VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

86g

  • Pai
  • Wolf
  • Jeffry
  • Jacky
  • Goh
  • Sarah
  • Lion
  • Dural
  • Taka
  • Aoi
  • Akira
Career matches1,835
Career win rate77.5%
Round win rate66.8%
Peak rank33
Distinct opponents368
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1638 #1,110 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage3033221811465.7%
Jeffry332922187474.7%
Pai332471905776.9%
Jacky291951514477.4%
Wolf301781413779.2%
Goh311771433480.8%
Sarah311571352286.0%
Dural2693821188.2%
Lion269182990.1%
Aoi213730781.1%
Taka1526260100.0%
Akira16107370.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,547 of 3,405 rounds counted

6.4 inputs a second (385 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.8411495
Kage6.3379496
Wolf6.5388363
Jeffry6.0360258
Jacky6.3380253
Goh6.7400225
Sarah6.1368162
Lion6.3379162
Dural6.0363120
Aoi6.639513

By opponent's character

Akira6.5391388
Jacky6.5389239
Wolf6.3381170
Lion6.5387175
Lau6.6396128
Jeffry6.2374160
Aoi6.3378150
Pai6.6394138
Brad6.5391141
Sarah6.5392116
Jean6.2375126
Shun6.2374106
El Blaze6.6394104
Kage6.136877
Goh6.740538
Lei Fei6.438666
Dural6.539371
Taka6.237156
Eileen6.237351
Vanessa6.337747

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira122853769.7%-8.5
Jacky94751979.8%+3.7
Wolf80671383.8%+8.0
Lion55371867.3%-11.9
Lau54411375.9%+1.5
Jeffry52381473.1%-1.1
Aoi4940981.6%+8.3
Pai4839981.2%+4.6
Brad46301665.2%-9.6
Sarah4540588.9%+13.3
Jean39271269.2%-8.0
Shun35251071.4%-6.5
El Blaze3229390.6%+15.3
Kage30171356.7%-17.1
Goh2624292.3%+13.5
Lei Fei1914573.7%-1.0
Dural1816288.9%+17.6
Taka1815383.3%+1.9
Eileen149564.3%-11.9
Vanessa1410471.4%-8.2

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon111882379.3%+4.0
Breakable Full Fence99772277.8%+3.6
Open97742376.3%-1.7
Single Wall96672969.8%-5.2
Breakable Half Fence88583065.9%-10.1
Full Fence87771088.5%+10.7
Rectangle80572371.2%-6.7
Low Fence77621580.5%+6.7
Half Fence76621481.6%+4.5
Full Fence and Open3425973.5%-2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54177.4%76.4%+1.1
No walls27075.2%75.6%-0.5

Walls against open: +1.5 points (95% range -5.5 to +8.6), p 0.673 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JAGAMARU-MIKE (Rank 33)2026/10/1493633.3%
koiketyan (Rank 27)2026/10/14128466.7%
タイヨウ (Rank 30)2026/10/1484450.0%
siesuu (Rank 31)2026/10/1454180.0%
エルモchYT★プなれ★ (Rank 29)2026/09/1575271.4%
FreddieKing (Rank 26)2026/09/1554180.0%
akira__9633 (Rank 35)2026/09/1271614.3%
maniaki (Rank 29)2026/09/1284450.0%
Koutei (Rank 33)2026/09/1198188.9%
REDdog.狂犬 (Rank 33)2026/09/1185362.5%
orz (Rank 29)2026/09/111110190.9%
ヘニオ (Rank 34)2026/09/0254180.0%
toyotaATSUSHI (Rank 26)2026/08/28107370.0%
ShieldHolder (Rank 28)2026/08/21116554.5%
dalmax72 (Rank 22)2026/06/1387187.5%
hide2480gt (Rank 21)2026/06/06660100.0%
nihikibito (Rank 23)2026/05/31109190.0%
Cap2007 (Rank 25)2026/05/3086275.0%
ズサ齋藤 (Rank 20)2026/05/28880100.0%
ひで (Rank 21)2026/05/26880100.0%
サーちゃん (Rank 21)2026/05/2676185.7%
黒霧島ジャッキー (Rank 21)2026/05/1676185.7%
はち (Rank 16)2026/05/15660100.0%
fixed-star_61 (Rank 10)2026/04/2052340.0%
グリフォン (Rank 10)2026/03/29770100.0%

Round openings

Every character

punchP2949.0%
evade up into crouch dash forward2287.0%
Rising Elbow1474.5%
Hiji'uchi6P1344.1%
Elbow Butt1073.3%
Hiji'ate1063.2%
Banchu6P922.8%
Rolling Savate6K+G922.8%
crouch into Low Knuckle2P882.7%
Ryu'eikyaku66K872.6%
Middle Smash6P862.6%
crouch into Low Hammer2P712.2%
evade up into punchP652.0%
Senchuken6P621.9%
forward movement into punchP511.6%

375 further openings account for the other 1,570 rounds.

