VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

VF---sorcerer-7

  • Lau
  • Wolf
  • El Blaze
  • Shun
  • Goh
  • Jeffry
  • Jacky
  • Lion
  • Taka
  • Vanessa
  • Akira
  • Jean
Career matches936
Career win rate86.9%
Round win rate64.3%
Peak rank33
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1719 #705 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage331961613582.1%
Shun321691531690.5%
Lau31119952479.8%
Wolf3197841386.6%
Lion2770700100.0%
El Blaze2959451476.3%
Jacky285148394.1%
Jean2946361078.3%
Taka2640400100.0%
Akira283326778.8%
Jeffry2730300100.0%
Goh262524196.0%
Vanessa26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

293 of 305 rounds counted

10.5 inputs a second (629 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.663797
Wolf10.864848
El Blaze9.757941
Kage10.965642
Shun10.663715
Goh11.166810
Jeffry9.255210
Jacky9.95946
Lion11.16677
Taka10.26149
Vanessa9.75828

By opponent's character

Jacky10.261237
Wolf10.361942
Sarah10.563139
Akira10.764032
Aoi10.663528
Jean10.764323
Jeffry10.563025
Pai10.965324
Lau11.166611
Lion10.663711
Eileen11.66984
Shun9.85897
Brad10.16044
Lei Fei8.14843
Vanessa10.66333

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky116554.5%-26.3
Wolf118372.7%-1.0
Sarah108280.0%+8.8
Akira76185.7%+9.9
Aoi75271.4%+1.1
Jean660100.0%+28.3
Jeffry63350.0%-19.2
Pai63350.0%-26.8
Lau440100.0%+22.4
Lion330100.0%+21.9
Eileen220100.0%+28.9
Shun220100.0%+25.1
Brad1010.0%-83.6
Lei Fei110100.0%+11.9
Vanessa110100.0%+26.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1412285.7%+15.7
Breakable Full Fence138561.5%-14.8
Full Fence106460.0%-18.7
Half Fence108280.0%+8.0
Open108280.0%+6.2
Octagon65183.3%+5.6
Single Wall65183.3%+11.4
Rectangle41325.0%-56.2
Low Fence220100.0%+31.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5770.2%74.7%-4.5
No walls1883.3%73.5%+9.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

チャールズ・バックレ (Rank 34)2026/10/0242250.0%
ぬっき~@ (Rank 35)2026/10/0262433.3%
タイヨウ (Rank 30)2026/10/0254180.0%
クレウル (Rank 35)2026/10/02110100.0%
ロストマン (Rank 30)2026/09/25220100.0%
yamaneko (Rank 33)2026/09/2532166.7%
ぴんさん (Rank 31)2026/09/1452340.0%
Gun-Interceptor (Rank 28)2026/09/1443175.0%
ヘニオ (Rank 33)2026/08/23220100.0%
μ (Rank 28)2026/08/23220100.0%
銀 (Rank 28)2026/08/2332166.7%
BANANA (Rank 29)2026/08/2165183.3%
獣王(設定2) (Rank 30)2026/08/21110100.0%
NEKOz (Rank 26)2026/08/17220100.0%
REDdog.狂犬 (Rank 32)2026/07/142020.0%
fazz00r (Rank 28)2026/07/06220100.0%
え~る (Rank 29)2026/07/06110100.0%
MATSUNAGAAKIRA.REBOOT (Rank 25)2026/07/06220100.0%
キネマ (Rank 29)2026/06/2031233.3%
SHUSHUSHU (Rank 30)2026/06/12110100.0%
こて (Rank 26)2026/06/12110100.0%
syounai (Rank 26)2026/06/12110100.0%
maripon (Rank 29)2026/05/24220100.0%
Nox (Rank 29)2026/05/24220100.0%
タヒチ (Rank 32)2026/04/18110100.0%

Round openings

Every character

backdash into evade down4013.0%
backdash into throwP+G258.1%
backdash into throw escape144.5%
backdash into Kodachinuki4K92.9%
guardG into throw escape92.9%
backdash into Souko Sensou66P+K72.3%
Demon Dance9P+K into Demon's Tail9P+KK61.9%
backward movement into throw escape61.9%
backdash into evade up51.6%
guardG51.6%
Kosoushou46P into forward dash41.3%
Kosoushou46P into forward movement41.3%
Shakashou3P into punchP41.3%
backdash into Junho Chushou33P41.3%
backdash into Senkyaku Chushou3KP41.3%

122 further openings account for the other 162 rounds.

Lau

Career
95–24 · 79.8%
This season
25 matches · 68.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1313.3%
backdash into Souko Sensou66P+K77.1%
backdash into throw escape77.1%
guardG into throw escape55.1%
Kosoushou46P into forward dash44.1%
Kosoushou46P into forward movement44.1%
Shakashou3P into punchP44.1%
backdash into Junho Chushou33P44.1%
backdash into Senkyaku Chushou3KP44.1%
backdash into throwP+G44.1%
backward movement into throw escape44.1%
Fukko Kensou1P33.1%
backdash into Kosoushou46P33.1%
backdash into Chisoutai2K+G22.0%
backdash into Risensou46P+K22.0%

27 further openings account for the other 28 rounds.

