/06/2795455.6%

Round openings

Every character

Juchou Senshou8P+K3217.9%
Enkou RensouPP into Rensou HekizanPPP3067.5%
crouch into Haisenchu1P2526.2%
RengekiPP into Saishu RenkangekiPPP2145.3%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP1794.4%
Enkou Nyudou214P+K into Enkou ShutsudouP1553.8%
guardG1413.5%
Gyou'in Haishu3P1283.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP1072.6%
Shicchi Soutai3K+G1062.6%
Honshin Rensenkyaku4K+G952.3%
punchP into Enkou RensouPP882.2%
crouch into Haisenchu Kaikakyaku1PK862.1%
Kousokuhon7K+G852.1%
Banchu6P into Banchu Renkanshu6PP751.8%

305 further openings account for the other 1,730 rounds.

Counted from 1,043 of the 1,146 matches played. The rest were not pulled for openings.

Eileen

Career
2,242–2,546 · 46.8%
This season
422 matches · 45.3%
Peak rank
28

First hit in 47.9% of 1,352 rounds. Won 51.4% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 4.5% of rounds, against 1.6% in their other rounds.
  • After opening the round before by waiting: waits first in 29.5% of rounds, against 6.0% after anything else.
  • After winning a round: attacks straight away in 86.4% of rounds, against 70.9% after losing one.
  • When behind: waits first in 15.6% of rounds, against 2.0% when ahead or level.
  • In round 1: opens with “1P+K Enkou Tekitou into 1P+KP Enkou Soutekitou” in 20.2% of rounds, against 10.6% in their other rounds.
  • After opening the round before with “PP Enkou Rensou into PPP Rensou Hekizan”: opens with “1P+K Enkou Tekitou into 1P+KP Enkou Soutekitou” in 16.5% of rounds, against 8.7% after anything else.
  • After winning a round: opens with “P punch into PP Enkou Rensou” in 10.5% of rounds, against 5.4% after losing one.
  • When the score is level: opens with “PP Enkou Rensou into PPP Rensou Hekizan” in 25.2% of rounds, against 20.6% when ahead or behind.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP30622.4%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP17913.1%
Enkou Nyudou214P+K into Enkou ShutsudouP15511.4%
punchP into Enkou RensouPP886.5%
Kousokuhon7K+G856.2%
Kousokuhon7K+G into guardG544.0%
forward movement into Enkou Nyudou214P+K513.7%
no input433.1%
evade down into Matsumensou4P+K402.9%
guardG402.9%
punchP into Rensou HekizanPPP332.4%
Kousokuhon7K+G into evade up312.3%
punchP into Enkou Chousou3P201.5%
evade up181.3%
Rensou HekizanPPP into Rakuho SenpukyakuPPPK171.2%

93 further openings account for the other 204 rounds.

Counted from 357 of the 422 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–8 · 69%5–7 · 42%too few to test
Wolf10–6 · 62%3–7 · 30%too few to test
Aoi11–10 · 52%11–1 · 92%too few to test
Pai7–12 · 37%6–4 · 60%too few to test
Sarah9–8 · 53%5–6 · 45%too few to test
Jeffry5–4 · 56%4–7 · 36%too few to test
Shun4–12 · 25%2–6 · 25%too few to test
Jacky4–12 · 25%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
1,276–1,284 · 49.8%
This season
376 matches · 47.6%
Peak rank
30

First hit in 56.0% of 1,323 rounds. Won 51.7% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 45.6% of rounds, against 27.6% in their other rounds.
  • On 10+ drinks: waits first in 49.7% of rounds, against 33.7% on other drink counts.
  • In round 4 or later: opens with “crouch into 1P Haisenchu” in 31.4% of rounds, against 14.9% in their other rounds.
  • Against Lau: opens with “crouch into 1P Haisenchu” in 34.4% of rounds, against 18.1% against everyone else.
  • After opening the round before with “PP Rengeki into PPP Saishu Renkangeki”: opens with “crouch into 1P Haisenchu” in 39.2% of rounds, against 20.8% after anything else.
  • After losing a round: opens with “3P Gyou'in Haishu” in 15.3% of rounds, against 1.0% after winning one.
  • When behind: opens with “3P Gyou'in Haishu” in 16.0% of rounds, against 3.2% when ahead or level.
  • On 5–9 drinks: opens with “PP Rengeki into PPP Saishu Renkangeki” in 37.4% of rounds, against 18.0% on other drink counts.

