Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1217 #3,388 of 3,686 on the Elo list →
Pai1229146 matches
Vanessa1168130 matches
Jeffry121629 matches
Jacky120217 matches
Aoi122414 matches
Goh121310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 25 | 1,366 | 662 | 704 | 48.5% |
|---|---|---|---|---|---|
| Vanessa | 24 | 1,035 | 435 | 600 | 42.0% |
| Jeffry | 23 | 194 | 94 | 100 | 48.5% |
| Aoi | 22 | 121 | 64 | 57 | 52.9% |
| Goh | 21 | 97 | 56 | 41 | 57.7% |
| Jacky | 22 | 85 | 40 | 45 | 47.1% |
| Wolf | 18 | 28 | 17 | 11 | 60.7% |
| Akira | 16 | 1 | 1 | 0 | 100.0% |
| Kage | 16 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,382 of 1,430 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 7.3 | 436 | 588 |
|---|---|---|---|
| Vanessa | 7.1 | 426 | 524 |
| Jeffry | 7.2 | 432 | 122 |
| Jacky | 8.0 | 479 | 67 |
| Aoi | 7.0 | 418 | 65 |
| Goh | 6.0 | 358 | 3 |
| Wolf | 7.3 | 441 | 7 |
| Akira | 6.4 | 382 | 3 |
| Kage | 6.9 | 416 | 3 |
By opponent's character
| Akira | 7.3 | 440 | 212 |
|---|---|---|---|
| Aoi | 7.0 | 422 | 109 |
| Pai | 7.3 | 436 | 94 |
| Jacky | 7.5 | 453 | 98 |
| Sarah | 7.0 | 422 | 93 |
| Shun | 7.1 | 424 | 92 |
| Wolf | 7.5 | 451 | 91 |
| Goh | 7.2 | 432 | 75 |
| Jeffry | 6.8 | 405 | 49 |
| Lion | 7.5 | 451 | 67 |
| El Blaze | 6.8 | 407 | 74 |
| Taka | 7.4 | 443 | 54 |
| Lei Fei | 7.1 | 424 | 54 |
| Lau | 7.6 | 456 | 46 |
| Eileen | 6.6 | 397 | 33 |
| Vanessa | 7.1 | 426 | 33 |
| Dural | 7.9 | 476 | 28 |
| Jean | 7.6 | 456 | 30 |
| Kage | 6.4 | 382 | 29 |
| Brad | 6.8 | 411 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 23 | 30 | 43.4% | +1.0 |
|---|---|---|---|---|---|
| Aoi | 29 | 11 | 18 | 37.9% | -0.8 |
| Pai | 26 | 11 | 15 | 42.3% | +8.4 |
| Jacky | 25 | 10 | 15 | 40.0% | -3.6 |
| Sarah | 25 | 12 | 13 | 48.0% | +12.9 |
| Shun | 22 | 8 | 14 | 36.4% | -11.5 |
| Wolf | 22 | 7 | 15 | 31.8% | -4.3 |
| Goh | 19 | 7 | 12 | 36.8% | -9.0 |
| Jeffry | 17 | 7 | 10 | 41.2% | -5.0 |
| Lion | 17 | 10 | 7 | 58.8% | +9.1 |
| El Blaze | 16 | 8 | 8 | 50.0% | +12.8 |
| Taka | 16 | 5 | 11 | 31.2% | -16.2 |
| Lei Fei | 12 | 4 | 8 | 33.3% | -8.9 |
| Lau | 11 | 5 | 6 | 45.5% | -3.9 |
| Eileen | 8 | 5 | 3 | 62.5% | +24.9 |
| Vanessa | 8 | 4 | 4 | 50.0% | -2.1 |
| Dural | 7 | 0 | 7 | 0.0% | -33.7 |
| Jean | 7 | 4 | 3 | 57.1% | +16.3 |
| Kage | 7 | 2 | 5 | 28.6% | -5.8 |
| Brad | 5 | 4 | 1 | 80.0% | +32.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 41 | 17 | 24 | 41.5% | -6.1 |
|---|---|---|---|---|---|
| Open | 40 | 18 | 22 | 45.0% | +1.6 |
