VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

VF---sorcerer-7

Career matches872
Career win rate87.8%
Round win rate65.4%
Peak rank32
Distinct opponents32
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage311711432883.6%
Shun321631491491.4%
Lau30111882379.3%
Wolf307266691.7%
Lion2770700100.0%
El Blaze2959451476.3%
Jacky285148394.1%
Jean2946361078.3%
Taka2640400100.0%
Akira283326778.8%
Jeffry2730300100.0%
Goh262524196.0%
Vanessa26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky106460.0%-24.3
Sarah97277.8%+3.0
Wolf86275.0%-2.7
Akira660100.0%+21.6
Jeffry63350.0%-22.6
Pai63350.0%-30.1
Jean440100.0%+27.6
Aoi330100.0%+27.2
Eileen220100.0%+27.3
Lau220100.0%+21.3
Lion220100.0%+13.6
Lei Fei110100.0%+10.7
Shun110100.0%+31.7
Vanessa110100.0%+24.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1412285.7%+13.5
Breakable Full Fence107370.0%-8.1
Full Fence106460.0%-22.0
Octagon65183.3%+3.4
Open64266.7%-7.9
Half Fence550100.0%+21.8
Rectangle31233.3%-48.3
Single Wall330100.0%+25.4
Low Fence110100.0%+25.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4875.0%77.6%-2.6
No walls1080.0%74.6%+5.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BANANA (Rank 29)65183.3%
ぴんさん (Rank 31)52340.0%
Gun-Interceptor (Rank 28)43175.0%
煽るアホは0721してろ (Rank 33)41325.0%
キネマ (Rank 29)31233.3%
タイヨウ (Rank 32)32166.7%
銀 (Rank 28)32166.7%
MATSUNAGAAKIRA.REBOOT (Rank 25)220100.0%
NEKOz (Rank 26)220100.0%
Nox (Rank 29)220100.0%
REDdog.狂犬 (Rank 32)2020.0%
fazz00r (Rank 28)220100.0%
maripon (Rank 29)220100.0%
μ (Rank 28)220100.0%
ヘニオ (Rank 33)220100.0%
SHUSHUSHU (Rank 30)110100.0%
kuni_sato (Rank 26)110100.0%
ohtenki (Rank 31)110100.0%
syounai (Rank 26)110100.0%
t4a (Rank 26)110100.0%
え~る (Rank 29)110100.0%
こて (Rank 26)110100.0%
タヒチ (Rank 32)110100.0%
パニガーレ (Rank 25)110100.0%
獣王(設定2) (Rank 30)110100.0%

Most played opponents, most recent first

t4a (Rank 26)2026/09/14110100.0%
タイヨウ (Rank 32)2026/09/1432166.7%
ぴんさん (Rank 31)2026/09/1452340.0%
Gun-Interceptor (Rank 28)2026/09/1443175.0%
ヘニオ (Rank 33)2026/08/23220100.0%
μ (Rank 28)2026/08/23220100.0%
銀 (Rank 28)2026/08/2332166.7%
BANANA (Rank 29)2026/08/2165183.3%
獣王(設定2) (Rank 30)2026/08/21110100.0%
ohtenki (Rank 31)2026/08/21110100.0%
煽るアホは0721してろ (Rank 33)2026/08/2141325.0%
NEKOz (Rank 26)2026/08/17220100.0%
REDdog.狂犬 (Rank 32)2026/07/142020.0%
パニガーレ (Rank 25)2026/07/14110100.0%
fazz00r (Rank 28)2026/07/06220100.0%
え~る (Rank 29)2026/07/06110100.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)2026/07/06220100.0%
キネマ (Rank 29)2026/06/2031233.3%
SHUSHUSHU (Rank 30)2026/06/12110100.0%
こて (Rank 26)2026/06/12110100.0%
syounai (Rank 26)2026/06/12110100.0%
maripon (Rank 29)2026/05/24220100.0%
Nox (Rank 29)2026/05/24220100.0%
タヒチ (Rank 32)2026/04/18110100.0%
kuni_sato (Rank 26)2026/03/31110100.0%

Round openings

Every character

backdash into evade down5522.9%
backdash into throwP+G208.3%
backdash into evade up83.3%
guardG into throwP+G72.9%
Demon Dance9P+K into Demon's Tail9P+KK62.5%
backdash into Kodachinuki4K62.5%
guardG52.1%
Shakashou3P into punchP41.7%
backdash into Souko Sensou66P+K41.7%
backward movement into throwP+G41.7%
Fukko Kensou1P31.2%
Kosoushou46P into forward dash31.2%
Kosoushou46P into forward movement31.2%
backdash into Elbow Butt4P31.2%
backdash into punchP31.2%

89 further openings account for the other 106 rounds.

