VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

みだれさん@能登VF部

Career matches3,881
Career win rate51.3%
Round win rate48.8%
Peak rank32
Distinct opponents74
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai323,2281,6331,59550.6%
Lion2965335729654.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira32151746.9%+1.6
Jacky1911857.9%+7.8
Jeffry168850.0%-8.6
Lei Fei1611568.8%+21.2
Goh156940.0%-8.9
Brad136746.1%-0.7
Wolf127558.3%+7.3
Aoi84450.0%+3.9
Kage72528.6%-11.5
Sarah74357.1%+14.5
Shun73442.9%-8.2
El Blaze63350.0%+4.8
Lau6060.0%-42.8
Eileen42250.0%-5.8
Jean42250.0%-1.0
Pai330100.0%+42.4
Vanessa3030.0%-47.7
Lion21150.0%-2.7
Dural1010.0%-35.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence29191065.5%+17.6
Octagon27161159.3%+15.7
Half Fence2081240.0%-11.3
Breakable Full Fence1981142.1%-5.8
Single Wall189950.0%-0.6
Full Fence1661037.5%-9.9
Low Fence147750.0%+1.4
Open126650.0%+0.7
Rectangle73442.9%-14.4
Full Fence and Open41325.0%-16.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11850.8%48.7%+2.1
No walls4450.0%49.7%+0.3

Walls against open: +1.8 points (95% range -16.1 to +19.7), p 0.847 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Manjyu_J (Rank 29)2026/08/2331233.3%
雷電 (Rank 30)2026/08/2331233.3%
openpen (Rank 30)2026/08/2353260.0%
ももじろう (Rank 33)2026/08/2332166.7%
VanWinkle (Rank 32)2026/08/2374357.1%
え~る (Rank 33)2026/08/2331233.3%
a-week-away (Rank 29)2026/08/2332166.7%
青山@はなちゃん (Rank 29)2026/08/2351420.0%
煽るアホは0721してろ (Rank 34)2026/08/2331233.3%
Shura1025 (Rank 33)2026/08/2342250.0%
ps-splitsecond (Rank 33)2026/08/2332166.7%
VERTEX (Rank 31)2026/08/2342250.0%
もっこり (Rank 35)2026/08/2382625.0%
楽天アキラ (Rank 29)2026/08/2351420.0%
all'arrabbiata563 (Rank 30)2026/08/2331233.3%
asari0727 (Rank 29)2026/08/19330100.0%
黒シャツ (Rank 31)2026/08/193030.0%
ヘニオ (Rank 34)2026/08/1941325.0%
m01ch1 (Rank 30)2026/08/1942250.0%
nikuzuki (Rank 29)2026/08/19330100.0%
mmmsm (Rank 31)2026/08/19330100.0%
MARUKO922 (Rank 33)2026/08/1732166.7%
お~ちゃん (Rank 34)2026/08/1752340.0%
Holmes-sensei (Rank 34)2026/08/1751420.0%
ワクワク (Rank 34)2026/08/1742250.0%

Round openings

Every character

backdash into evade down334.5%
Soukasui3P into Souka Senpukyaku3PK314.3%
evade down into guardG283.9%
evade up into crouch dash forward283.9%
forward movement into punchP263.6%
Senchuken6P223.0%
backdash into evade up212.9%
Soukasui3P into backward movement192.6%
forward movement into RenshouPP172.3%
punchP into RenshouPP172.3%
Hi'en Tankyaku9K152.1%
backdash into guardG152.1%
Ensei Haikyaku4K into crouch141.9%
evade down into crouch dash forward141.9%
Honshin Soukyaku1K+G131.8%

186 further openings account for the other 415 rounds.

Pai

backdash into evade down324.6%
Soukasui3P into Souka Senpukyaku3PK314.5%
evade down into guardG284.0%
evade up into crouch dash forward284.0%
forward movement into punchP233.3%
Senchuken6P223.2%
backdash into evade up213.0%
Soukasui3P into backward movement192.7%
forward movement into RenshouPP172.4%
punchP into RenshouPP172.4%
Hi'en Tankyaku9K152.2%
Ensei Haikyaku4K into crouch142.0%
backdash into guardG142.0%
evade down into crouch dash forward142.0%
Honshin Soukyaku1K+G131.9%

169 further openings account for the other 388 rounds.

Lion

Juchou Senshou8P+K412.5%
forward movement into punchP39.4%
backdash into Sentai4K26.2%
forward movement into RensuitaiPK26.2%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP13.1%
Shicchi Soutai3K+G13.1%
Tenshin Ryou'inkyaku6K+G into Shicchi Soutai3K+G13.1%
Ukoushin46P+K13.1%
Ukoushin46P+K into Ryusei Renkoushu46P+KP13.1%
backdash13.1%
backdash into Shicchi Soutai3K+G13.1%
backdash into Touku Rigou Bantaitetsu46K+G13.1%
backdash into Ukoushin46P+K13.1%
backdash into Zaban Shuhou33P+K13.1%
backdash into crouch dash forward13.1%

10 further openings account for the other 10 rounds.