VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

lIlIlIl

Career matches14,338
Career win rate51.9%
Round win rate50.5%
Peak rank35
Distinct opponents654
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun337,2273,7383,48951.7%
Dural355,3452,7822,56352.0%
Jeffry2786544542051.5%
Sarah2870536434151.6%
Lau1931128158.0%
Vanessa3030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira33818215653.9%+2.0
Jacky27814813053.2%+1.7
Pai2011029950.8%-0.7
Jeffry1711007158.5%+7.8
Kage1716410737.4%-14.3
Wolf161798249.1%-2.2
Shun160956559.4%+8.4
Sarah140637745.0%-7.7
Lau139756454.0%+3.3
Jean125695655.2%+4.3
Lion121467538.0%-13.9
Goh114694560.5%+12.2
Aoi110515946.4%-3.5
Brad109505945.9%-5.8
Lei Fei89553461.8%+12.0
Vanessa81394248.1%-1.0
El Blaze67343350.8%-5.5
Taka52242846.1%-8.2
Dural42231954.8%+2.5
Eileen2115671.4%+13.1

2 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open30415614851.3%-2.5
Breakable Full Fence29115014151.5%+1.9
Low Fence28614214449.6%-1.4
Rectangle27212814447.1%-3.2
Octagon26513113449.4%-2.1
Half Fence25513811754.1%+1.5
Single Wall25114210956.6%+4.8
Full Fence24912512450.2%-0.1
Breakable Half Fence24512412150.6%-0.2
Full Fence and Open137746354.0%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,57750.5%50.8%-0.3
No walls84152.3%52.2%+0.1

Walls against open: -0.4 points (95% range -4.7 to +3.9), p 0.846 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 38)2026/09/231731417.6%
zaduhkj (Rank 35)2026/09/232281436.4%
warukumadorikuma (Rank 32)2026/09/22179852.9%
ぁ     やごろ (Rank 35)2026/09/222181338.1%
asari0727 (Rank 30)2026/09/182091145.0%
elf4sale (Rank 33)2026/09/1527171063.0%
n-nova06 (Rank 33)2026/09/141610662.5%
타우끼/taukee (Rank 36)2026/09/141814477.8%
jinjin (Rank 32)2026/09/142415962.5%
migu_garden (Rank 33)2026/09/1322101245.5%
NORESPECT (Rank 36)2026/09/1232181456.2%
BudEkins_may (Rank 33)2026/09/1227161159.3%
ps-splitsecond (Rank 31)2026/09/1254312357.4%
calmknight[냠냠] (Rank 30)2026/09/122619773.1%
RAINBOWUNK (Rank 31)2026/09/111610662.5%
ふぇに (Rank 34)2026/09/092081240.0%
MaBoy (Rank 34)2026/09/091651131.2%
west-muta (Rank 33)2026/09/021913668.4%
BANANA (Rank 30)2026/09/021981142.1%
danimura (Rank 35)2026/08/301812666.7%
SAMCHAY® (Rank 33)2026/08/301971236.8%
vivid_dot4 (Rank 35)2026/08/301971236.8%
manao_0609 (Rank 32)2026/08/2824101441.7%
MELTBUTTER (Rank 30)2026/07/25156940.0%
Hi-VisionZERO (Rank 29)2026/06/21178947.1%

Round openings

Every character

backdash into evade up2,23821.1%
punchP1,21111.4%
Slant Back Knuckle1P into High Spin Kick1PK6305.9%
crouch into Low Knuckle6095.7%
crouch into Zensoutai2KK4274.0%
backdash into punchP3593.4%
Low Knuckle3323.1%
crouch into Haisenchu1P3243.0%
backdash into guardG2502.4%
backdash into Soukyu46P2322.2%
crouch into Fukuchougeki2P1501.4%
backdash into Getsuga Gakushu46P1421.3%
crouch dash back into Gyou'in Haishu3P1421.3%
crouch dash back into Tenshin Souchushou6P+K1351.3%
punchP into One TwoPP1000.9%

463 further openings account for the other 3,345 rounds.

Counted from 2,634 of the 2,690 matches played. The rest were not pulled for openings.

Dural

backdash into evade up1,28819.9%
punchP92914.3%
Slant Back Knuckle1P into High Spin Kick1PK6309.7%
crouch into Low Knuckle2P4436.8%
crouch into Zensoutai2KK4276.6%
Low Knuckle2P3174.9%
backdash into Soukyu46P2323.6%
backdash into punchP2263.5%
backdash into guardG1943.0%
punchP into One TwoPP1001.5%
up kick+guard8K+G881.4%
crouch dash back into down-back, down, down-back, down, back kick+guard12124K+G851.3%
crouch dash back into back, down-back, down, down-back, down, back kick+guard412124K+G631.0%
backdash into throwP+G621.0%
backdash into One TwoPP600.9%

250 further openings account for the other 1,333 rounds.

Counted from 1,598 of the 1,610 matches played. The rest were not pulled for openings.

Shun

backdash into evade up38816.7%
crouch into Haisenchu1P32413.9%
punchP1697.3%
crouch into Fukuchougeki2P1506.5%
backdash into Getsuga Gakushu46P1426.1%
crouch dash back into Gyou'in Haishu3P1426.1%
crouch dash back into Tenshin Souchushou6P+K1355.8%
Getsuga Gakushu46P into Rensai Gakushu46PP612.6%
crouch dash back into Dokuritsu Kanpai46P+K612.6%
backdash into punchP552.4%
Haisenchu1P472.0%
backdash into Rengeki Gakushu46PPP431.9%
crouch dash forward into throwP+G391.7%
punchP into RengekiPP341.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP301.3%

121 further openings account for the other 505 rounds.

Counted from 585 of the 629 matches played. The rest were not pulled for openings.

Sarah

backdash into evade up36134.3%
punchP1009.5%
crouch into Squat Straight2P827.8%
Sharpsword44K565.3%
backdash into Crescent Heel4K+G504.8%
Hide Side Kick (Deflect)P+K474.5%
backdash into Leg Slicer2K+G413.9%
crouch dash back into Crescent Heel4K+G333.1%
backdash into punchP313.0%
backdash into Squat Straight2P161.5%
punchP into Jab StraightPP141.3%
backdash into guardG100.9%
backdash into throwP+G100.9%
crouch into Leg Slicer2K+G100.9%
Squat Straight2P80.8%

89 further openings account for the other 183 rounds.

Jeffry

backdash into evade up20126.0%
crouch into Low Knuckle2P16621.5%
backdash into Double Hammer Down43P739.5%
backdash into punchP476.1%
backdash into Tsunami Beat3K+G233.0%
backdash into Double KnucklePP172.2%
Knee Push4K into Knee Push Wild Hook4KP162.1%
backdash into guardG162.1%
Low Knuckle2P151.9%
punchP131.7%
backdash into Full Swing Upper33P121.6%
crouch into Ducking Low2K+G111.4%
backdash into Rising Hammer43PP101.3%
backdash into throwP+G101.3%
Hammer Slide1P81.0%

62 further openings account for the other 134 rounds.