Virtua Fighter 5 REVO · v1.10 · Region: South America
86g
Characters played — VF5's own record
| Kage | 30 | 282 | 189 | 93 | 67.0% |
|---|---|---|---|---|---|
| Jeffry | 32 | 275 | 206 | 69 | 74.9% |
| Pai | 33 | 247 | 190 | 57 | 76.9% |
| Jacky | 29 | 195 | 151 | 44 | 77.4% |
| Goh | 31 | 177 | 143 | 34 | 80.8% |
| Wolf | 29 | 165 | 133 | 32 | 80.6% |
| Sarah | 31 | 157 | 135 | 22 | 86.0% |
| Dural | 26 | 93 | 82 | 11 | 88.2% |
| Lion | 26 | 91 | 82 | 9 | 90.1% |
| Aoi | 21 | 37 | 30 | 7 | 81.1% |
| Taka | 15 | 26 | 26 | 0 | 100.0% |
| Akira | 16 | 10 | 7 | 3 | 70.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 115 | 84 | 31 | 73.0% | -6.6 |
|---|---|---|---|---|---|
| Jacky | 87 | 71 | 16 | 81.6% | +4.7 |
| Wolf | 74 | 64 | 10 | 86.5% | +10.0 |
| Lau | 53 | 40 | 13 | 75.5% | -0.2 |
| Aoi | 49 | 40 | 9 | 81.6% | +7.2 |
| Lion | 49 | 31 | 18 | 63.3% | -16.7 |
| Pai | 48 | 39 | 9 | 81.2% | +3.4 |
| Jeffry | 47 | 36 | 11 | 76.6% | +1.6 |
| Brad | 45 | 29 | 16 | 64.4% | -12.1 |
| Sarah | 42 | 39 | 3 | 92.9% | +15.7 |
| El Blaze | 32 | 29 | 3 | 90.6% | +14.0 |
| Shun | 32 | 23 | 9 | 71.9% | -7.0 |
| Jean | 31 | 21 | 10 | 67.7% | -10.5 |
| Kage | 28 | 17 | 11 | 60.7% | -13.7 |
| Goh | 24 | 22 | 2 | 91.7% | +11.8 |
| Lei Fei | 19 | 14 | 5 | 73.7% | -2.3 |
| Dural | 18 | 16 | 2 | 88.9% | +16.3 |
| Taka | 18 | 15 | 3 | 83.3% | +0.8 |
| Vanessa | 14 | 10 | 4 | 71.4% | -9.4 |
| Eileen | 13 | 8 | 5 | 61.5% | -16.5 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 105 | 85 | 20 | 81.0% | +4.7 |
|---|---|---|---|---|---|
| Single Wall | 95 | 66 | 29 | 69.5% | -7.0 |
| Breakable Full Fence | 91 | 71 | 20 | 78.0% | +2.3 |
| Breakable Half Fence | 85 | 57 | 28 | 67.1% | -10.6 |
| Full Fence | 85 | 75 | 10 | 88.2% | +9.3 |
| Open | 85 | 67 | 18 | 78.8% | +0.0 |
| Half Fence | 73 | 60 | 13 | 82.2% | +4.3 |
| Low Fence | 73 | 60 | 13 | 82.2% | +7.3 |
| Rectangle | 71 | 53 | 18 | 74.7% | -4.7 |
| Full Fence and Open | 32 | 25 | 7 | 78.1% | +1.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 510 | 78.6% | 77.7% | +1.0 |
| No walls | 253 | 76.3% | 76.7% | -0.4 |
Walls against open: +1.4 points (95% range -5.7 to +8.5), p 0.705 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ShieldHolder (Rank 28) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| orz (Rank 29) | 11 | 10 | 1 | 90.9% |
| nihikibito (Rank 23) | 10 | 9 | 1 | 90.0% |
| toyotaATSUSHI (Rank 26) | 10 | 7 | 3 | 70.0% |
| Koutei (Rank 33) | 9 | 8 | 1 | 88.9% |
| Cap2007 (Rank 25) | 8 | 6 | 2 | 75.0% |
| REDdog.狂犬 (Rank 33) | 8 | 5 | 3 | 62.5% |
| dalmax72 (Rank 22) | 8 | 7 | 1 | 87.5% |
| koiketyan (Rank 27) | 8 | 4 | 4 | 50.0% |
| maniaki (Rank 29) | 8 | 4 | 4 | 50.0% |
| ひで (Rank 21) | 8 | 8 | 0 | 100.0% |
