VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

lIlIlIl

  • Dural
  • Jeffry
  • Sarah
  • Aoi
  • Pai
  • Jacky
Career matches15,832
Career win rate52.0%
Round win rate50.6%
Peak rank35
Distinct opponents716
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1524 #1,853 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun337,4863,8693,61751.7%
Dural355,4562,8402,61652.0%
Jeffry301,04854650252.1%
Sarah2871837134751.7%
Pai2644623321352.2%
Jacky2732117814355.5%
Lau—1931128158.0%
Aoi26161808149.7%
Vanessa—3030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

11,217 of 12,498 rounds counted

6.6 inputs a second (399 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural6.53926,269
Shun7.14262,808
Jeffry6.1365758
Sarah6.53921,070
Aoi6.3380169
Pai6.3379118
Jacky5.935325

By opponent's character

Akira6.74011,492
Jacky6.74001,330
Pai6.8406867
Wolf6.9413770
Kage6.3378735
Jeffry6.6396656
Shun6.5392656
Lau6.7401571
Sarah6.5392449
Jean6.7400486
Goh6.7401480
Lion6.6394474
Brad6.5392443
Aoi6.7400405
Lei Fei6.7399336
Vanessa6.8407332
El Blaze6.5391300
Taka6.5387199
Dural7.1427175
Eileen6.639661

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira39320818552.9%+1.6
Jacky35318916453.5%+1.8
Pai22711810952.0%+0.3
Wolf20910210748.8%-2.0
Kage2007712338.5%-13.9
Jeffry1921137958.9%+7.5
Shun1861107659.1%+7.1
Lau156837353.2%+1.5
Sarah143647944.8%-8.1
Jean133755856.4%+5.0
Goh129775259.7%+10.8
Lion127507739.4%-12.5
Brad118556346.6%-5.3
Aoi116546246.5%-4.1
Lei Fei108654360.2%+11.1
Vanessa96474949.0%+0.2
El Blaze85444151.8%-5.0
Taka59273245.8%-9.0
Dural47262155.3%+3.7
Eileen2216672.7%+14.9

1 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open34417716751.5%-1.7
Breakable Full Fence33117715453.5%+3.4
Low Fence32816716150.9%+0.2
Octagon30815615250.6%-1.2
Rectangle30014215847.3%-3.4
Breakable Half Fence29715214551.2%-0.2
Single Wall29416113354.8%+2.9
Half Fence28915413553.3%+0.9
Full Fence28614414250.4%-1.0
Full Fence and Open157867154.8%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,81151.1%51.3%-0.2
No walls96652.3%52.0%+0.3

Walls against open: -0.5 points (95% range -4.5 to +3.5), p 0.814 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

asari0727 (Rank 30)2026/10/1723111247.8%
MaBoy (Rank 33)2026/10/172051525.0%
juste (Rank 32)2026/10/162012860.0%
ふぇに (Rank 36)2026/10/1629121741.4%
manao_0609 (Rank 31)2026/10/1635161945.7%
migu_garden (Rank 35)2026/10/1631151648.4%
jinjin (Rank 33)2026/10/0329191065.5%
tamaneen (Rank 29)2026/10/022116576.2%
TaKaArAsHi573 (Rank 26)2026/09/291914573.7%
elf4sale (Rank 33)2026/09/2829181162.1%
타우끼/taukee (Rank 35)2026/09/272116576.2%
calmknight[냠냠] (Rank 30)2026/09/272820871.4%
漂泊の民回線ジプシー (Rank 38)2026/09/231731417.6%
zaduhkj (Rank 35)2026/09/232281436.4%
warukumadorikuma (Rank 32)2026/09/22179852.9%
ぁ     やごろ (Rank 35)2026/09/222181338.1%
NORESPECT (Rank 36)2026/09/1232181456.2%
BudEkins_may (Rank 33)2026/09/1227161159.3%
ps-splitsecond (Rank 31)2026/09/1254312357.4%
west-muta (Rank 33)2026/09/021913668.4%
BANANA (Rank 30)2026/09/021981142.1%
danimura (Rank 35)2026/08/301812666.7%
SAMCHAY® (Rank 33)2026/08/301971236.8%
vivid_dot4 (Rank 35)2026/08/301971236.8%
Hi-VisionZERO (Rank 29)2026/06/21178947.1%