Wolf

Career
84–13 · 86.6%
This season
13 matches · 76.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G1121.1%
backdash into evade down47.7%
Screw Hook63214P35.8%
backdash into Elbow Butt4P35.8%
backdash into Heavy Middle Kick3K+G35.8%
backdash into Low Drop Kick62K35.8%
Screw Hook63214P into Screw Lariat63214PP23.9%
backdash into punchP23.9%
backward movement into throwP+G23.9%
evade down into guardG23.9%
guardG into throw escape23.9%
Elbow Butt4P11.9%
Low Hammer2P into forward dash11.9%
Screw Hook63214P into punchP11.9%
backdash into Jumping Knee Butt66K+G11.9%

11 further openings account for the other 11 rounds.

Kage

Career
161–35 · 82.1%
This season
10 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K921.4%
backdash into evade down511.9%
Ryu'eikyaku66K37.1%
backdash into Fusenjin3P24.8%
backdash into evade up24.8%
backdash into throwP+G24.8%
backdash into throw escape24.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP12.4%
Hagakure-ryu You Jumonji KamaeP+K+G into Hagakure-ryu You Hi'enK+G12.4%
Senpujin2P+K12.4%
Ura Tsumujigeri44K into forward movement12.4%
backdash into Doukudaki46K12.4%
backdash into Hagakure-ryu In Fujingeki46P+KP12.4%
backdash into Hiji'uchi6P12.4%
backdash into Kasumi Yaiba66P+K12.4%

9 further openings account for the other 9 rounds.

El Blaze

Career
45–14 · 76.3%
This season
10 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down819.5%
Demon Dance9P+K into Demon's Tail9P+KK614.6%
backdash into Volcano Upper4P+K37.3%
Volcano Upper4P+K24.9%
backdash into throw escape24.9%
evade down into crouch dash forward24.9%
guardG into throw escape24.9%
Straight6P+K into Quick Combo6P+KP12.4%
Straight6P+K into forward dash12.4%
backdash into ElbowP+K12.4%
backdash into Hammer Smash46P+K12.4%
backdash into High Spin KickK+G12.4%
backdash into Middle Kick3K12.4%
backdash into Shadow Spin Kick4PK12.4%
backdash into Volcano Knee6K+G12.4%

8 further openings account for the other 8 rounds.

Shun

Career
153–16 · 90.5%
This season
4 matches · 75.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P426.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP320.0%
Getsuga Gakushu46P213.3%
Fukuchougeki2P into Haisenchu1P16.7%
Haisenchu1P into backdash16.7%
backdash into evade down16.7%
backdash into punchP16.7%
backdash into throw escape16.7%
backward movement into throw escape16.7%

Goh

Career
24–1 · 96.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down220.0%
Garyu66K into Tsukikage6K110.0%
Soukyu46P into Zenpou Kaiten Ukemi6P+K+G110.0%
backdash into Karura4P+K110.0%
backdash into Soukyu46P110.0%
backdash into evade up110.0%
backdash into kickK110.0%
backdash into throw escape110.0%
guardG110.0%

Jeffry

Career
30–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Attack46P+K220.0%
backdash into evade down220.0%
backdash into throwP+G220.0%
backdash into Kenka Hook46P110.0%
backdash into Overblow Shoulder66P+K110.0%
backdash into Toe Kick2K110.0%
backdash into throw escape110.0%

Taka

Career
40–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down222.2%
kickK222.2%
Morotezuki66P into punchP111.1%
Shita Harite2P111.1%
Shita Harite2P into evade down111.1%
backdash into throwP+G111.1%
guardG111.1%

Jacky

Career
48–3 · 94.1%
This season
2 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G225.0%
Dash Hammer Kick66K into High Angle Upper Kick6K112.5%
Groin Kick6K+G112.5%
backdash into Double Back Knuckle4PP112.5%
backdash into High Angle Upper Kick6K112.5%
backdash into evade down112.5%
backdash into evade up112.5%

Vanessa

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into Spinning Savate66K+G225.0%
Defensive Style: backdash into Stinger Low Blow1P+K112.5%
Defensive Style: backdash into evade up112.5%
Offensive Style: backdash into HAWK Strike9K112.5%
Offensive Style: backdash into evade up112.5%
Offensive Style: backdash into throwP+G112.5%
Offensive Style: backdash into throw escape112.5%

Lion

Career
70–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kouho Hachihonsui44P+K114.3%
backdash into Banchu6P114.3%
backdash into HakotsushuP+K+G114.3%
backdash into Tourou Hassou41236P114.3%
backdash into evade down114.3%
crouch dash forward into throw escape114.3%
evade down into throwP+G114.3%

Akira

Career
26–7 · 78.8%
This season
1 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throwP+G240.0%
backdash into evade down120.0%
backdash into punchP120.0%
forward dash into throw escape120.0%

Jean

Career
36–10 · 78.3%
This season
1 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Shitazuki3P133.3%
guardG into evade down133.3%
throw escape133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)