How is this tested?

crouch into Haisenchu1P25218.8%
RengekiPP into Saishu RenkangekiPPP21416.0%
Gyou'in Haishu3P1289.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP1078.0%
Honshin Rensenkyaku4K+G957.1%
crouch into Haisenchu Kaikakyaku1PK866.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP513.8%
guardG443.3%
offensive move into Honshin TankaP+K272.0%
Gyou'in Haishu3P into Kasen Zenbokushou6PP261.9%
punchP into RengekiPP251.9%
Tenshin Souchushou6P+K161.2%
backward movement into Kasen Zenbokushou6PP161.2%
crouch into Gyousentai2K161.2%
evade down into Kasen Zenbokushou6PP161.2%

92 further openings account for the other 219 rounds.

Counted from 340 of the 376 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–12 · 57%6–9 · 40%too few to test
Wolf16–12 · 57%6–4 · 60%too few to test
Aoi4–11 · 27%3–7 · 30%too few to test
Jean9–5 · 64%5–6 · 45%too few to test
Shun8–8 · 50%1–2 · 33%too few to test
Jacky9–6 · 60%2–5 · 29%too few to test
Lion6–8 · 43%3–2 · 60%too few to test
Sarah5–9 · 36%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
1,778–1,838 · 49.2%
This season
307 matches · 41.7%
Peak rank
30

First hit in 49.5% of 1,201 rounds. Won 52.4% of the rounds they struck first, 37.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 15.3% of rounds, against 6.8% in their other rounds.
  • Against Jeffry: backs off first in 19.8% of rounds, against 9.6% against everyone else.
  • When behind: waits first in 8.9% of rounds, against 4.5% when ahead or level.
  • In round 3: opens with “3K+G Shicchi Soutai” in 14.5% of rounds, against 6.8% in their other rounds.
  • Against Shun: opens with “backdash into 3K+G Shicchi Soutai” in 14.6% of rounds, against 4.5% against everyone else.
  • After opening the round before with “6P Banchu into 6PP Banchu Renkanshu”: opens with “PP Koushu Rensui into PPP Renkan Senshou” in 11.9% of rounds, against 4.1% after anything else.
  • After winning a round: opens with “PP Koushu Rensui into PPP Renkan Senshou” in 6.8% of rounds, against 2.9% after losing one.
  • When the score is level: opens with “6P Banchu into 6PP Banchu Renkanshu” in 4.3% of rounds, against 4.4% when ahead or behind.

How is this tested?

Juchou Senshou8P+K32126.5%
Shicchi Soutai3K+G1068.8%
Banchu6P into Banchu Renkanshu6PP756.2%
Koushu RensuiPP into Renkan SenshouPPP594.9%
backdash into Shicchi Soutai3K+G594.9%
Shicchi Soutai3K+G into guardG534.4%
guardG524.3%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP453.7%
Katousui2P393.2%
punchP363.0%
backdash into Touku Rigou Bantaitetsu46K+G332.7%
punchP into Koushu RensuiPP322.6%
Senputai8K into Katoutai8KK262.1%
Touku Gekishou9P252.1%
guardG into Senkyutai1K231.9%

81 further openings account for the other 226 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh5–12 · 29%8–4 · 67%too few to test
Akira9–16 · 36%2–3 · 40%too few to test
Jacky2–14 · 12%4–5 · 44%too few to test
Jeffry5–7 · 42%5–6 · 45%too few to test
Jean7–10 · 41%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
136–235 · 36.7%
This season
33 matches · 39.4%
Peak rank
23

First hit in 58.1% of 129 rounds. Won 49.3% of the rounds they struck first, 37.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kokyaku Haiten7K3426.4%
Fukko Kensou1P1511.6%
RenshouPP into RaigekishouPPP1511.6%
Kokyaku Haiten7K into evade up97.0%
punchP into RenshouPP75.4%
Touku Kosenkyaku9K43.1%
backdash into guardG43.1%
RaigekishouPPP into Renkan TenshinkyakuPPPK32.3%
Touku Shashou897P+K32.3%
evade up32.3%
Chisoutai2K+G21.6%
Chugeki6P21.6%
Sako Soushou4P+K into RaigekishouPPP21.6%
backdash21.6%
crouch into Kasoutai2K21.6%

21 further openings account for the other 22 rounds.

Counted from 31 of the 33 matches played. The rest were not pulled for openings.

Pai

Career
21–15 · 58.3%
This season
8 matches · 25.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ensei Haijinkyaku7K+G into evade up414.8%
guardG414.8%
Ensei Haijinkyaku7K+G into guardG311.1%
Haitenkyaku7K311.1%
no input311.1%
punchP into RenshouPP27.4%
Ensei Haijinkyaku7K+G13.7%
RenshouPP into RaigekishouPPP13.7%
Senchuken6P13.7%
Soukasui3P into Souka Senpukyaku3PK13.7%
crouch into Renka Sentai2KK13.7%
evade up13.7%
punchP into Soukasui3P13.7%
up kick+guard8K+G13.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 8 of 15 tests hold up
  • Shun: 8 of 17 tests hold up
  • Lion: 8 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)