VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

ft-14a-fei-yen

  • Brad
  • Kage
Career matches1,622
Career win rate48.3%
Round win rate44.7%
Peak rank28
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1457 #2,283 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural281,61378283148.5%
Brad218080.0%
Kage21110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

387 of 387 rounds counted

6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural6.1366355
Brad5.633829
Kage5.43243

By opponent's character

Akira6.136798
Shun5.935176
Sarah5.935237
Kage6.136632
Pai6.237028
Goh6.036121
Lau6.639620
Dural6.036218
Lei Fei5.835015
Aoi6.639710
Jacky5.93557
Lion5.63388
Vanessa5.23138
Jean8.14865
Jeffry5.83484

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira24101441.7%+9.7
Shun1871138.9%-8.4
Sarah94544.4%+3.6
Kage74357.1%+2.7
Pai74357.1%+15.2
Goh52340.0%-8.6
Lau51420.0%-27.4
Dural42250.0%+5.7
Lei Fei41325.0%-22.5
Aoi21150.0%-5.0
Jacky21150.0%-1.1
Lion2020.0%-11.9
Vanessa2020.0%-9.2
Jean110100.0%+62.7
Jeffry110100.0%+31.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall179852.9%+19.6
Open135838.5%-6.0
Octagon114736.4%-6.1
Breakable Half Fence105550.0%-2.6
Full Fence93633.3%+9.0
Rectangle91811.1%-16.9
Breakable Full Fence85362.5%+14.9
Low Fence62433.3%-22.9
Full Fence and Open43175.0%+14.7
Half Fence41325.0%-22.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5137.3%39.7%-2.4
No walls3644.4%42.3%+2.1

Walls against open: -4.6 points (95% range -25.6 to +16.4), p 0.669 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

omuretukun (Rank 25)2026/10/17220100.0%
拳拳體爆光 (Rank 23)2026/10/08440100.0%
dalmax72 (Rank 23)2026/10/0664266.7%
vf_hornwolf@뿔늑대 (Rank 25)2026/10/03330100.0%
サーちゃん (Rank 23)2026/10/02220100.0%
a_h_i_k_o (Rank 29)2026/10/0252340.0%
STAGEW(ON)@스테이지원 (Rank 38)2026/10/0231233.3%
うるヲ参拾 (Rank 39)2026/10/0231233.3%
Raymond·.· (Rank 30)2026/10/0231233.3%
TaKaArAsHi573 (Rank 27)2026/09/2442250.0%
Pluto (Rank 29)2026/09/133030.0%
kidman_ma (Rank 28)2026/09/133030.0%
HAM (Rank 29)2026/09/1321150.0%
가즈아!!! (Rank 26)2026/09/132020.0%
김코난 (Rank 26)2026/09/1321150.0%
a-week-away (Rank 28)2026/09/112020.0%
BANANA (Rank 30)2026/09/1121150.0%
windowkhs (Rank 30)2026/09/1132166.7%
パニガーレ (Rank 25)2026/09/11110100.0%
のりシオン (Rank 42)2026/09/102020.0%
PuzzG/ぱず爺 (Rank 36)2026/09/1031233.3%
イイダ (Rank 31)2026/09/106060.0%
Tokkovanessa_VF (Rank 41)2026/09/102020.0%
soreagle (Rank 24)2026/09/106060.0%
ケツバッターA (Rank 30)2026/09/1053260.0%

Round openings

Every character

Dash Hammer Kick66K216.7%
down-forward punch+kick3P+K154.8%
Slant Back Knuckle1P into High Spin Kick1PK113.5%
back punch+kick4P+K82.6%
crouch into High Spin Kick1PK82.6%
Somersault Kick7K into Somersault Zwei7KK72.2%
crouch dash forward into Double Upper3PP72.2%
crouch into Zensoutai2KK72.2%
backward movement into Rising Elbow6P61.9%
forward dash into forward, forward punch+kick66P+K61.9%
backdash into back, back kick+guard44K+G51.6%
crouch dash forward into evade down51.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK41.3%
Rising Elbow6P41.3%
evade up41.3%

128 further openings account for the other 194 rounds.

Counted from 76 of the 93 matches played. The rest were not pulled for openings.

Dural

Career
782–831 · 48.5%
This season
85 matches · 45.9%
Peak rank
28

First hit in 40.0% of 280 rounds. Won 44.6% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K217.5%
down-forward punch+kick3P+K155.4%
Slant Back Knuckle1P into High Spin Kick1PK113.9%
back punch+kick4P+K82.9%
crouch into High Spin Kick1PK82.9%
Somersault Kick7K into Somersault Zwei7KK72.5%
crouch dash forward into Double Upper3PP72.5%
crouch into Zensoutai2KK72.5%
backward movement into Rising Elbow6P62.1%
forward dash into forward, forward punch+kick66P+K62.1%
backdash into back, back kick+guard44K+G51.8%
crouch dash forward into evade down51.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK41.4%
Rising Elbow6P41.4%
evade up41.4%

103 further openings account for the other 162 rounds.

Counted from 68 of the 85 matches played. The rest were not pulled for openings.

Brad

Career
0–8 · 0.0%
This season
7 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Dtee Sawk Combination3PP310.3%
Jackal Straight46P+K into forward movement26.9%
backward movement into Elbow Hook6P26.9%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK13.5%
Middle Spin Kick66K13.5%
Shovel Hook2P+K into Shovel Hook Double2P+KP13.5%
Sway Back4P+K+G into Jab StraightPP13.5%
backdash into Destruction Body3P+K13.5%
backdash into Double Strike2KK13.5%
backdash into Jackal Straight46P+K13.5%
backdash into Lumpini Combination4PK13.5%
backdash into Shovel Hook Double2P+KP13.5%
backward movement into Sawk Klab6P+K13.5%
backward movement into Stop Kick4K13.5%
backward movement into crouch13.5%

10 further openings account for the other 10 rounds.

Kage

Career
1–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nagiharai6P+K into punchP133.3%
Ryubisen44K+G133.3%
crouch dash back into Rasen Urageri4PK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)