| Single Wall | 40 | 18 | 22 | 45.0% | -0.7 |
| Rectangle | 38 | 15 | 23 | 39.5% | +3.3 |
| Full Fence | 35 | 16 | 19 | 45.7% | +2.9 |
| Half Fence | 32 | 15 | 17 | 46.9% | +9.4 |
| Breakable Half Fence | 29 | 12 | 17 | 41.4% | -0.6 |
| Octagon | 29 | 12 | 17 | 41.4% | +0.7 |
| Low Fence | 24 | 11 | 13 | 45.8% | +6.7 |
| Full Fence and Open | 17 | 6 | 11 | 35.3% | -2.5 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 204 | 42.6% | 41.4% | +1.2 |
| No walls | 104 | 45.2% | 43.4% | +1.8 |
Walls against open: -0.5 points (95% range -12.5 to +11.4), p 0.932 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| mokoha_jean (Rank 22) | 10 | 3 | 7 | 30.0% |
|---|---|---|---|---|
| dalmax72 (Rank 21) | 9 | 7 | 2 | 77.8% |
| TaKaArAsHi573 (Rank 21) | 8 | 2 | 6 | 25.0% |
| ゅろぽ (Rank 23) | 8 | 3 | 5 | 37.5% |
| トローリロートル (Rank 21) | 8 | 6 | 2 | 75.0% |
| あなたのかみさま (Rank 23) | 7 | 2 | 5 | 28.6% |
| かりすまっくすさん★ (Rank 26) | 6 | 2 | 4 | 33.3% |
| CHASER (Rank 23) | 5 | 2 | 3 | 40.0% |
| Mon3tr (Rank 24) | 5 | 2 | 3 | 40.0% |
| allgonnaworkout (Rank 25) | 5 | 3 | 2 | 60.0% |
| camelvf (Rank 25) | 5 | 0 | 5 | 0.0% |
| ねこ吉 (Rank 21) | 5 | 3 | 2 | 60.0% |
| ぽん (Rank 26) | 5 | 0 | 5 | 0.0% |
| みらめたる (Rank 21) | 5 | 2 | 3 | 40.0% |
| トマト牛乳♪ (Rank 26) | 5 | 2 | 3 | 40.0% |
| E.J (Rank 20) | 4 | 2 | 2 | 50.0% |
| SouzaTheo (Rank 24) | 4 | 4 | 0 | 100.0% |
| TERA (Rank 27) | 4 | 1 | 3 | 25.0% |
| a39611619 (Rank 21) | 4 | 3 | 1 | 75.0% |
| kayotomo55 (Rank 24) | 4 | 1 | 3 | 25.0% |
| sk901 (Rank 21) | 4 | 4 | 0 | 100.0% |
| しろ☆おび。@のびしろF (Rank 26) | 4 | 2 | 2 | 50.0% |
| カミナリおやじ (Rank 27) | 4 | 0 | 4 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 4 | 0 | 4 | 0.0% |
| 銀髪ザムライ (Rank 24) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| みらめたる (Rank 21) | 2026/10/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| 銀髪ザムライ (Rank 24) | 2026/10/13 | 4 | 0 | 4 | 0.0% |
| トローリロートル (Rank 21) | 2026/10/05 | 8 | 6 | 2 | 75.0% |
| a39611619 (Rank 21) | 2026/10/05 | 4 | 3 | 1 | 75.0% |
| camelvf (Rank 25) | 2026/10/04 | 5 | 0 | 5 | 0.0% |
| TERA (Rank 27) | 2026/10/04 | 4 | 1 | 3 | 25.0% |
| ゅろぽ (Rank 23) | 2026/09/28 | 8 | 3 | 5 | 37.5% |
| Mon3tr (Rank 24) | 2026/09/27 | 5 | 2 | 3 | 40.0% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/09/26 | 4 | 2 | 2 | 50.0% |
| カミナリおやじ (Rank 27) | 2026/09/15 | 4 | 0 | 4 | 0.0% |
| kayotomo55 (Rank 24) | 2026/09/14 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 21) | 2026/08/30 | 9 | 7 | 2 | 77.8% |
| かりすまっくすさん★ (Rank 26) | 2026/08/30 | 6 | 2 | 4 | 33.3% |
