VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

omame-3291

  • Pai
  • Lion
  • Vanessa
  • Wolf
  • Jean
  • Sarah
  • Eileen
  • Akira
Career matches1,729
Career win rate54.2%
Round win rate53.0%
Peak rank33
Distinct opponents105
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1636 #1,119 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky331,55981674352.3%
Pai2658362262.1%
Vanessa262215768.2%
Wolf262219386.4%
Sarah231915479.0%
Lion261410471.4%
Lau—128466.7%
Jeffry—119281.8%
Jean22880100.0%
Eileen2132166.7%
Akira211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

514 of 929 rounds counted

9.3 inputs a second (559 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.5572386
Pai8.752449
Lion9.154812
Vanessa8.651813
Wolf9.054024
Jean8.148310
Sarah8.450510
Eileen8.55087
Akira8.85303

By opponent's character

Jean9.254955
Sarah9.255366
Jeffry9.55684
Akira9.154354
Lau9.053922
Brad9.255468
El Blaze9.556838
Jacky9.858918
Wolf10.060138
Aoi9.456224
Lion9.356021
Goh9.657736
Vanessa9.25509
Eileen8.953529
Kage9.556812
Pai8.85265
Shun10.16033
Taka8.65183
Lei Fei9.75809

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean2014670.0%+22.8
Sarah20101050.0%-14.0
Jeffry1981142.1%-12.8
Akira1711664.7%+1.6
Lau178947.1%-9.6
Brad1613381.2%+26.4
El Blaze148657.1%+1.0
Jacky1431121.4%-36.1
Wolf145935.7%-15.9
Aoi138561.5%+10.4
Lion118372.7%+15.8
Goh105550.0%-7.1
Vanessa95455.6%+4.1
Eileen74357.1%+9.6
Kage53260.0%-2.5
Pai53260.0%-0.3
Shun53260.0%+12.1
Taka43175.0%+25.1
Lei Fei32166.7%-0.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle34181652.9%-3.6
Full Fence33221166.7%+15.7
Single Wall31191261.3%+2.7
Open24121250.0%-5.4
Breakable Half Fence1911857.9%+0.6
Half Fence1881044.4%-5.6
Low Fence1810855.6%+2.6
Full Fence and Open178947.1%-15.1
Octagon135838.5%-13.8
Breakable Full Fence108280.0%+23.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12756.7%54.2%+2.5
No walls7356.2%56.2%+0.0

Walls against open: +2.5 points (95% range -11.8 to +16.7), p 0.734 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

かくちゃ (Rank 33)2026/10/1732166.7%
xu.simon29 (Rank 36)2026/10/1532166.7%
ぱりぱり (Rank 40)2026/10/1531233.3%
Melt (Rank 34)2026/10/1554180.0%
Pyro (Rank 37)2026/10/1532166.7%
肉彦さん☆彡 (Rank 30)2026/10/1131233.3%
Garuyan (Rank 29)2026/10/1051420.0%
グランドウォーカだ! (Rank 32)2026/10/1032166.7%
銀 (Rank 29)2026/10/0442250.0%
ざわっし (Rank 31)2026/09/2631233.3%
aona (Rank 29)2026/09/2232166.7%
be-shedded (Rank 28)2026/08/2752340.0%
富美 (Rank 21)2026/08/23440100.0%
gimoring (Rank 27)2026/08/2242250.0%
mmmsm (Rank 32)2026/07/0532166.7%
YEE0106 (Rank 30)2026/06/2742250.0%
Middleone (Rank 23)2026/05/0632166.7%
究極無敵 (Rank 31)2026/05/0631233.3%
HoAssYoAss (Rank 29)2026/04/2451420.0%
ncub5030 (Rank 26)2026/04/2431233.3%
さばみそ (Rank 27)2026/04/2032166.7%
ジャーキー山田 (Rank 31)2026/04/204040.0%
AcidNine-JPN (Rank 27)2026/04/1863350.0%
MikuMartineau (Rank 29)2026/04/1532166.7%
VIR (Rank 30)2026/04/0832166.7%

Round openings

Every character

crouch into Low Spin Kick8111.5%
backdash into evade up7710.9%
backdash into Middle Spin Kick46K+G344.8%
Dash Hammer Kick66K into High Angle Upper Kick6K284.0%
forward dash into evade up284.0%
crouch dash forward into Smash Straight Jab3PP263.7%
crouch dash forward into throwP+G213.0%
evade up into forward dash213.0%
forward dash into throwP+G172.4%
backdash into Spin Heel Sword4K+G152.1%
forward movement into Punch High KickPK142.0%
Step-in Middle Kick66K+G131.8%
Low Spin Kick1K+G into crouch121.7%
evade down into forward dash121.7%
Step-in Middle Kick66K+G into Groin Kick6K+G111.6%

145 further openings account for the other 297 rounds.

Counted from 170 of the 223 matches played. The rest were not pulled for openings.