| ズサ齋藤 (Rank 20) | 8 | 8 | 0 | 100.0% |
| akira__9633 (Rank 35) | 7 | 1 | 6 | 14.3% |
| エルモchYT★プなれ★ (Rank 29) | 7 | 5 | 2 | 71.4% |
| グリフォン (Rank 10) | 7 | 7 | 0 | 100.0% |
| サーちゃん (Rank 21) | 7 | 6 | 1 | 85.7% |
| 黒霧島ジャッキー (Rank 21) | 7 | 6 | 1 | 85.7% |
| hide2480gt (Rank 21) | 6 | 6 | 0 | 100.0% |
| はち (Rank 16) | 6 | 6 | 0 | 100.0% |
| FreddieKing (Rank 26) | 5 | 4 | 1 | 80.0% |
| fixed-star_61 (Rank 10) | 5 | 2 | 3 | 40.0% |
| nora-tanuki07 (Rank 24) | 5 | 4 | 1 | 80.0% |
| warukumadorikuma (Rank 32) | 5 | 4 | 1 | 80.0% |
| きたちょうせんゴリ♂ (Rank 11) | 5 | 5 | 0 | 100.0% |
| ヘニオ (Rank 34) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| エルモchYT★プなれ★ (Rank 29) | 2026/09/15 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| FreddieKing (Rank 26) | 2026/09/15 | 5 | 4 | 1 | 80.0% |
| akira__9633 (Rank 35) | 2026/09/12 | 7 | 1 | 6 | 14.3% |
| maniaki (Rank 29) | 2026/09/12 | 8 | 4 | 4 | 50.0% |
| Koutei (Rank 33) | 2026/09/11 | 9 | 8 | 1 | 88.9% |
| REDdog.狂犬 (Rank 33) | 2026/09/11 | 8 | 5 | 3 | 62.5% |
| orz (Rank 29) | 2026/09/11 | 11 | 10 | 1 | 90.9% |
| koiketyan (Rank 27) | 2026/09/05 | 8 | 4 | 4 | 50.0% |
| warukumadorikuma (Rank 32) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| ヘニオ (Rank 34) | 2026/09/02 | 5 | 4 | 1 | 80.0% |
| toyotaATSUSHI (Rank 26) | 2026/08/28 | 10 | 7 | 3 | 70.0% |
| ShieldHolder (Rank 28) | 2026/08/21 | 11 | 6 | 5 | 54.5% |
| dalmax72 (Rank 22) | 2026/06/13 | 8 | 7 | 1 | 87.5% |
| hide2480gt (Rank 21) | 2026/06/06 | 6 | 6 | 0 | 100.0% |
| nihikibito (Rank 23) | 2026/05/31 | 10 | 9 | 1 | 90.0% |
| Cap2007 (Rank 25) | 2026/05/30 | 8 | 6 | 2 | 75.0% |
| ズサ齋藤 (Rank 20) | 2026/05/28 | 8 | 8 | 0 | 100.0% |
| ひで (Rank 21) | 2026/05/26 | 8 | 8 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/05/26 | 7 | 6 | 1 | 85.7% |
| 黒霧島ジャッキー (Rank 21) | 2026/05/16 | 7 | 6 | 1 | 85.7% |
| はち (Rank 16) | 2026/05/15 | 6 | 6 | 0 | 100.0% |
| nora-tanuki07 (Rank 24) | 2026/05/08 | 5 | 4 | 1 | 80.0% |
| fixed-star_61 (Rank 10) | 2026/04/20 | 5 | 2 | 3 | 40.0% |
| きたちょうせんゴリ♂ (Rank 11) | 2026/04/06 | 5 | 5 | 0 | 100.0% |
| グリフォン (Rank 10) | 2026/03/29 | 7 | 7 | 0 | 100.0% |
Round openings
Every character
| punchP | 287 | 8.9% |
|---|---|---|
| evade up into crouch dash forward | 226 | 7.0% |
| Rising Elbow | 147 | 4.6% |
| Hiji'uchi6P | 122 | 3.8% |
| Hiji'ate | 106 | 3.3% |
| Elbow Butt | 98 | 3.1% |
| Banchu6P | 92 | 2.9% |
| Middle Smash6P | 86 | 2.7% |
| Rolling Savate6K+G | 86 | 2.7% |
| Ryu'eikyaku66K | 82 | 2.6% |
| crouch into Low Knuckle2P | 81 | 2.5% |
| crouch into Low Hammer2P | 70 | 2.2% |
| evade up into punchP | 64 | 2.0% |
| Senchuken6P | 62 | 1.9% |
| backdash into evade up | 58 | 1.8% |
368 further openings account for the other 1,538 rounds.
