VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

森にゃっき~

  • Aoi
Career matches585
Career win rate58.6%
Round win rate63.8%
Peak rank27
Distinct opponents8
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1504 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2740622418255.2%
Aoi251791196066.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

69 of 69 rounds counted

9.9 inputs a second (596 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Aoi9.858756
Akira10.663513

By opponent's character

Akira10.562715
Lion10.362015
Sarah9.456511
Shun9.154813
Jacky9.85858
Wolf10.76427

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira43175.0%-2.0
Lion42250.0%-14.6
Sarah32166.7%+23.1
Shun32166.7%-7.2
Jacky220100.0%+30.8
Wolf21150.0%-24.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence32166.7%-7.9
Octagon32166.7%+23.1
Open32166.7%-7.2
Single Wall220100.0%+30.8
Breakable Half Fence110100.0%+23.4
Full Fence1010.0%-71.0
Rectangle110100.0%+15.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls966.7%65.8%+0.8
No walls580.0%72.7%+7.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

vf-ensen (Rank 26)2026/10/1821150.0%
ターム (Rank 25)2026/10/1832166.7%
oichanJP (Rank 27)2026/10/1831233.3%
KAORUman1102 (Rank 21)2026/10/17110100.0%
BloodyMary4U_ (Rank 22)2026/10/17110100.0%
th19750405 (Rank 27)2026/10/1732166.7%
manekinecogames (Rank 23)2026/10/05220100.0%
neco (Rank 23)2026/10/0532166.7%