Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1719 #705 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 33 | 196 | 161 | 35 | 82.1% |
|---|---|---|---|---|---|
| Shun | 32 | 169 | 153 | 16 | 90.5% |
| Lau | 31 | 119 | 95 | 24 | 79.8% |
| Wolf | 31 | 97 | 84 | 13 | 86.6% |
| Lion | 27 | 70 | 70 | 0 | 100.0% |
| El Blaze | 29 | 59 | 45 | 14 | 76.3% |
| Jacky | 28 | 51 | 48 | 3 | 94.1% |
| Jean | 29 | 46 | 36 | 10 | 78.3% |
| Taka | 26 | 40 | 40 | 0 | 100.0% |
| Akira | 28 | 33 | 26 | 7 | 78.8% |
| Jeffry | 27 | 30 | 30 | 0 | 100.0% |
| Goh | 26 | 25 | 24 | 1 | 96.0% |
| Vanessa | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
293 of 305 rounds counted10.5 inputs a second (629 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.6 | 637 | 97 |
|---|---|---|---|
| Wolf | 10.8 | 648 | 48 |
| El Blaze | 9.7 | 579 | 41 |
| Kage | 10.9 | 656 | 42 |
| Shun | 10.6 | 637 | 15 |
| Goh | 11.1 | 668 | 10 |
| Jeffry | 9.2 | 552 | 10 |
| Jacky | 9.9 | 594 | 6 |
| Lion | 11.1 | 667 | 7 |
| Taka | 10.2 | 614 | 9 |
| Vanessa | 9.7 | 582 | 8 |
By opponent's character
| Jacky | 10.2 | 612 | 37 |
|---|---|---|---|
| Wolf | 10.3 | 619 | 42 |
| Sarah | 10.5 | 631 | 39 |
| Akira | 10.7 | 640 | 32 |
| Aoi | 10.6 | 635 | 28 |
| Jean | 10.7 | 643 | 23 |
| Jeffry | 10.5 | 630 | 25 |
| Pai | 10.9 | 653 | 24 |
| Lau | 11.1 | 666 | 11 |
| Lion | 10.6 | 637 | 11 |
| Eileen | 11.6 | 698 | 4 |
| Shun | 9.8 | 589 | 7 |
| Brad | 10.1 | 604 | 4 |
| Lei Fei | 8.1 | 484 | 3 |
| Vanessa | 10.6 | 633 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 11 | 6 | 5 | 54.5% | -26.3 |
|---|---|---|---|---|---|
| Wolf | 11 | 8 | 3 | 72.7% | -1.0 |
| Sarah | 10 | 8 | 2 | 80.0% | +8.8 |
| Akira | 7 | 6 | 1 | 85.7% | +9.9 |
| Aoi | 7 | 5 | 2 | 71.4% | +1.1 |
| Jean | 6 | 6 | 0 | 100.0% | +28.3 |
| Jeffry | 6 | 3 | 3 | 50.0% | -19.2 |
| Pai | 6 | 3 | 3 | 50.0% | -26.8 |
| Lau | 4 | 4 | 0 | 100.0% | +22.4 |
| Lion | 3 | 3 | 0 | 100.0% | +21.9 |
| Eileen | 2 | 2 | 0 | 100.0% | +28.9 |
| Shun | 2 | 2 | 0 | 100.0% | +25.1 |
| Brad | 1 | 0 | 1 | 0.0% | -83.6 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +11.9 |
| Vanessa | 1 | 1 | 0 | 100.0% | +26.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 14 | 12 | 2 | 85.7% | +15.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 13 | 8 | 5 | 61.5% | -14.8 |
| Full Fence | 10 | 6 | 4 | 60.0% | -18.7 |
| Half Fence | 10 | 8 | 2 | 80.0% | +8.0 |
| Open | 10 | 8 | 2 | 80.0% | +6.2 |
| Octagon | 6 | 5 | 1 | 83.3% | +5.6 |
| Single Wall | 6 | 5 | 1 | 83.3% | +11.4 |
| Rectangle | 4 | 1 | 3 | 25.0% | -56.2 |
| Low Fence | 2 | 2 | 0 | 100.0% | +31.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 57 | 70.2% | 74.7% | -4.5 |
| No walls | 18 | 83.3% | 73.5% | +9.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 29) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| ぬっき~@ (Rank 35) | 6 | 2 | 4 | 33.3% |
| ぴんさん (Rank 31) | 5 | 2 | 3 | 40.0% |
| タイヨウ (Rank 30) | 5 | 4 | 1 | 80.0% |
| Gun-Interceptor (Rank 28) | 4 | 3 | 1 | 75.0% |
| チャールズ・バックレ (Rank 34) | 4 | 2 | 2 | 50.0% |