| allgonnaworkout (Rank 25) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| トマト牛乳♪ (Rank 26) | 2026/07/05 | 5 | 2 | 3 | 40.0% |
| SouzaTheo (Rank 24) | 2026/07/04 | 4 | 4 | 0 | 100.0% |
| ぽん (Rank 26) | 2026/07/04 | 5 | 0 | 5 | 0.0% |
| ねこ吉 (Rank 21) | 2026/06/29 | 5 | 3 | 2 | 60.0% |
| mokoha_jean (Rank 22) | 2026/06/28 | 10 | 3 | 7 | 30.0% |
| CHASER (Rank 23) | 2026/06/25 | 5 | 2 | 3 | 40.0% |
| あなたのかみさま (Rank 23) | 2026/06/25 | 7 | 2 | 5 | 28.6% |
| TaKaArAsHi573 (Rank 21) | 2026/06/23 | 8 | 2 | 6 | 25.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/06/20 | 4 | 0 | 4 | 0.0% |
| sk901 (Rank 21) | 2026/06/16 | 4 | 4 | 0 | 100.0% |
| E.J (Rank 20) | 2026/06/15 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| Senchuken6P | 121 | 9.6% |
|---|---|---|
| punchP into kickK | 56 | 4.5% |
| Hi'en Tankyaku9K | 41 | 3.3% |
| Offensive Style: evade down into guardG | 27 | 2.1% |
| Defensive Style: evade down into guardG | 25 | 2.0% |
| Offensive Style: Stop Middle into throwP+G | 23 | 1.8% |
| Offensive Style: punch into kickK | 23 | 1.8% |
| Defensive Style: guard into evade down | 22 | 1.8% |
| Offensive Style: Leg Guard Crush | 19 | 1.5% |
| Offensive Style: punch into Stop Middle4K | 17 | 1.4% |
| evade down into guardG | 17 | 1.4% |
| guardG into evade down | 16 | 1.3% |
| punchP into RenshouPP | 16 | 1.3% |
| Offensive Style: guard into evade down | 15 | 1.2% |
| punchP into Ryoushou6P+K | 14 | 1.1% |
416 further openings account for the other 805 rounds.
Counted from 310 of the 323 matches played. The rest were not pulled for openings.
Pai
- Career
- 662–704 · 48.5%
- This season
- 146 matches · 45.9%
- Peak rank
- 25
First hit in 60.3% of 539 rounds. Won 49.2% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “6P Senchuken” in 34.4% of rounds, against 18.6% in their other rounds.
| Senchuken6P | 121 | 22.4% |
|---|---|---|
| punchP into kickK | 52 | 9.7% |
| Hi'en Tankyaku9K | 41 | 7.6% |
| punchP into RenshouPP | 16 | 3.0% |
| punchP into Ryoushou6P+K | 14 | 2.6% |
| Sensaitai2K into Renka Sentai2KK | 12 | 2.2% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 11 | 2.0% |
| Honshin Soukyaku1K+G into guardG | 10 | 1.9% |
| evade down into guardG | 10 | 1.9% |
| guardG into evade down | 10 | 1.9% |
| punchP into Sensaitai2K | 10 | 1.9% |
| Honshin Soukyaku1K+G | 9 | 1.7% |
| punchP into Ensei KatanhekiP+K | 9 | 1.7% |
| punchP | 8 | 1.5% |
| RenshouPP into RaigekishouPPP | 7 | 1.3% |
126 further openings account for the other 199 rounds.