Round openings

Every character

backdash into evade up2,19018.1%
punchP1,38211.4%
crouch into Low Knuckle6695.5%
Slant Back Knuckle1P into High Spin Kick1PK6425.3%
backdash into punchP5684.7%
crouch into Zensoutai2KK4623.8%
crouch into Haisenchu1P4113.4%
Low Knuckle3633.0%
backdash into Soukyu46P2442.0%
backdash into guardG2151.8%
backdash into Getsuga Gakushu46P1701.4%
crouch into Fukuchougeki2P1691.4%
crouch dash back into Tenshin Souchushou6P+K1611.3%
crouch dash back into Gyou'in Haishu3P1591.3%
backdash into Double Hammer Down43P1201.0%

589 further openings account for the other 4,164 rounds.

Counted from 2,997 of the 3,093 matches played. The rest were not pulled for openings.

Dural

Career
2,840–2,616 · 52.0%
This season
1,683 matches · 52.0%
Peak rank
35

First hit in 54.1% of 6,748 rounds. Won 52.6% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 58.7% of rounds, against 40.5% in their other rounds.
  • Against Shun: attacks straight away in 52.7% of rounds, against 37.1% against everyone else.
  • After opening the round before by moving in: moves in first in 7.3% of rounds, against 0.6% after anything else.
  • After losing a round: backs off first in 45.4% of rounds, against 35.9% after winning one.
  • When behind: backs off first in 46.1% of rounds, against 38.9% when ahead or level.
  • In round 4 or later: opens with “P punch” in 22.3% of rounds, against 11.8% in their other rounds.
  • Against Jeffry: opens with “backdash into evade up” in 25.2% of rounds, against 16.5% against everyone else.
  • On Breakable Full Fence stages: opens with “crouch into 2KK Zensoutai” in 9.1% of rounds, against 6.5% on the other stages.
  • After opening the round before with “1P Slant Back Knuckle into 1PK High Spin Kick”: opens with “P punch” in 26.1% of rounds, against 16.4% after anything else.
  • After the opponent opened the round before with “backdash into evade down”: opens with “backdash into evade up” in 22.7% of rounds, against 14.8% after anything else.
  • After losing a round: opens with “backdash into evade up” in 19.2% of rounds, against 11.0% after winning one.
  • When behind: opens with “backdash into evade up” in 20.7% of rounds, against 12.1% when ahead or level.

How is this tested?

backdash into evade up1,16117.1%
punchP98814.6%
Slant Back Knuckle1P into High Spin Kick1PK6429.4%
crouch into Zensoutai2KK4626.8%
crouch into Low Knuckle2P4496.6%
backdash into punchP3354.9%
Low Knuckle2P3324.9%
backdash into Soukyu46P2443.6%
backdash into guardG1552.3%
punchP into One TwoPP1091.6%
crouch dash back into down-back, down, down-back, down, back kick+guard12124K+G991.5%
up kick+guard8K+G891.3%
backdash into One TwoPP841.2%
crouch dash back into back, down-back, down, down-back, down, back kick+guard412124K+G761.1%
backdash into Zensoutai2KK620.9%

268 further openings account for the other 1,504 rounds.

Counted from 1,675 of the 1,683 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky56–55 · 50%37–27 · 58%-7.1
Akira59–48 · 55%25–28 · 47%+9.8
Pai37–39 · 49%11–13 · 46%too few to test
Jeffry37–33 · 53%17–8 · 68%too few to test
Kage20–31 · 39%9–31 · 22%+16.1
Shun30–25 · 55%22–18 · 55%+3.4
Jean31–23 · 57%14–15 · 48%too few to test
Lau32–22 · 59%18–5 · 78%too few to test
Goh35–25 · 58%16–5 · 76%too few to test
Wolf19–26 · 42%21–16 · 57%-18.5
Brad22–23 · 49%13–16 · 45%too few to test
Lion16–27 · 37%10–17 · 37%too few to test
Lei Fei29–17 · 63%14–6 · 70%too few to test
Sarah12–18 · 40%13–18 · 42%+0.1
Aoi17–21 · 45%6–9 · 40%too few to test
El Blaze22–17 · 56%8–4 · 67%too few to test
Vanessa10–18 · 36%7–6 · 54%too few to test
Taka9–5 · 64%3–5 · 38%too few to test
Dural8–4 · 67%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
3,869–3,617 · 51.7%
This season
750 matches · 52.9%
Peak rank
33