| yamaneko (Rank 33) | 3 | 2 | 1 | 66.7% |
| キネマ (Rank 29) | 3 | 1 | 2 | 33.3% |
| 銀 (Rank 28) | 3 | 2 | 1 | 66.7% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2 | 2 | 0 | 100.0% |
| NEKOz (Rank 26) | 2 | 2 | 0 | 100.0% |
| Nox (Rank 29) | 2 | 2 | 0 | 100.0% |
| REDdog.狂犬 (Rank 32) | 2 | 0 | 2 | 0.0% |
| fazz00r (Rank 28) | 2 | 2 | 0 | 100.0% |
| maripon (Rank 29) | 2 | 2 | 0 | 100.0% |
| μ (Rank 28) | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 33) | 2 | 2 | 0 | 100.0% |
| ロストマン (Rank 30) | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 30) | 1 | 1 | 0 | 100.0% |
| syounai (Rank 26) | 1 | 1 | 0 | 100.0% |
| え~る (Rank 29) | 1 | 1 | 0 | 100.0% |
| こて (Rank 26) | 1 | 1 | 0 | 100.0% |
| クレウル (Rank 35) | 1 | 1 | 0 | 100.0% |
| タヒチ (Rank 32) | 1 | 1 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| チャールズ・バックレ (Rank 34) | 2026/10/02 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| ぬっき~@ (Rank 35) | 2026/10/02 | 6 | 2 | 4 | 33.3% |
| タイヨウ (Rank 30) | 2026/10/02 | 5 | 4 | 1 | 80.0% |
| クレウル (Rank 35) | 2026/10/02 | 1 | 1 | 0 | 100.0% |
| ロストマン (Rank 30) | 2026/09/25 | 2 | 2 | 0 | 100.0% |
| yamaneko (Rank 33) | 2026/09/25 | 3 | 2 | 1 | 66.7% |
| ぴんさん (Rank 31) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| Gun-Interceptor (Rank 28) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| ヘニオ (Rank 33) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| μ (Rank 28) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| 銀 (Rank 28) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/08/21 | 6 | 5 | 1 | 83.3% |
| 獣王(設定2) (Rank 30) | 2026/08/21 | 1 | 1 | 0 | 100.0% |
| NEKOz (Rank 26) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| REDdog.狂犬 (Rank 32) | 2026/07/14 | 2 | 0 | 2 | 0.0% |
| fazz00r (Rank 28) | 2026/07/06 | 2 | 2 | 0 | 100.0% |
| え~る (Rank 29) | 2026/07/06 | 1 | 1 | 0 | 100.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2026/07/06 | 2 | 2 | 0 | 100.0% |
| キネマ (Rank 29) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 30) | 2026/06/12 | 1 | 1 | 0 | 100.0% |
| こて (Rank 26) | 2026/06/12 | 1 | 1 | 0 | 100.0% |
| syounai (Rank 26) | 2026/06/12 | 1 | 1 | 0 | 100.0% |
| maripon (Rank 29) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| Nox (Rank 29) | 2026/05/24 | 2 | 2 | 0 | 100.0% |
| タヒチ (Rank 32) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 40 | 13.0% |
|---|---|---|
| backdash into throwP+G | 25 | 8.1% |
| backdash into throw escape | 14 | 4.5% |
| backdash into Kodachinuki4K | 9 | 2.9% |
| guardG into throw escape | 9 | 2.9% |
| backdash into Souko Sensou66P+K | 7 | 2.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 6 | 1.9% |
| backward movement into throw escape | 6 | 1.9% |
| backdash into evade up | 5 | 1.6% |
| guardG | 5 | 1.6% |
| Kosoushou46P into forward dash | 4 | 1.3% |
| Kosoushou46P into forward movement | 4 | 1.3% |
| Shakashou3P into punchP | 4 | 1.3% |
| backdash into Junho Chushou33P | 4 | 1.3% |
| backdash into Senkyaku Chushou3KP | 4 | 1.3% |
122 further openings account for the other 162 rounds.