Counted from 133 of the 146 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–8 · 50% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 435–600 · 42.0%
- This season
- 130 matches · 33.1%
- Peak rank
- 24
First hit in 30.1% of 518 rounds. Won 43.6% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Offensive Style: evade down into guardG | 27 | 5.1% |
|---|---|---|
| Defensive Style: evade down into guardG | 25 | 4.8% |
| Offensive Style: Stop Middle into throwP+G | 23 | 4.4% |
| Offensive Style: punch into kickK | 23 | 4.4% |
| Defensive Style: guard into evade down | 22 | 4.2% |
| Offensive Style: Leg Guard Crush | 19 | 3.6% |
| Offensive Style: punch into Stop Middle4K | 17 | 3.2% |
| Offensive Style: guard into evade down | 15 | 2.9% |
| Defensive Style: punch into Stinger Low Blow1P+K | 13 | 2.5% |
| Offensive Style: guard into punchP | 11 | 2.1% |
| Offensive Style: punch into One TwoPP | 11 | 2.1% |
| Offensive Style: Sweet Leg Slash | 9 | 1.7% |
| Offensive Style: Body Blow into Body Blow Knee6PK | 7 | 1.3% |
| Offensive Style: punch into Sweet Leg Slash1P | 7 | 1.3% |
| Defensive Style: guard into throw escape | 6 | 1.1% |
181 further openings account for the other 291 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–10 · 44% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 40–45 · 47.1%
- This season
- 17 matches · 41.2%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 6 | 8.3% |
|---|---|---|
| Middle Smash6P | 3 | 4.2% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 3 | 4.2% |
| Squat Straight2P | 3 | 4.2% |
| guardG into punchP | 3 | 4.2% |
| guardG into throw escape | 3 | 4.2% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 2 | 2.8% |
| Head Hook Kick3K+G into guardG | 2 | 2.8% |
| Low Spin Kick1K+G into evade down | 2 | 2.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K | 2 | 2.8% |
| evade down into throw escape | 2 | 2.8% |
| punchP into Bil Jee6P+K | 2 | 2.8% |
| punchP into Long Stride Back Knuckle4P+K | 2 | 2.8% |
| punchP into Squat Straight2P | 2 | 2.8% |
33 further openings account for the other 33 rounds.
Aoi
- Career
- 64–57 · 52.9%
- This season
- 16 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 8 | 12.3% |
|---|---|---|
| Chudan Hiji'ate6P | 5 | 7.7% |
| punchP into NirentotsuPP | 5 | 7.7% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 4 | 6.2% |
| punchP into Inshou43P+K | 4 | 6.2% |
| Gedan Shouda2P | 3 | 4.6% |
| Kusanagi2K+G | 3 | 4.6% |
| evade down into guardG | 3 | 4.6% |
| guardG into evade down | 3 | 4.6% |
| punchP | 3 | 4.6% |
| punchP into Kasumigeri2K | 2 | 3.1% |
| punchP into Namigaeshi64P+K | 2 | 3.1% |
| Koromoguruma66P | 1 | 1.5% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 1 | 1.5% |
| Kusanagi2K+G into throwP+G | 1 | 1.5% |
17 further openings account for the other 17 rounds.
Goh
- Career
- 56–41 · 57.7%
- This season
- 10 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 5 | 11.9% |
|---|---|---|
| backdash into Karura4P+K | 5 | 11.9% |
| punchP into Jibishou3P+K | 4 | 9.5% |
| Sune'uchi2P | 3 | 7.1% |
| guardG into evade down | 3 | 7.1% |
| punchP into kickK | 3 | 7.1% |
| evade down into guardG | 2 | 4.8% |
| punchP into Soukyu46P | 2 | 4.8% |
| Hoderi4P into guardG | 1 | 2.4% |
| Jibishou3P+K | 1 | 2.4% |
| Karura4P+K | 1 | 2.4% |
| Kusabigeri2K | 1 | 2.4% |
| Ni'oudaoshi3K+G into throwP+G | 1 | 2.4% |
| Raikou3P into Jibishou3P+K | 1 | 2.4% |
| Sune'uchi2P into Karura4P+K | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Wolf
- Career
- 17–11 · 60.7%
- This season
- 2 matches · 0.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P | 1 | 14.3% |
|---|---|---|
| Low Smash2K | 1 | 14.3% |
| crouch into Low Smash2K | 1 | 14.3% |
| evade down into guardG | 1 | 14.3% |
| evade up into Kenka Kick1K+G | 1 | 14.3% |
| punchP into Comet Hook1P | 1 | 14.3% |
| punchP into crouch | 1 | 14.3% |
Akira
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 2 | 66.7% |
|---|---|---|
| back, down-back, down punch+kick412P+K | 1 | 33.3% |
Kage
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
Not counted here: Jeffry. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 1 of 15 tests hold up
- Vanessa: 0 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