First hit in 55.0% of 2,792 rounds. Won 53.3% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 3.3% of rounds, against 1.0% in their other rounds.
  • Against Lion: attacks straight away in 37.2% of rounds, against 25.4% against everyone else.
  • After opening the round before by backing off: waits first in 26.2% of rounds, against 18.3% after anything else.
  • After losing a round: moves in first in 1.8% of rounds, against 0.2% after winning one.
  • When behind: moves in first in 2.5% of rounds, against 0.1% when ahead or level.
  • In round 4 or later: opens with “backdash into 46P Getsuga Gakushu” in 10.4% of rounds, against 4.6% in their other rounds.
  • Against Wolf: opens with “P punch” in 16.2% of rounds, against 7.7% against everyone else.
  • After winning a round: opens with “backdash into 46P Getsuga Gakushu” in 12.2% of rounds, against 4.0% after losing one.
  • When ahead: opens with “backdash into 46P Getsuga Gakushu” in 10.5% of rounds, against 6.1% when level or behind.
  • On 1–4 drinks: opens with “backdash into evade up” in 29.0% of rounds, against 10.0% on other drink counts.

How is this tested?

crouch into Haisenchu1P41114.7%
backdash into evade up38413.7%
punchP2318.2%
backdash into Getsuga Gakushu46P1706.1%
crouch into Fukuchougeki2P1696.0%
crouch dash back into Tenshin Souchushou6P+K1615.8%
crouch dash back into Gyou'in Haishu3P1595.7%
crouch dash back into Dokuritsu Kanpai46P+K953.4%
backdash into punchP933.3%
Getsuga Gakushu46P into Rensai Gakushu46PP672.4%
Haisenchu1P572.0%
punchP into RengekiPP481.7%
backdash into Rengeki Gakushu46PPP471.7%
crouch dash forward into throwP+G401.4%
Gyou'in Haishu3P into guardG321.1%

134 further openings account for the other 638 rounds.

Counted from 707 of the 750 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–20 · 55%22–10 · 69%-15.2
Jacky22–24 · 48%13–7 · 65%too few to test
Pai15–14 · 52%16–7 · 70%too few to test
Kage13–17 · 43%6–3 · 67%too few to test
Wolf16–6 · 73%9–6 · 60%too few to test
Jeffry12–8 · 60%10–6 · 62%too few to test
Sarah10–15 · 40%6–3 · 67%too few to test
Jean14–6 · 70%7–8 · 47%too few to test
Lau7–15 · 32%4–4 · 50%too few to test
Lion9–12 · 43%5–5 · 50%too few to test
Vanessa9–6 · 60%7–10 · 41%too few to test
Goh7–9 · 44%4–7 · 36%too few to test
Shun10–4 · 71%10–2 · 83%too few to test
Aoi8–11 · 42%1–2 · 33%too few to test
Brad4–8 · 33%2–2 · 50%too few to test
Dural6–2 · 75%6–4 · 60%too few to test
Taka4–7 · 36%4–5 · 44%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
546–502 · 52.1%
This season
326 matches · 50.9%
Peak rank
30

First hit in 58.7% of 1,136 rounds. Won 51.7% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 30.5% of rounds, against 20.7% in their other rounds.
  • Against Shun: waits first in 35.8% of rounds, against 21.9% against everyone else.
  • On Single Wall stages: backs off first in 71.6% of rounds, against 58.8% on the other stages.
  • When the score is level: attacks straight away in 22.1% of rounds, against 14.3% when ahead or behind.
  • In round 4 or later: opens with “crouch into 2P Low Knuckle” in 25.8% of rounds, against 17.1% in their other rounds.
  • Against Jacky: opens with “P punch” in 9.5% of rounds, against 2.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 29.8% of rounds, against 17.6% after anything else.
  • When ahead: opens with “backdash into 43P Double Hammer Down” in 13.0% of rounds, against 9.5% when level or behind.