Jacky

Career
816–743 · 52.3%
This season
182 matches · 52.8%
Peak rank
33

First hit in 47.4% of 604 rounds. Won 55.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 37.9% of rounds, against 21.4% in their other rounds.
  • Against Wolf: evades first in 22.4% of rounds, against 7.9% against everyone else.
  • After winning a round: waits first in 23.8% of rounds, against 14.7% after losing one.
  • In round 4 or later: opens with “backdash into evade up” in 17.2% of rounds, against 7.6% in their other rounds.
  • On Low Fence stages: opens with “backdash into 46K+G Middle Spin Kick” in 12.9% of rounds, against 5.0% on the other stages.

How is this tested?

crouch into Low Spin Kick1K+G8013.2%
backdash into evade up6210.3%
backdash into Middle Spin Kick46K+G345.6%
Dash Hammer Kick66K into High Angle Upper Kick6K284.6%
crouch dash forward into Smash Straight Jab3PP264.3%
crouch dash forward into throwP+G203.3%
evade up into forward dash203.3%
forward dash into evade up203.3%
backdash into Spin Heel Sword4K+G152.5%
forward movement into Punch High KickPK142.3%
Step-in Middle Kick66K+G132.1%
Low Spin Kick1K+G into crouch122.0%
Step-in Middle Kick66K+G into Groin Kick6K+G111.8%
evade down into forward dash111.8%
forward dash into throwP+G101.7%

100 further openings account for the other 228 rounds.

Counted from 145 of the 182 matches played. The rest were not pulled for openings.

Pai

Career
36–22 · 62.1%
This season
16 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up825.0%
Kochoukyaku4K+G515.6%
backdash into Kochoukyaku4K+G39.4%
crouch into Honshin Soukyaku1K+G26.2%
forward dash into throwP+G26.2%
Enbu Renkyaku6K+G13.1%
backdash into Danshitsu Senshou6KP13.1%
backdash into Ensei Toukikyaku46KK13.1%
backdash into Ensei Toukyaku46K13.1%
backdash into Honshin Soukyaku1K+G13.1%
backdash into Senchutai3K13.1%
crouch into Souanshou3P+K13.1%
forward dash into Souanshou3P+K13.1%
forward dash into evade up13.1%
forward movement into Renken ToukikyakuPPKK13.1%

2 further openings account for the other 2 rounds.

Counted from 8 of the 16 matches played. The rest were not pulled for openings.

Jean

Career
8–0 · 100.0%
This season
4 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi46P316.7%
Gyaku Seikenzuki66P into Yoko'enpi6P211.1%
backdash into Hou'ou Kourui Otoshi4K+G211.1%
backdash into backward movement211.1%
backdash into evade up211.1%
forward dash into throwP+G211.1%
Gyaku Seikenzuki66P15.6%
backdash15.6%
forward dash into Agezuki3P+K15.6%
forward dash into evade up15.6%
forward movement into punchP15.6%

Sarah

Career
15–4 · 79.0%
This season
3 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up320.0%
crouch into Leg Slicer2K+G213.3%
backdash into Crescent Heel4K+G16.7%
backdash into Leg Slicer2K+G16.7%
backdash into Sharpsword Combo44KK16.7%
backdash into throw escape16.7%
crouch into Low Spin Kick3K+G16.7%
evade down into forward dash16.7%
forward dash into Low Spin Kick3K+G16.7%
forward dash into evade up16.7%
forward dash into throw escape16.7%
forward movement into evade up16.7%

Vanessa

Career
15–7 · 68.2%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Long Barrel Blow216.7%
Offensive Style: forward dash into evade up216.7%
Defensive Style: Set-up (Offensive Style) into backward movement18.3%
Defensive Style: Set-up (Offensive Style) into evade up18.3%
Offensive Style: Long Barrel Blow into Body Blow6P18.3%
Offensive Style: backdash into Long Barrel Blow66P18.3%
Offensive Style: evade up into crouch dash forward18.3%
Offensive Style: forward dash into throwP+G18.3%
Offensive Style: guard into Leg Slicer2K+G18.3%
Offensive Style: punch into Body Blow6P18.3%

Counted from 3 of the 5 matches played. The rest were not pulled for openings.

Wolf

Career
19–3 · 86.4%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up222.2%
Quick Shoulder66P+K111.1%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K111.1%
backdash111.1%
backdash into Heavy Middle Kick3K+G111.1%
crouch dash forward into throwP+G111.1%
evade up into forward dash111.1%
forward dash into throwP+G111.1%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

Eileen

Career
2–1 · 66.7%
This season
2 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up228.6%
Zensoutai2K+G into Zensou Senpu2K+GK114.3%
backdash into evade up114.3%
forward dash into Enkou Toutou3P+K114.3%
forward dash into punchP114.3%
punchP into Enkou RensouPP114.3%

Lion

Career
10–4 · 71.4%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senshippo66P into Banchu6P114.3%
backdash into Kishitsu Kasensou43P114.3%
backdash into Sentai4K114.3%
backdash into evade up114.3%
crouch into Kousoutai2K+G114.3%
forward dash into punchP114.3%
forward dash into throwP+G114.3%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

Akira

Career
0–1 · 0.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souka Housui3P+K133.3%
forward dash into evade up133.3%
forward dash into throwP+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)