Virtua Fighter 5 REVO · v1.10 · Region: Asia
ちゃんゆき/takayuki_vf
Characters played — VF5's own record
| Pai | 38 | 6,216 | 3,086 | 3,130 | 49.6% |
|---|---|---|---|---|---|
| Jacky | — | 112 | 54 | 58 | 48.2% |
| Kage | — | 9 | 4 | 5 | 44.4% |
| Sarah | 26 | 6 | 6 | 0 | 100.0% |
| Vanessa | 26 | 5 | 4 | 1 | 80.0% |
| Eileen | 26 | 4 | 3 | 1 | 75.0% |
| Jeffry | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 102 | 51 | 51 | 50.0% | -2.1 |
|---|---|---|---|---|---|
| Akira | 99 | 48 | 51 | 48.5% | +0.7 |
| Jeffry | 81 | 38 | 43 | 46.9% | -5.0 |
| Lau | 80 | 37 | 43 | 46.2% | -3.8 |
| Kage | 68 | 25 | 43 | 36.8% | -9.8 |
| Lion | 67 | 28 | 39 | 41.8% | -6.0 |
| Goh | 66 | 33 | 33 | 50.0% | -1.2 |
| Sarah | 62 | 25 | 37 | 40.3% | -7.3 |
| Aoi | 58 | 31 | 27 | 53.5% | +2.0 |
| Brad | 54 | 34 | 20 | 63.0% | +19.2 |
| El Blaze | 54 | 30 | 24 | 55.6% | +2.6 |
| Vanessa | 54 | 27 | 27 | 50.0% | +0.6 |
| Wolf | 51 | 25 | 26 | 49.0% | -4.4 |
| Pai | 50 | 27 | 23 | 54.0% | +7.4 |
| Shun | 44 | 28 | 16 | 63.6% | +15.7 |
| Jean | 29 | 17 | 12 | 58.6% | +4.1 |
| Lei Fei | 13 | 6 | 7 | 46.1% | +0.7 |
| Taka | 12 | 4 | 8 | 33.3% | -8.3 |
| Eileen | 9 | 6 | 3 | 66.7% | +18.3 |
| Dural | 1 | 1 | 0 | 100.0% | +46.1 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 134 | 70 | 64 | 52.2% | +2.6 |
|---|---|---|---|---|---|
| Single Wall | 116 | 57 | 59 | 49.1% | -1.7 |
| Rectangle | 113 | 55 | 58 | 48.7% | +1.2 |
| Open | 109 | 50 | 59 | 45.9% | -3.7 |
| Half Fence | 106 | 48 | 58 | 45.3% | -2.4 |
| Octagon | 104 | 53 | 51 | 51.0% | +1.0 |
| Low Fence | 101 | 56 | 45 | 55.5% | +5.7 |
| Full Fence | 100 | 50 | 50 | 50.0% | -0.2 |
| Breakable Full Fence | 94 | 47 | 47 | 50.0% | +0.0 |
| Full Fence and Open | 31 | 13 | 18 | 41.9% | -7.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 651 | 49.6% | 49.2% | +0.4 |
| No walls | 326 | 50.0% | 50.0% | -0.0 |
Walls against open: +0.5 points (95% range -6.2 to +7.1), p 0.891 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ZRX-1100 (Rank 39) | 23 | 7 | 16 | 30.4% |
|---|---|---|---|---|
| ゲッパー (Rank 37) | 19 | 10 | 9 | 52.6% |
| LEO (Rank 35) | 16 | 10 | 6 | 62.5% |
| PuzzG/ぱず爺 (Rank 37) | 16 | 11 | 5 | 68.8% |
| しょべるん (Rank 38) | 16 | 10 | 6 | 62.5% |
| 乱世の奸雄 (Rank 39) | 14 | 4 | 10 | 28.6% |
| ぱりぱり (Rank 40) | 13 | 7 | 6 | 53.9% |
| フルレバ (Rank 36) | 12 | 6 | 6 | 50.0% |
| 漂泊の民回線ジプシー (Rank 37) | 12 | 8 | 4 | 66.7% |
| BigBoin (Rank 33) | 11 | 7 | 4 | 63.6% |
| すもぐり2000 (Rank 33) | 11 | 8 | 3 | 72.7% |
| Umemon2026 (Rank 37) | 10 | 5 | 5 | 50.0% |
| a.k.aとりてん (Rank 38) | 10 | 3 | 7 | 30.0% |
| ゼータ(MSZ-006) (Rank 36) | 10 | 4 | 6 | 40.0% |