How is this tested?

backdash into evade up24021.1%
crouch into Low Knuckle2P22019.4%
backdash into Double Hammer Down43P12010.6%
backdash into punchP756.6%
punchP383.3%
Low Knuckle2P312.7%
backdash into Tsunami Beat3K+G312.7%
backdash into Double KnucklePP292.5%
backdash into guardG232.0%
backdash into Full Swing Upper33P171.5%
Knee Push4K into Knee Push Wild Hook4KP161.4%
crouch into Ducking Low2K+G151.3%
Middle Hell Stab6P+K141.2%
backdash into throw escape131.1%
guardG121.1%

95 further openings account for the other 243 rounds.

Counted from 281 of the 326 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–17 · 53%6–8 · 43%too few to test
Wolf11–9 · 55%5–4 · 56%too few to test
Jacky6–3 · 67%9–9 · 50%too few to test
Kage6–8 · 43%2–8 · 20%too few to test
Shun16–7 · 70%0–3 · 0%too few to test
Jeffry9–7 · 56%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
371–347 · 51.7%
This season
263 matches · 49.0%
Peak rank
28

First hit in 55.6% of 1,066 rounds. Won 52.3% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 72.6% of rounds, against 57.4% in their other rounds.
  • Against Kage: waits first in 28.8% of rounds, against 8.4% against everyone else.
  • In round 1: opens with “backdash into evade up” in 38.8% of rounds, against 26.9% in their other rounds.
  • Against Pai: opens with “crouch into 2P Squat Straight” in 17.8% of rounds, against 6.8% against everyone else.
  • On Breakable Half Fence stages: opens with “backdash into evade up” in 50.0% of rounds, against 29.0% on the other stages.

How is this tested?

backdash into evade up32029.9%
punchP1029.5%
crouch into Squat Straight2P837.7%
Sharpsword44K565.2%
backdash into Crescent Heel4K+G565.2%
backdash into punchP504.7%
backdash into Leg Slicer2K+G484.5%
Hide Side Kick (Deflect)P+K474.4%
crouch dash back into Crescent Heel4K+G343.2%
backdash into Squat Straight2P252.3%
punchP into Jab StraightPP141.3%
backdash into Jab StraightPP121.1%
crouch into Leg Slicer2K+G111.0%
backdash into throw escape100.9%
Squat Straight2P80.8%

93 further openings account for the other 196 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–13 · 59%2–8 · 20%too few to test
Wolf5–6 · 45%4–8 · 33%too few to test
Jacky5–8 · 38%4–3 · 57%too few to test
Pai8–10 · 44%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
80–81 · 49.7%
This season
41 matches · 43.9%
Peak rank
26

First hit in 58.6% of 169 rounds. Won 40.4% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5431.9%
backdash into punchP137.7%
punchP137.7%
Tenchi In'youP+K+G127.1%
crouch into Gedan Shouda2P116.5%
Gedan Shouda2P63.5%
back punch+kick+guard4P+K+G42.4%
backdash into guardG42.4%
punchP into ShougerigasanePK42.4%
Kusanagi2K+G31.8%
backdash into Kusanagi2K+G31.8%
backdash into NirentotsuPP31.8%
Sou'unha66K21.2%
backdash into Inshou43P+K21.2%
backdash into Kasane'ate46P21.2%

29 further openings account for the other 33 rounds.

Pai

Career
233–213 · 52.2%
This season
30 matches · 36.7%
Peak rank
26

First hit in 51.7% of 118 rounds. Won 47.5% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3126.3%
punchP108.5%
Soukasui3P into backward movement65.1%
Sensaitai2K into Renka Sentai2KK54.2%
Soukasui3P into Souka Rensui3PP54.2%
crouch into Souchuken2P54.2%
Honshin Soukyaku1K+G43.4%
Souchuken2P43.4%
backdash into Honrakukyaku46K+G43.4%
Soukasui3P into Souka Senpukyaku3PK32.5%
Rikensui1P21.7%
backdash into RenshouPP21.7%
backdash into punchP21.7%
crouch dash back into Honrakukyaku46K+G21.7%
crouch dash back into Sensaitai2K21.7%

30 further openings account for the other 31 rounds.

Not counted here: Jacky. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (66 here; about 3.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 12 of 18 tests hold up
  • Shun: 10 of 18 tests hold up
  • Jeffry: 8 of 15 tests hold up
  • Sarah: 5 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)