Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1689 #852 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 38 | 6,663 | 3,290 | 3,373 | 49.4% |
|---|---|---|---|---|---|
| Jacky | — | 112 | 54 | 58 | 48.2% |
| Kage | — | 9 | 4 | 5 | 44.4% |
| Sarah | 26 | 6 | 6 | 0 | 100.0% |
| Vanessa | 26 | 5 | 4 | 1 | 80.0% |
| Eileen | 26 | 4 | 3 | 1 | 75.0% |
| Jeffry | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,079 of 4,972 rounds counted6.3 inputs a second (378 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.3 | 378 | 3,079 |
|---|
By opponent's character
| Jacky | 6.4 | 386 | 288 |
|---|---|---|---|
| Akira | 6.3 | 381 | 364 |
| Lau | 6.4 | 386 | 207 |
| Lion | 5.9 | 355 | 261 |
| Jeffry | 6.3 | 380 | 140 |
| Kage | 6.2 | 372 | 220 |
| Goh | 6.3 | 376 | 221 |
| Sarah | 6.2 | 369 | 127 |
| Aoi | 6.3 | 380 | 155 |
| Brad | 6.2 | 371 | 155 |
| Vanessa | 6.4 | 383 | 149 |
| Wolf | 6.6 | 396 | 176 |
| El Blaze | 6.2 | 370 | 111 |
| Pai | 6.4 | 384 | 118 |
| Shun | 6.3 | 379 | 144 |
| Jean | 6.3 | 377 | 67 |
| Lei Fei | 6.3 | 380 | 68 |
| Eileen | 6.3 | 378 | 51 |
| Taka | 5.8 | 349 | 50 |
| Dural | 6.9 | 413 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 121 | 58 | 63 | 47.9% | -2.5 |
|---|---|---|---|---|---|
| Akira | 114 | 55 | 59 | 48.2% | +0.7 |
| Lau | 89 | 40 | 49 | 44.9% | -4.0 |
| Lion | 87 | 32 | 55 | 36.8% | -9.8 |
| Jeffry | 83 | 39 | 44 | 47.0% | -3.5 |
| Kage | 80 | 30 | 50 | 37.5% | -7.2 |
| Goh | 79 | 39 | 40 | 49.4% | -0.9 |
| Sarah | 72 | 31 | 41 | 43.1% | -3.5 |
| Aoi | 66 | 35 | 31 | 53.0% | +2.4 |
| Brad | 66 | 42 | 24 | 63.6% | +19.1 |
| Vanessa | 61 | 28 | 33 | 45.9% | -1.3 |
| Wolf | 59 | 31 | 28 | 52.5% | +0.1 |
| El Blaze | 57 | 32 | 25 | 56.1% | +5.0 |
| Pai | 56 | 27 | 29 | 48.2% | +2.7 |
| Shun | 51 | 31 | 20 | 60.8% | +12.3 |
| Jean | 34 | 19 | 15 | 55.9% | +3.5 |
| Lei Fei | 19 | 9 | 10 | 47.4% | +0.2 |
| Eileen | 15 | 7 | 8 | 46.7% | +5.1 |
| Taka | 13 | 5 | 8 | 38.5% | -2.4 |
| Dural | 2 | 1 | 1 | 50.0% | -8.6 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 155 | 78 | 77 | 50.3% | +2.0 |
|---|---|---|---|---|---|
| Single Wall | 144 | 68 | 76 | 47.2% | -1.8 |
| Half Fence | 132 | 58 | 74 | 43.9% | -2.9 |
| Rectangle | 132 | 64 | 68 | 48.5% | +1.9 |
| Full Fence | 118 | 60 | 58 | 50.9% | +1.7 |
| Open | 118 | 55 | 63 | 46.6% | -2.5 |
| Octagon | 117 | 57 | 60 | 48.7% | -0.0 |
| Low Fence | 110 | 59 | 51 | 53.6% | +5.7 |
| Breakable Full Fence | 109 | 51 | 58 | 46.8% | -2.1 |
| Full Fence and Open | 35 | 14 | 21 | 40.0% | -9.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 763 | 48.2% | 48.1% | +0.2 |
| No walls | 372 | 48.9% | 48.7% | +0.2 |
Walls against open: -0.0 points (95% range -6.2 to +6.2), p 0.989 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ZRX-1100 (Rank 39) | 23 | 7 | 16 | 30.4% |
|---|---|---|---|---|
| ゲッパー (Rank 38) | 21 | 10 | 11 | 47.6% |
| LEO (Rank 35) | 16 | 10 | 6 | 62.5% |
| PuzzG/ぱず爺 (Rank 37) | 16 | 11 | 5 | 68.8% |
| しょべるん (Rank 38) | 16 | 10 | 6 | 62.5% |