Lau

backdash into evade down2125.6%
backdash into throwP+G89.8%
guardG into throwP+G56.1%
Shakashou3P into punchP44.9%
backdash into Souko Sensou66P+K44.9%
backdash into evade up44.9%
Fukko Kensou1P33.7%
Kosoushou46P into forward dash33.7%
Kosoushou46P into forward movement33.7%
backward movement into throwP+G33.7%
backdash into Chisoutai2K+G22.4%
backdash into Junho Chushou33P22.4%
backdash into Kosoushou46P22.4%
Kensou4P into Kosoushou46P11.2%
RenshouPP into Renkanshou3PPP11.2%

16 further openings account for the other 16 rounds.

El Blaze

backdash into evade down921.9%
Demon Dance9P+K into Demon's Tail9P+KK614.6%
backdash into throwP+G37.3%
Volcano Upper4P+K24.9%
backdash into Volcano Upper4P+K24.9%
evade down into crouch dash forward24.9%
guardG into throwP+G24.9%
Straight6P+K into Quick Combo6P+KP12.4%
Straight6P+K into forward dash12.4%
backdash into ElbowP+K12.4%
backdash into Hammer Smash46P+K12.4%
backdash into High Spin KickK+G12.4%
backdash into Middle Kick3K12.4%
backdash into Shadow Spin Kick4PK12.4%
backdash into Volcano Knee6K+G12.4%

7 further openings account for the other 7 rounds.

Kage

backdash into evade down728.0%
backdash into Kodachinuki4K624.0%
Ryu'eikyaku66K14.0%
Senpujin2P+K14.0%
Ura Tsumujigeri44K into forward movement14.0%
backdash into Fusenjin3P14.0%
backdash into Hagakure-ryu In Fujingeki46P+KP14.0%
backdash into Kasumi Yaiba66P+K14.0%
backdash into Nakageri3K14.0%
backdash into Ryu'eikyaku66K14.0%
backdash into Sunebarai4P+KP14.0%
backdash into Ura Tsumujigeri44K14.0%
forward dash into Jizuridan2P14.0%
punchP14.0%

Wolf

backdash into evade down520.0%
backdash into Elbow Butt4P312.0%
backdash into throwP+G312.0%
Screw Hook63214P28.0%
backdash into Low Drop Kick62K28.0%
Screw Hook63214P into punchP14.0%
backdash into Jumping Knee Butt66K+G14.0%
backdash into Quick Shoulder66P+K14.0%
backdash into evade up14.0%
backdash into guardG14.0%
backdash into punchP14.0%
backward movement into throwP+G14.0%
crouch dash forward into evade down14.0%
evade down into guardG14.0%
guardG14.0%

Goh

backdash into evade down220.0%
Garyu66K into Tsukikage6K110.0%
Soukyu46P into Zenpou Kaiten Ukemi6P+K+G110.0%
backdash into Karura4P+K110.0%
backdash into Soukyu46P110.0%
backdash into evade up110.0%
backdash into kickK110.0%
backdash into throwP+G110.0%
guardG110.0%

Jeffry

backdash into evade down330.0%
backdash into Head Attack46P+K220.0%
backdash into throwP+G220.0%
backdash into Kenka Hook46P110.0%
backdash into Overblow Shoulder66P+K110.0%
backdash into Toe Kick2K110.0%

Taka

backdash into evade down333.3%
kickK222.2%
Morotezuki66P into punchP111.1%
Shita Harite2P111.1%
Shita Harite2P into evade down111.1%
guardG111.1%

Jacky

backdash into evade up225.0%
backdash into throwP+G225.0%
Dash Hammer Kick66K into High Angle Upper Kick6K112.5%
Groin Kick6K+G112.5%
backdash into High Angle Upper Kick6K112.5%
backdash into evade down112.5%

Vanessa

Defensive Style: backdash into evade up225.0%
Offensive Style: backdash into Spinning Savate66K+G225.0%
Offensive Style: backdash into throwP+G225.0%
Offensive Style: backdash into HAWK Strike9K112.5%
Offensive Style: backdash into evade up112.5%

Lion

Kouho Hachihonsui44P+K114.3%
backdash into Banchu6P114.3%
backdash into HakotsushuP+K+G114.3%
backdash into Tourou Hassou41236P114.3%
backdash into evade down114.3%
crouch dash forward into throwP+G114.3%
evade down into throwP+G114.3%

Shun

crouch into Haisenchu1P342.9%
Getsuga Gakushu46P114.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP114.3%
backdash into punchP114.3%
backdash into throwP+G114.3%

Akira

backdash into evade down360.0%
backdash into punchP120.0%
forward dash into throwP+G120.0%

Jean

evade down into Shitazuki3P133.3%
guardG into evade down133.3%
throwP+G133.3%