VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

apones1

Career matches1,344
Career win rate57.1%
Round win rate51.0%
Peak rank39
Distinct opponents117
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka391,21169651557.5%
Goh28133716253.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31201164.5%+11.0
Akira25121348.0%-1.8
Lau25121348.0%-4.8
Brad2314960.9%+8.5
Vanessa128466.7%+28.6
El Blaze117463.6%+6.7
Lei Fei114736.4%-11.6
Aoi104640.0%-12.7
Sarah106460.0%+6.3
Kage93633.3%-18.4
Shun93633.3%-18.2
Taka93633.3%-13.2
Wolf92722.2%-31.6
Jean86275.0%+15.7
Jeffry84450.0%-5.2
Pai76185.7%+30.7
Dural63350.0%-12.6
Lion63350.0%-4.6
Eileen41325.0%-24.4
Goh32166.7%+25.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence33181554.5%+5.7
Full Fence26101638.5%-20.2
Rectangle26141253.9%+1.1
Octagon2581732.0%-24.5
Breakable Full Fence23111247.8%-7.3
Open2314960.9%+9.2
Single Wall2317673.9%+23.5
Breakable Half Fence2012860.0%+16.2
Half Fence2091145.0%-9.6
Full Fence and Open94544.4%-5.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14045.7%53.0%-7.3
No walls7962.0%51.4%+10.6

Walls against open: -17.9 points (95% range -31.7 to -4.2), p 0.011 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

冷やし蟹ラーメンマン (Rank 41)2026/09/1752340.0%
★闘将拉麵男★ (Rank 39)2026/09/17136746.1%
expensive-sand (Rank 37)2026/09/1732166.7%
ENGLID (Rank 39)2026/09/1565183.3%
icepiccck (Rank 35)2026/09/1532166.7%
ケツバッターA (Rank 39)2026/09/153030.0%
Choi_Akira (Rank 38)2026/09/1572528.6%
슝슝배덕에옷이생겼습니다. (Rank 39)2026/09/1474357.1%
へっぽこラウ (Rank 35)2026/09/1375271.4%
カシン★T-ARASHI (Rank 41)2026/09/1331233.3%
siroiro_16bit (Rank 37)2026/09/1331233.3%
ExhaustAL (Rank 29)2026/09/1351420.0%
orz (Rank 29)2026/09/1241325.0%
Pyro (Rank 36)2026/09/082020.0%
こまがわ (Rank 38)2026/09/0731233.3%
ガウショ (Rank 38)2026/09/0641325.0%
五寸釘くん (Rank 35)2026/09/0473442.9%
ふぇに (Rank 35)2026/08/2732166.7%
Θ (Rank 39)2026/08/2732166.7%
ncub5030 (Rank 35)2026/08/2732166.7%
무파ZeroBlue (Rank 34)2026/08/2563350.0%
ハンニャ (Rank 36)2026/04/213030.0%
ファミ天 (Rank 32)2026/04/1621150.0%
MatStar (Rank 22)2026/03/30330100.0%
bpenn23 (Rank 16)2026/03/30330100.0%

Round openings

Every character

crouch dash forward into throwP+G646.7%
crouch dash forward into evade down586.1%
forward movement into punchP525.5%
KaminaridaikoK+G272.9%
crouch dash forward into Marutahiza6K262.7%
guardG into evade down242.5%
crouch dash forward into Kumoyaburi4P+K222.3%
Shita Harite2P202.1%
kickK192.0%
throwP+G192.0%
guardG into kickK181.9%
guardG into throwP+G181.9%
crouch dash forward into Kachi'age33P+K161.7%
Morotezuki66P into Morote Tsuppari66PP151.6%
forward movement into throwP+G151.6%

207 further openings account for the other 536 rounds.

Taka

crouch dash forward into throwP+G586.5%
crouch dash forward into evade down556.2%
forward movement into punchP434.8%
KaminaridaikoK+G273.0%
crouch dash forward into Marutahiza6K262.9%
crouch dash forward into Kumoyaburi4P+K222.5%
guardG into evade down222.5%
Shita Harite2P202.2%
kickK192.1%
throwP+G192.1%
guardG into kickK182.0%
guardG into throwP+G182.0%
crouch dash forward into Kachi'age33P+K161.8%
Morotezuki66P into Morote Tsuppari66PP151.7%
guardG into punchP151.7%

186 further openings account for the other 499 rounds.

Goh

forward movement into punchP915.8%
crouch dash forward into throwP+G610.5%
crouch dash forward into evade down35.3%
forward movement into throwP+G35.3%
crouch dash forward into Karura4P+K23.5%
evade down into kickK23.5%
forward movement into Shouda~KasumigoroshiPK23.5%
guardG into evade down23.5%
Garyu66K11.8%
Raijinsatsu6K+G11.8%
Soukyu46P11.8%
backdash into Batousatsu3KP11.8%
backdash into Kurogane Kudaki66P11.8%
backdash into Raikou3P11.8%
backdash into evade down11.8%

21 further openings account for the other 21 rounds.