| フルレバ (Rank 36) | 14 | 7 | 7 | 50.0% |
| 乱世の奸雄 (Rank 39) | 14 | 4 | 10 | 28.6% |
| ぱりぱり (Rank 40) | 13 | 7 | 6 | 53.9% |
| 会長さん (Rank 36) | 13 | 7 | 6 | 53.9% |
| 漂泊の民回線ジプシー (Rank 38) | 13 | 9 | 4 | 69.2% |
| BigBoin (Rank 33) | 11 | 7 | 4 | 63.6% |
| B軍団 (Rank 35) | 11 | 6 | 5 | 54.5% |
| siroiro_16bit (Rank 39) | 11 | 1 | 10 | 9.1% |
| すもぐり2000 (Rank 33) | 11 | 8 | 3 | 72.7% |
| タピる。 (Rank 33) | 11 | 8 | 3 | 72.7% |
| Umemon2026 (Rank 37) | 10 | 5 | 5 | 50.0% |
| a.k.aとりてん (Rank 38) | 10 | 3 | 7 | 30.0% |
| abcdkazu1986 (Rank 35) | 10 | 6 | 4 | 60.0% |
| ゼータ(MSZ-006) (Rank 36) | 10 | 4 | 6 | 40.0% |
| ダイゴロー/Daigoro (Rank 36) | 10 | 4 | 6 | 40.0% |
| 音の勢-リック (Rank 33) | 10 | 6 | 4 | 60.0% |
| ∈挙動不審∋ (Rank 34) | 9 | 4 | 5 | 44.4% |
| テクノモデル (Rank 34) | 9 | 5 | 4 | 55.6% |
| ドナドナ7 (Rank 39) | 9 | 2 | 7 | 22.2% |
| 妹に運転を教える (Rank 39) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| siroiro_16bit (Rank 39) | 2026/10/13 | 11 | 1 | 10 | 9.1% |
|---|---|---|---|---|---|
| フルレバ (Rank 36) | 2026/10/12 | 14 | 7 | 7 | 50.0% |
| 会長さん (Rank 36) | 2026/10/12 | 13 | 7 | 6 | 53.9% |
| abcdkazu1986 (Rank 35) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| ゲッパー (Rank 38) | 2026/10/12 | 21 | 10 | 11 | 47.6% |
| 妹に運転を教える (Rank 39) | 2026/10/11 | 9 | 3 | 6 | 33.3% |
| ∈挙動不審∋ (Rank 34) | 2026/10/08 | 9 | 4 | 5 | 44.4% |
| タピる。 (Rank 33) | 2026/10/07 | 11 | 8 | 3 | 72.7% |
| B軍団 (Rank 35) | 2026/10/06 | 11 | 6 | 5 | 54.5% |
| 漂泊の民回線ジプシー (Rank 38) | 2026/09/29 | 13 | 9 | 4 | 69.2% |
| ゼータ(MSZ-006) (Rank 36) | 2026/09/17 | 10 | 4 | 6 | 40.0% |
| LEO (Rank 35) | 2026/09/13 | 16 | 10 | 6 | 62.5% |
| ドナドナ7 (Rank 39) | 2026/08/31 | 9 | 2 | 7 | 22.2% |
| 乱世の奸雄 (Rank 39) | 2026/08/25 | 14 | 4 | 10 | 28.6% |
| Umemon2026 (Rank 37) | 2026/08/23 | 10 | 5 | 5 | 50.0% |
| ZRX-1100 (Rank 39) | 2026/08/22 | 23 | 7 | 16 | 30.4% |
| ぱりぱり (Rank 40) | 2026/08/19 | 13 | 7 | 6 | 53.9% |
| ダイゴロー/Daigoro (Rank 36) | 2026/08/18 | 10 | 4 | 6 | 40.0% |
| PuzzG/ぱず爺 (Rank 37) | 2026/08/17 | 16 | 11 | 5 | 68.8% |
| しょべるん (Rank 38) | 2026/05/31 | 16 | 10 | 6 | 62.5% |
| 音の勢-リック (Rank 33) | 2026/05/31 | 10 | 6 | 4 | 60.0% |
| すもぐり2000 (Rank 33) | 2026/05/29 | 11 | 8 | 3 | 72.7% |
| a.k.aとりてん (Rank 38) | 2026/05/28 | 10 | 3 | 7 | 30.0% |
| テクノモデル (Rank 34) | 2026/05/19 | 9 | 5 | 4 | 55.6% |
| BigBoin (Rank 33) | 2026/05/15 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| forward movement into punchP | 699 | 15.5% |
|---|---|---|
| Senchuken6P | 299 | 6.6% |
| Honshin Soukyaku1K+G | 189 | 4.2% |
| Souanshou3P+K | 174 | 3.9% |
| backdash into evade up | 156 | 3.5% |
| guardG into evade down | 108 | 2.4% |
| crouch into Souanshou3P+K | 94 | 2.1% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 68 | 1.5% |
| crouch into Senchutai3K | 64 | 1.4% |
| crouch into Soukasui3P | 62 | 1.4% |
| punchP | 56 | 1.2% |
| guardG into throw escape | 54 | 1.2% |
| evade down into guardG | 53 | 1.2% |
| guardG into punchP | 49 | 1.1% |
| Hi'en Tankyaku9K | 47 | 1.0% |
420 further openings account for the other 2,333 rounds.