Counted from 857 of the 890 matches played. The rest were not pulled for openings.

Pai

Career
190–57 · 76.9%
This season
154 matches · 74.0%
Peak rank
33

First hit in 56.4% of 605 rounds. Won 66.9% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

  • Against Pai: evades first in 45.6% of rounds, against 17.6% against everyone else.
  • On Half Fence stages: moves in first in 20.0% of rounds, against 5.7% on the other stages.

How is this tested?

punchP7913.0%
Senchuken6P6210.2%
evade up into crouch dash forward569.2%
Hi'en Tankyaku9K335.4%
Honshin Soukyaku1K+G244.0%
evade up into Souanshou3P+K233.8%
forward dash into Honshin Soukyaku1K+G233.8%
punchP into Senchuken6P233.8%
Hi'en Tankyaku9K into guardG213.5%
evade up into punchP162.6%
Danshitsu6K142.3%
Hi'en Tankyaku9K into crouch dash forward132.1%
Senchuken6P into crouch dash forward122.0%
backdash into evade up101.6%
kickK into guardG81.3%

76 further openings account for the other 191 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–1 · 89%10–7 · 59%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
141–37 · 79.2%
This season
122 matches · 78.7%
Peak rank
30

First hit in 50.1% of 457 rounds. Won 72.9% of the rounds they struck first, 64.5% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “3P Arrow Knuckle” in 24.6% of rounds, against 5.9% in their other rounds.

How is this tested?

Rolling Savate6K+G9220.0%
crouch into Low Hammer2P7115.5%
Arrow Knuckle3P5010.9%
evade up into crouch dash forward275.9%
punchP204.4%
Arrow Knuckle3P into guardG194.1%
evade up into Arrow Knuckle3P194.1%
forward movement into Elbow Butt4P194.1%
forward dash into Low Drop Kick62K143.0%
Low Drop Kick62K122.6%
punchP into Jab StraightPP71.5%
Screw Hook63214P61.3%
Arrow Knuckle3P into forward dash51.1%
forward dash into Knee Lift6K51.1%
forward dash into Rolling Savate6K+G51.1%

56 further openings account for the other 88 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–1 · 91%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
218–114 · 65.7%
This season
147 matches · 66.0%
Peak rank
30

First hit in 52.2% of 425 rounds. Won 65.3% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'uchi6P13430.7%
Ryu'eikyaku66K8719.9%
punchP378.5%
evade up into crouch dash forward368.3%
evade up into Fusenjin3P225.0%
evade up into Jizuridan2P112.5%
crouch into Jizuridan2P102.3%
ResshouPP into SandangekiPPP81.8%
evade up into punchP61.4%
punchP into Hiji'uchi6P61.4%
Hiji'uchi6P into crouch dash forward51.1%
punchP into Jizuridan2P51.1%
backdash into Nakageri3K40.9%
backdash into evade up40.9%
Jizuridan2P30.7%

38 further openings account for the other 58 rounds.

Counted from 114 of the 147 matches played. The rest were not pulled for openings.

Jeffry

Career
218–74 · 74.7%
This season
103 matches · 68.0%
Peak rank
33

First hit in 59.2% of 412 rounds. Won 61.9% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Butt6P10625.7%
crouch into Low Knuckle2P8821.3%
punchP348.2%
evade up into crouch dash forward276.5%
punchP into Toe Kick2K133.1%
evade up into Full Swing Upper33P112.7%
punchP into evade down92.2%
evade up into punchP81.9%
forward dash into Ducking Low2K+G81.9%
punchP into Elbow Butt6P81.9%
Dash Elbow66P71.7%
Ducking Low2K+G71.7%
evade up into evade down71.7%
evade up into Toe Kick2K61.4%
punchP into Low Knuckle2P61.4%

38 further openings account for the other 68 rounds.

Jacky

Career
151–44 · 77.4%
This season
94 matches · 79.8%
Peak rank
29

First hit in 47.8% of 356 rounds. Won 70.6% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 22.6% of rounds, against 8.4% in their other rounds.
  • Against Jacky: backs off first in 17.0% of rounds, against 4.2% against everyone else.

How is this tested?

Middle Smash6P8624.2%
Slant Back Knuckle1P267.3%
forward movement into punchP267.3%
evade up into crouch dash forward246.7%
punchP226.2%
evade up into Smash Straight3P185.1%
Slant Back Knuckle1P into kickK174.8%
punchP into Standing Knee Kick4K164.5%
Slant Back Knuckle1P into Rage Kick1PK92.5%
crouch into Squat Straight2P82.2%
punchP into Punch High KickPK82.2%
backdash into evade up72.0%
forward movement into Punch High KickPK72.0%
evade up into Squat Straight2P61.7%
Low Spin Kick1K+G51.4%

46 further openings account for the other 71 rounds.

