VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Pai

wgamama_jodi3

  • Vanessa
  • Jeffry
  • Jacky
  • Aoi
  • Goh
  • Wolf
  • Akira
  • Kage
Career matches2,928
Career win rate46.8%
Round win rate45.9%
Peak rank25
Distinct opponents134
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1217 #3,388 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai251,36666270448.5%
Vanessa241,03543560042.0%
Jeffry231949410048.5%
Aoi22121645752.9%
Goh2197564157.7%
Jacky2285404547.1%
Wolf1828171160.7%
Akira16110100.0%
Kage16110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,382 of 1,430 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.3436588
Vanessa7.1426524
Jeffry7.2432122
Jacky8.047967
Aoi7.041865
Goh6.03583
Wolf7.34417
Akira6.43823
Kage6.94163

By opponent's character

Akira7.3440212
Aoi7.0422109
Pai7.343694
Jacky7.545398
Sarah7.042293
Shun7.142492
Wolf7.545191
Goh7.243275
Jeffry6.840549
Lion7.545167
El Blaze6.840774
Taka7.444354
Lei Fei7.142454
Lau7.645646
Eileen6.639733
Vanessa7.142633
Dural7.947628
Jean7.645630
Kage6.438229
Brad6.841121

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53233043.4%+1.0
Aoi29111837.9%-0.8
Pai26111542.3%+8.4
Jacky25101540.0%-3.6
Sarah25121348.0%+12.9
Shun2281436.4%-11.5
Wolf2271531.8%-4.3
Goh1971236.8%-9.0
Jeffry1771041.2%-5.0
Lion1710758.8%+9.1
El Blaze168850.0%+12.8
Taka1651131.2%-16.2
Lei Fei124833.3%-8.9
Lau115645.5%-3.9
Eileen85362.5%+24.9
Vanessa84450.0%-2.1
Dural7070.0%-33.7
Jean74357.1%+16.3
Kage72528.6%-5.8
Brad54180.0%+32.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence41172441.5%-6.1
Open40182245.0%+1.6
Single Wall40182245.0%-0.7
Rectangle38152339.5%+3.3
Full Fence35161945.7%+2.9
Half Fence32151746.9%+9.4
Breakable Half Fence29121741.4%-0.6
Octagon29121741.4%+0.7
Low Fence24111345.8%+6.7
Full Fence and Open1761135.3%-2.5

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20442.6%41.4%+1.2
No walls10445.2%43.4%+1.8

Walls against open: -0.5 points (95% range -12.5 to +11.4), p 0.932 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みらめたる (Rank 21)2026/10/1852340.0%
銀髪ザムライ (Rank 24)2026/10/134040.0%
トローリロートル (Rank 21)2026/10/0586275.0%
a39611619 (Rank 21)2026/10/0543175.0%
camelvf (Rank 25)2026/10/045050.0%
TERA (Rank 27)2026/10/0441325.0%
ゅろぽ (Rank 23)2026/09/2883537.5%
Mon3tr (Rank 24)2026/09/2752340.0%
しろ☆おび。@のびしろF (Rank 26)2026/09/2642250.0%
カミナリおやじ (Rank 27)2026/09/154040.0%
kayotomo55 (Rank 24)2026/09/1441325.0%
dalmax72 (Rank 21)2026/08/3097277.8%
かりすまっくすさん★ (Rank 26)2026/08/3062433.3%
allgonnaworkout (Rank 25)2026/07/0553260.0%
トマト牛乳♪ (Rank 26)2026/07/0552340.0%
SouzaTheo (Rank 24)2026/07/04440100.0%
ぽん (Rank 26)2026/07/045050.0%
ねこ吉 (Rank 21)2026/06/2953260.0%
mokoha_jean (Rank 22)2026/06/28103730.0%
CHASER (Rank 23)2026/06/2552340.0%
あなたのかみさま (Rank 23)2026/06/2572528.6%
TaKaArAsHi573 (Rank 21)2026/06/2382625.0%
失礼!スマッシュ☆彡 (Rank 25)2026/06/204040.0%
sk901 (Rank 21)2026/06/16440100.0%
E.J (Rank 20)2026/06/1542250.0%

Round openings

Every character

Senchuken6P1219.6%
punchP into kickK564.5%
Hi'en Tankyaku9K413.3%
Offensive Style: evade down into guardG272.1%
Defensive Style: evade down into guardG252.0%
Offensive Style: Stop Middle into throwP+G231.8%
Offensive Style: punch into kickK231.8%
Defensive Style: guard into evade down221.8%
Offensive Style: Leg Guard Crush191.5%
Offensive Style: punch into Stop Middle4K171.4%
evade down into guardG171.4%
guardG into evade down161.3%
punchP into RenshouPP161.3%
Offensive Style: guard into evade down151.2%
punchP into Ryoushou6P+K141.1%

416 further openings account for the other 805 rounds.