Pai
| punchP | 79 | 13.0% |
|---|---|---|
| Senchuken6P | 62 | 10.2% |
| evade up into crouch dash forward | 57 | 9.4% |
| Hi'en Tankyaku9K | 33 | 5.4% |
| Honshin Soukyaku1K+G | 24 | 4.0% |
| evade up into Souanshou3P+K | 23 | 3.8% |
| forward dash into Honshin Soukyaku1K+G | 23 | 3.8% |
| punchP into Senchuken6P | 23 | 3.8% |
| Hi'en Tankyaku9K into guardG | 21 | 3.5% |
| backdash into evade up | 16 | 2.6% |
| evade up into punchP | 16 | 2.6% |
| Danshitsu6K | 14 | 2.3% |
| Hi'en Tankyaku9K into crouch dash forward | 13 | 2.1% |
| Senchuken6P into crouch dash forward | 12 | 2.0% |
| kickK into guardG | 8 | 1.3% |
74 further openings account for the other 184 rounds.
Wolf
| Rolling Savate6K+G | 86 | 19.7% |
|---|---|---|
| crouch into Low Hammer2P | 70 | 16.0% |
| Arrow Knuckle3P | 45 | 10.3% |
| evade up into crouch dash forward | 27 | 6.2% |
| Arrow Knuckle3P into guardG | 19 | 4.3% |
| evade up into Arrow Knuckle3P | 19 | 4.3% |
| forward movement into Elbow Butt4P | 18 | 4.1% |
| punchP | 17 | 3.9% |
| forward dash into Low Drop Kick62K | 13 | 3.0% |
| Low Drop Kick62K | 11 | 2.5% |
| punchP into Jab StraightPP | 6 | 1.4% |
| Screw Hook63214P | 5 | 1.1% |
| backdash into evade up | 5 | 1.1% |
| forward dash into Knee Lift6K | 5 | 1.1% |
| forward dash into Rolling Savate6K+G | 5 | 1.1% |
56 further openings account for the other 86 rounds.
Kage
| Hiji'uchi6P | 122 | 29.5% |
|---|---|---|
| Ryu'eikyaku66K | 82 | 19.9% |
| punchP | 36 | 8.7% |
| evade up into crouch dash forward | 35 | 8.5% |
| evade up into Fusenjin3P | 22 | 5.3% |
| evade up into Jizuridan2P | 11 | 2.7% |
| crouch into Jizuridan2P | 10 | 2.4% |
| ResshouPP into SandangekiPPP | 8 | 1.9% |
| evade up into punchP | 6 | 1.4% |
| punchP into Hiji'uchi6P | 6 | 1.4% |
| punchP into Jizuridan2P | 5 | 1.2% |
| Hiji'uchi6P into crouch dash forward | 4 | 1.0% |
| backdash into Nakageri3K | 4 | 1.0% |
| backdash into evade up | 4 | 1.0% |
| Jizuridan2P | 3 | 0.7% |
39 further openings account for the other 55 rounds.
