VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

openpen

Career matches8,928
Career win rate48.5%
Round win rate48.7%
Peak rank31
Distinct opponents431
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry318,9284,3334,59548.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf168967257.1%+10.2
Akira164699542.1%-4.4
Jacky164749045.1%-0.8
Aoi145786753.8%+4.8
Pai114565849.1%+2.9
Goh80314938.8%-1.7
Jeffry79265332.9%-12.6
Shun68373154.4%+6.9
Sarah66382857.6%+13.3
El Blaze65323349.2%+4.8
Vanessa62224035.5%-9.3
Kage54193535.2%-10.7
Jean50203040.0%-5.5
Lei Fei50222844.0%+5.4
Lau49163332.6%-12.7
Lion42192345.2%-7.2
Brad36132336.1%-9.7
Eileen1771041.2%-14.9
Taka1710758.8%+16.8
Dural96366.7%+12.3

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence172829047.7%+0.0
Full Fence165818449.1%+6.0
Octagon161728944.7%-1.2
Open155599638.1%-6.9
Rectangle148757350.7%+4.1
Single Wall144657945.1%-1.2
Breakable Full Fence143707349.0%+3.0
Half Fence137548339.4%-6.8
Low Fence130636748.5%+2.3
Full Fence and Open73393453.4%+6.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls92646.9%46.0%+0.9
No walls42943.6%45.6%-2.0

Walls against open: +2.8 points (95% range -2.9 to +8.6), p 0.336 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

yamaneko (Rank 33)2026/09/231741323.5%
銀 (Rank 29)2026/09/23127558.3%
m01ch1 (Rank 30)2026/09/23167943.8%
ふぇに (Rank 32)2026/09/2241122929.3%
maniaki (Rank 27)2026/09/22137653.9%
エルモchYT★プなれ★ (Rank 29)2026/09/221410471.4%
ooosugi1202 (Rank 28)2026/09/181310376.9%
こて (Rank 29)2026/09/182215768.2%
HAM (Rank 29)2026/09/16114736.4%
ジャキる。 (Rank 32)2026/09/15135838.5%
きてぃ☆ (Rank 29)2026/09/13126650.0%
gairoku88 (Rank 33)2026/09/12145935.7%
tamaneen (Rank 33)2026/09/111610662.5%
SHUSHUSHU (Rank 30)2026/09/06127558.3%
all'arrabbiata563 (Rank 32)2026/09/06149564.3%
滝太郎(Takitarou) (Rank 29)2026/08/31149564.3%
あをゐ (Rank 33)2026/08/311841422.2%
ekd (Rank 33)2026/08/301431121.4%
ちょいそる (Rank 34)2026/08/29114736.4%
けいすけ新宿 (Rank 26)2026/08/231861233.3%
ohtenki (Rank 29)2026/08/18136746.1%
ペケ壱 (Rank 27)2026/07/08157846.7%
syounai (Rank 28)2026/07/041410471.4%
マーレさん (Rank 31)2026/06/07125741.7%
寿司眼鉄 (Rank 30)2026/05/191941521.1%

Round openings

Jeffry

guardG into throwP+G4447.4%
guardG3666.1%
backdash into guardG3135.2%
Middle Hell Stab6P+K2894.8%
punchP into kickK2414.0%
punchP1913.2%
crouch dash forward into guardG1632.7%
Low Knuckle2P1452.4%
Torpedo Head Butt4P+K1372.3%
punchP into Knuckle KickPK1322.2%
backdash1252.1%
backdash into evade up1252.1%
Body CrushP+K1151.9%
crouch dash forward into evade down1101.8%
backdash into evade down1041.7%

385 further openings account for the other 2,983 rounds.

Counted from 1,451 of the 1,499 matches played. The rest were not pulled for openings.