Counted from 310 of the 323 matches played. The rest were not pulled for openings.

Pai

Career
662–704 · 48.5%
This season
146 matches · 45.9%
Peak rank
25

First hit in 60.3% of 539 rounds. Won 49.2% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “6P Senchuken” in 34.4% of rounds, against 18.6% in their other rounds.

How is this tested?

Senchuken6P12122.4%
punchP into kickK529.7%
Hi'en Tankyaku9K417.6%
punchP into RenshouPP163.0%
punchP into Ryoushou6P+K142.6%
Sensaitai2K into Renka Sentai2KK122.2%
Souka Rensui3PP into Souka Raigekishou3PPP112.0%
Honshin Soukyaku1K+G into guardG101.9%
evade down into guardG101.9%
guardG into evade down101.9%
punchP into Sensaitai2K101.9%
Honshin Soukyaku1K+G91.7%
punchP into Ensei KatanhekiP+K91.7%
punchP81.5%
RenshouPP into RaigekishouPPP71.3%

126 further openings account for the other 199 rounds.

Counted from 133 of the 146 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
435–600 · 42.0%
This season
130 matches · 33.1%
Peak rank
24

First hit in 30.1% of 518 rounds. Won 43.6% of the rounds they struck first, 40.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Offensive Style: evade down into guardG275.1%
Defensive Style: evade down into guardG254.8%
Offensive Style: Stop Middle into throwP+G234.4%
Offensive Style: punch into kickK234.4%
Defensive Style: guard into evade down224.2%
Offensive Style: Leg Guard Crush193.6%
Offensive Style: punch into Stop Middle4K173.2%
Offensive Style: guard into evade down152.9%
Defensive Style: punch into Stinger Low Blow1P+K132.5%
Offensive Style: guard into punchP112.1%
Offensive Style: punch into One TwoPP112.1%
Offensive Style: Sweet Leg Slash91.7%
Offensive Style: Body Blow into Body Blow Knee6PK71.3%
Offensive Style: punch into Sweet Leg Slash1P71.3%
Defensive Style: guard into throw escape61.1%

181 further openings account for the other 291 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–10 · 44%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
40–45 · 47.1%
This season
17 matches · 41.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K68.3%
Middle Smash6P34.2%
Spinning Back Knuckle4P into Spinning Arm Kick4PK34.2%
Squat Straight2P34.2%
guardG into punchP34.2%
guardG into throw escape34.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP22.8%
Head Hook Kick3K+G into guardG22.8%
Low Spin Kick1K+G into evade down22.8%
Slant Back Knuckle1P into Rage Kick1PK22.8%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K22.8%
evade down into throw escape22.8%
punchP into Bil Jee6P+K22.8%
punchP into Long Stride Back Knuckle4P+K22.8%
punchP into Squat Straight2P22.8%

33 further openings account for the other 33 rounds.

Aoi

Career
64–57 · 52.9%
This season
16 matches · 75.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP812.3%
Chudan Hiji'ate6P57.7%
punchP into NirentotsuPP57.7%
Kusanagi2K+G into Tenchi In'youP+K+G46.2%
punchP into Inshou43P+K46.2%
Gedan Shouda2P34.6%
Kusanagi2K+G34.6%
evade down into guardG34.6%
guardG into evade down34.6%
punchP34.6%
punchP into Kasumigeri2K23.1%
punchP into Namigaeshi64P+K23.1%
Koromoguruma66P11.5%
Kusanagi2K+G into down punch+kick+guard2P+K+G11.5%
Kusanagi2K+G into throwP+G11.5%

17 further openings account for the other 17 rounds.

Goh

Career
56–41 · 57.7%
This season
10 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P511.9%
backdash into Karura4P+K511.9%
punchP into Jibishou3P+K49.5%
Sune'uchi2P37.1%
guardG into evade down37.1%
punchP into kickK37.1%
evade down into guardG24.8%
punchP into Soukyu46P24.8%
Hoderi4P into guardG12.4%
Jibishou3P+K12.4%
Karura4P+K12.4%
Kusabigeri2K12.4%
Ni'oudaoshi3K+G into throwP+G12.4%
Raikou3P into Jibishou3P+K12.4%
Sune'uchi2P into Karura4P+K12.4%

8 further openings account for the other 8 rounds.

Wolf

Career
17–11 · 60.7%
This season
2 matches · 0.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P114.3%
Low Smash2K114.3%
crouch into Low Smash2K114.3%
evade down into guardG114.3%
evade up into Kenka Kick1K+G114.3%
punchP into Comet Hook1P114.3%
punchP into crouch114.3%

Akira

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P266.7%
back, down-back, down punch+kick412P+K133.3%

Kage

Career
1–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P266.7%
Surigeri2K133.3%

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 1 of 15 tests hold up
  • Vanessa: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)