Jeffry
| Elbow Butt6P | 97 | 25.3% |
|---|---|---|
| crouch into Low Knuckle2P | 81 | 21.1% |
| punchP | 31 | 8.1% |
| evade up into crouch dash forward | 24 | 6.3% |
| punchP into Toe Kick2K | 13 | 3.4% |
| evade up into Full Swing Upper33P | 11 | 2.9% |
| punchP into evade down | 9 | 2.4% |
| evade up into punchP | 8 | 2.1% |
| punchP into Elbow Butt6P | 8 | 2.1% |
| Dash Elbow66P | 7 | 1.8% |
| forward dash into Ducking Low2K+G | 7 | 1.8% |
| backdash into evade up | 6 | 1.6% |
| evade up into Toe Kick2K | 6 | 1.6% |
| evade up into evade down | 6 | 1.6% |
| punchP into Low Knuckle2P | 6 | 1.6% |
35 further openings account for the other 63 rounds.
Jacky
| Middle Smash6P | 86 | 24.2% |
|---|---|---|
| Slant Back Knuckle1P | 26 | 7.3% |
| forward movement into punchP | 26 | 7.3% |
| evade up into crouch dash forward | 24 | 6.7% |
| punchP | 22 | 6.2% |
| evade up into Smash Straight3P | 18 | 5.1% |
| Slant Back Knuckle1P into kickK | 17 | 4.8% |
| punchP into Standing Knee Kick4K | 16 | 4.5% |
| backdash into evade up | 10 | 2.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 9 | 2.5% |
| crouch into Squat Straight2P | 8 | 2.2% |
| punchP into Punch High KickPK | 8 | 2.2% |
| forward movement into Punch High KickPK | 7 | 2.0% |
| evade up into Squat Straight2P | 6 | 1.7% |
| Low Spin Kick1K+G | 5 | 1.4% |
44 further openings account for the other 68 rounds.
Goh
| Hiji'ate6P | 76 | 24.8% |
|---|---|---|
| punchP | 39 | 12.8% |
| evade up into crouch dash forward | 32 | 10.5% |
| evade up into punchP | 17 | 5.6% |
| crouch into Sune'uchi2P | 11 | 3.6% |
| forward dash into Ni'oudaoshi3K+G | 11 | 3.6% |
| backdash into Karura4P+K | 8 | 2.6% |
| punchP into Hiji'ate6P | 8 | 2.6% |
| backdash into evade up | 7 | 2.3% |
| evade up into Kirin33P | 7 | 2.3% |
| evade up into kickK | 7 | 2.3% |
| punchP into forward dash | 6 | 2.0% |
| evade up into evade down | 5 | 1.6% |
| Ni'oudaoshi3K+G | 4 | 1.3% |
| forward movement into punchP | 4 | 1.3% |
39 further openings account for the other 64 rounds.
Sarah
| Rising Elbow6P | 99 | 37.8% |
|---|---|---|
| evade up into crouch dash forward | 17 | 6.5% |
| punchP | 17 | 6.5% |
| Rising Elbow6P into kickK | 12 | 4.6% |
| punchP into Switch Kick4K | 10 | 3.8% |
| forward movement into punchP | 9 | 3.4% |
| Rising Elbow6P into forward movement | 8 | 3.0% |
| evade up into punchP | 8 | 3.0% |
| backdash into Serpent Toe Kick2P+K | 6 | 2.3% |
| backdash into evade up | 6 | 2.3% |
| evade up into Squat Straight2P | 5 | 1.9% |
| forward dash into Leg Slicer2K+G | 5 | 1.9% |
| Leg Slicer2K+G | 4 | 1.5% |
| evade up into forward dash | 4 | 1.5% |
| evade up into throwP+G | 4 | 1.5% |
34 further openings account for the other 48 rounds.