Lau
- Career
- 95–24 · 79.8%
- This season
- 25 matches · 68.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 13 | 13.3% |
|---|---|---|
| backdash into Souko Sensou66P+K | 7 | 7.1% |
| backdash into throw escape | 7 | 7.1% |
| guardG into throw escape | 5 | 5.1% |
| Kosoushou46P into forward dash | 4 | 4.1% |
| Kosoushou46P into forward movement | 4 | 4.1% |
| Shakashou3P into punchP | 4 | 4.1% |
| backdash into Junho Chushou33P | 4 | 4.1% |
| backdash into Senkyaku Chushou3KP | 4 | 4.1% |
| backdash into throwP+G | 4 | 4.1% |
| backward movement into throw escape | 4 | 4.1% |
| Fukko Kensou1P | 3 | 3.1% |
| backdash into Kosoushou46P | 3 | 3.1% |
| backdash into Chisoutai2K+G | 2 | 2.0% |
| backdash into Risensou46P+K | 2 | 2.0% |
27 further openings account for the other 28 rounds.
Wolf
- Career
- 84–13 · 86.6%
- This season
- 13 matches · 76.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into throwP+G | 11 | 21.1% |
|---|---|---|
| backdash into evade down | 4 | 7.7% |
| Screw Hook63214P | 3 | 5.8% |
| backdash into Elbow Butt4P | 3 | 5.8% |
| backdash into Heavy Middle Kick3K+G | 3 | 5.8% |
| backdash into Low Drop Kick62K | 3 | 5.8% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 3.9% |
| backdash into punchP | 2 | 3.9% |
| backward movement into throwP+G | 2 | 3.9% |
| evade down into guardG | 2 | 3.9% |
| guardG into throw escape | 2 | 3.9% |
| Elbow Butt4P | 1 | 1.9% |
| Low Hammer2P into forward dash | 1 | 1.9% |
| Screw Hook63214P into punchP | 1 | 1.9% |
| backdash into Jumping Knee Butt66K+G | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Kage
- Career
- 161–35 · 82.1%
- This season
- 10 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kodachinuki4K | 9 | 21.4% |
|---|---|---|
| backdash into evade down | 5 | 11.9% |
| Ryu'eikyaku66K | 3 | 7.1% |
| backdash into Fusenjin3P | 2 | 4.8% |
| backdash into evade up | 2 | 4.8% |
| backdash into throwP+G | 2 | 4.8% |
| backdash into throw escape | 2 | 4.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 2.4% |
| Hagakure-ryu You Jumonji KamaeP+K+G into Hagakure-ryu You Hi'enK+G | 1 | 2.4% |
| Senpujin2P+K | 1 | 2.4% |
| Ura Tsumujigeri44K into forward movement | 1 | 2.4% |
| backdash into Doukudaki46K | 1 | 2.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 1 | 2.4% |
| backdash into Hiji'uchi6P | 1 | 2.4% |
| backdash into Kasumi Yaiba66P+K | 1 | 2.4% |
9 further openings account for the other 9 rounds.