Goh

Career
143–34 · 80.8%
This season
79 matches · 74.7%
Peak rank
31

First hit in 53.4% of 305 rounds. Won 71.8% of the rounds they struck first, 60.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hiji'ate6P7624.8%
punchP3912.8%
evade up into crouch dash forward3210.5%
evade up into punchP175.6%
crouch into Sune'uchi2P113.6%
forward dash into Ni'oudaoshi3K+G113.6%
backdash into Karura4P+K82.6%
punchP into Hiji'ate6P82.6%
evade up into Kirin33P72.3%
evade up into kickK72.3%
backdash into evade up62.0%
punchP into forward dash62.0%
evade up into evade down51.6%
Ni'oudaoshi3K+G41.3%
forward movement into punchP41.3%

39 further openings account for the other 65 rounds.

Sarah

Career
135–22 · 86.0%
This season
70 matches · 90.0%
Peak rank
31

First hit in 62.2% of 262 rounds. Won 77.3% of the rounds they struck first, 74.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P9937.8%
punchP176.5%
evade up into crouch dash forward166.1%
Rising Elbow6P into kickK124.6%
punchP into Switch Kick4K103.8%
forward movement into punchP93.4%
Rising Elbow6P into forward movement83.0%
evade up into punchP83.0%
backdash into Serpent Toe Kick2P+K62.3%
evade up into Squat Straight2P51.9%
forward dash into Leg Slicer2K+G51.9%
Leg Slicer2K+G41.5%
backdash into evade up41.5%
evade up into forward dash41.5%
evade up into Serpent Toe Kick2P+K31.1%

37 further openings account for the other 52 rounds.

Lion

Career
82–9 · 90.1%
This season
51 matches · 86.3%
Peak rank
26

First hit in 68.5% of 184 rounds. Won 78.6% of the rounds they struck first, 74.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P9250.0%
Banchu6P into backdash168.7%
punchP158.2%
crouch into Katousui2P94.9%
Koushu RensuiPP into Rensui SoushuPPP+K73.8%
punchP into Banchu6P52.7%
punchP into Koushu RensuiPP42.2%
Banchu6P into Banchu Renkanshu6PP31.6%
evade up into Katousui2P31.6%
forward dash into throwP+G31.6%
punchP into Shaho Shasousui1P+K31.6%
Banchu6P into crouch dash forward21.1%
evade up into punchP21.1%
punchP into Katousui2P21.1%
Banchu6P into backward movement10.5%

17 further openings account for the other 17 rounds.

Dural

Career
82–11 · 88.2%
This season
35 matches · 88.6%
Peak rank
26

First hit in 54.9% of 133 rounds. Won 68.5% of the rounds they struck first, 76.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P4836.1%
punchP1914.3%
crouch into Zensoutai2KK107.5%
evade up into Cut Upper3P53.8%
forward movement into punchP53.8%
evade up into crouch dash forward43.0%
Rising Elbow6P into kickK32.3%
forward dash into Zensoutai2KK32.3%
forward dash into forward, down kick+guard62K+G32.3%
evade up into punchP21.5%
forward dash into crouch21.5%
punchP into down-forward punch+kick3P+K21.5%
punchP into evade down21.5%
Rising Elbow6P into evade up10.8%
Side Kick Combination3KKK into Backer Shift Combination3KKKK10.8%

23 further openings account for the other 23 rounds.

Taka

Career
26–0 · 100.0%
This season
15 matches · 100.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P3057.7%
punchP59.6%
backdash into Kachi'age33P+K47.7%
crouch into Shita Harite2P47.7%
Kirikabu Kudaki1P+K23.9%
evade up into crouch dash forward23.9%
backdash into Ao'oni Midaremage214P+K11.9%
backdash into evade up11.9%
evade up into Zangeki33P11.9%
evade up into evade down11.9%
punchP into Onigoroshi3P11.9%

Aoi

Career
30–7 · 81.1%
This season
13 matches · 61.5%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P1328.3%
punchP715.2%
NirentotsuPP into Nirentotsu OuchuPPP36.5%
crouch into Gedan Shouda2P36.5%
evade up into crouch dash forward36.5%
evade up into Gedan Shouda2P24.3%
evade up into Hou'oushu3P24.3%
forward dash into Kusanagi2K+G24.3%
punchP into Chudan Hiji'ate6P24.3%
punchP into backdash24.3%
Chudan Hiji'ate6P into Tsumujisakura6PP12.2%
Chudan Hiji'ate6P into crouch dash forward12.2%
backward movement into Kusanagi2K+G12.2%
evade up into evade down12.2%
evade up into throwP+G12.2%

2 further openings account for the other 2 rounds.

Akira

Career
7–3 · 70.0%
This season
7 matches · 85.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1352.0%
Rimon Chouchu66P into forward dash312.0%
Jouho Touken6P28.0%
Souka Housui3P+K into guardG28.0%
Rimon Chouchu66P into crouch dash forward14.0%
Souka Housui3P+K14.0%
evade up into punchP14.0%
forward dash into throwP+G14.0%
punchP into evade down14.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (90 here; about 4.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 2 of 15 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)