Lion
| Banchu6P | 92 | 50.0% |
|---|---|---|
| Banchu6P into backdash | 16 | 8.7% |
| punchP | 15 | 8.2% |
| crouch into Katousui2P | 9 | 4.9% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 7 | 3.8% |
| punchP into Banchu6P | 5 | 2.7% |
| punchP into Koushu RensuiPP | 4 | 2.2% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 1.6% |
| evade up into Katousui2P | 3 | 1.6% |
| forward dash into throwP+G | 3 | 1.6% |
| punchP into Shaho Shasousui1P+K | 3 | 1.6% |
| Banchu6P into crouch dash forward | 2 | 1.1% |
| evade up into punchP | 2 | 1.1% |
| punchP into Katousui2P | 2 | 1.1% |
| Banchu6P into backward movement | 1 | 0.5% |
17 further openings account for the other 17 rounds.
Dural
| Rising Elbow6P | 48 | 36.1% |
|---|---|---|
| punchP | 19 | 14.3% |
| crouch into Zensoutai2KK | 10 | 7.5% |
| evade up into Cut Upper3P | 5 | 3.8% |
| forward movement into punchP | 5 | 3.8% |
| evade up into crouch dash forward | 4 | 3.0% |
| Rising Elbow6P into kickK | 3 | 2.3% |
| forward dash into Zensoutai2KK | 3 | 2.3% |
| forward dash into forward, down kick+guard62K+G | 3 | 2.3% |
| backdash into evade up | 2 | 1.5% |
| forward dash into crouch | 2 | 1.5% |
| punchP into down-forward punch+kick3P+K | 2 | 1.5% |
| punchP into evade down | 2 | 1.5% |
| Rising Elbow6P into evade up | 1 | 0.8% |
| Side Kick Combination3KKK into Backer Shift Combination3KKKK | 1 | 0.8% |
23 further openings account for the other 23 rounds.
Taka
| Hiji'ate6P | 30 | 57.7% |
|---|---|---|
| punchP | 5 | 9.6% |
| backdash into Kachi'age33P+K | 4 | 7.7% |
| crouch into Shita Harite2P | 4 | 7.7% |
| Kirikabu Kudaki1P+K | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| backdash into Ao'oni Midaremage214P+K | 1 | 1.9% |
| backdash into evade up | 1 | 1.9% |
| evade up into Zangeki33P | 1 | 1.9% |
| evade up into evade down | 1 | 1.9% |
| punchP into Onigoroshi3P | 1 | 1.9% |
Aoi
| Chudan Hiji'ate6P | 13 | 28.3% |
|---|---|---|
| punchP | 7 | 15.2% |
| NirentotsuPP into Nirentotsu OuchuPPP | 3 | 6.5% |
| crouch into Gedan Shouda2P | 3 | 6.5% |
| evade up into crouch dash forward | 3 | 6.5% |
| evade up into Gedan Shouda2P | 2 | 4.3% |
| evade up into Hou'oushu3P | 2 | 4.3% |
| forward dash into Kusanagi2K+G | 2 | 4.3% |
| punchP into Chudan Hiji'ate6P | 2 | 4.3% |
| punchP into backdash | 2 | 4.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 2.2% |
| Chudan Hiji'ate6P into crouch dash forward | 1 | 2.2% |
| backward movement into Kusanagi2K+G | 1 | 2.2% |
| evade up into evade down | 1 | 2.2% |
| evade up into throwP+G | 1 | 2.2% |
2 further openings account for the other 2 rounds.
Akira
| Rimon Chouchu66P | 13 | 52.0% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 3 | 12.0% |
| Jouho Touken6P | 2 | 8.0% |
| Souka Housui3P+K into guardG | 2 | 8.0% |
| Rimon Chouchu66P into crouch dash forward | 1 | 4.0% |
| Souka Housui3P+K | 1 | 4.0% |
| evade up into punchP | 1 | 4.0% |
| forward dash into throwP+G | 1 | 4.0% |
| punchP into evade down | 1 | 4.0% |