Counted from 1,107 of the 1,224 matches played. The rest were not pulled for openings.
Pai
- Career
- 3,290–3,373 · 49.4%
- This season
- 1,215 matches · 48.0%
- Peak rank
- 38
First hit in 54.9% of 4,426 rounds. Won 52.0% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 31.1% of rounds, against 21.8% in their other rounds.
- Against Jeffry: waits first in 41.6% of rounds, against 23.8% against everyone else.
- After opening the round before by moving in: moves in first in 33.2% of rounds, against 23.8% after anything else.
- After losing a round: waits first in 29.1% of rounds, against 23.8% after winning one.
- In round 4 or later: opens with “3P+K Souanshou” in 6.8% of rounds, against 2.8% in their other rounds.
- Against Shun: opens with “forward movement into P punch” in 36.7% of rounds, against 14.6% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 27.5% of rounds, against 14.6% after anything else.
- When the score is level: opens with “backdash into evade up” in 4.4% of rounds, against 2.9% when ahead or behind.
| forward movement into punchP | 696 | 15.6% |
|---|---|---|
| Senchuken6P | 299 | 6.7% |
| Honshin Soukyaku1K+G | 189 | 4.2% |
| Souanshou3P+K | 174 | 3.9% |
| backdash into evade up | 153 | 3.4% |
| guardG into evade down | 108 | 2.4% |
| crouch into Souanshou3P+K | 94 | 2.1% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 68 | 1.5% |
| crouch into Senchutai3K | 64 | 1.4% |
| crouch into Soukasui3P | 62 | 1.4% |
| punchP | 56 | 1.2% |
| guardG into throw escape | 54 | 1.2% |
| evade down into guardG | 53 | 1.2% |
| guardG into punchP | 49 | 1.1% |
| Hi'en Tankyaku9K | 47 | 1.1% |
395 further openings account for the other 2,299 rounds.
Counted from 1,098 of the 1,215 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 34–38 · 47% | 14–10 · 58% | too few to test |
| Jacky | 35–36 · 49% | 16–13 · 55% | too few to test |
| Lau | 25–26 · 49% | 8–19 · 30% | too few to test |
| Jeffry | 27–31 · 47% | 10–10 · 50% | too few to test |
| Kage | 22–28 · 44% | 5–17 · 23% | too few to test |
| Lion | 13–35 · 27% | 16–10 · 62% | too few to test |
| Goh | 18–16 · 53% | 11–14 · 44% | too few to test |
| Sarah | 14–21 · 40% | 7–15 · 32% | too few to test |
| Aoi | 25–19 · 57% | 5–5 · 50% | too few to test |
| El Blaze | 18–13 · 58% | 11–9 · 55% | too few to test |
| Vanessa | 14–18 · 44% | 11–8 · 58% | too few to test |
| Brad | 15–13 · 54% | 14–7 · 67% | too few to test |
| Wolf | 14–13 · 52% | 8–9 · 47% | too few to test |
| Pai | 16–16 · 50% | 8–6 · 57% | too few to test |
| Shun | 22–9 · 71% | 8–8 · 50% | too few to test |
| Jean | 5–10 · 33% | 10–2 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
117 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 4–1 · 80.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: Body Blow | 5 | 27.8% |
|---|---|---|
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 2 | 11.1% |
| Defensive Style: Back Knuckle | 1 | 5.6% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 5.6% |
| Defensive Style: backdash into back, up-back, up, back, back punch+kick+guard47844P+K+G | 1 | 5.6% |
| Defensive Style: crouch into Sit Jab2P | 1 | 5.6% |
| Defensive Style: forward movement into punchP | 1 | 5.6% |
| Defensive Style: guard into Back Knuckle6P | 1 | 5.6% |
| Defensive Style: throw into Hind Back Spin KickK+G | 1 | 5.6% |
| Offensive Style: Body Blow into forward movement | 1 | 5.6% |
| Offensive Style: guard into Body Blow6P | 1 | 5.6% |
| Offensive Style: guard into Leg Guard Crush2P | 1 | 5.6% |
| Offensive Style: punch into Quick Back Knuckle4P | 1 | 5.6% |
Eileen
- Career
- 3–1 · 75.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kousokuhon7K+G | 3 | 33.3% |
|---|---|---|
| Hikou Senshi66K | 2 | 22.2% |
| Douchu6P | 1 | 11.1% |
| Goku Senshin (Deflect)4P+K+G | 1 | 11.1% |
| crouch into Kasettai2K | 1 | 11.1% |
| forward movement into punchP | 1 | 11.1% |
Jeffry
- Career
- 1–1 · 50.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 22.2% |
|---|---|---|
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 11.1% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 11.1% |
| Knee Push4K | 1 | 11.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 11.1% |
| Toe Kick2K | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| guardG into Side Kick3K | 1 | 11.1% |
Sarah
- Career
- 6–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 2 | 50.0% |
|---|---|---|
| backdash into evade up | 2 | 50.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 8 of 18 tests hold up
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