| ダイゴロー/Daigoro (Rank 36) | 10 | 4 | 6 | 40.0% |
| 音の勢-リック (Rank 33) | 10 | 6 | 4 | 60.0% |
| タピる。 (Rank 36) | 9 | 6 | 3 | 66.7% |
| テクノモデル (Rank 34) | 9 | 5 | 4 | 55.6% |
| ドナドナ7 (Rank 39) | 9 | 2 | 7 | 22.2% |
| 寿司眼鉄 (Rank 36) | 9 | 3 | 6 | 33.3% |
| B軍団 (Rank 35) | 8 | 5 | 3 | 62.5% |
| CrossGorgonzola (Rank 42) | 8 | 2 | 6 | 25.0% |
| cyomiko (Rank 38) | 8 | 2 | 6 | 25.0% |
| zakisan (Rank 36) | 8 | 6 | 2 | 75.0% |
| 一体何が (Rank 33) | 8 | 3 | 5 | 37.5% |
Most played opponents, most recent first
| ゲッパー (Rank 37) | 2026/09/22 | 19 | 10 | 9 | 52.6% |
|---|---|---|---|---|---|
| ゼータ(MSZ-006) (Rank 36) | 2026/09/17 | 10 | 4 | 6 | 40.0% |
| CrossGorgonzola (Rank 42) | 2026/09/15 | 8 | 2 | 6 | 25.0% |
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/13 | 12 | 8 | 4 | 66.7% |
| LEO (Rank 35) | 2026/09/13 | 16 | 10 | 6 | 62.5% |
| ドナドナ7 (Rank 39) | 2026/08/31 | 9 | 2 | 7 | 22.2% |
| 乱世の奸雄 (Rank 39) | 2026/08/25 | 14 | 4 | 10 | 28.6% |
| Umemon2026 (Rank 37) | 2026/08/23 | 10 | 5 | 5 | 50.0% |
| ZRX-1100 (Rank 39) | 2026/08/22 | 23 | 7 | 16 | 30.4% |
| ぱりぱり (Rank 40) | 2026/08/19 | 13 | 7 | 6 | 53.9% |
| 寿司眼鉄 (Rank 36) | 2026/08/18 | 9 | 3 | 6 | 33.3% |
| ダイゴロー/Daigoro (Rank 36) | 2026/08/18 | 10 | 4 | 6 | 40.0% |
| フルレバ (Rank 36) | 2026/08/17 | 12 | 6 | 6 | 50.0% |
| PuzzG/ぱず爺 (Rank 37) | 2026/08/17 | 16 | 11 | 5 | 68.8% |
| B軍団 (Rank 35) | 2026/08/05 | 8 | 5 | 3 | 62.5% |
| 一体何が (Rank 33) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| cyomiko (Rank 38) | 2026/07/19 | 8 | 2 | 6 | 25.0% |
| しょべるん (Rank 38) | 2026/05/31 | 16 | 10 | 6 | 62.5% |
| タピる。 (Rank 36) | 2026/05/31 | 9 | 6 | 3 | 66.7% |
| 音の勢-リック (Rank 33) | 2026/05/31 | 10 | 6 | 4 | 60.0% |
| すもぐり2000 (Rank 33) | 2026/05/29 | 11 | 8 | 3 | 72.7% |
| a.k.aとりてん (Rank 38) | 2026/05/28 | 10 | 3 | 7 | 30.0% |
| テクノモデル (Rank 34) | 2026/05/19 | 9 | 5 | 4 | 55.6% |
| zakisan (Rank 36) | 2026/05/16 | 8 | 6 | 2 | 75.0% |
| BigBoin (Rank 33) | 2026/05/15 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| forward movement into punchP | 638 | 15.1% |
|---|---|---|
| Senchuken6P | 276 | 6.5% |
| Honshin Soukyaku1K+G | 181 | 4.3% |
| Souanshou3P+K | 165 | 3.9% |
| backdash into evade up | 160 | 3.8% |
| guardG into evade down | 108 | 2.6% |
| crouch into Souanshou3P+K | 90 | 2.1% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 65 | 1.5% |
| guardG into throwP+G | 63 | 1.5% |
| crouch into Senchutai3K | 61 | 1.4% |
| crouch into Soukasui3P | 60 | 1.4% |
| punchP | 55 | 1.3% |
| evade down into guardG | 51 | 1.2% |
| guardG into punchP | 49 | 1.2% |
| Hi'en Tankyaku9K | 46 | 1.1% |
393 further openings account for the other 2,148 rounds.