El Blaze
- Career
- 45–14 · 76.3%
- This season
- 10 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 8 | 19.5% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 6 | 14.6% |
| backdash into Volcano Upper4P+K | 3 | 7.3% |
| Volcano Upper4P+K | 2 | 4.9% |
| backdash into throw escape | 2 | 4.9% |
| evade down into crouch dash forward | 2 | 4.9% |
| guardG into throw escape | 2 | 4.9% |
| Straight6P+K into Quick Combo6P+KP | 1 | 2.4% |
| Straight6P+K into forward dash | 1 | 2.4% |
| backdash into ElbowP+K | 1 | 2.4% |
| backdash into Hammer Smash46P+K | 1 | 2.4% |
| backdash into High Spin KickK+G | 1 | 2.4% |
| backdash into Middle Kick3K | 1 | 2.4% |
| backdash into Shadow Spin Kick4PK | 1 | 2.4% |
| backdash into Volcano Knee6K+G | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Shun
- Career
- 153–16 · 90.5%
- This season
- 4 matches · 75.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 4 | 26.7% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 20.0% |
| Getsuga Gakushu46P | 2 | 13.3% |
| Fukuchougeki2P into Haisenchu1P | 1 | 6.7% |
| Haisenchu1P into backdash | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| backdash into throw escape | 1 | 6.7% |
| backward movement into throw escape | 1 | 6.7% |
Goh
- Career
- 24–1 · 96.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Jeffry
- Career
- 30–0 · 100.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Head Attack46P+K | 2 | 20.0% |
|---|---|---|
| backdash into evade down | 2 | 20.0% |
| backdash into throwP+G | 2 | 20.0% |
| backdash into Kenka Hook46P | 1 | 10.0% |
| backdash into Overblow Shoulder66P+K | 1 | 10.0% |
| backdash into Toe Kick2K | 1 | 10.0% |
| backdash into throw escape | 1 | 10.0% |
Taka
- Career
- 40–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 22.2% |
|---|---|---|
| kickK | 2 | 22.2% |
| Morotezuki66P into punchP | 1 | 11.1% |
| Shita Harite2P | 1 | 11.1% |
| Shita Harite2P into evade down | 1 | 11.1% |
| backdash into throwP+G | 1 | 11.1% |
| guardG | 1 | 11.1% |
Jacky
- Career
- 48–3 · 94.1%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into throwP+G | 2 | 25.0% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 12.5% |
| Groin Kick6K+G | 1 | 12.5% |
| backdash into Double Back Knuckle4PP | 1 | 12.5% |
| backdash into High Angle Upper Kick6K | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| backdash into evade up | 1 | 12.5% |
Vanessa
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into Spinning Savate66K+G | 2 | 25.0% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 12.5% |
| Defensive Style: backdash into evade up | 1 | 12.5% |
| Offensive Style: backdash into HAWK Strike9K | 1 | 12.5% |
| Offensive Style: backdash into evade up | 1 | 12.5% |
| Offensive Style: backdash into throwP+G | 1 | 12.5% |
| Offensive Style: backdash into throw escape | 1 | 12.5% |
Lion
- Career
- 70–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Kouho Hachihonsui44P+K | 1 | 14.3% |
|---|---|---|
| backdash into Banchu6P | 1 | 14.3% |
| backdash into HakotsushuP+K+G | 1 | 14.3% |
| backdash into Tourou Hassou41236P | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| crouch dash forward into throw escape | 1 | 14.3% |
| evade down into throwP+G | 1 | 14.3% |
Akira
- Career
- 26–7 · 78.8%
- This season
- 1 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
Jean
- Career
- 36–10 · 78.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| evade down into Shitazuki3P | 1 | 33.3% |
|---|---|---|
| guardG into evade down | 1 | 33.3% |
| throw escape | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