Counted from 1,038 of the 1,054 matches played. The rest were not pulled for openings.
Pai
| forward movement into punchP | 635 | 15.2% |
|---|---|---|
| Senchuken6P | 276 | 6.6% |
| Honshin Soukyaku1K+G | 181 | 4.3% |
| Souanshou3P+K | 165 | 4.0% |
| backdash into evade up | 157 | 3.8% |
| guardG into evade down | 108 | 2.6% |
| crouch into Souanshou3P+K | 90 | 2.2% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 65 | 1.6% |
| guardG into throwP+G | 63 | 1.5% |
| crouch into Senchutai3K | 61 | 1.5% |
| crouch into Soukasui3P | 60 | 1.4% |
| punchP | 55 | 1.3% |
| evade down into guardG | 51 | 1.2% |
| guardG into punchP | 49 | 1.2% |
| Hi'en Tankyaku9K | 46 | 1.1% |
368 further openings account for the other 2,114 rounds.
Counted from 1,029 of the 1,045 matches played. The rest were not pulled for openings.
Vanessa
| Offensive Style: Body Blow | 5 | 27.8% |
|---|---|---|
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 2 | 11.1% |
| Defensive Style: Back Knuckle | 1 | 5.6% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 5.6% |
| Defensive Style: backdash into back, up-back, up, back, back punch+kick+guard47844P+K+G | 1 | 5.6% |
| Defensive Style: crouch into Sit Jab2P | 1 | 5.6% |
| Defensive Style: forward movement into punchP | 1 | 5.6% |
| Defensive Style: guard into Back Knuckle6P | 1 | 5.6% |
| Defensive Style: throw into Hind Back Spin KickK+G | 1 | 5.6% |
| Offensive Style: Body Blow into forward movement | 1 | 5.6% |
| Offensive Style: guard into Body Blow6P | 1 | 5.6% |
| Offensive Style: guard into Leg Guard Crush2P | 1 | 5.6% |
| Offensive Style: punch into Quick Back Knuckle4P | 1 | 5.6% |
Eileen
| Kousokuhon7K+G | 3 | 33.3% |
|---|---|---|
| Hikou Senshi66K | 2 | 22.2% |
| Douchu6P | 1 | 11.1% |
| Goku Senshin (Deflect)4P+K+G | 1 | 11.1% |
| crouch into Kasettai2K | 1 | 11.1% |
| forward movement into punchP | 1 | 11.1% |
Jeffry
| forward movement into punchP | 2 | 22.2% |
|---|---|---|
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 11.1% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 11.1% |
| Knee Push4K | 1 | 11.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 11.1% |
| Toe Kick2K | 1 | 11.1% |
| backdash into evade up | 1 | 11.1% |
| guardG into Side Kick3K | 1 | 11.1% |
Sarah
| Rising Elbow6P | 2 | 50.0% |
|---|---|---|
| backdash into evade up | 2 | 50.0% |
